Illustrator :: Extend 2 End Points To Join / Make Right Angle?
Mar 7, 2014
Imagine a triangle with its top chopped off and the path open at the top. Is there a quick way of selecting those top 2 points and auto extending them to complete the triangle?If I use Object>Path>Average my 2 points move to join in the middle, they don't extend up along the same trajectory to join.
The command to JOIN two overlapping anchor points as a SMOOTH join is not working (at least, on Mac).
"The join option only results in a corner join regardless of whether you select anchor points to join or the entire path. However, for overlapping anchor points, if you want the option to select a smooth or corner join, then use Ctrl+Shift+Alt+J (Windows) or Cmd+Shift+Option+J (Mac OS)."
I would like to extend the bezier handle at it's current angle. Till now, I have been using a guide at the angle and following it when plotting the next curve (as above). I know you can use shift to lock it at a 90 degree, 45 degree angle, etc., but I would like tot keep it at its current angle. Is there a keyboard shortcut for this?
I need to copy and paste path segments in order to create uniform serifs for letters. (For example, specific path curves).
So imagine I have a horizontal segment and a curve segment. I mouseover each one seperately and I can see they have anchor points where I want them to merge afterwards. I drag one towards the other to make them intersect. Then I try to select both anchor points and press CTRL + SHIFT + ALT + J, but it displays this error: "To join, you must select two open endpoints. (...)" Which makes me think I'm not really selecting both anchor points when they're overlapped.
I have the idea that they can't overlap, because my path segment won't detect the anchor point in the other path. They're just visually intersected but not connected.
If I try to join them when they aren't overlapped, they will join but distort the original shape of the path segments. I select them both with the Direct Selection tool, pressing Shift to add the second anchor point to the selection, which won't work when they're overlapped because Shift + Clicking will deselect the anchor that seems on top.
I also tried various shape modes in pathfinder and nothing works.
How can I properly overlap and join / merge them?
(I'm using a white fill so I can see the shape forming as I add more anchor points so I'm sure they aren't joined).
In the above image, I have four symmetrical corners of an ellipse which I'm trying to join together into one ellipse that is perfectly symmetrical. I am trying to line up the anchors perfectly (one corner at time) and then do a join, yet the result is always slightly off. I've been selecting the two points I want to join and using Path -> Average, then Path -> Join to do this, yet as mentioned it's not coming out precise.
What setting have I changed: Just today, when I try to move a point, "unite" shapes, or join 2 points, the points jump out of position. I've turned off "snap to grid" and "align new objects to pixel grid". I've even copied and pasted the artwork into a new "default" file. I've also restarted AICS5. I'm sure I'm overlooking something obvious.
I'm seriously stuck trying to join 3 open paths with stroke only, into something of an intersection that is dividing 3 pie slots. However I can't join more than 2 of them, as the screenshot below the third one gets left behind, Join command doesn't work Because I have the opacity down to 70% you can see the ugly overlap in the intersection and I need to join all the 3 points for them to look as they should. If/how this can be done in Illustrator?
.... so as to be able to apply a fill over the whole object??
This might sound more obvious than it actually is in this case so i'll explain. My partners artwork contains a lot of linework and unfortunately, i can't get the degree of accuracy i need with a continous path. Therefore, the problem i have is joining lots of paths (some of which have endpoints joining midway through other paths) to make a single object with the strokes preserved, so i can apply a fill to the overall object or to individual sections.
I've tried unite, join and all the other commands that i'm aware of but all give undesired effects. I've tried using a compund path but all that does is make them act as one but still doesn't do what i need with regards to filling the object.
A simplified example of what i need to achieve is this...... create a square using 4 seperate paths and then a cross through the middle using more seperate paths to create a 4 box square. I need to be able to make this one object so i can fill each individual square a different colour if need be?
I am creating a vector shape and I was wondering how to join points. Here is a sreenshot so that you understand my problem better: Or is this just not possible is photoshop and I have to use Adobe Illustrator ?
im in the "getting started maya 2011" in page 104, at Selecting edge loops, is were you are making the helmet with, polygons, but, when i use the snap to grids, something weird happens, all that its selected kind of join together
As the topic says, I need to make 2 points in two different objects to stick to eachother, so for example when I rotate a line which is "connected" to a square object in one end, the line will rotate around that point.
Also, if I have lets say two square objects and I "connect" one of the corners of one square object to another corner of another square object, where the points are located exactly on the same location, I need to be able to rotate any of the square objects around the point which is connected to the other square.
I have a vector picture which I would like to convert to "connecting dots" image, so I need only anchor points without segments between them. I deleted all segments and have only anchor points now. My question is how to make single points visible and printable?
How to remove all segments automaticly without selection each of them.
I am doing takeoffs from a CAD drawing. Without getting too deep into it, I have one origin point, and then I have 200 or so points around the origin. I'm trying to find the fastest way to get the X offset, and the Y offset between each point and the origin.
