Illustrator :: How To Extend Bezier Handle While Keeping At Current Angle
Nov 4, 2013
I would like to extend the bezier handle at it's current angle. Till now, I have been using a guide at the angle and following it when plotting the next curve (as above). I know you can use shift to lock it at a 90 degree, 45 degree angle, etc., but I would like tot keep it at its current angle. Is there a keyboard shortcut for this?
Imagine a triangle with its top chopped off and the path open at the top. Is there a quick way of selecting those top 2 points and auto extending them to complete the triangle?If I use Object>Path>Average my 2 points move to join in the middle, they don't extend up along the same trajectory to join.
Using Photoshop CC 14.1.2 I notice that I no longer see the vector control handle when I close a path. I hope this is a bug, and not an intended UI change. Visualizing the control wing is an important feature for accuracy etc.
While on the subject of lost functionality, in earlier PS versions when a fill layer was created, the alpha mask was active by default. This allowed for immediate alteration of the mask. Now the default is to have the fill active, which makes less sense as the fill is mostly intended to not be edited directly. Sounds like a quible, but in a fast production setting, this adds an unnecessary step, which did not exist in an earlier iteration.
Also, many generations ago, (in a distant century) there was a "turn off path" button -which could be given a keyboard shortcut via actions. Could never understand why this disappeared. Now, turning off a pth requires that the pen tool be selected & hit ESC or to click into a blank area in the path pallette -which may not exist when many paths have been created. I see there is now a keyboard shortcut for this, but it is buried in the key commands list. So much easier to have that little button (and custom key option) Again, is a busy prodcution workflow, this is a speedbump.
I've recently made the switch from CS5.5 extended to CS6 extended and am running into a minor quirk which is disrupting my workflow.
In CS5.5, I was able to create a bezier curve using two anchors with handles, and then adjust the length of the handles of both points simultaneously by dragging the path between the points. This would maintain the position of both anchors and also the angles of both sets of handles. In CS6, if I try to do this, the handles change direction, and if I'm too close to one of the points, doing this actually causes the point to move around.
I have attached two screen captures to visually communicate my issue in case my text description is unclear.Is there any way to return photoshop to the CS5.5 behavior?
I have a path with a smooth point. The two direction points form a direction line with any non-45-degree-angle - say 11.8 degrees. I want to drag one direction point while keeping the angle of exactly 11.8 degrees.
I'm work ing illustrator CS6. My bezier curves are displaying jaggedly. My document raster settings are set to 300. Pixel preview is not on, and overprint preview doesn't change it.
This image is a screenshot of how it displays in illustrator. and here is the same file with a gray background as a high quality PDF.
Any way of selecting an individual bezier handle and moving it by increments using the arrow buttons on the keyboard, (in a similar way to moving an individual point)? At the moment, I have two handles on different adjacent points selected, and am able to move them incrementally using the direct selection tool and the arrow keys, but I don't know how they originally came to be selected (I discovered that they were accidentally), or how to transfer the selection to another handle. I'm using CS6.
I'm using CS5 on a PC. I should preface this by saying it's been a long time since I used a vector graphics program, and when I did, it was Macromedia Freehand.
I am creating an object using the pen tool, and I'd like to adjust the curves on either side of an anchor point independently of one another. There was a function to do this in Freehand, but I can't seem to find it's Illustrator equivalent.
I created a closed object that had a Bezier curve as part of it's definition. I wanted to scale it by 110% and then use this second enlarged object to create a sort of a background underneath the first object to create a sort of a shadow effect. But rather than the second object being uniformly larger than the first it intersects the original object in ways that don't make sense to me.
Is there an easier/differnt way to create an effect like this? I can do it but have to manually adjust a lot of points in the new object so that they create a uniformly larger version of the original object but it's a lot of effort for something that works fine for normal polygons with straight lines (e.g. a star with 5 points).
i've attached an image of what I get with this technique of creating two examples of two objects one a 110% scale version of the other. The first star shows the effect I'm trying to get and the second shows the problem (the red border does not surround the black object uniformly around the perimeter)
I was sent a complex illustrator file recently that contained a lot of distress patterns and points that is basically impossible to work with. It takes 10-15 seconds just to select or deselect any of the objects. I'll I need to do is move the art around a little and resize stuff, but it's taking ages with the lag. I'm using CC on Windows 7 64bit. What options are there to work around this? Is there a way to tell Illustartor to stop rendering, so I can just move stuff around without it lagging so bad? I thought the new engine was supposed to be faster and better at rendering.
I have a set of process color swatches which I defined as LAB colors. I use them mostly in InDesign. This morning I opened them as a swatch library in Illustrator for the first time. The CMYK numbers are significantly different from what they are in InDesign. Both documents have the same color management policies/rendering intent. I know that there is no "LAB mode" in Illustrator but I'm surprised that it translates the LAB>CMYK in a different fashion than does InDesign. I guess the solution would be to remake my swatches defining them as CMYK colors. However, that somewhat defeats my original plan: define the swatches in LAB so they will get translated as accurately as possible in different programs.I'm using CS4 on a Mac.
Is there a way to somehow define a shortkey to the process of removing our last anchor point's unused handle?
I am talking about this:
To be able to make a sharp corner I have to manually click on the anchor point so the handle which is still unused gets deleted. The anchor points are particulary small and the don't scale when zooming so sometimes it's just hard to click them and therefore I would love if I could automatically remove the handle with a key/key combination.
