Maya Modeling :: Points Join Together When Snapping To Grid?
Jul 10, 2011
im in the "getting started maya 2011" in page 104, at Selecting edge loops, is were you are making the helmet with, polygons, but, when i use the snap to grids, something weird happens, all that its selected kind of join together
when using grids to draw, is there a way to get xara to snap to only points? lol i know i suck at art haha! but i think im getting just a tad bit better. no really today i drew a head and the other day i drew a car. at least i figured out how to draw on an isometric grid. i was using serif draw plus and i noticed that x4 has a psuedo 3d (which basically uses an isometric grid with snapping to angle. i know how the concept works now but im having some trouble snapping to the points. sure i could draw a flat car or a flat person but id rather keep at it till i understand depth. my current goal is to learn to draw depth through using an isometric grid.
I have a large object from which 3 small legs protrude out as in the 1st picture. The faces of each of these legs are at a slight angle in world coordinates.
I have a small cylinder which I want to snap to a face seen in picture 1. My problem is that I simply don't know how to snap the cylinder's side to the face. As you can see in picture 2, a part of the cylinder is in the object, the other part is outside of the object.
I know I could use the rotate tool, but I want perfect face alignment. 1) Is it possible? 2) How
I'm having a problem with Maya's vertex/point snapping function. This is a simple thing to do normally but in the 2014 student version (which is full functionality other than having a prompt saying it is a student version upon saving the file), it isn't working.
Basically the process is making a selection of vertices and with the transform tool active, MMB dragging the manipulator to snap the selection to a destination vertex. The pivot point/manipulator of the selection is moving and snapping to the destination vertex on it's own when I hold 'V' and MMB drag, rather than the whole selection moving with the transform manipulator and snapping to the destination vertex. This problem is also happening with the modelling toolkit which is really annoying. I have checked that i'm not in edit pivot mode etc.
The point snapping is working however for objects, but not in component mode as above.
I'm brand new to Maya just started last night. I'm trying to join two edges of two seperate polygons to achieve one nice smooth edge. I select the merge edge tool and select one edge - its all good - then I try to click another and nothing happens; and ofcourse when I hit enter it says select more than one edge .
I'm using the Make Live feature on a low poly object to create new objects. For example, using the live object as a shell to create new polygon with the "create poly" tool. It seems to only want to snap to the center point of each face on the object.
The command to JOIN two overlapping anchor points as a SMOOTH join is not working (at least, on Mac).
"The join option only results in a corner join regardless of whether you select anchor points to join or the entire path. However, for overlapping anchor points, if you want the option to select a smooth or corner join, then use Ctrl+Shift+Alt+J (Windows) or Cmd+Shift+Option+J (Mac OS)."
I would like to create a simple polyplane in the side view in Maya. When I try to do this nothing happens and the software suggests I start on the grid but you cannot see the grid in the side view.
I can't seem to be able to select multiple points with the marquee. I'm on a mac... Usually you can select a grouped object, switch to point component and grab a whole chunk of points, then move them etc. I can't do this anymore!
To get from the first to the second picture I used the scale tool on the selected points and scaled manually with the mouse. This however is inexact as I'm eying it. How do you exaclty scale the z and y values?
Im supposed to connect them like they're displayed in the picture. I did both of them separately but i just did all four to show how i want them. Im supposed to connect those two but when i press enter when im done, it disappears. Then use the insert edge loop tool to make the neck line smaller.
Both Pictures are the same. The second one just has backface cullin under display
is there a way to turn off grid snapping with vector images? i have a point that is close to an edge and it keeps snapping to it when i try and move it. possible to turn it off?
I layout photos for albums and I just upgraded to CS4. Even though I have the snap to grids function selected my photos don't seem to be staying in line with the grid. I don't know what to do!
I've been using max for 9 years, 7 of them professionally..I’m having an issue where in this scene (and only this scene with these objects) when I try to do anything that affects movement in the y axis objects are jumping around as if snap to grid is on.Moving in the X or Z axis is fine though, and moves perfectly smoothly.
