Maya :: STP Import Not Working
Jan 23, 2012
The last time I imported an object that had the .stp format everything worked fine. But now I get an error message. I tried Maya 2011 with out success. It did work on another machine with Maya 2010.
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Oct 2, 2012
Cannot get the Eye Dropper to select ANYTHING in Maya 2013 on a Mac. Also, just tried the Eye Dropper tip posted on "Maya Station" site and that too does not work.
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Jan 23, 2012
I am getting some crazy normals when I try to import an FBX file. The meshes I'm trying to bring in end up looking disjointed. I can go through and manually delete each polygon and then fill in the hole, and it looks fine, but I certainly don't want to have to do that for thousands of polygons in each model. I've had this happen with every FBX I've tried to import. How I can make these look smooth again? I've attached a picture to show what I mean.
I've tried re-creating the UVs with planar and automatic mapping, but it didn't work.
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Sep 4, 2013
I installed SP1 and SP2 for MAYA 2014 and the modeling tool kit stop working.
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Sep 5, 2013
If the toolkit was working without issues previously, it's possible that your Maya preferences have become corrupt. Which is what might be causing the issue. You can default your Maya preferences by renaming the "prefs" folder located in the following location:
C:UsersUSERNAMEDocumentsmaya2014-x64
Once you have renamed that folder to something like prefsOld restart Maya and if prompted to make sure you select the option to create default preferences. Then check to see if that fixed the toolkit issue.
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Nov 8, 2012
Today, I decided to give Maya a try. After I installed the program, I created primitive polygons and played with the program a bit. Everything worked fine. However, I have a few problems. The shortcut keys aren't working. It's valid to say that the problem is occurring because the hotkeys aren't set. I checked the hotkey editor interface and determined that all the hotkeys are set. Consequently, the problem isn't occurring because the hotkeys aren't set. Also, right mouse click doesn't bring up a menu. Is there an option to toggle hotkeys that I don't know about?
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Feb 20, 2011
I am looking for the same function in Maya that I use alot in 3DS. In 3DS, you can "Merge" (import) models from another scene (file) into your current one. It allows you to pick a single model from the imported scene to be imported into the current scene.
I know Maya has the import function but it seems to import all the objects. I just want to import a particular model.
Is this possible in maya?
3DS Max 6 to 2009, Maya 2010
NVIDIA Quadro 1700, Quad Core 2.67GHz, 4Gb RAM
[URL]....
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Feb 15, 2014
I have created a test bezier curve in Adobe Photoshop, saved it as a .ai file for import into Maya, and imported the curve successfully. However when I try to revolve it to create a sculpture, it revolves around a pivot point which is in the middle of the scene. Is this error because of the .ai file format? I don't have Illustrator as such, just using a .ai export from PSD so I can use PSD which I know better - to get the curve in the first place. Is there a way to look at the curve in an editor of some sort and precicesly locate the pivor point, reset it etc? The file is also not yet in a default project, as I'm just testing first. I am a rank beginner, having used Maya for 4 months, 8 years ago, and now need to learn the program for work.
Additional notes: I did get the revolve to work by manually moving the pivot point but it wasn't very precise, and I'd like to know how to do this ahead of time as I have to make quite a lot of these...
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Nov 6, 2013
Everytime I import a model it doesn't work.
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Nov 29, 2012
I was able to import .stp files in Maya 2010, but I just get an error message now in 2012. I must be doing something wrong but can't seem to figure out what the problem is. I looked for a plugin with no luck.
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Sep 20, 2011
how to import .dae collada files ?
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Oct 24, 2011
Suitable software to import maya models to an AR project??
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Feb 1, 2012
// Error: Unable to load the image file, 'imagetemplate.1001.dpx', for imagePlane1...Is there anyway to make this work?
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Oct 26, 2012
i'm desperately trying to export some curves from maya and import them in mudbox, but i can't get it working. i tried exporting .iges files from maya, because they are supposed to support curves, but mudbox won't import this kind of file. .fbx files don't work, because they do no support curves. How i could achieve importing curves to mudbox?
