Photoshop :: Producing Cracks That Follow A Path
Dec 6, 2004
I have seen tuts on making cracks. I was wondering if there was an easier way.I want to make a crack that stays in the middle of a letter (even around the bends in the letter), and has branches. The cracks I draw always seem manufactured. I am looking for a cracked earth type of crack. If you have any idea on how to accomplish this could you provide an example picture?
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Jun 10, 2008
I'm working with CS3 and came across this perdicument! Does Anyone know how to get an object to follow a custom shape path?? Is this possible in CS3?
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Nov 10, 2013
I need to have a regular (linear) gradient but instead of going along a straight line, it should go along a custom made, freehand bezier path, observing all the turns or angles on that path.Is it possible in PS?
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May 17, 2009
Im having issues with cs4. When i use a tool (paintbrush, eraser), it randomly applies it somewhere else. For instance when trying to paint precise lines while following and edge the brush will apply itself randomly somewhere else. It always happens when i release the mouse button and then press it to start using again. I could be painting a horizontal line, let off the mouse button, repress it and all of a sudden the brush paints a vertical line 3 inches away!
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May 9, 2009
Is it possible to have a gradient follow a certain path or curve?
It seems the gradient tool will only go in a straigt line.
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Oct 18, 2012
I have an arrow following a circle spline using Path Deform Binding (WSM). I want a light to be placed just ahead of the arrow and follow the same circle so it lights anything in front of it (Which is what a light usually does) but I can't fugure out how to do it. I tried the same Path Deform Binding modifier, and I tried the select and link to the arrow, but nothing works.
Max 2014 (SP2)
Win 7 64-bit; Dual Xeon E5-2687W @ 3.10 GHz; 64 GB Ram
NVIDIA GeForce GTX 570; Quadro 4000
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Aug 7, 2012
I have a path shape that curves through the property, and I would like the hatch (which are just 60x60cm squares) follow the curve of the path instead of being applied like a pattern (just orthogonally).
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Mar 22, 2011
I was trying to draw the enlacements of a wire rope by applying the hatch command but when I facing curves, the hatch needs to rotate somehow. Is it that possible?
I manage to do it by using "measure" command and then with a use of a block, align it to path and then enter the segment length. (Attached image)
But I was wondering if there is a way to do it with hatch command or any other method.
path.jpg
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Nov 13, 2011
I know Xara provides a range a built in gradient fills (e.g. linear, spherical etc), but does it have the ability to have a gradient follow the edge of an object?
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Oct 29, 2013
How do I make a gradient follow the curves of a path in a fairly simple manner? Like this image here:
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Aug 30, 2013
How do I make CC Particle World follow a path I create with the pen tool in AE CS6?
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Feb 5, 2014
I was wondering if you could draw a motion path for objects to follow. I have multiple objects(12) that all need to follow on the same path. Do I have to animate all of them individually, or can I draw a path? These objects are NOT masks. They are text imported from Illustrator(CS6).
If Microsoft Powerpoint can do it, then surely Adobe can...
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Mar 14, 2012
For some reason I am unable to create text to follow a curved path. For example, I created a simple curved line using the shape editor tool. After selecting the completed line I select the main text tool (the other text tool, fit text to curve, is grayed out and not selectable). However, wherever I insert the cursor along the curved line I still end up with a straight line of text. After much experimentation I still cannot figure it out. I know I am leaving out a simple step.
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Oct 26, 2012
I am trying to animate a car to follow a circular path thus performing a burnout.
The problem that I'm having is:
1) when I push the car along the "Y axis" it's good up until the very end of the bend (after the first quarter of the first circle), then it just stops. and when I use the green, blue, red gizmo to get it around the bend, it pretty much skips to the overlapping path so it doesn't actually drive along the path.
2) I can make the back tyres rotate faster than the front tyres, however I'd like to keyframe the tyre rotation so it looks like a proper acceleration and burnout. How do I achieve this? The tyres rotation parameters' are wired up to the percentage of the path constraint of the position of the car rig (which is linked up to follow the path). So if it's possible I'd like to pretty much keyframe in different amounts of rotation ratio with some biezer effect so that the tyres can look like it accelerates into the burnout and then as it comes out of the burnout it gains grip again and goes back to having the same rotation speed as the front tyres. (once I learn how to achieve this to the front tyres then I could essentially apply the same effect to the front ones to make the animation look more realistic.
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Mar 23, 2011
Is there a way to create a walk cycle for your model and have it follow a path instead of animating each step? It seems like an incredible waste of time to sit and try to animate every single step the model takes. Also, I want the steps to be persistent. I don't want some to be larger and some to be smaller. I feel like there should be a better way of getting my character across the screen, I just don't know how to do it.
