Maya Modeling :: Creating Object At Points?

Aug 24, 2011

Is there a way to select either vertices on a polygon or points on a curve and create an object at those points?

The snapping of objects to curve points isn't very accurate, so if possible, the above would greatly speed up my workflow.

View 2 Replies


ADVERTISEMENT

Maya Modeling :: Creating Polygonal Face On Object?

Aug 8, 2011

create a face on my existing object. Is there a way to select the edges and have them merge together, thus creating a face?

View 1 Replies View Related

Maya Modeling :: Creating Object In Side View Away From Grid?

Oct 16, 2013

I would like to create  a simple polyplane in the side view in Maya. When I try to do this nothing happens and the software suggests I start on the grid but you cannot see the grid in the side view.

View 3 Replies View Related

Maya Modeling :: Selecting Points In Group?

May 13, 2013

I can't seem to be able to select multiple points with the marquee. I'm on a mac... Usually you can select a grouped object, switch to point component and grab a whole chunk of points, then move them etc. I can't do this anymore!

View 1 Replies View Related

Maya Modeling :: Scale Points To Exact Value?

Nov 13, 2013

To get from the first to the second picture I used the scale tool on the selected points and scaled manually with the mouse. This however is inexact as I'm eying it.  How do you exaclty scale the z and y values?

View 4 Replies View Related

Maya Modeling :: Why Does The Split Polygon Points Disappear

Jun 23, 2011

Im supposed to connect them like they're displayed in the picture. I did both of them separately but i just did all four to show how i want them. Im supposed to connect those two but when i press enter when im done, it disappears. Then use the insert edge loop tool to make the neck line smaller.

Both Pictures are the same. The second one just has backface cullin under display

View 6 Replies View Related

Maya Modeling :: Points Join Together When Snapping To Grid?

Jul 10, 2011

im in the "getting started maya 2011" in page 104, at Selecting edge loops, is were you are making the helmet with, polygons, but, when i use the snap to grids, something weird happens, all that its selected kind of join together

View 3 Replies View Related

Maya Modeling :: Error When Creating Text

Nov 21, 2011

I was following a tut on how to create text and all was working well then I decided to delete my text from the viewing panel and start again and now I cannot create any text because I get this message - / Error: bevelPlus3 (Bevel Plus): Group 2 curve 2 is not inside the previous curve. Group these curves appropriately in Adobe (R) Illustrator (R)

What does this mean?? Im not even using illustrator! If I delete the word and write another one it seems to be ok but if I want to create my original word I get the same message again? Also the text doesn't look very good, some of the letters are sort of squashed or rubbing on others or the hollow parts missing etc.

View 1 Replies View Related

Maya Modeling :: New Character - Creating Afro

Feb 23, 2012

I am in the process of modeling a new character and have to ask this question. What is the best way to create an Afro. Right now, I am thinking about just modeling the base shape of how everything will look, and then applying Maya fur to the necessary faces. I also wanted to note that this will be an animated character as well.

I have attached an image of the style haircut I am going for .

[URL].......

View 1 Replies View Related

Maya Modeling :: Creating Custom Shapes?

Sep 25, 2012

how to create custom shapes, polygons in Maya 2013. Attached you will see a image of something I want to duplicate.

View 2 Replies View Related

Maya Modeling :: Can't Turn On Numbers When Creating UV Maps

Mar 5, 2013

I can not turn on the numbers when creating the UV maps as showing in the image I have attached with this question to make sure they are aligned properly.

View 2 Replies View Related

Maya Modeling :: Creating NURMBS Primitive Sphere

Sep 10, 2012

I am new to working with Maya and I am a bit confused.

I am having issues creating NURMBS primitive spheres. Whenever I create them, only half of it shows up. All of the other objects show up fine.

View 5 Replies View Related

Maya Modeling :: Input Tab Not Showing Up When Creating Polygon

Jan 19, 2014

My Inputs tab dont show up when I create a polygon, so i can't edit subdivs? Happens when i try to add subdivs to a newly made polygon primitive.

View 1 Replies View Related

Maya Modeling :: Creating Reference Point Or Locator For Group?

Jul 26, 2012

I was wondering if there is a way to create a group of vertices, edges or faces and somehow create a reference point or attach them to some kind of locator so they can be referenced at a later point. I want to be able to select a group of edges, model them and then move on to another task within Maya and have some kind of reference point so I can go back to the original group and not have to select them individually every time I want to work on that group of edges, faces or vertices, is this possible? I will post a picture shortly to this post so you can see an example of a specific group of edges that I would like to set a reference point or locater for.

View 2 Replies View Related

Maya Modeling :: Manipulator Arrows Far From Object?

Mar 8, 2011

I have just imported an FBX file fron sketchup, the manipulator handles for move, scale and rotate are really far away from the model, how can I move the handles so that it is in the centre of the model?

View 1 Replies View Related

Maya Modeling :: Can't Select Foreground Object

Dec 25, 2012

My Windows 7 system is using the latest graphics drivers for Intel 965 Express Chipset.

** When i select an object Maya tends to ignore the foreground object you'd intuitively think it should select and instead selects the bottom-most / farthest back object (eg. instead of selecting the foreground sphere it selects the flat plane the sphere sits on top of).

I've updated my graphics driver to the latest available and yet still the nuisance occurs. I am able to select any desired object however i must rotate the view so that the object has no other items behind it (eg. the viewport is tilted towards the empty sky).

Is this some useless setting in Maya that happened to activate? I've already used Preferences to reset to defaults but no good.

View 1 Replies View Related

Maya Modeling :: Snapping Object To Face

Jun 18, 2013

I have a large object from which 3 small legs protrude out as in the 1st picture. The faces of each of these legs are at a slight angle in world coordinates.

