3ds Max Modeling :: Make Actual Audio Shaped And Animated Surface?

Sep 6, 2011

How can I make an actual audio shaped and animated surface? So that a second or two of an audio file is visible and moves across a plane as a wave or ripple? Something quite often seen in graphics but seemingly quite difficult to make in max.

I do not want a simple audio controlled wave / ripple modified surface as this only has evenly spaced wave lengths and is not a representation of actual waveform data.

So far I have made an audio shaped spline out of an audio controller trajectory and can lathe or extrude this into an audio shaped surface.

But how can I make an animated to real sound surface?

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Maya Modeling :: Can Make Scale Reflect The Actual Object Size

Jul 12, 2011

I have imported a model from C4D using the FBX importer, and everything was fine, except that it was way to big. I scaled it down to a more "manageable" size. So the scale reads 0.01 (All axis).

My question is, is there any way I can make Scale reflect the actual object size? Maya know these numbers, because they are present when using the universal manipulator tool. I would like it if the scene scale could reflect the real size of the object. So if i create a new object, the size relates to the size of the existing objects in the scene?

Can i put the real scale on the object, and then just "downscale the scene", so that the objects don`t appear giant? Like scene scale or something?

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AutoCAD Inventor :: Extend Button Flat Surface Diameter 12.5 Upto Shaped Surface

May 31, 2012

It is not possible forme to add the fil because it is to large 1.8MB how can I poste then I like to know if it is possible to extend the button flat surface diameter ø12.5 up to the shaped surface. The result should be a total solid block whit a surface shaped hole.

File last up-date with Autodesk Inventor Professional 2013

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I am start  work in civil 3d 2009,  I have a project started in LDD2009 and am trying to migrate to civil 3d 2009. I have imported the points, tin, and contours but cannot figure how to create an actual EG surface. Can some on etell me how to create and actual EG surface using tthe tin and points.

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I've seen animations that were taken from music videos or movies but not the typical square or rectangular shape but asymmetrical etc. I've even seen an animation shaped like a cloud.

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I have a grid of objects—say, tiny squares. I'd like to make arbitrarily-shaped selections of those objects—for instance, select a star-shaped group of the squares. Or a circle-shaped group of the squares. Or use text paths to select letter-shaped groups of the squares.
 
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Right now I'm stuck using the lasso tool to hand-draw shape selections but it's not accurate enough for what I need to do.

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Feb 25, 2013

I'm working on a UDK level for a college assignment.

I want to create a circular shaped elevator with a circular fence around it that's roughly half the size of an average sized character standing on it. I then wish it import this as a static mesh into UDK.

Here are 2 sketched up designs of the elevator, what I want to create.

1st image: [URL]....
2nd image: [URL]....

I am very new to 3DS Max so I would prefer a list of steps to follow to create this elevator with a a fence,

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I’m new to this forum and to 3D animation. I am a long time user of Corel draw and Final Cut Studio.

I am preparing for a video project that will involve a lot of 3d animation and am thinking of using Maya (on a Mac).

Can I use Corel draw or Adobe illustrator to create basic models for importing into Maya?

In particular, I have created some very complex 2d contour maps, the specific geography of which is important and must not change, each contour height has been given its own drawing layer so that I can easily manipulate the maps. Can I import and then create 3d animated landscapes from this type of graphic in Maya ?

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a step by step tutorial to how to gain this outcome would be excellent,

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Jul 20, 2012

I am trying to do a simple retopo modelling. In many other soft you only need to turn on snapping to get your retopo model vertexes/edges following a surface of a hi-res reference object.

Seems I can't do so in Max because it tend to snap to faces of the same object I am working on.

Is it possible somehow to snap to faces of other objects only so the currently edited object faces would be completely ignored/excluded/invisible for snapping?

win7-64, Q6600, RAM 5gb, Gforce 9800gt 1gb, 3dsmax 2008

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3ds Max Modeling :: Create A Surface Between 2 Splines?

Mar 10, 2011

I'm trying to create a surface between 2 splines. See attached image. I normally do this in AutoCAD very easily but I I'm playing around with the Max modeling tools.

I have tried drawing a spline between them and using loft. But the loft surface does not go between the two splines.

I have tried drawing a spline between them, converted them to nurbs and tried a number of the nurb surface options such as 2 rail and ruled. But they both create a surface but the surface does not go the full length of the splines.

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