Maya Modeling :: 2013 Pivot Handle Size?

Sep 3, 2013

i was trying to model a character in Maya and somehow messed up the pivot. The handle stretch beyond the horizon in the scale and move tool, and for the rotate one i can't see the circle no matter how far i zoom out.

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Maya Modeling :: How To Move Pivot Point On Mac

Aug 20, 2013

We are just trying out Maya on the OSX Platform.
 
In the tutorial that we are going through, we are asked to select 2 curves, center the pivot point, and then hit the 'Insert' key to allow us to move the pivot point, and then holding down the 'C' key we should be able to move the pivot point along the curve.
 
Looking around we found that if you hit the 'fn + left arrow' keys you are meant to get the same as using the 'insert' key on the PC, but this is not right, and also when you try to hold down the 'C' key it does not allow the pivot point to be constrained to the curve.
 
So where is the 'Insert' key on the Mac?

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Maya Modeling :: How To Zero Out Pivot Point Rotation

Jul 29, 2012

I am puzzled about how to zero out rotation my object's pivot point when I rotate said pivot point using the "insert" key (on a pc). Furthermore, any subsequent object I make after that has its pivot point off just like the first object when I rotate its pivot point. In fact, even when I start a whole new scene, the pivot point rotation of any object is off just like the first time I rotated the first object's pivot point in a previous scene.

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Maya Modeling :: How To Move Pivot Point

Jun 26, 2013

How I can move pivot that camera rotate around?

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Maya Modeling :: How To Disable Component Use Object Pivot

Mar 11, 2009

I've been using Maya for over a year and I've starting seeing some weird error. In edit mode, I select a couple of verts. I can transform, rotate, and scale the verts relative to the selection's center. However, recently whenever I want to scale my selected verts the scaling origin goes to the center of the object instead of the selection. This becomes somewhat irritating since it doesn't give the expected results. I've included a few pictures demonstrating my problem.

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Maya Modeling :: How To Reset Pivot Tool Completely

Nov 26, 2012

I played around with the pivot, and I came to this rotate option, I roated abit only to realise I CANT undo this action.

How can I reset my pivot tool completely? because I can't undo anything, and it will always be not accurate now. always.

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Maya Modeling :: Align Pivot To Object Normal?

Sep 16, 2013

i am searching a script to align the pivot of a multiples objects (objets are 1 triangle polygon) to their normal. After that a way to offset on multiple objects pivot, a predefined value in the Y axis in local.

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Maya Modeling :: Move Camera To Z Axis - Z Handle Gets Selected

Dec 20, 2013

My rotate tool in maya seems to be "locked" i can't freely rotate whenever i left click hold the center and it only rotates where my viewport is looking at so if im at the X axis I can't rotate the Z axis. Tried setting my preferences to default and nothing. I've also set my rotate tool to default.
 
Whenever I move my camera say to the Z axis the Z handle gets selected and same when I move the camera to the X axis.

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Maya Modeling :: How To Turn Polygon Face With Selection Handle Visible

Oct 26, 2012

How to turn polygon face with selection handle visible on (every small dot that appearing in the middle of each face). I'm a Maya starter.

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Maya Modeling :: Shrink The File Size?

Mar 30, 2012

I've created the german battleship Tirpitz. It has about 4.2 million polygons. When i save the file as an ASCII its about 1.2 GB and when I save it as a Bin its about 650 MB. I created the scene in 3DS Max where it has a file size of about 430 MB

My question is: Can I somehow shrink the size of the file without using a zip program.

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Maya Modeling :: Changing The Size Of Arrows?

Apr 8, 2012

when modeling the movement or scale tool is so small I find it difficult to grab one of the arrows without super zooming in and moving the camera around alot.

is there a way to set a larger size?

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Maya Modeling :: Size Of Manipulating Axis Are Very Small

Aug 19, 2013

I'm trying to get use to it.But I just have the problem that somehow the axis are all very small.

Like the axis when I want to move, rotate, scale,... sth.

And the size stays, no matter if I dolly, therefore it's sometimes difficult to click the right axis.

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3ds Max Modeling :: Move Pivot On Bottom

Dec 29, 2013

Is there an easy way to move the pivot on most bottom, most top, most left, most right center bottom, center top, center left, center right of the object ?

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Maya Modeling :: 2013 Won't Let To Select Anything?

Jul 16, 2013

i have been having problems with maya where i can't select  individual faces vertices or anythign other than the entire model

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Maya Modeling :: Can Make Scale Reflect The Actual Object Size

Jul 12, 2011

I have imported a model from C4D using the FBX importer, and everything was fine, except that it was way to big. I scaled it down to a more "manageable" size. So the scale reads 0.01 (All axis).

My question is, is there any way I can make Scale reflect the actual object size? Maya know these numbers, because they are present when using the universal manipulator tool. I would like it if the scene scale could reflect the real size of the object. So if i create a new object, the size relates to the size of the existing objects in the scene?

Can i put the real scale on the object, and then just "downscale the scene", so that the objects don`t appear giant? Like scene scale or something?

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Maya Modeling :: Change Display Size Of Local Rotation Axis

Apr 1, 2010

Is it possible to change the display size of the local rotation axis?

I'm trying to visually align the local rotation axis for joints with geometry that isn't always world axis aligned. I've searched on different forums as well as searches on "topeka" (google ), and I've come up with nothing so far.

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Maya Modeling :: How To Change Size Of Move / Scale Tool Arrows

Jun 10, 2011

I know there is a way to change the size of the arrows, I already did it and made them bigger and I forget how to make them small again...

