After Effects :: How To Make CC Particle World Follow A Path
Aug 30, 2013How do I make CC Particle World follow a path I create with the pen tool in AE CS6?
View 2 RepliesHow do I make CC Particle World follow a path I create with the pen tool in AE CS6?
View 2 RepliesI was wondering if you could draw a motion path for objects to follow. I have multiple objects(12) that all need to follow on the same path. Do I have to animate all of them individually, or can I draw a path? These objects are NOT masks. They are text imported from Illustrator(CS6).
If Microsoft Powerpoint can do it, then surely Adobe can...
I'm trying to make a brush that has particle effects in the middle and a fading out gradient on the edges that looks like this:
View 5 Replies View RelatedI need to have a regular (linear) gradient but instead of going along a straight line, it should go along a custom made, freehand bezier path, observing all the turns or angles on that path.Is it possible in PS?
View 1 Replies View RelatedIs it possible to setup a camera to follow a single object in particle flow? If so, how is this done?
View 4 Replies View RelatedHow do I make a custom brush shape follow the contour of a path made with the Pen tool?
View 2 Replies View RelatedI'm using the particle playground FX and need to interpolate the radius of my particles. I'm able to change the radius, but so far I've had zero luck keyframing the radius size. I've attached two screenshots: one with the radius set to 10 and another with the radius set to 100. As you can see the particle size doesn't change.
View 2 Replies View Relatedi am currently working on the storyboard for a title sequence, and i have to animate it now.
As you can see in the picture i have a light blue background that has a circular shaped mask, and everything happens inside this mask in multiple layers on the back.
my problem is i want this mask to be animated, and to have a watercolor felling. so i thought of using video footage of ink, you know the typical video of ink falling into water and sort of expanding.
i have no problem making the video appear inside the ink stain, but my question is: is there a way to make a video follow the shape of an object? so i can make this ink footage adapt to different mask forms, for example a circle or a triangle, or even more complicated forms like, i dont know a human silhouette?
i am thinking something that stretches the video along a path with the shape of the object may be the solution.
I’m tying to make an Phaser system with Particle Flow.
What I would like is the following:
The particles first build up, then shoots out along a straight line even if the ship and target is moving, leaving a streak.
The phaser illuminates the scene.
Once it hits the shield (in this case), the particles spreads along this shield showing the curve in a smoke like texture.
Is there a way to expose the world coordinates of a linked object like a null?
When you link an object to another it uses its parent space coordinates or coordinates that are relative to the parent. I really need to know the actual world space coordinates.
I'm working with CS3 and came across this perdicument! Does Anyone know how to get an object to follow a custom shape path?? Is this possible in CS3?
View 12 Replies View RelatedI have an arrow following a circle spline using Path Deform Binding (WSM). I want a light to be placed just ahead of the arrow and follow the same circle so it lights anything in front of it (Which is what a light usually does) but I can't fugure out how to do it. I tried the same Path Deform Binding modifier, and I tried the select and link to the arrow, but nothing works.
Max 2014 (SP2)
Win 7 64-bit; Dual Xeon E5-2687W @ 3.10 GHz; 64 GB Ram
NVIDIA GeForce GTX 570; Quadro 4000
I have a path shape that curves through the property, and I would like the hatch (which are just 60x60cm squares) follow the curve of the path instead of being applied like a pattern (just orthogonally).
View 5 Replies View RelatedI was trying to draw the enlacements of a wire rope by applying the hatch command but when I facing curves, the hatch needs to rotate somehow. Is it that possible?
I manage to do it by using "measure" command and then with a use of a block, align it to path and then enter the segment length. (Attached image)
But I was wondering if there is a way to do it with hatch command or any other method.
path.jpg
Im having issues with cs4. When i use a tool (paintbrush, eraser), it randomly applies it somewhere else. For instance when trying to paint precise lines while following and edge the brush will apply itself randomly somewhere else. It always happens when i release the mouse button and then press it to start using again. I could be painting a horizontal line, let off the mouse button, repress it and all of a sudden the brush paints a vertical line 3 inches away!
