3ds Max Modeling :: Creating Waterfall - Particle View

Jan 16, 2014

I'm trying to create a waterfall in 3Ds Max and I can't render it, maybe to many particles? I'm still a newb to Particle View. I was think of SuperSpray but it has no way to collide and caan't add in extra particles after for the splashes.
 
Here's the program.

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3ds Max Modeling :: Particle With Noise Animation

Dec 5, 2013

I made a cloud with this tutorial: [URL].........

I added Noise modifier with animation to the shape object. But the clouds don't move with the object animation.

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Maya Modeling :: Creating Object In Side View Away From Grid?

Oct 16, 2013

I would like to create  a simple polyplane in the side view in Maya. When I try to do this nothing happens and the software suggests I start on the grid but you cannot see the grid in the side view.

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Maya Modeling :: Unable To Select Objects After Creating Them In View Port

Nov 21, 2011

unable to select objects after creating them in view port ..i am not able to select them in view port i can only select them either by SELECT ALL or from outliner or Hierarcy

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Photoshop :: Replacing Tile Around A Pool Under A Waterfall

Mar 22, 2005

For the orange ring pic:

I was thinking about grabbing the luminosity of the waterfall and putting it above the replacement tiles. (Using various forms of blending.)

here are the samples and what I did. (i know the tiles are not distorted properly. I was trying to get the see through effect of the water first.)

I've never done this type of thing. (I've read about it before.) I want to make it look good since I won't be at this temp job long and I want to make a good impression. (So they will ask for me to come back later on.)

For the patio pic:

i'm not sure what to do about the shadows. I'm thinking of the same technique for the water edge. And I will be using 2 different tiles to replace the existing ones.

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3ds Max Modeling :: Creating A Rock Structure

Feb 12, 2014

I want to create western looking rock structure, but don't know where to start. The main problem is creating a realistic looking rock structure. Attached is a picture of generally what I want the rocks to look like.

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3ds Max Modeling :: Creating Tunnel To Be Used For A Cave

Mar 28, 2013

I am fairly new to 3ds max and I am having trouble creating a tunnel, this will eventually be used for a cave.

I created a plane and converted to poly then extruded and moved some vertices to create a circular shape, then I deleted the polygon so it is hollow.

However it only appears at certain angles, I want the inside and the outside to be seen at both times, you can see what I mean in this picture: [URL] ....

I flip the normals and it switches from the outside shown to inside vice versa.

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Maya Modeling :: Getting Rid Of Wireframe View?

Nov 20, 2012

I am attempting to import 3d models from a software called Daz studio into Maya. The models enter motionbuilder and 3ds Max with no problem. When I import them into Maya they come in as wireframe. I have been unable to take the wireframe off of the model. The file format I am using is FBX. wHEN I RENDER an image of the model i am able to see it in it's realistic form-but when i attempt to see it in the viewport it is wireframe.

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Maya Modeling :: Creating Object At Points?

Aug 24, 2011

Is there a way to select either vertices on a polygon or points on a curve and create an object at those points?

The snapping of objects to curve points isn't very accurate, so if possible, the above would greatly speed up my workflow.

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Maya Modeling :: Error When Creating Text

Nov 21, 2011

I was following a tut on how to create text and all was working well then I decided to delete my text from the viewing panel and start again and now I cannot create any text because I get this message - / Error: bevelPlus3 (Bevel Plus): Group 2 curve 2 is not inside the previous curve. Group these curves appropriately in Adobe (R) Illustrator (R)

What does this mean?? Im not even using illustrator! If I delete the word and write another one it seems to be ok but if I want to create my original word I get the same message again? Also the text doesn't look very good, some of the letters are sort of squashed or rubbing on others or the hollow parts missing etc.

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Maya Modeling :: New Character - Creating Afro

Feb 23, 2012

I am in the process of modeling a new character and have to ask this question. What is the best way to create an Afro. Right now, I am thinking about just modeling the base shape of how everything will look, and then applying Maya fur to the necessary faces. I also wanted to note that this will be an animated character as well.

