Maya :: Viewport 2.0 And Animated Textures
May 13, 2011
I'm finding inside 2012 viewport 2.0 that animated textures appear unsupported. They work fine in the regular Default Quality and High Quality modes, but 2.0 as well as rendering in Hardware 2.0 leave the images static.
I have tried iff sequences but it doesn't work for those either.
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Aug 12, 2011
Recently I have come across a very big problem which has seriously inhibited my ability to texture a model in 3D Studio Max 2010. Upon importing a texture in .PSD format (so that I can change and update the texture map in Photoshop), first Max said four times over that it was an "incompatible PSD file" for some reason, and after it finally loads into Max, I can not see it in the viewport; it is just a solid white without any texture at all. It renders just fine, but I can't see what I'm doing without the texture in the viewport.
In the attached picture, the white part of the model indicates faces that have a texture map applied. The problem is that I can't see the texture in the viewport, and I need to be able to see what I am doing.
I have the "Show texture in viewport" button clicked on in the Material Editor. And I have also tried changing the preferences from Direct 3D to Open GL and changing the DirectX from 9.0 to 10.0--and that did not work.
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May 22, 2013
I have some problem with Nitrous Direct3D 11 - have bad blurred textures in viewport. What can I do with it?
My hardware:
i7-2600K CPU @ 3.40GHz 3.70 GHz
16GB ram
NVIDIA GeForce GTX 560
I also try change parametres in "Viewport Images and Textures Display Resolution" but blurred textures always.
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May 25, 2013
I have a rig using human IK and I want to scale his eyes (they are just a white circle on a black background) using the set driven key in maya.
I have found 0 ways of doing this, though I am able to keyframe the texture scaling in the texture editor, but my client wants sliders only, am I able to bake the uv scaling on the timeline to an attribute?
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Oct 16, 2012
I have a character with UVs created and a texture assigned, now I need to add some additional polys to the character, how can I make sure the new polys I add are also added to the UV set and therefore get the texture map ?
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May 24, 2011
I set my viewport to render with a "graphite" style, and I click on the viewport's plus sign menu, and choose "create preview" > "create still image file", I get a fantastic anti-aliased, detailed export of the viewport. I'd like to make a movie version of that, but when I choose "create animated sequence file", I get a horrible chewy gross looking version of the still as a movie. Is there a way to improve the quality of the animation version so it looks as good as the stills version does? I've tried a bunch of settings in the animation dialog box, and nothing works.
3dsmax 2012 64-bit
Windows 7 64-bit SP1
NVidia Quadro FX 580
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Mar 2, 2012
how to switch a texture at certain keys, or Keyframe a file texture on a shader at one key and then change the file texture to something else on a later frame, on the same polygon face. Like this...
How to switch or change these two images at different textures at different frames.
Click animation. Here I just keyframed and switched two poly planes. But I want to swap out the textures by keyframing them instead.
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Mar 1, 2012
I have a single texture with a animted UV. those curves aren't exporting with the fbx.
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Dec 2, 2012
I have an animation which I want to drive a plexus system in AE. I've used a script allowing me to export an obj sequence to drive the plexus but I can not have any noise effects on an obj sequence without getting massive hemerraging in the animation. I was hopeing to attached locators to points on the character within maya and bake in their movement and export them out with a cam to after effects.
I can get the locators and cam across just fine like you might do if you wanted to get cam tracking across into after effects. My issue is that the nulls come out static and I was needing to use those to attach points to drive the plexus which would give me a "static" plexus and allow for smoother noise manipulation. All in all I need the locators "nulls" to still have there animation data transfer.
My only other solution I've come up with thus far is animating the individual points manually to a playblast of the character using a 3d cam track a basic guide.
There must be a way to export out locators that will move into after effects and retain there movement!
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Oct 1, 2010
My model has turbine engines complete with blades.
After attaching the engine to the rest of the model, I tried to animate the blades using Cycles, however, because the engine itself is attached with a 15-20º incline, the blades do not rotate around -360 properly. The illustration below shows the blades at the -89º mark.
How do I reset the pivot point for the Rotate Tool, or at least compensate for the offset pivot?
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Dec 30, 2012
I've set keyframes on the Glow Intensity attribute of an object so I can slowly reduce the intensity at certain points. Now I need to create a new expression to give a random flickering to the glowing object as the scene plays, until the glow finally dims out.
But when I select Glow Intensity and try to create the Expression, there is no option now to 'Create New Expression'. The other options are still there, but it seems that at the top I'm left with an option relating to the Animation Curve Attributes (animCurveTU..?)
Is there no way to add a rand() expression to give some flickering to the Glow Intensity if I also have a few keyframes set that slowly dim the overall intensity level? Surely not.
I've tried to manually create the expression in the Expression Editor, but when I have to type in the name of the attribute, it hangs the whole program and I have to kill Maya and restart. Either it will not work that way or I'm missing something.
Maybe another way get the flickering short of manually keyframing the intensity level for the entire sequence.
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Feb 22, 2012
I know in max its possible to bake out a spline using an animated objects keys. Is something similar possible in Maya?
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Aug 29, 2011
I’m new to this forum and to 3D animation. I am a long time user of Corel draw and Final Cut Studio.