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Aug 30, 2011
I am trying to assemble a roller to follow the path as shown in the attached file. I am able to make it follow one path, i.e. around the bend, but then how do I make it continue along the straight section and not continue around the circular path?
I eventually intend to use the dynamic simulator tool to animate my full model. Is there a way to use the connection parameters in this environment to enable the roller to follow the correct path.
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Feb 22, 2011
have number of curved objects which makes a design but goes in straight way. what i want is to follow that grouped objects to a curve .
Power Clip option is not suitable for me as it reposition its original state. is there any other option which can make it in better way.
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Dec 29, 2013
Is it possible to fill a shape with texts or have text follow a curved path?
I know you can do these things in photoshop and illustrator but am not sure if they can be done in GIMP!
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Nov 10, 2013
How do I make a custom brush shape follow the contour of a path made with the Pen tool?
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Jul 19, 2011
i have been using the drivenTime node to create walkcycles that follow motion path curves where the out time is connected to some attribute via a unitToTimeCOnversion node.in previous version of Maya.
When i try to connect anything to the Out Time of new drivenTime node the connection never works, not even keyframes?
is there a fix or workaround for this?
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Feb 1, 2005
I want to make a bunch of cracks in the ground (Just white background) behind a logo to make it look like it slammed into the ground).
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Jul 13, 2013
I want to know if there's a specific plugin or method for concrete wear/tear and cracks, this is for texture creation from scratch.
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Jun 13, 2013
Running CS6 Basic on W7-64bit. I'm not a frequent user of CS6, mostly Photoshop Elements does all I need, but I've been reworking the CS5 Classroom in a Book exercises to refresh my CS6 knowledge.
I've reached the exercise (page 139) where multiple images of a model are merged using File> Automate> Merge to HDR Pro... but getting a weird result in CS6 64-bit. I've tried (resetting preferences, ensuring images are displayed in tabs) but neither has worked. My graphics drivers are up to date as are all Windows updates.
If I run the same images through Merge to HDR Pro in the 32-bit version of CS6 its perfect.
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May 10, 2006
I am getting unwanted artifacts when I work with medium to large size brushes in Liquify. The artifacts look like lines of a few pixels width that are offset from the surrounding image area -- almost like pulling a couple of threads in a woven patterned fabric. This has happened with both large and small file sizes. It necessitates way too much retouching.
I use liquify extensively on images and didn't have this problem when I used Photoshop 7. It began with CS. I am now using CS2 on a G5 with OS 10.4. Any ideas how to solve this?
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Sep 13, 2007
I have a friend and she produces some really nice high quality pics. I was wondering if anyone can (maybe) show a way on how she did this. I've been trying to figure it out and getting close, but it also might be her camera as well.
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Mar 4, 2012
I have a lava texture and a ground texture. I'd like to be able to make some cracks on the ground texture that would show through the lava texture below it. Something like a cracked mud look. I would be using this for a game I'm making form some terrain textures. Are there any plugins that would aid in making these transparent cracks and perhaps even add depth to the cracks?
I guess a spider web where the spider was on crack would be something I'm looking for. Similar to the following image:
Lava Ground
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Sep 6, 2013
I have two frames. Each contains a transparent background and an completely opaque object. When I choose the tweening option with specified number of frames, I get a semi-transparent transition.
If I first duplicate the first frame, then select all three frames and choose tweening I also get a semi- transparent transition.
I even copied the layers before converting the whole thing into a Frame Animation - with the same result.
(I also saw the older Topic here: [URL], but it was no use to me, since I even had this effect when I first duplicated the frame).
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Oct 23, 2012
I am trying to create a panorama using 5 images. I did this 6 months ago using Photoshop CS5 and it produced a nice sharp image like my originals were. Using CS6 it is not sharp at all, to the point of being quite useless. If I can't figure this one out I am just going to go back to CS5.
both panorama's were created from the same 5 images, in the second one I just wanted to make it a bit warmer because the white balance in the first image doesn't accurate reflect the colours that I saw. The second one created in CS6 looks really bad. And are there any solutions besides scrapping CS6 in favour of CS5?
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Feb 8, 2005
I've drawn the letter "S" in fancy script with the pen tool (vectors) but where the vectors overlap, it's transparent. Is there a way to have this section filled in? I'm using Photoshop 7.
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Apr 15, 2006
I'm looking to make a CD cover with Photoshop and thought this texture was really cool.
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Sep 12, 2012
I have two frames with the start and end of my animation. My two layers contain a transparent background and an opaque object. When I choose the tweening option and add my specified number of frames, then test the animation, the start of the animation is 0% opaque and slowly becomes 100% at the end.
My two layers used for start and finish are opaque. I have all the checkboxes checked by default for the tweening, and I can't figure why I'm getting a fade-in effect for my animation.
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