I have attached an image of the style haircut I am going for .

[URL].......

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Maya Modeling :: Creating Custom Shapes?

Sep 25, 2012

how to create custom shapes, polygons in Maya 2013. Attached you will see a image of something I want to duplicate.

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3ds Max Modeling :: Creating A Face From Vertices And Edges?

Jan 1, 2012

Is there a way to do this? After perusing some threads on creating edges from vertices, the "Create" tool under "Edit Geometry" doesn't seem to solve my issue. In Blender, you can create a face by selecting at least three vertices and pressing "F". Is there anything similar to that feature in 3DS Max?

I'm using the 2010 version.

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3ds Max Modeling :: Simple Way Of Creating Curved Surface?

Apr 1, 2011

I've been working on creating a sword in 3D Max for the last couple of days and have run across a problem. At the base of the blade, it goes up straight for about an inch and then tapers out and up another half inch in a curve.From there, the blade tapers/curves back in, then out once more to create a thicker end of the blade, width wise. I need to know a simple way of doing those curves. A friend of mine suggested using quick loops, then individually scaling them to get the curving effect. That just seemed like it took too much time to me, and I thought there must be a simpler way. I tried adding a taper modifier to the selected area, but that didn't really seem to do much, except give the opposite effect that I wanted.

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3ds Max Modeling :: Creating New Vertices / Faces On Same Object

Aug 23, 2012

Is there an easy way to copy a line of vertices and have it create new faces on the same object?

I have a rectangle, viewing from the side, that I have already modified extensively. I simply need to create additional vertices / faces along the length of the rectangle.

• Intel i7-975 - 3.33 GHZ
• 24 GB RAM
• Samsung 256 GB - SSD
• NVIDIA GTX 295
• 3ds Max 2013
• Windows 7 - 64 bit
• SpaceMouse Pro

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3ds Max Modeling :: Creating Polygons On The Edge Of The Window

Sep 4, 2012

I have a minor problem with creating some polygons on the edge of the window - inner and outer side. As you can see here: I need to connect neighbouring vertex and I do not want to do it manually by creating polygons one by one. Isn´t there any modificator in max I could use to do that automatically??

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3ds Max Modeling :: GIS Visualization - Creating Realistic Terrain From DEM?

May 14, 2012

how to use GIS maps, and LIDAR (etc) information to create terrain, and man-made features within Max2012/3.

I have a long history using MAX but not importing this kind of data, with any success.

Generally, I know that Global Mapper is the good source for hirez imagery based on geospatial coordinates. Not sure how to use GM, but I bet they have tutorials. Mapping GM data onto a Max mesh is possible.

But when it comes to creating realistic terrain from DEM, or Lidar data, I'm not sure where to start.

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3ds Max :: Modeling Wheel For Game Mod - Wireframe View

Oct 16, 2011

I have been modeling a Wheel for a game mod and here recently my wireframe view on my viewports has been screwed up.. the sizing on the wireframes is like 3x the size they used to be and i cant find anything to reset them to normal.

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Maya Modeling :: Lights Missing In Top View

Mar 19, 2012

I have placed a few lights in my scene. But I am unable to see and select the lights in my Top Viewport. It's beginning to slow my work process.

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Maya Modeling :: Creating Polygonal Face On Object?

Aug 8, 2011

create a face on my existing object. Is there a way to select the edges and have them merge together, thus creating a face?

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3ds Max Modeling :: Creating Ripped Or Torn Metal Effect

Jan 21, 2011

I am trying to create the effect of ripped or torn metal. The effect is a piece of metal with a hole in the middle and very irregular curled up bits of metal around the edges of the irregular shaped hole.

My problem is I dont know how to start off. Should I start with a solid piece of metal (a very thin box) and then create the hole after that or should I create mesh that is similar to the end shape.

