It is not possible forme to add the fil because it is to large 1.8MB how can I poste then I like to know if it is possible to extend the button flat surface diameter ø12.5 up to the shaped surface. The result should be a total solid block whit a surface shaped hole.
File last up-date with Autodesk Inventor Professional 2013
I often have to do storm pond surfaces that (for the purposes of planning) are flat on the bottom. These surfaces are created from a combination of survey data and grading groups and the tin of these surfaces is perfectably acceptable. However, when contours are shown, the flat bottom is shown with contours jig-jagging all over the place.
The attached image shows a comparison of the same pond. The top was created with survey data and grading groups; the bottom was created using contour data only. The generated surface on the top shows the bottom contour going in different directions and has parts where the an expected contour is missing.
How to correct/manipulate the surface to show a proper flat surface?
If you look in the attached PDF, I have an elliptical wall that also has changes in elevation. call it a compound radius if you will. What I have to do is to make a wall cap to go on top of the wall. I know, sounds fun.....I have the surface on the right of the PDF and i need to figure out how i can take that shape and have it lay flat so that i can cut this shape out on my CNC. i know I can use the FLATSHOT command, but this will not give me the true shape of the board.
I would like to map an image to the face of Inventor part document. Which possibilities Inventor API offers here? I checked out the ColorMapping example but the tessellation of the flat surface is not sufficient to get high resolution image mapped on it. My intention is to attach images to several parts faces within the assembly environment and this as fast as possible since the scene needs to update very quickly.
I want to transfer the rotation motion of part 'C' at a pivot point 'D' , to part 'E' which is pivoted at 'F', while the flat surface of the part 'c' is inserted in to hole 'B' of part E. How to give an assembly constrain to hole 'B' with flat surface 'A'
Is there any way / trick to wrap a 2D sketch to a non-flat/cylindrical/conical face? See attached part. I'd like wrap the lines in Sketch2 to the ring's outer face in order to get a proper path for "engraving". I see no other way to get a proper path for sweep, because project along vector won't work.
I am building a Crankshaft. How to build the connecting weights that attach the main journals to the connecting rod journals. I can post a screenshot of the design. I have a extruded face that is a half circle on the top.so I am trying to fillet or cut a section off of the rounded edge. I have tried to build tangent workplanes and projecting geomety, but to no avail.
I created an iLogic rule that allows in a sheet metal part to the informations Length, widht and area of a flat pattern. This rule run and the iproerties are created (see attachment file).
Now, I will run this rule from an assembly file to create automatically, in all sheet metal components, theses iproperties.
Is it possible ? what must I change in this rule ?
Is there a way to surface this geometry with a single surface entity?
I had to use 2 lofts to "surface it" instead of region due to lines being non-coplanar with the arc (in other words top most corner is higher than the other adjacent 3 corners).
I use Civil 3D 2011. I have created a surface from a point group. Now i want to extend the surface to an outer boundary. To do so, i do the following steps:
- Select the surface and Extract the border object. - Create feature line from the extracted border polyline - offset this feature line (featureoffset) to outside specifying a offset distance and specifying the elevation difference as 0. - Add this offseted new featureline as the boundary in the definition of the surface - Rebuild the surface
Now when i am selecting the surface, I see that the featureline is not a part of the surface and I do not find the contours and the TIN extending to this new boundary. Also I still find the old border in the surface.
how I can add more volume to curved object surface? Say for example I have a plastic cup.You can think of this as cylinder object ,which was the shelled out using the shell tool and then had its base sealed.
Now at certain parts, I would like to increase the thickness and then blend it the rest of the surface(may be chamfer its edges) .
At certain parts on curved surface I would like to add an extra mm, I think if the surface was flat I would just sketch the shape, then extrude it by few mm and smooth the edges by doing a chamfer
But how can this be done on surface that is curved? Or multi curved for edges?
I'm designing a press for a skateboard similar to: Rib Press
I have the board modeled: (see attached)
Now what i want to do is generate those ribs as seen in the picture.
I tried creating a block that intersected with the board and tried to split the rib at the surface, but to no avail. I think the issue has something to do with the curve of the board in two directions, but i can't seem to get it right.
if you are having trouble visualizing what i'm asking about, look at this. I want to be able to figure out the exact shape of those center ribs to print and eventually cut out of wood.
