Photoshop :: Locked Bezier Handle Angles On Paths?
Jan 10, 2013
I've recently made the switch from CS5.5 extended to CS6 extended and am running into a minor quirk which is disrupting my workflow.
In CS5.5, I was able to create a bezier curve using two anchors with handles, and then adjust the length of the handles of both points simultaneously by dragging the path between the points. This would maintain the position of both anchors and also the angles of both sets of handles. In CS6, if I try to do this, the handles change direction, and if I'm too close to one of the points, doing this actually causes the point to move around.
I have attached two screen captures to visually communicate my issue in case my text description is unclear.Is there any way to return photoshop to the CS5.5 behavior?
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Oct 15, 2013
Using Photoshop CC 14.1.2 I notice that I no longer see the vector control handle when I close a path. I hope this is a bug, and not an intended UI change. Visualizing the control wing is an important feature for accuracy etc.
While on the subject of lost functionality, in earlier PS versions when a fill layer was created, the alpha mask was active by default. This allowed for immediate alteration of the mask. Now the default is to have the fill active, which makes less sense as the fill is mostly intended to not be edited directly. Sounds like a quible, but in a fast production setting, this adds an unnecessary step, which did not exist in an earlier iteration.
Also, many generations ago, (in a distant century) there was a "turn off path" button -which could be given a keyboard shortcut via actions. Could never understand why this disappeared. Now, turning off a pth requires that the pen tool be selected & hit ESC or to click into a blank area in the path pallette -which may not exist when many paths have been created. I see there is now a keyboard shortcut for this, but it is buried in the key commands list. So much easier to have that little button (and custom key option) Again, is a busy prodcution workflow, this is a speedbump.
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Nov 4, 2013
I would like to extend the bezier handle at it's current angle. Till now, I have been using a guide at the angle and following it when plotting the next curve (as above). I know you can use shift to lock it at a 90 degree, 45 degree angle, etc., but I would like tot keep it at its current angle. Is there a keyboard shortcut for this?
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Jan 22, 2014
The move handles can be selected independently but when the snaps toggle is on the selection is locked to the center box handle. Rotate and scale gizmos are uneffected.
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May 24, 2013
When modifying a pre-existing shape by dragging an anchor point, the paths refuse to stay straight/right-angled (see image below, red lines). Even when I line it up beautifully and cannot see any hicks in the line, they become crooked the moment I let go of the anchor point. Certainly the shift key won't work. Is it something I need to change in my settings? 'Snap to point' doesn't do anything either, obviously. Smart guides are on too.
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Jun 26, 2013
How do you get bezier curves in PhotoShop CS6 to act the way they used to in CS5.5? In 5.5 i would be able to move/adjust the path with the direct select tool and the control arms would stay at the angle they were created at. In CS6, depending on where you direct selected the path, would depend on how the path could be/would be adjusted. And the control arms have become more fluid, rather than static. They do not keep the angle they were created.
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Oct 21, 2008
PS CS3
Windows XP
how to use Bezier curves for PhotoShop CS 3.
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Jun 9, 2006
i'm trying to get bezier curves on SHAPES (Spheres, Cubes) in Photoshop CS...so i can reshape them...NOW i'm talking curves that are like contour lines ON the SHAPE...
example...
if you create an ELLIPSE from the ELLIPSE tool...you do SOMETHING to it (which i cant seem to remember) and you see LINES going up and down and left and right on it....and u can just freehand transform it.
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Nov 22, 2004
method to distort a rectangle?
i need to control it precisely, so the standard-filters don't really help..
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Sep 20, 2013
I am single-clicking on the path the way you are supposed to to add a single corner point—and instead bezier handles automatically keep appearing.
I then have to use the conversion tool before I can use the point. How can I add an anchor point to a path without getting the handles?
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Apr 11, 2013
I've created a bezier shape by setting pen to shape mode, set no fill, set stroke and stroke color. as descibed by posteer "Conroy" in a different thread.
I succedded in following an existing line (in a psd document) making one wavey line much heavier by using a bezier shape that fit it using the above settings.
Now I want to copy and move that shape over another faint line to make it much more visible in the same way.
In the inlined image the heavy wavy line on viewers right is the bezier shape made as described. I want to copy it and paste it over the other wavy line on the viewers left... you can see how faint it is.... I could think of no better way to make them heavier and more visible.
I'm not finding a handy way to copy paste the heavy shape/line. How can that be done.
Is there a better way to do this from the start... that is, make the faint lines in psd document heavier and more visible.
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Apr 11, 2013
Using [PS6], how can I make the line left by the pen tool heavier?
I've been pounding away with google and PS6 manual... but must be using off the wall search stings or something because I'm getting piles of info about bezier curves and using the pen tool but no mentions of making the damn line at least visible.
Even on High desktop sizes that darn line, if anywhere near any other border or line, is nearly invisible.
I'd like a line several pixels wide... but not seeing how that is done.
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Feb 23, 2014
I want to join two paths to create a shape that I can fill but at the same time retain one of the original paths (the red one in the image below). I can copy the path I want to retain but surely there is a more elegant solution. See below for for an illustration:
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Dec 4, 2012
Cannot lock other paths/unlock all paths in symbols?
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Jan 29, 2013
controlling a bitmap's tiling amount with a Bezier Float node in the slate material editor.
If I link a bezier float controller to the tile size of a normal bitmap (non real-world scale) it works as expected, i.e. if I set it to 4, then the bitmap tiles 4 times.
