3ds Max :: Make Phaser System With Particle Flow?

Nov 21, 2011

I’m tying to make an Phaser system with Particle Flow.

What I would like is the following:

The particles first build up, then shoots out along a straight line even if the ship and target is moving, leaving a streak.

The phaser illuminates the scene.

Once it hits the shield (in this case), the particles spreads along this shield showing the curve in a smoke like texture.

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3ds Max :: Particle Flow Preset Folder?

Apr 22, 2013

I'm trying to put particle flow presets from Max 2012 so it'll show up in 2014. I put them into the ParticleFlow Presets folder, but notice the defaults have .pfp name, and the old ones are .max files. How to get the old ones to populate into the dialogue for 2014?

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3ds Max :: Add Smoke To A Rocket Using Particle Flow

Oct 16, 2011

I've been trying to add smoke to a rocket using particle flow. However, while I have managed to do so, with only 400 shape facing particles (which look excellent), they seem to slow down the render about 10 fold than without.

The scene itself has 200,000 polygons with most, if not all, objects having mental ray Arch & Design materials on them. The particles however use a Standard material with particle age, gradient and noise maps. There is currently only one mr area spot light with raying shadows in the scene.

Also another thing is I would like the shape facing particles to be affected by backlighting but I've tried placing orange lights within the rocket boosters and this hasn't appeared to light up the particles in front of the booster towards the screen. I imagine the only way would be to use a material like mr Arch & Design to be translucent.

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3ds Max :: Can't Remove Shortcuts From Particle Flow

Sep 30, 2013

I am unable to remove the shortcuts from Particle Flow panel. I remove them and then close 3ds Max and then when I start it back up they are back in place.
 
This makes it so that I cannot properly use those shortcut keys.  For instance CTRL ALT M opens up a Particle Flow menu instead of what I have it set to. But if I remove those shortcuts it works. Then I reset max and it is back!

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3ds Max :: Setup A Camera To Follow A Single Object In Particle Flow?

Aug 13, 2013

Is it possible to setup a camera to follow a single object in particle flow? If so, how is this done?

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3ds Max :: How To Get Particle System To Render Past 100 Frames

Oct 25, 2012

I am having trouble figuring out how to get my particle system to render past 100 frames. I have my scene set to 600 frames, but after 100 the particles disappear. I am not sure what is going on.

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Aug 30, 2013

How do I make CC Particle World follow a path I create with the pen tool in AE CS6?

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May 25, 2013

I'm trying to make a brush that has particle effects in the middle and a fading out gradient on the edges that looks like this:

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Photoshop :: How To Make A Transparent Flow

Sep 3, 2005

way to giveone side of an object another opacity then another side. There should also be a flow between the 2 opacity's. The only way I can think of is doing it "manualy": by cutting it in slices with different opacity or using the gum-tool with a low opacity...

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Photoshop :: WACOM Pressure - How To Make Change Brush Flow / Not Size

Sep 12, 2012

Intuos5 pressure-sensitive tablet
Win7 64-bit
PS 5.5
 
In Photoshop 5, if I turn on the pressure sensitivity while using the Clone tool (and perhaps other tools as well...) I have to bear down very hard to make the pixels being cloned appear in the entire circle [brush] specified. The behavior I want is, instead, to be able to CHOOSE 1. pressure changes size of the flow within the brush [size]setting  or 2. the full brush size places cloned pixels on the image at a rate of flow directly controlled by the pressure I exert on the pen nib.
 
There are some kinds of images that need to go back and forth easily between the two choices. Behavior now is just #1.

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AutoCAD Civil 3D :: Flow Segment Label Using Total Flow Type Travel Time For Each Segment

Nov 27, 2012

Flow segment label using total Flow Type travel time for each segment:

C3D 2014 SP1
W7x64; i7 8gb; Radeon HD 5700
[URL]....

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AutoCad :: How To Make Heavy Xrefs Easier On System

Feb 3, 2013

Sometimes I get xrefs that just seem to drag the system down - also on high end systems. This especially happens if I start throwing the view-cube around. Have you got any tricks on how to make such xrefs more "easy" on the system?

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May 2, 2011

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Oct 12, 2011

I am in the process of building new machine and have a pro seat that for some reason is not showing the standard IV Icons.I have already built this machine and authorized all the softwares so I do not want to go through rebuilding to fix something so small.how to make the system show the correct icons for all the IV file types.

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3ds Max :: Rendering Particle - Get None At All

Jan 3, 2012

I really do not under stand why the particles do not render. you can easily see that they are in the model. I am showing 10% in the view and rendering 100% yet when I render I get none at all.

