After Effects :: How To Draw A Motion Path For Objects To Follow
Feb 5, 2014
I was wondering if you could draw a motion path for objects to follow. I have multiple objects(12) that all need to follow on the same path. Do I have to animate all of them individually, or can I draw a path? These objects are NOT masks. They are text imported from Illustrator(CS6).
If Microsoft Powerpoint can do it, then surely Adobe can...
i have been using the drivenTime node to create walkcycles that follow motion path curves where the out time is connected to some attribute via a unitToTimeCOnversion node.in previous version of Maya.
When i try to connect anything to the Out Time of new drivenTime node the connection never works, not even keyframes?
My after effects is not showing the full bezier curve. The star is supposed to bounce from upper left to upper right.The curve is cropped. How to adjust this?
I'm trying to assign a motion path to the light rays effect on one of my layers but i can't seem to find a way to do it and google has turned up nothing. the problem is the effect needs to be on a certain layer in order to make the effect look right but i don't want the layer to move i only want to affect the centre point of the effect. i can assign key frames and animate it to move in straight lines but i need it to move in a curve and there seems to be no way to alter the motion path or assign it to one on a null layer.
How do you add the motion path of a tracking point to a clone stamp without the clone stamp assuming the same initial/continuous positions of the tracking point?
Is there a way to keep the clone stamp's initial position and then add the path onto it?I am using the clone stamp to remove unwanted duct tape that was used to keep lights on a wall.
Once i set up a motion path for my object to follow, it sets the object to follow it over the entire timeline. what if i just want to object to start later on? I want it to raise up, hover over to the path, and then be attached to it.
I have an arrow following a circle spline using Path Deform Binding (WSM). I want a light to be placed just ahead of the arrow and follow the same circle so it lights anything in front of it (Which is what a light usually does) but I can't fugure out how to do it. I tried the same Path Deform Binding modifier, and I tried the select and link to the arrow, but nothing works.
I have a path shape that curves through the property, and I would like the hatch (which are just 60x60cm squares) follow the curve of the path instead of being applied like a pattern (just orthogonally).
I was trying to draw the enlacements of a wire rope by applying the hatch command but when I facing curves, the hatch needs to rotate somehow. Is it that possible?
I manage to do it by using "measure" command and then with a use of a block, align it to path and then enter the segment length. (Attached image)
But I was wondering if there is a way to do it with hatch command or any other method.
I need to have a regular (linear) gradient but instead of going along a straight line, it should go along a custom made, freehand bezier path, observing all the turns or angles on that path.Is it possible in PS?
Im having issues with cs4. When i use a tool (paintbrush, eraser), it randomly applies it somewhere else. For instance when trying to paint precise lines while following and edge the brush will apply itself randomly somewhere else. It always happens when i release the mouse button and then press it to start using again. I could be painting a horizontal line, let off the mouse button, repress it and all of a sudden the brush paints a vertical line 3 inches away!
I have seen tuts on making cracks. I was wondering if there was an easier way.I want to make a crack that stays in the middle of a letter (even around the bends in the letter), and has branches. The cracks I draw always seem manufactured. I am looking for a cracked earth type of crack. If you have any idea on how to accomplish this could you provide an example picture?
I know Xara provides a range a built in gradient fills (e.g. linear, spherical etc), but does it have the ability to have a gradient follow the edge of an object?
For some reason I am unable to create text to follow a curved path. For example, I created a simple curved line using the shape editor tool. After selecting the completed line I select the main text tool (the other text tool, fit text to curve, is grayed out and not selectable). However, wherever I insert the cursor along the curved line I still end up with a straight line of text. After much experimentation I still cannot figure it out. I know I am leaving out a simple step.
I am trying to animate a car to follow a circular path thus performing a burnout.
The problem that I'm having is:
1) when I push the car along the "Y axis" it's good up until the very end of the bend (after the first quarter of the first circle), then it just stops. and when I use the green, blue, red gizmo to get it around the bend, it pretty much skips to the overlapping path so it doesn't actually drive along the path.
2) I can make the back tyres rotate faster than the front tyres, however I'd like to keyframe the tyre rotation so it looks like a proper acceleration and burnout. How do I achieve this? The tyres rotation parameters' are wired up to the percentage of the path constraint of the position of the car rig (which is linked up to follow the path). So if it's possible I'd like to pretty much keyframe in different amounts of rotation ratio with some biezer effect so that the tyres can look like it accelerates into the burnout and then as it comes out of the burnout it gains grip again and goes back to having the same rotation speed as the front tyres. (once I learn how to achieve this to the front tyres then I could essentially apply the same effect to the front ones to make the animation look more realistic.
Is there a way to create a walk cycle for your model and have it follow a path instead of animating each step? It seems like an incredible waste of time to sit and try to animate every single step the model takes. Also, I want the steps to be persistent. I don't want some to be larger and some to be smaller. I feel like there should be a better way of getting my character across the screen, I just don't know how to do it.
I am trying to assemble a roller to follow the path as shown in the attached file. I am able to make it follow one path, i.e. around the bend, but then how do I make it continue along the straight section and not continue around the circular path?
I eventually intend to use the dynamic simulator tool to animate my full model. Is there a way to use the connection parameters in this environment to enable the roller to follow the correct path.
I have applied two different wiggle effects at different times (scale & position) to a 3D text layer, but find that the shadow cast on a background solid does not move in concert with the text. Wiggling Text--Static Shadow.
Motion Paths won't display. I'm using the latest updates for AE CS5 and nVidia. Motion Paths have never been visible in AE CS5 all the way back to nVidia driver version 178.x, in fact.
I've got a Locator attached to a Curve with a Motion Path - the Motion Path is animated so the Locator moves nicely along the Curve. I now want to swap the original Curve with a new one and have the Locator follow it instead.
Is there a way to simply switch curves and tell the Motion Path to use a new Curve while keeping the animated keys in the Motion Path node?
I've tried playing around with the connection editor but cant manage to connect the new Curve to the Motion Path nodes "geometryPath"
I'm currently working on a advertisement for a client and I need to creat a kind of ribbon to wrap around like a present. I thought what would be best would be making the ribbon and then using a motion path add it on but also I would add a gravity field to the ribbon so to moved more like a ribbon.
Also with the motion path I have made them and connected my ribbon and for some reason it doesn't move until the last frame and just snaps to that position?
To create an animation similar to the one shown in the page 225, in the tutorial, I created a curve but I am not too sure that was the correct way to create it.
1. Selected the Surfaces Menu.
2. In the font view, using the CV Curve Tool, created the first half.
3. Using Duplicate in the Edit Menu, I created the other half.
4. In the Edit Curves Menu, selected Attach Curves and connected two curves.
5. I, then selected the Animation Menu and created an object to be used as an aircraft and followed the same steps shown in the tutorial and it worked nicely.