Xara :: Gradient Fill Follow The Path Of An Edge?
Nov 13, 2011I know Xara provides a range a built in gradient fills (e.g. linear, spherical etc), but does it have the ability to have a gradient follow the edge of an object?
View 9 RepliesI know Xara provides a range a built in gradient fills (e.g. linear, spherical etc), but does it have the ability to have a gradient follow the edge of an object?
View 9 RepliesI need to have a regular (linear) gradient but instead of going along a straight line, it should go along a custom made, freehand bezier path, observing all the turns or angles on that path.Is it possible in PS?
View 1 Replies View RelatedIs it possible to have a gradient follow a certain path or curve?
It seems the gradient tool will only go in a straigt line.
How do I make a gradient follow the curves of a path in a fairly simple manner? Like this image here:
View 7 Replies View RelatedIs it possible to fill a shape with texts or have text follow a curved path?
I know you can do these things in photoshop and illustrator but am not sure if they can be done in GIMP!
For some reason I am unable to create text to follow a curved path. For example, I created a simple curved line using the shape editor tool. After selecting the completed line I select the main text tool (the other text tool, fit text to curve, is grayed out and not selectable). However, wherever I insert the cursor along the curved line I still end up with a straight line of text. After much experimentation I still cannot figure it out. I know I am leaving out a simple step.
View 3 Replies View RelatedI've got an object that I've filled with a circular fill/gradient. Is there a button that allows me to swap the start color and end colors in one click? If this was a linear gradient I could just position the start and end points to reverse it but since its circular I must swap the start and end to retain the circular effect.
View 6 Replies View Relateda photo in xara is actually a bitmap filled shape, so if you just try applying another fill, eg linear, it will replace the bitmap completely
so what you need to do is draw a rectangle over the photo - apply the fill you want to the rectangle - and then give it a transparency of type hue
now come the reservations - hue transparency has no affect on black/white/grey-tones, so you may not end up with an even fill as you can see from the example
you may wish to contone the bitmap first... the underlying color will still affect the fill to some extent... as can be seen from the green band in the examples..
the chosen fill ramp gives a rather nice effect on the original I think, but is a bit extreme on the contones...
[I find it useful for adding gradient color to raster line art, sometimes quicker than going into a bitmap editor and painting on color whilst preserving transparency...]
I'm trying to create a high-res desktop background image (1680 x 1050) with a gradient-fill, but the "steps" between the color changes in the background are obvious and I'd like them to be smoothed out. I know that the fill steps are much smoother when a shape is smaller, but I want this to be high-quality and sharp at full size.
Can the "steps" be adjusted to be smaller, or is there a better way I could go about achieving a smoother fill?
Here's an illustration of what I'm talking about. Hopefully it's obvious enough up on this image (you may have to view it full size):
I'm working with CS3 and came across this perdicument! Does Anyone know how to get an object to follow a custom shape path?? Is this possible in CS3?
View 12 Replies View RelatedI have an arrow following a circle spline using Path Deform Binding (WSM). I want a light to be placed just ahead of the arrow and follow the same circle so it lights anything in front of it (Which is what a light usually does) but I can't fugure out how to do it. I tried the same Path Deform Binding modifier, and I tried the select and link to the arrow, but nothing works.
Max 2014 (SP2)
Win 7 64-bit; Dual Xeon E5-2687W @ 3.10 GHz; 64 GB Ram
NVIDIA GeForce GTX 570; Quadro 4000
I have a path shape that curves through the property, and I would like the hatch (which are just 60x60cm squares) follow the curve of the path instead of being applied like a pattern (just orthogonally).
View 5 Replies View RelatedI was trying to draw the enlacements of a wire rope by applying the hatch command but when I facing curves, the hatch needs to rotate somehow. Is it that possible?
I manage to do it by using "measure" command and then with a use of a block, align it to path and then enter the segment length. (Attached image)
But I was wondering if there is a way to do it with hatch command or any other method.
path.jpg
Im having issues with cs4. When i use a tool (paintbrush, eraser), it randomly applies it somewhere else. For instance when trying to paint precise lines while following and edge the brush will apply itself randomly somewhere else. It always happens when i release the mouse button and then press it to start using again. I could be painting a horizontal line, let off the mouse button, repress it and all of a sudden the brush paints a vertical line 3 inches away!
View 5 Replies View RelatedI have seen tuts on making cracks. I was wondering if there was an easier way.I want to make a crack that stays in the middle of a letter (even around the bends in the letter), and has branches. The cracks I draw always seem manufactured. I am looking for a cracked earth type of crack. If you have any idea on how to accomplish this could you provide an example picture?