I’ve tried a fresh scene (where everything works great) then merging my objects in (where everything gets jumpy again) I've tired restarting max and my computer.this seems to troll me every couple of months, I assume Im activating some sort of convenient feature, but can't figure out what it is.
I am using Xara Extreme 4, and am trying to produce an isometric drawing as I have previously done in CAD software. I have found that the lines drawn do not exactly "snap" to the grid points and some inaccuracy is evident if the drawing is magnified.
I wanna use to shapee tool or whatever- ractangle tool- Generally said I need to create some shape. But at photoshop is everything snap my new shape to pixels. Like in the backroground is some invisible pixel grids and everything is snaping to whole pixels. I dont want this. I Want to use whole space without automatic pixels adapting to my shapes. I want to be independent in creating my shapes without snaping to pixels grid.
And also want to ask you. If you would like create new guide lines it is non dependable on pixel grid. But after it when I want to snap my nex objects to it- it not possible. And when I tick in preferences/ general: ,,snap vector tool to pixel grid" everything become dependable to pixels and everything is snapping to pixels. I don t wanna this…
I was able to move Cogo points onto an existing line or polyline, and retain their existing Z value, rather than changing to 0.00 of the height of the poly line/line.
Is there a variable to change this? Thought it might be "OSNAPZ" but thats already set to 1 and this is still happening.
I am creating a vector shape and I was wondering how to join points. Here is a sreenshot so that you understand my problem better: Or is this just not possible is photoshop and I have to use Adobe Illustrator ?
I need to copy and paste path segments in order to create uniform serifs for letters. (For example, specific path curves).
So imagine I have a horizontal segment and a curve segment. I mouseover each one seperately and I can see they have anchor points where I want them to merge afterwards. I drag one towards the other to make them intersect. Then I try to select both anchor points and press CTRL + SHIFT + ALT + J, but it displays this error: "To join, you must select two open endpoints. (...)" Which makes me think I'm not really selecting both anchor points when they're overlapped.
I have the idea that they can't overlap, because my path segment won't detect the anchor point in the other path. They're just visually intersected but not connected.
If I try to join them when they aren't overlapped, they will join but distort the original shape of the path segments. I select them both with the Direct Selection tool, pressing Shift to add the second anchor point to the selection, which won't work when they're overlapped because Shift + Clicking will deselect the anchor that seems on top.
I also tried various shape modes in pathfinder and nothing works.
How can I properly overlap and join / merge them?
(I'm using a white fill so I can see the shape forming as I add more anchor points so I'm sure they aren't joined).
In the above image, I have four symmetrical corners of an ellipse which I'm trying to join together into one ellipse that is perfectly symmetrical. I am trying to line up the anchors perfectly (one corner at time) and then do a join, yet the result is always slightly off. I've been selecting the two points I want to join and using Path -> Average, then Path -> Join to do this, yet as mentioned it's not coming out precise.
What setting have I changed: Just today, when I try to move a point, "unite" shapes, or join 2 points, the points jump out of position. I've turned off "snap to grid" and "align new objects to pixel grid". I've even copied and pasted the artwork into a new "default" file. I've also restarted AICS5. I'm sure I'm overlooking something obvious.
Imagine a triangle with its top chopped off and the path open at the top. Is there a quick way of selecting those top 2 points and auto extending them to complete the triangle?If I use Object>Path>Average my 2 points move to join in the middle, they don't extend up along the same trajectory to join.
I'm seriously stuck trying to join 3 open paths with stroke only, into something of an intersection that is dividing 3 pie slots. However I can't join more than 2 of them, as the screenshot below the third one gets left behind, Join command doesn't work Because I have the opacity down to 70% you can see the ugly overlap in the intersection and I need to join all the 3 points for them to look as they should. If/how this can be done in Illustrator?
Having an issue with joining two vertices that are so close to each other, it isn't funny!! I just need to join 2 sets and I can move on to the next portion. Why these aren't joining?
I have a problem when I am modeling my character or rather the character from the animation academy. I have created an NURBS sphere and I want to adjust it to the arm, so I go to the component mode add some isosparms and then it happens!!! I can´t move any vertexes... but in the object mode I can move the hole object.