Maya Modeling :: 3D Animated Landscapes Built From Vector Graphics?
Aug 29, 2011
I’m new to this forum and to 3D animation. I am a long time user of Corel draw and Final Cut Studio.
I am preparing for a video project that will involve a lot of 3d animation and am thinking of using Maya (on a Mac).
Can I use Corel draw or Adobe illustrator to create basic models for importing into Maya?
In particular, I have created some very complex 2d contour maps, the specific geography of which is important and must not change, each contour height has been given its own drawing layer so that I can easily manipulate the maps. Can I import and then create 3d animated landscapes from this type of graphic in Maya ?
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Dec 18, 2013
i did an animated vector graphics - i prepared all vectors iamges in illustrator and animated them in after effects afterwards. i am now about to export and i wonder what are the best settings. for video i normally use quick time with animation codec and it seems just fine to me. but i am not sure if it is ok for the cartoon. what codec to use for storing and publishing on the internet (youtube, vimeo)? what about swf? I red it is used to deliver animated vector graphics (such as cartoons) over the Internet
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Feb 4, 2014
Are there any legal limitations on using the prebuilt animated backgrounds that are provided in AE CS6? Can we use them in commercial projects on the web? Can we use them for national broadcast?
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Aug 4, 2012
Have the "ignore version" flag on, but I get this weird message:
The mesh 'standard_exterior_wall1Shape' has no '.fc' attribute. //
for ever mesh I've deleted history on.
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Mar 13, 2012
Corel Draw X5 (32 bit) ships with gpl ghostscript 8.64 (32 bit). On my PC (win7 ultra x64) is installed gpl ghost script 9.02 (x64) too.
Does CDR use the built-in gs hard-coded or does it read the information from the registry (or some config file), so I could "redirect" CDR to my newer version? I´d like to do this (any problems about x64 ?) and then uninstall gs 8.64 (that came with CDR).
Is it possible to do so and tag here any problems about incompatibilities?
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Oct 14, 2011
I have a problem when I am modeling my character or rather the character from the animation academy. I have created an NURBS sphere and I want to adjust it to the arm, so I go to the component mode add some isosparms and then it happens!!! I can´t move any vertexes... but in the object mode I can move the hole object.
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Jul 29, 2012
I am having trouble doing this in my current software, Serif Drawplus, PSE, Photoplus, (I have Gimp but haven't used it ever yet). And I am considering buying X6 for use in other projects. So, can x6 do this in either Photo Paint with a bitmap, or in X6 with a group of Vectors?
I want to wrap a bottle with a logo. The mesh warps aren't working for me in the above applications, and envelope warping will not work either. Transform-Warp is not present in PSE. I mention that because I see a tutorial for PS using that. How would Corel X6 Suite do this? I am considering buying the software once some questions I have about it are cleared up. I wish Corel would make the manual and tutorial videos public. I'd rather download the trial for actually using it rather than trying to see if some feature is present, or a workaround for a feature a competitor has.
I am also hoping to make in this project, some 10-20 different bottles with the logo on, of different sized bottles and different rotations of the bottles. Plan D is acquainting myself with Blender, but lets hope I don't have to go that far!
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Mar 1, 2012
I have a single texture with a animted UV. those curves aren't exporting with the fbx.
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May 13, 2011
I'm finding inside 2012 viewport 2.0 that animated textures appear unsupported. They work fine in the regular Default Quality and High Quality modes, but 2.0 as well as rendering in Hardware 2.0 leave the images static.
I have tried iff sequences but it doesn't work for those either.
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Dec 2, 2012
I have an animation which I want to drive a plexus system in AE. I've used a script allowing me to export an obj sequence to drive the plexus but I can not have any noise effects on an obj sequence without getting massive hemerraging in the animation. I was hopeing to attached locators to points on the character within maya and bake in their movement and export them out with a cam to after effects.
I can get the locators and cam across just fine like you might do if you wanted to get cam tracking across into after effects. My issue is that the nulls come out static and I was needing to use those to attach points to drive the plexus which would give me a "static" plexus and allow for smoother noise manipulation. All in all I need the locators "nulls" to still have there animation data transfer.
