3ds Max Modeling :: Creating A Rock Structure

Feb 12, 2014

I want to create western looking rock structure, but don't know where to start. The main problem is creating a realistic looking rock structure. Attached is a picture of generally what I want the rocks to look like.

View 3 Replies


ADVERTISEMENT

3ds Max Modeling :: Shrink Wrap / Root Geometry Influenced By Rock Form

Jan 14, 2011

I am trying to model roots from a tree going over some rocks. Is there a way to shrink wrap or have the root geometry be influenced by the rock's form?

View 3 Replies View Related

Photoshop :: Creating A Molecule Structure

Nov 24, 2005

how to create a cool looking molecule structure?

View 9 Replies View Related

AutoCAD Civil 3D :: 2012 - Pipe Structure Editing - Changing Preset Lists For Structure Sizing

Nov 4, 2011

We use C3D 2012 (metric only) - We are attempting to customize our list of structures for Sanitary Sewers.  The structure list shows sizes we do not use and we would like to modify them.  However, when we try to select the "Inner Diameter" it displays a list of sizes that we can not seem to modify or add to.

I have looked at some of the XML files to try and modify or add new sizes (example: AeccStructConcentricCylinder_Metric.xml) , but they do not seem to be recognized even after I restart the program.

Here is what the file looks like:

<ColumnConstList desc="Inner Structure Diameter" dataType="float" unit="mm" name="SID" id="CCL1" visible="1" context="StructInnerDiameter" index="0">

<Item id="i0">1200.0000</Item>
<Item id="i1">1350.0000</Item>
<Item id="i2">1500.0000</Item>
<Item id="i3">1800.0000</Item>
<Item id="i4">2050.0000</Item>
<Item id="i5">2300.0000</Item>
<Item id="i6">2550.0000</Item>

I tried modifying the last line replacing 2550 with 3600.

I also tried adding a line  <Item id="i7">3600.0000</Item>

I saved the XML file and restarted the program with nothing changing that I can see.

Looking for correct file(s) to edit so I can modify the LISTS that come up in the piping modules.

View 2 Replies View Related

AutoCAD Civil 3D :: How To Get Pipe Structure To Be Sphere Like Null Structure

Feb 12, 2008

One good thing about null structures is the way they display in 3D. They cover that gap in the pipe segments. Can I steal that shape?
I am currently using a simple cylinder for water pipe "joints" and turning it off like most people do I think.

View 4 Replies View Related

AutoCAD Civil 3D :: Concentric Structure To Eccentric Structure

Apr 30, 2012

I have drawn a pipe network with multiple concentric sturctures. I need to make them all eccentric now. Is there an easy quick way to do this, or do I have to redraw all of them. When I go to the properties, I cannot find an option that allows me to change this.

View 2 Replies View Related

Photoshop :: Rock Formations

Mar 21, 2003

just looking for ways to make realistic rock formations.

View 3 Replies View Related

Photoshop :: 3D Rock Text Design

Dec 16, 2004

I am trying to create a text design of 4 letters, and I want it to be 3d and look like it has been punched out of a rock, with cracks like a real rock.

In illustrator or photoshop?

View 2 Replies View Related

3ds Max Modeling :: Creating Tunnel To Be Used For A Cave

Mar 28, 2013

I am fairly new to 3ds max and I am having trouble creating a tunnel, this will eventually be used for a cave.

I created a plane and converted to poly then extruded and moved some vertices to create a circular shape, then I deleted the polygon so it is hollow.

However it only appears at certain angles, I want the inside and the outside to be seen at both times, you can see what I mean in this picture: [URL] ....

I flip the normals and it switches from the outside shown to inside vice versa.

View 3 Replies View Related

Photoshop :: Rock Has Logo Or Text In It That Looks Chiseled Into It?

Jul 22, 2009

So I thought of a cool way to promote myself. By taking a texture, a rock, road, dirt, something (probably dark and black in tones) and somehow 'chisel' my logo into it. The logo could be 3d, and maybe look as if it slammed into the ground/dirt/metal/rock, etc...

Anyone happen to know of a tutorial where I could learn some techniques?

