Photoshop :: Cs4 Tools Dont Follow The Path I Want...
May 17, 2009
Im having issues with cs4. When i use a tool (paintbrush, eraser), it randomly applies it somewhere else. For instance when trying to paint precise lines while following and edge the brush will apply itself randomly somewhere else. It always happens when i release the mouse button and then press it to start using again. I could be painting a horizontal line, let off the mouse button, repress it and all of a sudden the brush paints a vertical line 3 inches away!
for a while now, my photoshop tools wouldnt work. it was only the tools that involved "painting" like the brush tool and quick select. after reinstalling, they would work but suddenly they'd stop again. eventually i figured out that it was the pen for my wacom tablet. every time i used the pen, it would make the mouse not work untill i reinstalled the program. this means that a setting changes (pen pressure or something) when i use the pen and it doesnt change back when i use the mouse. i cant deturmine which setting changes.
I am running Photoshop CS6. There is a "widget" that follows my cursor around when using certain tools . This was not present when I was using CS5. It's a little black box with coordinates inside of it that follows my cursor around.
I need to have a regular (linear) gradient but instead of going along a straight line, it should go along a custom made, freehand bezier path, observing all the turns or angles on that path.Is it possible in PS?
I have seen tuts on making cracks. I was wondering if there was an easier way.I want to make a crack that stays in the middle of a letter (even around the bends in the letter), and has branches. The cracks I draw always seem manufactured. I am looking for a cracked earth type of crack. If you have any idea on how to accomplish this could you provide an example picture?
I have an arrow following a circle spline using Path Deform Binding (WSM). I want a light to be placed just ahead of the arrow and follow the same circle so it lights anything in front of it (Which is what a light usually does) but I can't fugure out how to do it. I tried the same Path Deform Binding modifier, and I tried the select and link to the arrow, but nothing works.
I have a path shape that curves through the property, and I would like the hatch (which are just 60x60cm squares) follow the curve of the path instead of being applied like a pattern (just orthogonally).
I was trying to draw the enlacements of a wire rope by applying the hatch command but when I facing curves, the hatch needs to rotate somehow. Is it that possible?
I manage to do it by using "measure" command and then with a use of a block, align it to path and then enter the segment length. (Attached image)
But I was wondering if there is a way to do it with hatch command or any other method.
I know Xara provides a range a built in gradient fills (e.g. linear, spherical etc), but does it have the ability to have a gradient follow the edge of an object?
I was wondering if you could draw a motion path for objects to follow. I have multiple objects(12) that all need to follow on the same path. Do I have to animate all of them individually, or can I draw a path? These objects are NOT masks. They are text imported from Illustrator(CS6).
If Microsoft Powerpoint can do it, then surely Adobe can...
For some reason I am unable to create text to follow a curved path. For example, I created a simple curved line using the shape editor tool. After selecting the completed line I select the main text tool (the other text tool, fit text to curve, is grayed out and not selectable). However, wherever I insert the cursor along the curved line I still end up with a straight line of text. After much experimentation I still cannot figure it out. I know I am leaving out a simple step.
I am trying to animate a car to follow a circular path thus performing a burnout.
The problem that I'm having is:
1) when I push the car along the "Y axis" it's good up until the very end of the bend (after the first quarter of the first circle), then it just stops. and when I use the green, blue, red gizmo to get it around the bend, it pretty much skips to the overlapping path so it doesn't actually drive along the path.
2) I can make the back tyres rotate faster than the front tyres, however I'd like to keyframe the tyre rotation so it looks like a proper acceleration and burnout. How do I achieve this? The tyres rotation parameters' are wired up to the percentage of the path constraint of the position of the car rig (which is linked up to follow the path). So if it's possible I'd like to pretty much keyframe in different amounts of rotation ratio with some biezer effect so that the tyres can look like it accelerates into the burnout and then as it comes out of the burnout it gains grip again and goes back to having the same rotation speed as the front tyres. (once I learn how to achieve this to the front tyres then I could essentially apply the same effect to the front ones to make the animation look more realistic.
Is there a way to create a walk cycle for your model and have it follow a path instead of animating each step? It seems like an incredible waste of time to sit and try to animate every single step the model takes. Also, I want the steps to be persistent. I don't want some to be larger and some to be smaller. I feel like there should be a better way of getting my character across the screen, I just don't know how to do it.
I am trying to assemble a roller to follow the path as shown in the attached file. I am able to make it follow one path, i.e. around the bend, but then how do I make it continue along the straight section and not continue around the circular path?
I eventually intend to use the dynamic simulator tool to animate my full model. Is there a way to use the connection parameters in this environment to enable the roller to follow the correct path.
i have been using the drivenTime node to create walkcycles that follow motion path curves where the out time is connected to some attribute via a unitToTimeCOnversion node.in previous version of Maya.
When i try to connect anything to the Out Time of new drivenTime node the connection never works, not even keyframes?
I've created a motion path animation. In preview everything works well, I then go to create a AVI/WMV file and it builds the video without any problem. When you view the video it always stops in the same place (about 6 seconds in) but the video keeps running for the full duration of 30seconds.
I've tried this several times with different settings but always the same outcome.
I'm just getting the hang of GIMP and up and running on a project, until now. For some reason, I'm not able to get the kind of selections I want from using the Path and Scissors tools. Large pieces of the letters get cut off and its frustrating to say the least. I've heard about the edge logic problems and actually found out how to use the Path tool as a result. This still happens with Scissors after I've jacked the contrast all the way up, and its already in bw.
Now the obvious fix would be to just type what I'm wanting and go from there which should be simple. BUT, I'm not quite to the point where I can build it from scratch and the font is fairly specific.
Ive got Photoshop CS, and none of the hotkeys are working, according to the hotkey settings they're all there and should work.. but none of them do.. not even simple things that should work like cut and paste..
I send my designs to a commercial printing company. Usual case is, is that the pictures turn out too dark or too lite, and sometimes it is due to the fact that the CMYK colors are overaly saturated causing all these colors layer to overprint and make it come out too dark. On my screen I dont see those oversaturated colors, I see a picture that looks good on screen. When Im using flat color somewhere, I have a swatch book that I use to assign number to each color and so the results are always great. But you cant do that with pictures, with pictures you have no idea. I use a color picker and set it to 5 point average to measure color, but it really doesnt tell me much. How can I measure a whole picture and be able to tell if the output looks oversaturated or undersaturated or too lite or too dark?
i dl the trial i open it up and i open an image a PSD and nothing shows but a black screen the only time i see the picture is when i hold on the mouse but the soonest i let it go it goes back to black.
After the latest patch installation, Photoshop CS5 ext. (12.1 x64 on windows7 64bit) don't save the files on the PDF format. The message: "the file is already open on other application"