Maya :: Import Bezier Curve From PSD

Feb 15, 2014

I have created a test bezier curve in Adobe Photoshop, saved it as a .ai file for import into Maya, and imported the curve successfully.  However when I try to revolve it to create a sculpture, it revolves around a pivot point which is in the middle of the scene.  Is this error because of the .ai file format? I don't have Illustrator as such, just using a .ai export from PSD so I can use PSD which I know better - to get the curve in the first place.  Is there a way to look at the curve in an editor of some sort and precicesly locate the pivor point, reset it etc?  The file is also not yet in a default project, as I'm just testing first.  I am a rank beginner, having used Maya for 4 months, 8 years ago, and now need to learn the program for work.

Additional notes: I did get the revolve to work by manually moving the pivot point but it wasn't very precise, and I'd like to know how to do this ahead of time as I have to make quite a lot of these... 

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And here is my second issue.

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