View 2 Replies View Related

AutoCad :: Sitework Rock Hatch Pattern

Oct 24, 2011

i am looking for a sitework rock hatch pattern per the NCS(see attached image), but have not had any luck finding one.

rock symbol.jpg

i've tried to write the pattern myself, but it's not pretty.

View 9 Replies View Related

Illustrator :: How To Create A Realistic Rock With Depth

Mar 13, 2013

I am working on a private cartoon project, designing the backgrounds. One of the scences is located in the desert. I really want to create a realistic stone, with depth (like you would in Photoshop with the smudge tool) but I dont really know how. I tried the following things so far:

1) Drawing the shadows ect by hand with the pentool (didnt bring me the results i wanted)
2) Trying to add a texture (same problem^^)
3) Trying the gradient mesh tool (It is just not doing what I want)
 
Any good way to create good looking cartoon rocks?

View 5 Replies View Related

Maya Modeling :: Creating Object At Points?

Aug 24, 2011

Is there a way to select either vertices on a polygon or points on a curve and create an object at those points?

The snapping of objects to curve points isn't very accurate, so if possible, the above would greatly speed up my workflow.

View 2 Replies View Related

Maya Modeling :: Error When Creating Text

Nov 21, 2011

I was following a tut on how to create text and all was working well then I decided to delete my text from the viewing panel and start again and now I cannot create any text because I get this message - / Error: bevelPlus3 (Bevel Plus): Group 2 curve 2 is not inside the previous curve. Group these curves appropriately in Adobe (R) Illustrator (R)

What does this mean?? Im not even using illustrator! If I delete the word and write another one it seems to be ok but if I want to create my original word I get the same message again? Also the text doesn't look very good, some of the letters are sort of squashed or rubbing on others or the hollow parts missing etc.

View 1 Replies View Related

Maya Modeling :: New Character - Creating Afro

Feb 23, 2012

I am in the process of modeling a new character and have to ask this question. What is the best way to create an Afro. Right now, I am thinking about just modeling the base shape of how everything will look, and then applying Maya fur to the necessary faces. I also wanted to note that this will be an animated character as well.

I have attached an image of the style haircut I am going for .

[URL].......

View 1 Replies View Related

Maya Modeling :: Creating Custom Shapes?

Sep 25, 2012

how to create custom shapes, polygons in Maya 2013. Attached you will see a image of something I want to duplicate.

View 2 Replies View Related

3ds Max Modeling :: Creating A Face From Vertices And Edges?

Jan 1, 2012

Is there a way to do this? After perusing some threads on creating edges from vertices, the "Create" tool under "Edit Geometry" doesn't seem to solve my issue. In Blender, you can create a face by selecting at least three vertices and pressing "F". Is there anything similar to that feature in 3DS Max?

I'm using the 2010 version.

View 2 Replies View Related

3ds Max Modeling :: Simple Way Of Creating Curved Surface?

Apr 1, 2011

I've been working on creating a sword in 3D Max for the last couple of days and have run across a problem. At the base of the blade, it goes up straight for about an inch and then tapers out and up another half inch in a curve.From there, the blade tapers/curves back in, then out once more to create a thicker end of the blade, width wise. I need to know a simple way of doing those curves. A friend of mine suggested using quick loops, then individually scaling them to get the curving effect. That just seemed like it took too much time to me, and I thought there must be a simpler way. I tried adding a taper modifier to the selected area, but that didn't really seem to do much, except give the opposite effect that I wanted.

View 4 Replies View Related

3ds Max Modeling :: Creating Waterfall - Particle View

Jan 16, 2014

I'm trying to create a waterfall in 3Ds Max and I can't render it, maybe to many particles? I'm still a newb to Particle View. I was think of SuperSpray but it has no way to collide and caan't add in extra particles after for the splashes.
 
Here's the program.

View 3 Replies View Related

3ds Max Modeling :: Creating New Vertices / Faces On Same Object

Aug 23, 2012

Is there an easy way to copy a line of vertices and have it create new faces on the same object?

I have a rectangle, viewing from the side, that I have already modified extensively. I simply need to create additional vertices / faces along the length of the rectangle.

