Maya :: Model Not Showing In Viewport After Import Of 3DS
Apr 20, 2011
I probably changed a setting in Maya 2010 and did not know the bigger implications. How to reset maya's viewport settings back to a normal state?? If I have to re-do any of my two plug-ins, that is ok. Last time I messed with maya it was version 5.
I have many, many models done in 3DS, Max and Blender that I am trying to convert over to Maya (my day job's 3D IDE).
I can view any maya (mb, ma) files with no problem. But today, I am having issues viewing results of simple 3DS imports in any viewport of maya.
The attatchments are of the same file (.3DS) being imported to blender3D and of Maya.
I thought, can i just model in 3D max, with all that details on it, for high poly. And then transfer that high poly model in Maya, and do low poly, uv, texturing, lighting, rendering, composting and Animation too? I am interest in cinematic for game, like trailer for games, which is done from Blur and Blizzard, and BioWare too?
I'm having a problem with the transform of my model every time I import/export through maya and mudbox.
Basically every time I import a mesh from maya into mudbox then export to maya and back my mesh is shown smaller on the grid, I've done everything I can think of in Maya before exporting by centering the pivot, freezing transform, and deleting all history, but I still get the same result and my mesh just gets smaller and smaller?? I've also tried resizing it as well and get the same result.
I just got back from maternity leave and I left work at Autocad 2011 and came back on Autocad 2013. I work thru my viewports in my model space, and I've noticed that when I pan and zoom in or out or move to quickly from one point to another (didn't notice which) my model space swaps to paper even if I'm in a command. Is this something I can deactivate?
I then change to my A0 template on a different tab in the same drawing, size up the model in model space within the viewport (everything still fine), then as soon as I scale the model to 1:200 the icons I've added to the drawing (I say icon it's one particular group of icons - CCTV camera icons I've made and added) suddenly become massive and three times the size.
If I add them when already at 1:200 they're fine but it only seems to do this when I actually scale the drawing.
I need to import a pump model from a vendor into a model I've created in MEP 2011. I tried to open the .IAM file in AutoCAD 2013 using the Import function however I keep getting an error which says "The specified file is invalid or unsupported".
Autocad LT 2007. I pasted an ole object into model space and when I create a viewport in my tab I see the outline of the ole object but the actual image does not show up.
I've switched lately to 3ds max 2013... the problem is when i'm working i can't tell if the direction of normal of the faces cause both side of the face is looking the same... i guess the back face was a lil darker back in 2011 and before...
just wondering if this is the normal behaviour for 3ds max 2013
I'm using core 17 2.8 GHz, 16 G of ram and Geforce GT 540
i just upgraded to max 2012 and the default setup on mine is showing up very bright for some reason. like the ambient setting is at 50 but its set to solid black in both the material and the environment panel. i went through my normal routine of checking the exposure control and nothing.
I have a master drawing with multiple xrefed building sketches. Looking at the model space on the "master" I can see all the room identities. However, if I go to the sheets that I have created and look at the view ports. The room identities are not there. The layer is called A-Room-Iden and it is on and not frozen...
I have a viewport that is not showing the hatch pattern. In one layout tab, the hatch shows. In another tab, the hatch does not. The layer is not frozen or off, on the sheet or in the viewport.
Other items and hatch patterns on that same layer show up. The display is set to 2D wireframe. I even cut - paste a viewport from the working layout tab to the non-working layout tab and the pattern disappears.
I am sculpting a bust and want to use Projection Stamp image to paint the diffuse map. However, the image is not showing in the viewport.
My model has 6 levels with 6+ million polygons. At none of the levels the image shows in viewport.
I'm using Nvidia GTX 560 Ti, 1G Windows 7 Pro 64bits. cpu i7 860, 2.8 ghz 16 GB rams.
However, when I start with the mudbox standard base head mesh, then choosing Stencil image, the image shows in the viewport. But not with my 6+ million bust and the image is On it's not hidden.
Is there anyway I can optimize Mudbox to display the image in viewport?
I'm using AutoCAD 2010 and I tried creating an annotative dimension but it won't show up in my viewport unless ANNOALLVISIBLE is set to 1. Both my annotative and viewport scale are set to 1/8"=1'-0".
i was doing some modelling in Maya and I noticed that 2 of my viewports were showing the same stuff at all times.
For example: if I would change one of the viewports to Top view then the other one would do the same thing automatically, as well if I would look around in one of the viewports the other one would follow.
I assume that I have accidentally tampered some settings somewhere, all I know is that when I started modelling my project I didn't have this problem.
I have a piece of my 3D model (it's a square tube with rounded corners) that I'm trying to display in a viewport in 2D but there are too many surface lines on the corners. Is there a way to display the rounded corners as sharp edges and the hidden lines of the object?
I'm finding inside 2012 viewport 2.0 that animated textures appear unsupported. They work fine in the regular Default Quality and High Quality modes, but 2.0 as well as rendering in Hardware 2.0 leave the images static.
I have tried iff sequences but it doesn't work for those either.
-how to rotate the viewport not thru the cube.only viewports not objects.
-how to pan .I used to pan with middle mouse button(pressing lt also) and dragging down while pressed on one point .
Also a new type of tool is coming when I pan. i.e. two arrows one big and one small(one on top and other at bottom resp.).with a plus or minus sign at the middle.
I just installed the trial version of Maya 2012 on a new machine, and I'm playing around with the new Viewport 2.0 features. In the preview demo Autodesk showed that one of the new feature is soft edge shadows, but I can't find any way to activate them, the shadows in the viewport are jaggy and pixelated, even if I set the resolution of the shadow map to 2048. Increasing the filter works a bit, but that's the same as the old versions of Maya, so where is this new soft shadows feature?
Also, I would like to point out that I installed Maya 64bit on a very powerful machine, an i7 with 8 GB of RAM and a GeForce 480, but the performance in full screen are VERY DISAPPOINTING, especially when the Screen Space Ambient Occlusion is active, the framerate drops drastically. This machine can run games such a Crysis 2 in full HD at 60 fps, how come the Maya viewport is so slow?!
I have a scene, and the textures are all displaying fine, except the one on the main model. I must have pressed something, as the rest are displaying properly. Ive been using this for 4 years and have never seen this problem. It's not frozen or anything, so im baffled. (Screenshots below). Even tried importing and exporting, no luck. Don't think the file is corrupt.
(Should probably mention, the model is rigged, but I have deleted the entire stack and it's still grey).
I've got a drawing that contains an XREF. I've got a field reading the viewport object's Custom scale>Use scale name. However, whenever the drawing is loaded up all of the XREF's scales get imported. Since they contain the same scales, the field changes to read the XREF scale instead of the one it was set to. They are the same scale, but the field reads the XREF one first. Here is a screenshot showing what I'm talking about. Notice that the viewport's properties never show the scale as 1:20_XREF, but the field does.
I've been having to click "show all scales", do a SCALELISTEDIT, remove the XREFs, then do a UPDATEFIELD. I have to do this every time the drawing is open. It stays that way until C3D is closed. This becomes a problem when I go to PUBLISH a sheet set. If I haven't opened all the sheets in the sheet set and changed the scale list then they all get the wrong scale list shown.
Infrastructure Design Suite Premium 2014 Civil 3D 2014 x64 Windows 7 64-bit 6GB RAM
For some reason my line type is not showing up properly in my viewport. In model space my lines are dotted, but when I go to viewport they show up continuous??