Right now I'm drawing two lines to connect each point to the origin, then using PROPERTIES on the lines where they meet to get each length - I need to be able to see the numbers on the screen for a second while I copy them into a database. But I'm wondering if it would be easier to write a script, or if there happens to be a tool that could do this with fewer clicks.
I'm struggling with the maths needed to calculate the angle between 3 points. My eventual aim is to use vba to draw a crescent shape polyline, ie 2 arcs curving in the same direction and joiing at their tips. Both arcs will have different centrepoints but the same radius. The only info I know so far is radius (R), centrepoints (CP1, CP2) and the intersection points where their end points meet (IP1, IP2). I've gotten those points by using the 'IntersectWith' function on two circles.
My coding skills are fine it's just the maths I'm struggling with and after searching google for quite some time I'm still confused. I've looked at loads of differnet formulaes and diagrams, but it always seems like they aren't complete. Maybe it's just me.
In previous version you can rotate the UCS around the Z axis by tying UCS Z at the command prompt and then you were prompted to select two points to defin the angle. Now it uses a point at the ucs icon as the first point and only allows me to pick the second point. Is there a way to pick two points to define the UCS angle? I tried setting the UCS Origin to the first point and that did not work.
I need very very often to know the angle between two surfaces to write cnc programms...At the moment i draw allways two lines normal to the line between the two surfaces an use then the angle measuring tool.Works good, faster then bks and dimensioning, but need also time and always need to delete the lines after...
Is it possible to get a lisp which ask für 1 point on the first surface, 1 point on the other surface and two points on the line between the 2 surfaces? So the lisp know 3 points of each surface and can give out the angle between... Should be allways between 0-180°
So it needs only 4 klicks to get a angle! That would be so great! Is there a lisp programmer who can make this possible?
So the problem I am having is when I try join lines and/or make a polyline. I am trying to model an electron lens and have all the measurement and angles correct but Autocad does not want to allow me to join the lines so that I can make a 3D model for export. When it does allow me to join all the line or make a polyline, the lines are not straight. Granted I have to zoom in to see the deviation in the line but my connecting lines are not orthogonal like they should be. Here is a picture of what I am trying to make.
The main problem area is the gray part three electrode 1.2.pdf (Don't know if you can see my attachment)
I want to use this pic for my phone wallpaper. I tried to enlarge it but the quality drops really bad. It needs to be 960x800. Is it possible to extend the top part of the picture to make it more "square" without cropping the width?
How do I solve this problem I cannot join basic lines to make a closed polyline as they will not join together. So i tried to use the flatten command which does not work and out puts error below:-
Command Prompt Input/ouput
Command: FLATTEN Select objects to convert to 2d...8 found Remove hidden lines? <No>: A vertex was added to a 2D pline (0) which had only one vertex. A vertex was added to a 2D pline (0) which had only one vertex. A vertex was added to a 2D pline (0) which had only one vertex. A vertex was added to a 2D pline (0) which had only one vertex. A vertex was added to a 2D pline (0) which had only one vertex. A vertex was added to a 2D pline (0) which had only one vertex. A vertex was added to a 2D pline (0) which had only one vertex.
arc was defined with line's end points and radius, so I'm positive that this drawing is continuous.
Steps I take: pedit click do you wish to turn into polyline y j Select objects: 1 found Select objects: 1 found, 2 total [enter] Select objects: 0 segments added to polyline [enter]
I had no problem turning other arcs into polyline...
1. With the Direct Selection tool, select an anchor point on the segment you want to adjust.
2. Drag the anchor point to the desired position. Shift-drag to constrain the adjustment to multiples of 45°.”
Question: How do I proceed if I’d like to extend a line on one side by its endpoint, while I want to keep its original angle instead of 45° degrees?
And: assuming we’re not working with a standing-alone line, but as part of a construction, as you can see on the screenshot. The point should be move to the intersection on both lines (green and turquois).
I thought, maybe working with functions in GRAPHER – but I hope there is an easier way directly in ILLUSTRATOR.
I'm trying to join two images. Both of them are .svg files, but whenever I press Ctrl-J it gives me a error: The selected objects cannot be joined as they are invalid objects(Compound paths, closed paths, text objects, graphs, Live Paint group) You can use the Join command to connect two or more paths, paths in groups;or to close an open paths.
(By the way, I'm using Illustrator cs6 on a trial version)
I'm trying to join two paths with the pen tool. The shape is a coffe mug, took me half an hour to try to combine paths with the pen tool.
I'm trying to join where the little white gap is. I had the same issue opposite but I managed to draw a little curve in there and join the paths. But I can't seem to do it the other side and I don't understand how it works.
Im trying to get the join dialogue to open so I can set to smooth but when I click comm j or shift option comm j it doesn't open. I closed and reopened holding shift control option comm but still doesnt show. How do i get it?
I'm trying to do a poster with a sort of graffiti writings on a wall but I can't reach for any kind of realism. I'd like to see the writing on the wall like it was actually written.I'm using a real photo behind the writings but the image and the text don't connect together, it is simply like a copy-past work. the effect I'd like to reach is like if the writings were printed on the wall but the wall is a photo so I don't know if they can be joined together..