View 5 Replies View RelatedI have seen tuts on making cracks. I was wondering if there was an easier way.I want to make a crack that stays in the middle of a letter (even around the bends in the letter), and has branches. The cracks I draw always seem manufactured. I am looking for a cracked earth type of crack. If you have any idea on how to accomplish this could you provide an example picture?
View 8 Replies View RelatedIs it possible to have a gradient follow a certain path or curve?
It seems the gradient tool will only go in a straigt line.
I know Xara provides a range a built in gradient fills (e.g. linear, spherical etc), but does it have the ability to have a gradient follow the edge of an object?
View 9 Replies View RelatedHow do I make a gradient follow the curves of a path in a fairly simple manner? Like this image here:
View 7 Replies View RelatedFor some reason I am unable to create text to follow a curved path. For example, I created a simple curved line using the shape editor tool. After selecting the completed line I select the main text tool (the other text tool, fit text to curve, is grayed out and not selectable). However, wherever I insert the cursor along the curved line I still end up with a straight line of text. After much experimentation I still cannot figure it out. I know I am leaving out a simple step.
View 3 Replies View RelatedI am trying to animate a car to follow a circular path thus performing a burnout.
The problem that I'm having is:
1) when I push the car along the "Y axis" it's good up until the very end of the bend (after the first quarter of the first circle), then it just stops. and when I use the green, blue, red gizmo to get it around the bend, it pretty much skips to the overlapping path so it doesn't actually drive along the path.
2) I can make the back tyres rotate faster than the front tyres, however I'd like to keyframe the tyre rotation so it looks like a proper acceleration and burnout. How do I achieve this? The tyres rotation parameters' are wired up to the percentage of the path constraint of the position of the car rig (which is linked up to follow the path). So if it's possible I'd like to pretty much keyframe in different amounts of rotation ratio with some biezer effect so that the tyres can look like it accelerates into the burnout and then as it comes out of the burnout it gains grip again and goes back to having the same rotation speed as the front tyres. (once I learn how to achieve this to the front tyres then I could essentially apply the same effect to the front ones to make the animation look more realistic.
Is there a way to create a walk cycle for your model and have it follow a path instead of animating each step? It seems like an incredible waste of time to sit and try to animate every single step the model takes. Also, I want the steps to be persistent. I don't want some to be larger and some to be smaller. I feel like there should be a better way of getting my character across the screen, I just don't know how to do it.
View 4 Replies View RelatedI am trying to assemble a roller to follow the path as shown in the attached file. I am able to make it follow one path, i.e. around the bend, but then how do I make it continue along the straight section and not continue around the circular path?
I eventually intend to use the dynamic simulator tool to animate my full model. Is there a way to use the connection parameters in this environment to enable the roller to follow the correct path.
I have applied two different wiggle effects at different times (scale & position) to a 3D text layer, but find that the shadow cast on a background solid does not move in concert with the text. Wiggling Text--Static Shadow.
View 5 Replies View Related have number of curved objects which makes a design but goes in straight way. what i want is to follow that grouped objects to a curve .
Power Clip option is not suitable for me as it reposition its original state. is there any other option which can make it in better way.
Is it possible to fill a shape with texts or have text follow a curved path?
I know you can do these things in photoshop and illustrator but am not sure if they can be done in GIMP!
i have been using the drivenTime node to create walkcycles that follow motion path curves where the out time is connected to some attribute via a unitToTimeCOnversion node.in previous version of Maya.
When i try to connect anything to the Out Time of new drivenTime node the connection never works, not even keyframes?
is there a fix or workaround for this?
I am trying to make a straight image follow a curve and I cannot figure out how to do it. I want the checkered image to folow the curve on the blue image.
View 11 Replies View RelatedI have a drawing in paper space. When I move the drawing the dimensions and texts do not move with it. Is there something I can use where the dimensions and stuff follow the drawing .
View 9 Replies View RelatedI am designing an advertisement and I wish to make a line of text "pop out" from a vanishing point just below the text.I had considered playing around with the Perspective Grid, but even if I could get the extrusion working this way, the text would have to "lean" back.
View 3 Replies View Relatedhow do I make the layers of the image follow the contours of the book background to make it look more realistic like it is text in the book? I have an open book background and I want all my layers in the xcf file follow the curves of the book, how do I do that?
View 4 Replies View Related