However if I link the float controller to a bitmap set to real-world scale, then it seems to work in reverse. i.e. if I set the float controller to 5, then the UV size appears as 0.005m, and if I set the bezier float controller to 0.005, then the UV scale size is set to 5.0m.
It seams as though in the second example MAX is taking the bezier float value, using it as a tile amount, then just for display purposes it converts it to a real-world size. I can work with it now that I know what it is doing, but it is a little unintuitive.
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Aug 2, 2011
I've read on the internet that to make a Bézier curve, you are supposed to right click, i believe? It says to press the right mouse button. When I right click, however, it just makes another cubic spline line of secondary color.
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Feb 15, 2014
I have created a test bezier curve in Adobe Photoshop, saved it as a .ai file for import into Maya, and imported the curve successfully. However when I try to revolve it to create a sculpture, it revolves around a pivot point which is in the middle of the scene. Is this error because of the .ai file format? I don't have Illustrator as such, just using a .ai export from PSD so I can use PSD which I know better - to get the curve in the first place. Is there a way to look at the curve in an editor of some sort and precicesly locate the pivor point, reset it etc? The file is also not yet in a default project, as I'm just testing first. I am a rank beginner, having used Maya for 4 months, 8 years ago, and now need to learn the program for work.
Additional notes: I did get the revolve to work by manually moving the pivot point but it wasn't very precise, and I'd like to know how to do this ahead of time as I have to make quite a lot of these...
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Oct 11, 2013
I'm work ing illustrator CS6. My bezier curves are displaying jaggedly. My document raster settings are set to 300. Pixel preview is not on, and overprint preview doesn't change it.
This image is a screenshot of how it displays in illustrator. and here is the same file with a gray background as a high quality PDF.
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Oct 18, 2011
know the shortcut key for bezier tool and pick tool.
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Jul 17, 2013
I use the bezier tool A LOT to create objects... and I've noticed that when I'm going from a curved line in an object to a straight line to complete the last line of the curve, I'll often lose that last node (it'll just disappear).
What I end up needing to do is place a node between the last node and the first (completion node) to allow that straight line to work properly... then I just go back and delete the unneeded node after the object has been closed.
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Aug 26, 2011
I just started using CorelDraw X5 (previously used version 10 or 12) and I can't find the Bezier tool. When I watch tutorials it looks like it should be under my curve tools, but it definitely isn't. Do I have a setting turned off or something... or is this a glitch?
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Aug 21, 2013
seems whenever i create a rectangle convert to spline, refine a spline by adding a vertex, or weld two nearby verticies together, mas ALWAYS makes it a bezier corner. anyway to globally make max assume everything should be linear? or at least let me specify the exception of being smooth/bezier etc...
Max Design 2014, Boxx Xtreme, Box RenderPRO, Win7Pro, K4000
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Oct 7, 2012
Any way of selecting an individual bezier handle and moving it by increments using the arrow buttons on the keyboard, (in a similar way to moving an individual point)? At the moment, I have two handles on different adjacent points selected, and am able to move them incrementally using the direct selection tool and the arrow keys, but I don't know how they originally came to be selected (I discovered that they were accidentally), or how to transfer the selection to another handle. I'm using CS6.
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Nov 30, 2012
I'm using CS5 on a PC. I should preface this by saying it's been a long time since I used a vector graphics program, and when I did, it was Macromedia Freehand.
I am creating an object using the pen tool, and I'd like to adjust the curves on either side of an anchor point independently of one another. There was a function to do this in Freehand, but I can't seem to find it's Illustrator equivalent.
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Apr 4, 2011
in C4D i can move the bezier to make the animation softer but in maya i can only move the point i click, try do middle mouse the bezier to move and i cant i know.
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May 10, 2013
I've been wondering, is there some trick to starting 2 Bezier lines at the same start- and end-points? Or do I have to eyeball it? Can I reactivate an old, previously selected line after something else has been selected? Is it possible to keep several lines selected in separate layers apart from each other?
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Dec 3, 2013
My after effects is not showing the full bezier curve. The star is supposed to bounce from upper left to upper right.The curve is cropped. How to adjust this?
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Jun 27, 2003
How do I have 2 drop shadows with different angles? All of my dropshadows change angles whenever I change the angle of just one of them.
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Feb 21, 2014
I created a closed object that had a Bezier curve as part of it's definition. I wanted to scale it by 110% and then use this second enlarged object to create a sort of a background underneath the first object to create a sort of a shadow effect. But rather than the second object being uniformly larger than the first it intersects the original object in ways that don't make sense to me.
Is there an easier/differnt way to create an effect like this? I can do it but have to manually adjust a lot of points in the new object so that they create a uniformly larger version of the original object but it's a lot of effort for something that works fine for normal polygons with straight lines (e.g. a star with 5 points).
i've attached an image of what I get with this technique of creating two examples of two objects one a 110% scale version of the other. The first star shows the effect I'm trying to get and the second shows the problem (the red border does not surround the black object uniformly around the perimeter)
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Sep 17, 2008
i have a p4 computer.. can it handle cs3?
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Sep 15, 2005
Ok i know how to do motion blurring and radial blurring just fine, but i was curious how pictures like these two are done? Dont worry i had permission from the authors to post these
Wondering how the motion on the ground was done
Wondering how the different angles of mation blur are done all over the picture... Also how the radial blur was done on the wheels since it isnt a perfect circle.
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