Maya Modeling :: Can Make Scale Reflect The Actual Object Size
Jul 12, 2011
I have imported a model from C4D using the FBX importer, and everything was fine, except that it was way to big. I scaled it down to a more "manageable" size. So the scale reads 0.01 (All axis).
My question is, is there any way I can make Scale reflect the actual object size? Maya know these numbers, because they are present when using the universal manipulator tool. I would like it if the scene scale could reflect the real size of the object. So if i create a new object, the size relates to the size of the existing objects in the scene?
Can i put the real scale on the object, and then just "downscale the scene", so that the objects don`t appear giant? Like scene scale or something?
I have been looking through a ton of threads and can only find half an answer to what I'm looking for: When I draw in mm, I have to set the scale of the viewport to 1:30 or somewhere in that range. But in reality, the object that Im drawing isn't 1/30th of the size that it prints. How do I get the scale right to print the object at its actual size? cad 2013
I have a subdivided plane that I wish to scale horizontally to match another objects dimensions. In cinema 4d I can check an objects width and then just put that number into the other object width input.
I am trying to make 1 object out of 3 closed splines. I am a max user and this command is called Attach inside max. I am presently learning Maya as my new job require the rigging to be done inside Maya and instead of exporting my controllers aswell learn how to do it in Maya...
Any way to get a scale bar/title block text to reflect plotting at half size?
We use the common (24x36) sheet size for all projects, but when plotting we send out half size (12x18) as well. This means the scale bar reading 1"=40' is no longer correct. It should read 1"=20'. I would like to automate this.
I have tried numerous times to make my paper size and actual plot size the same. My paper size is 24 x 36 but for some reason it rotates the paper and the output is 36 x 36, every time! When I look at it on the preview, it looks correct but then the paper comes out with a foot of paper at the top of the drawing. I've created new page sizes, etc.
How can I make an actual audio shaped and animated surface? So that a second or two of an audio file is visible and moves across a plane as a wave or ripple? Something quite often seen in graphics but seemingly quite difficult to make in max.
I do not want a simple audio controlled wave / ripple modified surface as this only has evenly spaced wave lengths and is not a representation of actual waveform data.
So far I have made an audio shaped spline out of an audio controller trajectory and can lathe or extrude this into an audio shaped surface.
But how can I make an animated to real sound surface?
how can I scale an object along two axes? For example along x and z axes, because if I use the scale tool I can only scale along one axis or x, y and z axes at the same time.
When I try and scale anything, I hit the hotkey R and the 3 manipulators appear. No matter what I click on, X,Y,Z,or center, when I move my mouse I get an "automatic" jump increasing the size. I can't seem to get it to do anything but these staged jumps in size. I cannot scale anything down, unless I use the universal manipulator tool. So, for example, if I want to scale a size 2 sphere to a size .8, I would have to use the universal manipulator and Shift-click on one of the matrix corners and that will allow a uniform scaling. I realize that I can always enter the scaling amount in the Channel or Attribute box field, but it may be that I'm trying to visually scale something and entering numbers isn't exactly the best way.
To get from the first to the second picture I used the scale tool on the selected points and scaled manually with the mouse. This however is inexact as I'm eying it. How do you exaclty scale the z and y values?
i was creating a simple character(blobs withen blobs). It was going pretty good until i camme across an issue that i can't seem to fix. I first had his neck as a nurb but i realized to do what i wanted i would need to deleted a couple faces so simple create a polygon the same size and shape. So i draged the nurb over clicked create polygon and i made it. The issues was that i can not seem to get them the same size i went to the channel box and typed in the same numbers for size. It was similiar but, was off the entire object was too big. I tried extruding it to match the same rough height and i got that nurb was on a scale that was about 1.626 times larger this. I forgot to mention that i am running maya 2014 student edition.
When I have many objects in a scene and each has a UV-unwrap, the scale (using the checker) looks to be a different ratio from object to object. Is there a way to make the UV editor unwrap to scale, so that the checkers end up being all the same size across the scene?
I've created the german battleship Tirpitz. It has about 4.2 million polygons. When i save the file as an ASCII its about 1.2 GB and when I save it as a Bin its about 650 MB. I created the scene in 3DS Max where it has a file size of about 430 MB
My question is: Can I somehow shrink the size of the file without using a zip program.
when modeling the movement or scale tool is so small I find it difficult to grab one of the arrows without super zooming in and moving the camera around alot.
I have just imported an FBX file fron sketchup, the manipulator handles for move, scale and rotate are really far away from the model, how can I move the handles so that it is in the centre of the model?
My Windows 7 system is using the latest graphics drivers for Intel 965 Express Chipset.
** When i select an object Maya tends to ignore the foreground object you'd intuitively think it should select and instead selects the bottom-most / farthest back object (eg. instead of selecting the foreground sphere it selects the flat plane the sphere sits on top of).
I've updated my graphics driver to the latest available and yet still the nuisance occurs. I am able to select any desired object however i must rotate the view so that the object has no other items behind it (eg. the viewport is tilted towards the empty sky).
Is this some useless setting in Maya that happened to activate? I've already used Preferences to reset to defaults but no good.
I have a large object from which 3 small legs protrude out as in the 1st picture. The faces of each of these legs are at a slight angle in world coordinates.
I have a small cylinder which I want to snap to a face seen in picture 1. My problem is that I simply don't know how to snap the cylinder's side to the face. As you can see in picture 2, a part of the cylinder is in the object, the other part is outside of the object.
I know I could use the rotate tool, but I want perfect face alignment. 1) Is it possible? 2) How
I am trying to engrave some text on an object (a simple wall).When using Boolean/Difference between the polygon wall and the extruded text, every thing disappears.If I try to project the curves on a Nurbs surface, the Trim option does not see it as an object with curves.
I have built a polygon mesh of an alien and I would like to cover him in armour plating. To do this I selected various faces and extruded them outwards (see picture).
However I would like to be able to select this extrude as a separate object (because I want to texture it differently later on). Is there any way I can extrude to a separate object?
I am currently building a stadium. Created one chair that I want to duplicate 20'000 times, however Maya is unable to cope with this (even Duplicating Special by 200 is too big for it).What would be the recommended way for these Massive Duplicate Specials ?
When I am selecting objects, even in object mode I am getting this onslaught of bright yellow vertices, as though I had vertices selected in preferences or hotkeys... but I don't. All that stuff is off in my preferences. I can't seem to make it go away. Can't see faces for all the vertices cluttering up the view. Happening in all the panels.
i was trying to model a character in Maya and somehow messed up the pivot. The handle stretch beyond the horizon in the scale and move tool, and for the rotate one i can't see the circle no matter how far i zoom out.
I've been using Maya for over a year and I've starting seeing some weird error. In edit mode, I select a couple of verts. I can transform, rotate, and scale the verts relative to the selection's center. However, recently whenever I want to scale my selected verts the scaling origin goes to the center of the object instead of the selection. This becomes somewhat irritating since it doesn't give the expected results. I've included a few pictures demonstrating my problem.