AutoCAD Inventor :: Making Roller Follow A Curved Path
Aug 30, 2011
I am trying to assemble a roller to follow the path as shown in the attached file. I am able to make it follow one path, i.e. around the bend, but then how do I make it continue along the straight section and not continue around the circular path?
I eventually intend to use the dynamic simulator tool to animate my full model. Is there a way to use the connection parameters in this environment to enable the roller to follow the correct path.
For some reason I am unable to create text to follow a curved path. For example, I created a simple curved line using the shape editor tool. After selecting the completed line I select the main text tool (the other text tool, fit text to curve, is grayed out and not selectable). However, wherever I insert the cursor along the curved line I still end up with a straight line of text. After much experimentation I still cannot figure it out. I know I am leaving out a simple step.
Is there a fast and simple way to make a straight path curved? I'm a FreeHand convert, and with it you could hold down the option key, click and drag the straight path (line) into a curve and control it fairly well.
I have a unique part that needs to be generated in IV. It is a sping that follows a curved path (see attachment). I do have complete information, just need to draw it in.
I've read the posts pertaining to coil features along curved paths. The existing solutions are limited in that they must rely on a solid with the addition of a bend feature. How can I create a helical surface structure including multiple bends like the one shown?
I have a path shape that curves through the property, and I would like the hatch (which are just 60x60cm squares) follow the curve of the path instead of being applied like a pattern (just orthogonally).
I was trying to draw the enlacements of a wire rope by applying the hatch command but when I facing curves, the hatch needs to rotate somehow. Is it that possible?
I manage to do it by using "measure" command and then with a use of a block, align it to path and then enter the segment length. (Attached image)
But I was wondering if there is a way to do it with hatch command or any other method.
I am trying to create a roller chain as part of a cad drawing of a bicyle.
I created a link of the chain (pic attached) and I am following this video to repeat it as a rectangular pattern : [URL]....
However the links are not following the path they're supposed to - I can't attach that file right now.
Anything that I should do different from the video? I have been using inventor for a little while but I've never used the adaptive stetches or the functions thing ot a rectangular pattern that is not in the shape of a rectangle.
Any good place to get 3d models of roller chain sprockets? I've been looking for a while now but i can't find anything that provides the variety or accuracy i need.
I'm designing a lift truck with a "chain over" lift - the lift cylinder has a sprocket mounted on the end of the rod, and the chain is grounded on one side. The other end of the chain is mounted to a lifting carriage so that as the cylinder extends and pushes the sprocket up, the chain rolls over it and the carriage moves up (at twice the speed of the cylinder). This is nothing new - it's pretty much how every single fork truck in the world operates.
My question is this: can I use the roller chain generator to model this chain, or should I model the links and array them along a path? My thinking is that if I can use the chain generator, I should be able to animate the chain using Dynamic Simulation. But the chain generator seems to require a minimum of 2 sprockets in order to work - there's no way that I can see to have a "non-looped" chain or any way to just ground the end of the chain.
I've got a chain that runs between two sprockets. In between the sprockets is a slider that needs to be attached to the chain so that the rolling of the chain moves the slider back and forth.Right now the chain just runs straight through the slider, it isn't connected at all. I can't find any way to tell Inventor that this slider is connected to the chain.
I have an arrow following a circle spline using Path Deform Binding (WSM). I want a light to be placed just ahead of the arrow and follow the same circle so it lights anything in front of it (Which is what a light usually does) but I can't fugure out how to do it. I tried the same Path Deform Binding modifier, and I tried the select and link to the arrow, but nothing works.
I need to have a regular (linear) gradient but instead of going along a straight line, it should go along a custom made, freehand bezier path, observing all the turns or angles on that path.Is it possible in PS?
Im having issues with cs4. When i use a tool (paintbrush, eraser), it randomly applies it somewhere else. For instance when trying to paint precise lines while following and edge the brush will apply itself randomly somewhere else. It always happens when i release the mouse button and then press it to start using again. I could be painting a horizontal line, let off the mouse button, repress it and all of a sudden the brush paints a vertical line 3 inches away!
I have seen tuts on making cracks. I was wondering if there was an easier way.I want to make a crack that stays in the middle of a letter (even around the bends in the letter), and has branches. The cracks I draw always seem manufactured. I am looking for a cracked earth type of crack. If you have any idea on how to accomplish this could you provide an example picture?
I want to extrude a big number of pillars to a rather complicated surface and that works out fine. But each end of the pillars warps around the surface and I want them just to go up to it and stop with a resulting horizontal face.
I know Xara provides a range a built in gradient fills (e.g. linear, spherical etc), but does it have the ability to have a gradient follow the edge of an object?
I was wondering if you could draw a motion path for objects to follow. I have multiple objects(12) that all need to follow on the same path. Do I have to animate all of them individually, or can I draw a path? These objects are NOT masks. They are text imported from Illustrator(CS6).
If Microsoft Powerpoint can do it, then surely Adobe can...
I am trying to animate a car to follow a circular path thus performing a burnout.
The problem that I'm having is:
1) when I push the car along the "Y axis" it's good up until the very end of the bend (after the first quarter of the first circle), then it just stops. and when I use the green, blue, red gizmo to get it around the bend, it pretty much skips to the overlapping path so it doesn't actually drive along the path.
2) I can make the back tyres rotate faster than the front tyres, however I'd like to keyframe the tyre rotation so it looks like a proper acceleration and burnout. How do I achieve this? The tyres rotation parameters' are wired up to the percentage of the path constraint of the position of the car rig (which is linked up to follow the path). So if it's possible I'd like to pretty much keyframe in different amounts of rotation ratio with some biezer effect so that the tyres can look like it accelerates into the burnout and then as it comes out of the burnout it gains grip again and goes back to having the same rotation speed as the front tyres. (once I learn how to achieve this to the front tyres then I could essentially apply the same effect to the front ones to make the animation look more realistic.
Is there a way to create a walk cycle for your model and have it follow a path instead of animating each step? It seems like an incredible waste of time to sit and try to animate every single step the model takes. Also, I want the steps to be persistent. I don't want some to be larger and some to be smaller. I feel like there should be a better way of getting my character across the screen, I just don't know how to do it.
I need creating a 3D autocad drawing of an embankment. I want to extrude the 2D drawing along a curved path. I can create this drawing , when the slope of the embankment is the same. But when the slope of the embankment will vary.