I have a small cylinder which I want to snap to a face seen in picture 1. My problem is that I simply don't know how to snap the cylinder's side to the face. As you can see in picture 2, a part of the cylinder is in the object, the other part is outside of the object.

I know I could use the rotate tool, but I want perfect face alignment.
1) Is it possible?
2) How

View 2 Replies View Related

Maya Modeling :: Can't Find Object In Viewport

Dec 20, 2013

I don't find my object anymore in the "3d world" of Maya.

Is there a way to teleport to it?

View 2 Replies View Related

Maya Modeling :: Engrave Text On Object?

Feb 7, 2011

I am trying to engrave some text on an object (a simple wall).When using Boolean/Difference between the polygon wall and the extruded text, every thing disappears.If I try to project the curves on a Nurbs surface, the Trim option does not see it as an object with curves.

View 3 Replies View Related

Maya Modeling :: How To Extrude To A Separate Object

Jan 15, 2012

I have built a polygon mesh of an alien and I would like to cover him in armour plating. To do this I selected various faces and extruded them outwards (see picture).

However I would like to be able to select this extrude as a separate object (because I want to texture it differently later on). Is there any way I can extrude to a separate object?

View 2 Replies View Related

Maya Modeling :: Object To Duplicate Many Times?

Feb 6, 2013

I am currently building a stadium. Created one chair that I want to duplicate 20'000 times, however Maya is unable to cope with this (even Duplicating Special by 200 is too big for it).What would be the recommended way for these Massive Duplicate Specials ?

View 1 Replies View Related

Maya Modeling :: Creating Planes In TopView Doesn't Work Properly

Jul 31, 2012

I don't know what went wrong with that View. I can create polygon planes properly in all views but top view.What can I do to make it function again when I set up the Project.this problem occurs everytime when I set up Image Planes for the top, side and front view. URL...

View 2 Replies View Related

Maya Modeling :: Unable To Select Objects After Creating Them In View Port

Nov 21, 2011

unable to select objects after creating them in view port ..i am not able to select them in view port i can only select them either by SELECT ALL or from outliner or Hierarcy

View 2 Replies View Related

Maya Modeling :: How To Disable Component Use Object Pivot

Mar 11, 2009

I've been using Maya for over a year and I've starting seeing some weird error. In edit mode, I select a couple of verts. I can transform, rotate, and scale the verts relative to the selection's center. However, recently whenever I want to scale my selected verts the scaling origin goes to the center of the object instead of the selection. This becomes somewhat irritating since it doesn't give the expected results. I've included a few pictures demonstrating my problem.

View 6 Replies View Related

Maya Modeling :: Invisible Object For Single Camera?

Jul 17, 2011

While modeling I always take ref planes for modeling and texture projection.But while modeling I am facing a problem.

Let me tell the backdrop first I am modeling a female face from 5 image planes for which I have assigned 5 separate cams.

Now 4 of them r working fine but on of the image is coming in the way of the fifth cam.

Now I can easily put the object in layer or isolate etc but turning them on or off is a real pain in a** while modeling.

View 1 Replies View Related

Maya Modeling :: Set Object Motion And Flow Path?

Oct 6, 2011

I'm trying to model a cable. I do it with cylinder and EP Curve. I want to set an object motion and Object Flow Path.

I fallow also tutorial but still getting weird result.

My cylinder doesnt fallow the curve along. See attached img.

I set my motion object to normal...also the axis are set so the cylinder moves along curve on time slider good. But when I set Flow Path (latice) the object fallows the curve just with other end.

View 4 Replies View Related

Maya Modeling :: Add Curve Based On A Position Of Object

Apr 18, 2012

i am trying to add CV curves to a scene that I already created.

whenever I draw the curve in side view, it is actually nowhere near the object that I wanted it to be near. Its like super far away and im not sure how to move it to the right spot.

Is there some method to add the curve based on a position of an object?

View 2 Replies View Related

Maya Modeling :: How To Make 1 Object Out Of 3 Closed Splines

Jul 19, 2011

I am trying to make 1 object out of 3 closed splines. I am a max user and this command is called Attach inside max. I am presently learning Maya as my new job require the rigging to be done inside Maya and instead of exporting my controllers aswell learn how to do it in Maya...

View 1 Replies View Related

Maya Modeling :: Round Object With Concave Design

Apr 20, 2012

So I am have been working on this model and am 90% complete and am back to where I started initially. Best technique to model the round foot with the concave design that seems to wrap around the foot (Highlighted area). I have tried a number of ways and have ran into problems such as pinching around the corners, the mesh overflowing over the top of the corners and hard edges that dont seem to want to be softened, but now I am picking the expert brains as far as a technique that might be better suited.

View 4 Replies View Related

Maya Modeling :: Align Pivot To Object Normal?

Sep 16, 2013

i am searching a script to align the pivot of a multiples objects (objets are 1 triangle polygon) to their normal. After that a way to offset on multiple objects pivot, a predefined value in the Y axis in local.

View 2 Replies View Related

Maya Modeling :: Create Geometry On Surface Of An Object

Jun 21, 2013

I have used Quad Draw to create geometry on the surface of an object, this geometry and its pivot can be seen in picture 1.I then try to mirror this geometry to the other side of the object's surface using the settings shown in picture 2

I get a mirror, but not based on the pivot, but it seems the mirrored geometry wants to be attached to the original drawn polys as shown on picture 3. Could it be a bug or is this how Quad Drawn objects are intended to behave?

View 2 Replies View Related







Copyrights 2005-15 www.BigResource.com, All rights reserved