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Photoshop :: Particle Textures

Apr 24, 2009

I am using PS CS2 and the Unreal 3 engine. I came across a tutorial that had to do with particles in the Unreal editor. The tutorial went well but at the top of the page he had the texture he used for the base of the particle. Here it is: Particle Texture I am seeking information on how to make my own textures like this that I can use for custom particle effects. I have tried blending options, filters and layer setups trying to emulate this texture but all of mine come out to rough and less "whispy" and smooth like the one above. The textures I make work fine in the editor but because they are not smooth and what not the particles look very blocky and unconvincing. Any tips or roads to go down on how I can achieve textures like the one above?

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3ds Max Modeling :: Particle With Noise Animation

Dec 5, 2013

I made a cloud with this tutorial: [URL].........

I added Noise modifier with animation to the shape object. But the clouds don't move with the object animation.

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After Effects :: Key Frame The Particle Radius?

Dec 26, 2013

I'm using the particle playground FX and need to interpolate the radius of my particles. I'm able to change the radius, but so far I've had zero luck keyframing the radius size. I've attached two screenshots: one with the radius set to 10 and another with the radius set to 100. As you can see the particle size doesn't change.

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Photoshop :: CS6 Extended / Windows 7 64bit System Compare To 32bit System?

Jan 2, 2013

I have had Window 7 64 bit operating system put on my computer.Will I get the benefits of additional Ram on Photoshop CS6 Extended?

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May 7, 2013

rencently I am testing the PFlow. I do not know why I could not see my mapped particles in the viewport I projected a plane with map to particles. Pic 1 is I captured PFlow nodes. Pic 2 is the one I rendered out. Even I used Data operator, still I could not get it working. I also tried in 3ds max 2013, the same thing.

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Jul 15, 2013

I'm missing the "Thinking" button which I think it should be in the Particle Systems right under the PCloud button.In the tutorial it is there but I'm missing it while trying to work with the file

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Jan 16, 2014

I'm trying to create a waterfall in 3Ds Max and I can't render it, maybe to many particles? I'm still a newb to Particle View. I was think of SuperSpray but it has no way to collide and caan't add in extra particles after for the splashes.
 
Here's the program.

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AutoDesk Smoke :: Particle Generator And Position Pass

Sep 27, 2012

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Photoshop :: Select Similar Function (Want To Limit Particle Size)

Jun 29, 2007

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For example, like I stated above, I am selecting for red objects against pink objects...and the red objects are round, so is there a way to limit selection to objects red and have a objective radius of a few pixels?

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May 2, 2013

My question is maybe more of a creative one than a technical one. I want to make an illustration showing that a moving particle has hit a target particle at rest resulting in a collision, where three new particles have been created. They are moving away from the collision point with high velocity. I have been giving it a try, as shown below, but I am not entirely satisfied, especially not with the two particles from the past creating the collision.

They are both gone after collision, but three new particles have been created after collision - Particle Physics is weird! How to make a nice informative illustration. At the moment I am using transparency to show the fact that the particles are moving ...Maybe I will need two illustrations to cope with the past and the future?

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Mar 14, 2012

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Photoshop :: Air Flow From Shoe

Dec 11, 2008

how I can get this effect ? The air you can see...

I need to make something for a shoe which has a shockabsorbing system which relies on air. When the back of the shoe touches the ground, the air is pushed out of the outsole... so to make this visible, I need a similar effect as the one below.

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Photoshop :: Flow Charts?

Oct 31, 2008

We have a project to make flowcharts in Photoshop. I know there are programs specifically used to produce flowcharts, but PS CS3 is what we have. We have the text boxes and now trying to decide what line tool to use to connect the boxes. We tried the brush and pencil tool at 6 pixels and hold down the shift key to draw horizontal, then click and hold shift again for vertical, but we are getting "ink/Paint" blotter bleed.

I tried the pen tool, but it doesn't seem to allow you to draw a single line one way, select it and then apply a 6 pixel stroke. Is it possible to use the pen tool this way?

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Photoshop :: Controlling Flow With SHIFT?

Mar 7, 2012

  I have not been able to the nice feature of pressing shift+ number to control the amount of flow while painting for some time now (or to control the amount of opacity with airbrush on). This feature was great when I first started using it back in PS7 but I haven't seen it since the last few packages.

It is a major time saver for any digital painter's workflow and am worndering if their is any way to make this function work again.see the the adobe link if you'd like to see Adobe's description of the function.[URL]...

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AutoCAD Civil 3D :: Constant Flow In SSA?

Dec 11, 2013

I have a client that wants to put in a constant flow into an inlet and have SSA calculate the HGL downstream of that (as well as add additional flows at additional inlets). Is there a way to do this? I tried adding an "Initial flow" to a pipe but after running the analysis, that flow wasn't the peak of the pipe (I used 1cfs for the initial flow and the peak was 0.77 cfs).

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May 6, 2009

I have a big picture project coming up, and i need to finnish to retouch a large amount of images a day. This means it would be nice to have a function that would open the next picture in line when the one im finished with is closed, or something similar and effective like this.

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