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May 15, 2011
I would be able to export an FBX file from Revit directly into Maya (I work for an architecture firm and we exclusively use Maya), especially since none of us have 3ds Max... I am aware of materials and RPC conflicts and have tried every way I know how to to simply export basic architectural models so that they open in Maya (I'm fine with adding shaders in Maya)... So I've tried everything I know to modify the file but no matter what I do I seem to have this gray shade that blacks out the model if I try to zoom out (in Maya). I even downloaded a trial of 3ds to try it through there with no luck. Same problem... I can tell the model is there and complete but like I said, blackout whenever I rotate and zoom.
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May 4, 2011
I'm wondering if any effort will ever be made to fix the issues surrounding the "Linear Working Units" preference in Maya.
There are many persistent bugs surrounding the use of this feature. Locators change size, NURBS tools go haywire, etc.
Just today I discovered another very bizarre problem. With Linear Working Units set to centimeters (the default), then ordinary, normalized NURBS curves have a U parameter space from zero to one. It's axiomatic that the U parameter is the distance along the curve, measured not in linear units, but expressed as a decimal of the total length. I.E. halfway along the path, the U Value is 0.5, regardless of the actual length of the curve.
So that all makes perfect sense. But if we change the Linear Working Units to anything other than centimeters, everything goes to hell. With Linear Working Units set to Feet, then a normalized NURBS curve has a U parameter space from zero to 0.033. This can be clearly seen if attaching a Motion Path to a NURBS curve. The keyframe at the end of the curve shows a U Value of 0.033.
Obviously, a centimeter is 0.033 of a foot. But what does that have to do with NURBS parameter space? Absolutely nothing. Changing the working units should have no effect on the readout of the U Value.
I'm hoping the developers 1) know about this, 2) care, and 3) have the freedom to do something about it. Because this is, to put it bluntly, crazy-making. I know that the Linear Working Units feature was bolted on to an existing unitless system, so there are bound to be problems. But why on earth are NURBS parametric values affected by the choice of working units?
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May 19, 2013
So since I have had 2014 installed grease pencil only worked once and I have not changed anything. It just worked all of a sudden one start up, but prior to that and since it has not worked at all. Everything opens (the menu) and when I add a frame and select a brush that all works, but when using the mouse or Wacom tab it will not paint anything. I even upgraded to the latest drivers for the Wacom, but like I said the mouse wont work either.
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May 3, 2011
I'm working out of the Mastering Autodesk Maya 2011 book and am on page 135. (I'm on a MAC)
Tool: Rebuild Curve (after creating curve with): EP Curve Tool
I'm trying to rebuild a curve I just made but when I hit "rebuild" I get the error message:
//Error: Nothing was selected to rebuild. You must select NURBS curves or curve on surface. But it's strange, I DO have it selected. In the Outliner I have it highlighted and the curve is highlighted yellow.
The strange thing is when the curve is not highlighted it is RED? I also don't seem to be able to select it with the cursor - only in the Outliner.
I created the curve with the CV Curve tool by snapping to the ends of 2 other curves and then hitting "enter".
I'm guessing the fact the created curve is red when unselected is telling me something is wrong with the curve but I'm unsure.
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Feb 14, 2012
When I try and scale anything, I hit the hotkey R and the 3 manipulators appear. No matter what I click on, X,Y,Z,or center, when I move my mouse I get an "automatic" jump increasing the size. I can't seem to get it to do anything but these staged jumps in size. I cannot scale anything down, unless I use the universal manipulator tool. So, for example, if I want to scale a size 2 sphere to a size .8, I would have to use the universal manipulator and Shift-click on one of the matrix corners and that will allow a uniform scaling. I realize that I can always enter the scaling amount in the Channel or Attribute box field, but it may be that I'm trying to visually scale something and entering numbers isn't exactly the best way.