I dont have any plugins but I would buy if they could speed up this process. I looked at FumeFX but it appears to be for animation and i dont want any animation. The output is for graphic design.

I found this on Turbosquid [URL] ...

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Maya Modeling :: Can't Turn On Numbers When Creating UV Maps

Mar 5, 2013

I can not turn on the numbers when creating the UV maps as showing in the image I have attached with this question to make sure they are aligned properly.

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Maya Modeling :: Creating NURMBS Primitive Sphere

Sep 10, 2012

I am new to working with Maya and I am a bit confused.

I am having issues creating NURMBS primitive spheres. Whenever I create them, only half of it shows up. All of the other objects show up fine.

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3ds Max Modeling :: Creating Realistic Dented Metal (low Poly)

Feb 9, 2014

I know that I can just manually move the vertices around or use FFD (4X4X4).  So far the two previous methods seem to be the best but I want it to be a little more natural and not manually dented by the hand of man.  I'm working on a few sort of apocalyptic designs, buildings put together by corrugated dented metal and such.

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3ds Max Modeling :: Creating Mesh - How To Attach Spheres To All Of Vertices

Feb 13, 2013

I want to create a mesh, then have small spheres attached to all of the vertices, then I want to control the size of the spheres, have them different sizes across the mesh.

Would also like to know how to keep the spheres attached to the vertices as the shape of the mesh deforms/animates.

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Maya Modeling :: Input Tab Not Showing Up When Creating Polygon

Jan 19, 2014

My Inputs tab dont show up when I create a polygon, so i can't edit subdivs? Happens when i try to add subdivs to a newly made polygon primitive.

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Maya Modeling :: Creating Reference Point Or Locator For Group?

Jul 26, 2012

I was wondering if there is a way to create a group of vertices, edges or faces and somehow create a reference point or attach them to some kind of locator so they can be referenced at a later point. I want to be able to select a group of edges, model them and then move on to another task within Maya and have some kind of reference point so I can go back to the original group and not have to select them individually every time I want to work on that group of edges, faces or vertices, is this possible? I will post a picture shortly to this post so you can see an example of a specific group of edges that I would like to set a reference point or locater for.

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3ds Max Modeling :: Civil View Yellow Road Arrows

Jul 11, 2013

3DS Max Design 2014 I am trying to get shaded Yellow road arrow markings. I added the markings to the resource kit .. (Diffuse and Opcaity using same image file)
 
When first used they look correct..

 then with some editing to the model and many opens later the image is replaced by a grey block

this is what it looks like in shaded viewport, but still renders correctly
 
we dont always have time to render to file, we capture screen video. Is there a way to fix this? to get the yellow arrow in shaded viewport - permanently.

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3ds Max Modeling :: Viewpoint At Exact Horizontal Field Of View

Oct 17, 2012

I'm trying to reconcile 3ds max's FOV camera settings to the settings I am presently using in Resoft Windfarm (a program which I use by imputting co-ordinates and height of a camera point and then specifying a horizontal FOV, which gives a real life viewpoint at the exact horizontal field of view that would be seen in reality.)

I'm currently setting the units to metres, importing my terrain at 1:1 and positioning modelled elements at 1:1 on top of the terrain in the correct 'co-ordinate' position, using the UCS with the exact 6 figure co-ordinate points. I am positioning my camera the same way, at the correct height and exact rotation, but when I specify the horizontal FOV it looks much smaller than it does in windfarm, like the field of view is not the same? I'm pretty new to 3ds max

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3ds Max Modeling :: Civil View Vehicle Axle Rotation?

Aug 22, 2013

version 2014 It looks like the axle of vehicles is provided for wheel rotation only.I could be wrong, but it looks like plan rotation (z axis) is not provided.Or can it be applied manually at path curves?

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3ds Max :: Rendering Particle - Get None At All

Jan 3, 2012

I really do not under stand why the particles do not render. you can easily see that they are in the model. I am showing 10% in the view and rendering 100% yet when I render I get none at all.

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