I am a beginner when a extrude a feature and select a part surface for new sketch now i want is to offset that surface but i can,t there is + sign with mouse icon and something like fully constrained is written in down the window.
How can I make an actual audio shaped and animated surface? So that a second or two of an audio file is visible and moves across a plane as a wave or ripple? Something quite often seen in graphics but seemingly quite difficult to make in max.
I do not want a simple audio controlled wave / ripple modified surface as this only has evenly spaced wave lengths and is not a representation of actual waveform data.
So far I have made an audio shaped spline out of an audio controller trajectory and can lathe or extrude this into an audio shaped surface.
But how can I make an animated to real sound surface?
running an assembly in to the road corridor and creating a surface. i have designed a network of Roads in CIVIL 3d in which whole network is surrounded by a Loop road. The loop road cross fall is unidirectional (2%) and 4.5 wide. I have used LaneOutsideSuperWithWidening subassembly to create the assembly of the road. This doesnt contain any kerb or footpath but only road channel lines, The corridor run soomthly but after creating the of the loop road corridor the surface is becoming flat meaning there isn't any cross fall acoss the road but in the assembly crossfall is there. If i run the same assembly in another road alignment the suface is coming absolutely correct.
I also tried different road assemblies to run along the loop road but the result is same no cross fall across the road.
I am using Civil 3d 2012 and an trying to apply elevation banding (one color) to a surface that is completely flat. Everything seems to be in order but nothing shows up. If I add another point file to it that has a variety of elevations then the elevation bands show up, if i remove it it disappears again. I can view the boundary and get elevation readings when I mouse over the surface.
I am using Autocad 2013. I need to fuse a square building which is placed on a sloping terrain. If the terrain was flat, i would have no problems. But how i can put a perfectly square building on a sloping terrain without having any gaps in between?
We received a surface model from a vendor that I have patched up as best I can, it still has one hole that I can find that I haven't been able to fill. Ideally we would like to have a solid model, but I'm running out of time to get this done and the surface model we have would be good enough for our purposes IF I can get the yellow surface tangent lines to turn off or change their color to black.
I've attached a jpg of the surface model with the yellow lines and uploaded the model here: [URL].....
Has instances where you set your tolerance for the maximum triangle lenth to say 50m to reduce the amount of triangles along the edge that run at long distances. When I do this I end up with multiple surface holes and I'm not sure why as there are points in the area.
I thought well maybe it's because i should've reduced my max triangles first then added breaklines. Would this matter? I also thought I could add a line to the surface to fix the holes vs. deleting surface lines along the entire edge of a surface for many many miles.
I am trying to add points into a surface. I have done this before without any problems, but now I am having issues.
When I ID points which makes up the surface it gives me the correct Z level e.g. 24.5m, however when I hover over the surface it shows me the surface name and a different z level e.g. 0.65m. What is the reason for this difference in z levels? I think this may be causing the issue I am having when I add new points.
I select the surface and use the 'edit surface command' in the ribbon, choosing add point.
When I add a point at the level I require(23.89m), it puts it in a lot higher than the surrounding area, so I tried to put the point in to the lower z levels (0.4m) it puts it in a lot lower!
I am issues with DEM files that I am downloading from the USGS website.I download 24k, elevation for the area I need. I then choose staged 1 second, add a surface to a blank drawing, then upload the DEM files to the surface.
The surface imports correcty, but when I try to import points taken by a surveyor on the same drawing, they plot incorrectly.The DEM surface and the points from the surveyor do not correspond. Also, the DEM surface is in meters, not feet. I have tried changing drawing settings, datum types, coordinate types, etc.
I would like to know how can put planar surface to solid object which surface is curved like cylinder for example. When start draw from first point rectangle of planar surface follow x cordinate not that solid object. How to do that simply?
I have a project involving 3 programs. I am creating a planned development in 3d to be 3d printed when finished. The project is a 5 acre tract containing 8 buildings. I have built the surface in C3D and each building in Revit. The buildings are not in the same Revit file. For my solid work, I will bring the files over into 3ds Max Design to section into smaller quadrants to build in the 3d printer.
The questions:
Would it be better to import the surface into Revit to merge surface and buildings together?
Would it be better to import the buildings into C3D to merge entities?
Would it be better to bring those entities into 3ds Max and then merge them into one? Will 3ds Max Design allow me to insert entities accurately in the environment?