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Jul 21, 2011
We have been generating technical illustrations using Mental Ray in Maya 2011 with brilliant results. The studio upgraded to Maya 2012 and we now find that when we render any existing scenes, or any new scenes using entirely Maya 2012 nodes, we don't have any contour lines.
Our scenes are setup as follows:
Materials - Contour_Shader_Simple.outValue > ShadingGroup.miContourShader
Cameras - Contour_Composite.message > Camera.miOutputShader
Render Globals - Mental Ray Tab > Contours > Contrast Shader > Contour_Contrast_Function_Levels
Render Globals - Mental Ray Tab > Contours > Store Shader > Contour_Store_Function
why the scenes now don't have any contour lines?
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Feb 24, 2012
I just tried out to trim two NURBS-Objects (e.g. 2 Spheres), but nothing happens.If i select both spheres and go to "Edit NURBS -> Trim Tool" => NOTHING or also if i try to use Trim Tool (without any Object selected), i'am not able to select a NURBS-Object.
I've used the Trim-Tool very often, but now it's not working anymore.
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Mar 26, 2012
I wonder why it will not bend. Why it didn't bend? I attached the PrintScreen of the problem
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Dec 6, 2013
I am trying to import collada files/animations into Maya which require the colladamaya plugin. This plugin appears to be very old, as the Feeling Software site it used to be hosted on has now changed to another company.
When I try to install it on Maya 2011, a message appears saying OpenCollada didn't detect versions of Maya 2009. However, I have seen it is possible to get the plugin working on Maya 2011.
I am now stuck with only source files, but it is unclear as how to use these source files to get the plugin to work? There is no installer anywhere and the instructions are very vague.
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Sep 21, 2011
does Mudbox support FBX with a Maya blendShape node? I have a face with hundreds of blend shapes on an active node in Maya, will Mudbox support this as FBX import? If so, are there some settings I need to be aware of?
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Apr 12, 2013
i would like to know how can we import multiple .fbx animations in sequence, in the same .ma or .mb (ex: idle.fbx + walk.fbx + run.fbx...)
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Feb 9, 2012
I thought, can i just model in 3D max, with all that details on it, for high poly. And then transfer that high poly model in Maya, and do low poly, uv, texturing, lighting, rendering, composting and Animation too? I am interest in cinematic for game, like trailer for games, which is done from Blur and Blizzard, and BioWare too?
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Aug 29, 2011
as a casual user of maya, i regularly import .iges files from other 3D modelling programs. in past versions (specifically maya 2011), the .iges import/export bundle was located under the plug-in manager; however, i cannot locate this in maya 2012.
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Apr 22, 2013
I want to put multiple people in the scene. So I'm trying to import people.fbx into the scene. It succeed at the first time. I grouped the meshes and skeleton and name it in name people1. But I can't import the same people.fbx again. Is there any way to import one .fbx into the scene for multiple times?
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Apr 20, 2011
I probably changed a setting in Maya 2010 and did not know the bigger implications. How to reset maya's viewport settings back to a normal state?? If I have to re-do any of my two plug-ins, that is ok. Last time I messed with maya it was version 5.
I have many, many models done in 3DS, Max and Blender that I am trying to convert over to Maya (my day job's 3D IDE).
I can view any maya (mb, ma) files with no problem. But today, I am having issues viewing results of simple 3DS imports in any viewport of maya.
The attatchments are of the same file (.3DS) being imported to blender3D and of Maya.
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Aug 14, 2011
how can i import anything into my scene without adding those suffex into each geometry or node existed in the imported scene..sometime i have to import scene which has alot of nodes any geometry into another one, but i'll fall in many troubles like renaming anyman more which is inconvenent at all.
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May 20, 2013
recently i tried working with the modeling toolkit in maya 2014, and it works great in perspective,but for some reason when im in component mode and I try and make a marquee selection, the marquee does not show up although it does select the component.
After selecting some component and try moving then with the translate handles, it does not move at all, instead it deselect the components.I am able to middle click move components.
So i decided to turn off the modeling toolkit and everything worked fine with the classic manipulators.
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