I am preparing for a video project that will involve a lot of 3d animation and am thinking of using Maya (on a Mac).
Can I use Corel draw or Adobe illustrator to create basic models for importing into Maya?
In particular, I have created some very complex 2d contour maps, the specific geography of which is important and must not change, each contour height has been given its own drawing layer so that I can easily manipulate the maps. Can I import and then create 3d animated landscapes from this type of graphic in Maya ?
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Oct 5, 2011
why my video plays faster than the set animated sequence i have saved in the playback preferences. I have a camera on a motion path and have slow the playback speed to 3fps yet when i play the avi video in quicktime after it's rendered it plays much faster.
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Sep 18, 2010
For certain and obvious reasons i need to delete history, problem is since i never deleted it, certain problems occur, like the very binding of my character to the skeleton is undoed, is there a way out of this mess, i just want the texture to stop moving when animation starts.
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Nov 19, 2011
I accidentally turned it on, but now I cannot do anything about it.
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May 3, 2011
i was doing some modelling in Maya and I noticed that 2 of my viewports were showing the same stuff at all times.
For example: if I would change one of the viewports to Top view then the other one would do the same thing automatically, as well if I would look around in one of the viewports the other one would follow.
I assume that I have accidentally tampered some settings somewhere, all I know is that when I started modelling my project I didn't have this problem.
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Dec 3, 2012
get this menubar back into my viewport. It is not coming even if I hit "Display->UI Elements->Show All"
[URL]
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Sep 1, 2012
I am using Maya 2013 student version and I have - one - Maya file that won't display the lights in the viewport. ALL other Maya files show the lights.
I have attached an image showing the issue.
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Nov 21, 2011
-how to rotate the viewport not thru the cube.only viewports not objects.
-how to pan .I used to pan with middle mouse button(pressing lt also) and dragging down while pressed on one point .
Also a new type of tool is coming when I pan. i.e. two arrows one big and one small(one on top and other at bottom resp.).with a plus or minus sign at the middle.
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Apr 14, 2011
I just installed the trial version of Maya 2012 on a new machine, and I'm playing around with the new Viewport 2.0 features. In the preview demo Autodesk showed that one of the new feature is soft edge shadows, but I can't find any way to activate them, the shadows in the viewport are jaggy and pixelated, even if I set the resolution of the shadow map to 2048. Increasing the filter works a bit, but that's the same as the old versions of Maya, so where is this new soft shadows feature?
Also, I would like to point out that I installed Maya 64bit on a very powerful machine, an i7 with 8 GB of RAM and a GeForce 480, but the performance in full screen are VERY DISAPPOINTING, especially when the Screen Space Ambient Occlusion is active, the framerate drops drastically. This machine can run games such a Crysis 2 in full HD at 60 fps, how come the Maya viewport is so slow?!
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May 6, 2013
Are reflections supported in Viewport 2.0 in Maya 2014? I mean direct reflections, not mapped ..
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Nov 18, 2011
I noticed recently that the textures in one of my scenes are very dark in the viewport with "texture view (number 6)"
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Dec 20, 2013
I don't find my object anymore in the "3d world" of Maya.
Is there a way to teleport to it?
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Apr 20, 2011
I probably changed a setting in Maya 2010 and did not know the bigger implications. How to reset maya's viewport settings back to a normal state?? If I have to re-do any of my two plug-ins, that is ok. Last time I messed with maya it was version 5.
I have many, many models done in 3DS, Max and Blender that I am trying to convert over to Maya (my day job's 3D IDE).
I can view any maya (mb, ma) files with no problem. But today, I am having issues viewing results of simple 3DS imports in any viewport of maya.
The attatchments are of the same file (.3DS) being imported to blender3D and of Maya.
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Apr 26, 2011
viewport2.0 is not supporting for mental ray shaders. When in enable view port mental ray shaders are showing in pink color.
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Jun 15, 2011
I have noticed that in one learning project my Perspective Viewport is completely skewed. Other projects are fine, just this one (so far).
Information:
See image IF01.jpg (below) the ViewCubein the Top Right of the Perspective Viewport is perfectly squared and showing the Left View - yet the Grid and all Objects on and around it are angled incorrectly.
Image IF02.jpg shows the Grid and Objects correctly aligned the way they should be - yet the ViewCube is now all off square!
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Nov 8, 2011
When i'm working in maya 2011, my mesh is not showing the 3 smooth in the viewport. What's the reason behind.
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Aug 20, 2013
I can only make joints for Maya muscle on the default grid, they seem to snap on grid.
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May 3, 2013
Whenever I attempt to marquee select (click-hold and drag a box) in Viewport 2.0, the viewport becomes a blank white screen and instead of drawing a box my mouse draws a single thick line. When I release the mouse, the viewport will not return to normal until I move the camera. It actually does perform the selection that I would expect. However, not being able to see what I'm doing is a bit of a pain sometimes.
The irony is that it actually works fine in default and high quality modes, but I'm not able to use those because the transparency sorting is really wonky and doesn't let me see what I'm trying to work on from the angles that I need. Only Viewport 2.0 solves that problem.
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May 13, 2013
What happened to the Thicker Lines feature in the view port Shading menu? This is an absolutely essential feature! Is it part of the removed features in Maya 2014?
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