1. With the Direct Selection tool, select an anchor point on the segment you want to adjust.
2. Drag the anchor point to the desired position. Shift-drag to constrain the adjustment to multiples of 45°.”
Question: How do I proceed if I’d like to extend a line on one side by its endpoint, while I want to keep its original angle instead of 45° degrees?
And: assuming we’re not working with a standing-alone line, but as part of a construction, as you can see on the screenshot. The point should be move to the intersection on both lines (green and turquois).
I thought, maybe working with functions in GRAPHER – but I hope there is an easier way directly in ILLUSTRATOR.
Im wondering if it is possible to rejoin an open path without removing the bezier handle of the open point.
I find that I quick switch to the direct selection tool to rotate my previously placed anchor or some other quick edit, and then when I want to carry on with the path I click the last point, which has the adverse effect for me of turning the open point into a mixed curve/corner and I have to redrawn the open anchor handle. Photoshop doesn't behave like this when clicking on open anchors, you have to alt click to achieve such behaviour.
I'm wondering how it's possible to drag only one handle out of an anchor point. Sometimes I have a path and some anchor points have only one handle dragged out. Now I want to adjust the other handle _without_ changing the already positioned handle. Is this even possible?
The "convert anchor point tool" does allow me to drag out handles, but only both at a time. This always results in changing the already positioned handle's position.
I know that I can use a clipping mask, but I prefer not to have the extra shape of a clipping mask. I've tried all of the Pathfinder commands and those don't work. The Shape Builder tool is tedious for this. An example is the circle with lines extending past the circle in the illustration below. Is there an easy way to delete just the portions of the lines that extend past the circle and leave those inside the circle?
I have read several Pen tool tutorials but haven't found anything about this:
If I draw a path with the pen tool and later want to reactivate it, clicking the last anchro point to make the path active severs one of its control handles. Specifically the handle that is for the curve that is yet to be drawn. And after that I have to use the Convert Anchor Point tool to recreate both control handles and try to math the already existing one to its former place.
I was just provided a pdf for a large. The customer however forgot to build in a bleed. I can see from the imbeded info the file was made in Illustrator cs5. Knowing this I opened the pdf Ill cs5. When i attempt to do this I get an error that there is a linked image missing. So I figured I would place the whole pdf in a new illustrator file. When I fo this I can see all the illustrator layers from the original file. Including the image that supposedly wasn't linked.
Once I have the place pdf in illustrator I can edit the original illustrator elements just fine. The only problem is that now when I try to save this file as a pdf again it's file size grows about ten times, going from just short of 5 mbs to 45 or more mbs. This larger size keeps me from emailing it and unfortunitly the banner printer I was sending it off too doesn't use dropbox.
How I can add a bleed to this pdf without making the file unresonibly large? I have already tried turning off the all optional inclusions on the pdf such as allow Illustrator editablity.
recently I've designed a logo, and the problem is the following: I've desgined it in Illustrator CS6 and the text is fully editable, but when I downsave it to make it compatible with Illustrator 10, the text automatically outlines itself! how do I save it so the text remains editable and keeps the compatibility with the 10 version?
Working with complex vectors is much better in Illustrator than in Photoshop but when I create my vectors in Illustrator and then pull them into Photoshop, they always end up being more blurry than when I work in Photoshop alone.
Is there some sort of trick in working between the two to retain pixel perfect bliss?
I am creating a logo, and I want all black parts to be visible, and all white parts to be invisible.I work in Illustrator CS5, and I have text with multiple strokes on top of another object...I want only the inner fill of the text to knockout to the artboard, while keeping the strokes intact.
I tried "knockout" tool, pathfinder merge, creating outline from text, and nothing has worked so far.I've browsed online forums for answers and nothing works.
I want all the black to be one file, and remove all the white. I tried the "select same" function, but this didn't work either.
When I have made a logo and there's mutiple parts and I want to center it, it messes all the parts up. How do I center it while keeping the shape without combining it all? Example in photo: [URL]
When i import a DXF file into Illustrator created in AutoCAD, i have the problem that the positions of the elements (rectangles, circles etc.) are not on the exact position as created in AutoCAD. The variations are very minor (Centerposiotion of a element x 5mm y 5mm in AutoCad = x 4.969 y 4.949 after import in Illustrator). Sometimes the sizes of the elements variate also slightly (a line which is 102mm in AutoCAD is 101.99mm after import in Illustrator) but not generally.
I tried various files with different export versions from AutoCAD, including different measures such as mm to inch and points and so on. I tried also the different importing options in Illustrator. The closest i come is Centerposiotion of a element x 5mm y 5mm in AutoCad = x 4.969 y 4.949 but never exact. How to get a DXF file into illustrator by keeping every element in place and size?
I am using a script to move anchor points on a path that I have. When I move the anchors, the handles remain in the same location and I am getting very poor results. I was wondering if there was a way to move handles WITH the anchor points. Basically keep them relative to the anchors.
Below is how I am moving the anchor. I know that you can use leftDirection and rightDirection to move the handles, but I would like them to move the same way they would if you moved the anchors when selecting them in Illustrator.
Set currentPoint = targetPathItem.PathPoints(13) currentPoint.Anchor = Array(-1537.21, 2735.96)