My only other solution I've come up with thus far is animating the individual points manually to a playblast of the character using a 3d cam track a basic guide.
There must be a way to export out locators that will move into after effects and retain there movement!
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Sep 6, 2011
How can I make an actual audio shaped and animated surface? So that a second or two of an audio file is visible and moves across a plane as a wave or ripple? Something quite often seen in graphics but seemingly quite difficult to make in max.
I do not want a simple audio controlled wave / ripple modified surface as this only has evenly spaced wave lengths and is not a representation of actual waveform data.
So far I have made an audio shaped spline out of an audio controller trajectory and can lathe or extrude this into an audio shaped surface.
But how can I make an animated to real sound surface?
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Oct 1, 2010
My model has turbine engines complete with blades.
After attaching the engine to the rest of the model, I tried to animate the blades using Cycles, however, because the engine itself is attached with a 15-20º incline, the blades do not rotate around -360 properly. The illustration below shows the blades at the -89º mark.
How do I reset the pivot point for the Rotate Tool, or at least compensate for the offset pivot?
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Dec 30, 2012
I've set keyframes on the Glow Intensity attribute of an object so I can slowly reduce the intensity at certain points. Now I need to create a new expression to give a random flickering to the glowing object as the scene plays, until the glow finally dims out.
But when I select Glow Intensity and try to create the Expression, there is no option now to 'Create New Expression'. The other options are still there, but it seems that at the top I'm left with an option relating to the Animation Curve Attributes (animCurveTU..?)
Is there no way to add a rand() expression to give some flickering to the Glow Intensity if I also have a few keyframes set that slowly dim the overall intensity level? Surely not.
I've tried to manually create the expression in the Expression Editor, but when I have to type in the name of the attribute, it hangs the whole program and I have to kill Maya and restart. Either it will not work that way or I'm missing something.
Maybe another way get the flickering short of manually keyframing the intensity level for the entire sequence.
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Feb 22, 2012
I know in max its possible to bake out a spline using an animated objects keys. Is something similar possible in Maya?
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Oct 5, 2011
why my video plays faster than the set animated sequence i have saved in the playback preferences. I have a camera on a motion path and have slow the playback speed to 3fps yet when i play the avi video in quicktime after it's rendered it plays much faster.
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Sep 18, 2010
For certain and obvious reasons i need to delete history, problem is since i never deleted it, certain problems occur, like the very binding of my character to the skeleton is undoed, is there a way out of this mess, i just want the texture to stop moving when animation starts.
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Mar 14, 2011
I often create graphics in CorelDRAW export it and inserting it into my MS Word documents and finally convert my documents to pdf. When it is vector graphics, exporting as EPS works fine: The increase in file size is small and lines are displayed perfect independant of how much you zoom in the final pdf document. When I handle bitmaps, I usually export as JPG (or PNG), which works well too. My problem arise when I have a mixed vector and bitmap image. I have imported a bitmap into CorelDRAW and created some lines on top of it. I want to export it as a whole. If I export as EPS, the final result is fine, but filesize has increased considerable. If I choose to export as jpg, the filesize is fine, but the lines are getting slightly blurry. Is there a way to get the best of both Worlds - resonable filesize and perfect lines? Maybe settings in some dialog??
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Apr 19, 2013
I have a bunch of curves that is going to drive nhair. However I'd like to use the "soft modification tool" to do further adjustments to the curves. But I'd want to pin the root of the curves so it doesn't fly off the head when I use soft modification. Is there any way I can lock or pin the root CV of the curve? (its a cubic nurbs curve)
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Jan 8, 2014
I wish to create a testing surface for simulation from a DSM height data (under a college assignment). I downloaded a height data from [URL]........ in a .dwg file format and want to import in on maya and create a surface out of it.
I am using maya 2013 on windows OS.
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Aug 21, 2012
[URL]........
This is my model. Simple.
Now the only thing I want to do is to cut out this:
[URL]........