View 8 Replies View RelatedI have a crosshair like in a lightgun style game at an arcade. What code would I use to have the symbol follow the mouse, and if at all possible, could the symbol's origin be in the middle of the symbol and not in top left corner of the symbol?
View 15 Replies View Relatedi've been using xara pgd for a few months now and absolutely love it. massive jump up from my old program which was very limiting (graphic design is a hobby / business necessity, not my full time gig).
so my first question to you good peeps: i've been trying to "bend" text to follow a radius using 'fit to curve' ... this has been problematic as the text wants to align itself at the end of the curve rather than the middle.
is there another way to bend text to a specified radius?
How do I make CC Particle World follow a path I create with the pen tool in AE CS6?
View 2 Replies View RelatedI was wondering if you could draw a motion path for objects to follow. I have multiple objects(12) that all need to follow on the same path. Do I have to animate all of them individually, or can I draw a path? These objects are NOT masks. They are text imported from Illustrator(CS6).
If Microsoft Powerpoint can do it, then surely Adobe can...
I am trying to animate a car to follow a circular path thus performing a burnout.
The problem that I'm having is:
1) when I push the car along the "Y axis" it's good up until the very end of the bend (after the first quarter of the first circle), then it just stops. and when I use the green, blue, red gizmo to get it around the bend, it pretty much skips to the overlapping path so it doesn't actually drive along the path.
2) I can make the back tyres rotate faster than the front tyres, however I'd like to keyframe the tyre rotation so it looks like a proper acceleration and burnout. How do I achieve this? The tyres rotation parameters' are wired up to the percentage of the path constraint of the position of the car rig (which is linked up to follow the path). So if it's possible I'd like to pretty much keyframe in different amounts of rotation ratio with some biezer effect so that the tyres can look like it accelerates into the burnout and then as it comes out of the burnout it gains grip again and goes back to having the same rotation speed as the front tyres. (once I learn how to achieve this to the front tyres then I could essentially apply the same effect to the front ones to make the animation look more realistic.
Is there a way to create a walk cycle for your model and have it follow a path instead of animating each step? It seems like an incredible waste of time to sit and try to animate every single step the model takes. Also, I want the steps to be persistent. I don't want some to be larger and some to be smaller. I feel like there should be a better way of getting my character across the screen, I just don't know how to do it.
View 4 Replies View RelatedI am trying to assemble a roller to follow the path as shown in the attached file. I am able to make it follow one path, i.e. around the bend, but then how do I make it continue along the straight section and not continue around the circular path?
I eventually intend to use the dynamic simulator tool to animate my full model. Is there a way to use the connection parameters in this environment to enable the roller to follow the correct path.
I just added a fill/texture to an image and now when I create more objects, the fill is still there. How can I re-set the fill gallery back to no-fill?
View 3 Replies View Related have number of curved objects which makes a design but goes in straight way. what i want is to follow that grouped objects to a curve .
Power Clip option is not suitable for me as it reposition its original state. is there any other option which can make it in better way.
How do I make a custom brush shape follow the contour of a path made with the Pen tool?
View 2 Replies View Relatedi have been using the drivenTime node to create walkcycles that follow motion path curves where the out time is connected to some attribute via a unitToTimeCOnversion node.in previous version of Maya.
When i try to connect anything to the Out Time of new drivenTime node the connection never works, not even keyframes?
is there a fix or workaround for this?
Im making some little buttons with filled backgrounds. Below is an example. Is it possible to adjust the resolution of the fill, lets say smaller, to make it look more crisp on the button?
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The above looks nice, but the one below, this is suppose to be snow but the resolution is so large you cannot tell what it is.
[URL]
I am trying to make a rounded corner frame, sides about an inch wide, with a black gradient fill that fades onto the inner edges of the frame. This may be a bit hard to visualize, but I can post an example, if someone will tell me how to post photos.
I can do the frame with rounded corners; just can't get the gradient to fade out onto all sides of the frame. Gradients have always given me trouble.
I am beginner of photoshop. I would like to ask how to create the effect such a ball with gradient fill. There is a shiny glow on the left of the top. It relate with the water droplet tutorial in this web site?
View 4 Replies View RelatedI've drawn two rectangles - both on different layers. One of the rectangle is havign solid colour and the other a gradient fill. When i give the gradient fill to the other rectangle the fill spills over to the whole working area. I tried locking the other layers but no use.
View 1 Replies View RelatedI've made an abstract background using a gradient fill on the background and some ellipse selections also filled with overlay gradients. This image has been saved as .xcf before closing down Gimp. When I reopen the image, I don't see any way to remove the gradient fill so that I'm just left with the selection.
Ultimately, I want to change the gradient colors .