• Intel i7-975 - 3.33 GHZ
• 24 GB RAM
• Samsung 256 GB - SSD
• NVIDIA GTX 295
• 3ds Max 2013
• Windows 7 - 64 bit
• SpaceMouse Pro

View 4 Replies View Related

3ds Max Modeling :: Creating Polygons On The Edge Of The Window

Sep 4, 2012

I have a minor problem with creating some polygons on the edge of the window - inner and outer side. As you can see here: I need to connect neighbouring vertex and I do not want to do it manually by creating polygons one by one. Isn´t there any modificator in max I could use to do that automatically??

View 1 Replies View Related

3ds Max Modeling :: GIS Visualization - Creating Realistic Terrain From DEM?

May 14, 2012

how to use GIS maps, and LIDAR (etc) information to create terrain, and man-made features within Max2012/3.

I have a long history using MAX but not importing this kind of data, with any success.

Generally, I know that Global Mapper is the good source for hirez imagery based on geospatial coordinates. Not sure how to use GM, but I bet they have tutorials. Mapping GM data onto a Max mesh is possible.

But when it comes to creating realistic terrain from DEM, or Lidar data, I'm not sure where to start.

View 1 Replies View Related

Maya Modeling :: Creating Polygonal Face On Object?

Aug 8, 2011

create a face on my existing object. Is there a way to select the edges and have them merge together, thus creating a face?

View 1 Replies View Related

3ds Max Modeling :: Creating Ripped Or Torn Metal Effect

Jan 21, 2011

I am trying to create the effect of ripped or torn metal. The effect is a piece of metal with a hole in the middle and very irregular curled up bits of metal around the edges of the irregular shaped hole.

My problem is I dont know how to start off. Should I start with a solid piece of metal (a very thin box) and then create the hole after that or should I create mesh that is similar to the end shape.

I dont have any plugins but I would buy if they could speed up this process. I looked at FumeFX but it appears to be for animation and i dont want any animation. The output is for graphic design.

I found this on Turbosquid [URL] ...

View 1 Replies View Related

Maya Modeling :: Can't Turn On Numbers When Creating UV Maps

Mar 5, 2013

I can not turn on the numbers when creating the UV maps as showing in the image I have attached with this question to make sure they are aligned properly.

View 2 Replies View Related

Maya Modeling :: Creating NURMBS Primitive Sphere

Sep 10, 2012

I am new to working with Maya and I am a bit confused.

I am having issues creating NURMBS primitive spheres. Whenever I create them, only half of it shows up. All of the other objects show up fine.

View 5 Replies View Related

3ds Max Modeling :: Creating Realistic Dented Metal (low Poly)

Feb 9, 2014

I know that I can just manually move the vertices around or use FFD (4X4X4).  So far the two previous methods seem to be the best but I want it to be a little more natural and not manually dented by the hand of man.  I'm working on a few sort of apocalyptic designs, buildings put together by corrugated dented metal and such.

View 1 Replies View Related

3ds Max Modeling :: Creating Mesh - How To Attach Spheres To All Of Vertices

Feb 13, 2013

I want to create a mesh, then have small spheres attached to all of the vertices, then I want to control the size of the spheres, have them different sizes across the mesh.

Would also like to know how to keep the spheres attached to the vertices as the shape of the mesh deforms/animates.

View 8 Replies View Related

Maya Modeling :: Input Tab Not Showing Up When Creating Polygon

Jan 19, 2014

My Inputs tab dont show up when I create a polygon, so i can't edit subdivs? Happens when i try to add subdivs to a newly made polygon primitive.

View 1 Replies View Related

AutoCAD Civil 3D :: Create Surface Of Inverted Rock Face

Aug 3, 2012

Is it possible to model a surface in Civil 3D with an inverted rock face as in the cross section below? We will be scanning a large hill for quantitiy before and after they blast so will be using point clouds.

View 4 Replies View Related

AutoCAD Civil 3D :: Limit Of Rock Cut For A Land Development Project

Mar 23, 2013

I need to determine a limit of rock cut for a land development project.  I have created surfaces for my Existing Grade and Top of Rock.  Is there any way to determine the limit of rock cut within 25 ft of the existing ground, the volume of rock cut, and show the limit of rock cut on my plan view? 

I could drop the Existing Grade elevations by 25 feet, but then how would I create a separate Surface from the intersection of the lowered Existing Grade surface and the Top of Rock Surface?

View 7 Replies View Related







Copyrights 2005-15 www.BigResource.com, All rights reserved