I used the Extrude tool just for visualization. The problem is, working with booleans apparently doesn't work for such objects, it works for freshly created clean polygons, but not for this one, when I try to use "Boolean difference" both objects disappear.
Extruding doesn't work because the faces are still there and I cannot delete them for whatever reason:
[URL].........
My cursor is pointing on the little face, but both are being highlighted. Making a hole through the the "Make a hole" function doesn't work because it only deletes faces as it seems.
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Jul 16, 2013
i have been having problems with maya where i can't select individual faces vertices or anythign other than the entire model
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Nov 27, 2011
My model loses lambert on only certain faces every so often. Might be related to clicking on camera or trying to extrude certain edges. I want to delete the camera but this happens to the model every time i touch the camera. I can't reapply the lambert by pressing 6 or assigning new material. if you know what's happening.
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Feb 20, 2011
I am looking for the same function in Maya that I use alot in 3DS. In 3DS, you can "Merge" (import) models from another scene (file) into your current one. It allows you to pick a single model from the imported scene to be imported into the current scene.
I know Maya has the import function but it seems to import all the objects. I just want to import a particular model.
Is this possible in maya?
3DS Max 6 to 2009, Maya 2010
NVIDIA Quadro 1700, Quad Core 2.67GHz, 4Gb RAM
[URL]....
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Apr 11, 2013
Here is what I've tried so far in creating the pupil of the eyeball:
1. Right click - select isoparm - attempt to select.
2. Right click - select Surface Point - attempt to select.
3. Left clicking
4. Holding shift (and other keys) - attempt to select
5. Right clicking
6. Middle clicking
7. Marqueeing
When I right click - select surface point, I get something that looks like a selection, but it also has an isoparm dotted line.... when I attempt to DETACH I get an error.
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Nov 20, 2012
I am attempting to import 3d models from a software called Daz studio into Maya. The models enter motionbuilder and 3ds Max with no problem. When I import them into Maya they come in as wireframe. I have been unable to take the wireframe off of the model. The file format I am using is FBX. wHEN I RENDER an image of the model i am able to see it in it's realistic form-but when i attempt to see it in the viewport it is wireframe.
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Jul 24, 2011
Say I have a car engine that I created. to make it easier on myself I made it out of a bunch of separate pieces. then at the end I combined them into one. somewhere down the line I'll want to animate the pieces separately, but until then I dont want all that inner geometry rendering because it takes up unnecessary render time. is there a function in maya where I can delete all invisible mesh geometry? so then any faces inside the outermost shell will be deleted.
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Aug 2, 2013
In earlier version thats work just fine, but in 2013 i cant convert selections,...
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Dec 22, 2011
I'm new to Maya, and also new to 3d modeling/animation programs. how can i learn Maya 2011? there are not very good learning paths to find on the internet.
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Sep 29, 2013
Im a maya user since 3 or 4 months. Distance between tool for rigging which i cant find in maya 2013.
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Dec 13, 2012
How to craete feathers in maya 2012? Or any good plugin for it for win. 7 x32 bit Maya 2012 ?
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Nov 30, 2011
I'm having trouble with shading objects I imported from SolidWorks using SimLab's plug-in. My problem is two-fold:
First, the polygons appear to have bizarre twists and bends in them, but there are no corresponding edges to create these deformations. Also, Maya thinks all the faces are planar. I tried cleaning up the objects and it yielded no results. These weird twists appear in both the work space and when rendered. I have tried deleting overlapping edges, but it didn't work.
Second, when I try to apply a bump map to my objects, they don't work. I tried using a noise and a fractal bump map and neither appear on the rendered image. However, the Brownian bump map works. I have tried creating other objects in the scene and the noise and fractal bump maps work just fine on those, just not on my imported geometry. I figured out a brute-force method to make the bump maps work - I delete a polygon and use the append tool to create a new polygon - but I have over 110,000 polygons on this thing.
I'm working on an 8-core MacPro running Windows 7 64bit with 32 GB RAM and two GeForce 9500GT video cards.
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