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Maya Modeling :: 2013 Is Not Selecting All Vertices?

Aug 17, 2012

lets say I marquee select the vertices on a cube in an orthographic view (top view or side view) only the vertices facing the camera get selected. And to clarify, CAMERA BASED SELECTION IS TURNED OFF. Also, not sure if it is related, but backface culling in preferences is also turned off. This usually will not happen in perspective view; but yesterday it did start happening in perspective view as well. And even more strange, it does not affect all meshes in the scene. Only some will react this way.

This bug only recently started happening and it is driving me nuts. I have been running 2013 on this machine since it was released, but not until recently did this bug start to occur; so I am wondering if I accidentally turned something on/off?

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Maya Modeling :: Exporting OBJ Files From Photoshop CS6 Into 2013?

Jan 4, 2014

I created 3D text in Photoshop CS6 and exported the mesh as an obj.  I was able to import the obj file directly into 3DS Max 2013, but could not import it into Maya 2013 and 2014, because both versions cited incorrect data.  Is this a bug or user error?  Obvious workaround is to use Max to re-export, but would prefer to have it work directly in Maya.

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Maya Animation :: Control Pivot Axis?

Aug 14, 2011

i am a 3ds max user but had to switch to maya for this project. I am trying to make the ctrl pivot axis to follow the bone axis but I dont know how to do it in Maya.

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Maya :: Modify Pivot Crashing 2012?

May 3, 2012

The video pretty much explains it. Randomly when I move the pivot (d) and snap to point (v) it crashes on mouse release. This has been happening recently more than is acceptable.

I included about 30 seconds up to the issue to show what exactly I was doing before the crash.

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Maya Modeling :: Insert Edge Loop Tool 2013 Not Sliding

Oct 10, 2012

I was trained in Maya 2008, and recently made the leap to Maya 2013.

When I try to use the Insert Edge Loop Tool, it seems to only select an existing edge loop, and will not allow me to slide along an edge to place the new one. I have even tried to use the Insert Edge Loop Tool on a simple polygon cube, to make sure this isn't a complex mesh issue.

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Maya Animation :: IK Handle Not Straight?

May 25, 2011

I have this issue with my ik handles. in the tutorials I watch their IK's are always perfectly straight. Mine area always crooked. I'm sure it has something to do with the orientation of my joints, but why are my joints messed up? even if I reorent them it doesn't work.

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3ds Max Modeling :: Move Gizmo Locked To Center Box Handle

Jan 22, 2014

The move handles can be selected independently but when the snaps toggle is on the selection is locked to the center box handle. Rotate and scale gizmos are uneffected.

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Maya Animation :: Broken IK Handle Sort Of?

Jun 25, 2011

I just set up my wrist control and it has a bunch of connections going all over the place to allow for IK FK blending. but as a result, I get this weird bend in my IK handle. it occurs only when I move my controller and then press z to undo. the IKhandle line gets kind of stuck out in space. it has no affect on the skeleton's movement as far as I know.

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Maya Animation :: IK Handle - Rotation Limits On Joints?

Jul 13, 2013

I have set rotation limits on all  of my joints in a rig.  But when I move the Ik handle, the joints all rotate in however they want.

What can I do to make it so that when I move the IK handle, the joints are constrained to their individual limits?

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3ds Max Modeling :: LOFT Multiple Ellipse Shapes Along A Spline Path To Create Door Handle

Feb 28, 2011

I am trying to LOFT multiple ellipse shapes along a spline path to create a door handle. But as soon as I choose 1 section, MAX creates the shape. I cannot figure out how to create the shape with multiple cross sections. I have attached a screen shot and a pic of the door handle I want to create.

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Maya Modeling :: Character Modeling From Animation Academy

Oct 14, 2011

I have a problem when I am modeling my character or rather the character from the animation academy. I have created an NURBS sphere and I want to adjust it to the arm, so I go to the component mode add some isosparms and then it happens!!! I can´t move any vertexes... but in the object mode I can move the hole object.

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AutoCad 3D :: Model Size Too Big To Handle?

Sep 21, 2011

Recently I have been modeling a dock with cranes and a container yard. Everything is going fine until I decided change the boxes -solid primitive- that represent the containers for a more detailed container model, also wish to change the color of these individually.

I've tried to simply copy/paste several container models, but the file became huge and the AutoCad performance is deeply affected. So I try inserting blocks of these models with the same effect, even I tried to convert the container model to a brep before paste in my overall model, in order to keep the file manageable, but no much difference.

How can i get what I want? Lot of containers (3270 more or less) who being capable of change their color randomly and individually.

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AutoCAD 2013 :: Handle Events On Viewport?

Jul 29, 2012

I want to handle events on viewport.

When I resize my viewport the event must be triggered.

I'm using Qt in my project. So to display the QWidget in appropriate position I need events to do it.

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AutoCAD 2013 :: Select Attributes Left To Right To Bypass Unique Attribute Handle Logarithm

Aug 14, 2013

I've got 1800 attributes that need to be numbered from 1 to 1800 from left to right.

I got a Lisp that can do that but the only thing is when I select it with selection window, he wil sort all atributes on their unique handle code. So I have the first 40 attributes going from left to right with groups of numbers at the wrong place like 1-10, 31-40, 21-30, 11-20 instead of 1-40.

This is because when you copy an attribute he wil place a new unique handle coded attribute and the copy contains the previous handle code.

But if I select them one by one from left to right and run my lisp it just works fine cause it seems it doesnt look at the handle code to place the numbers in that order.

So is there a way that I can select multiple attributes, like I'm selecting them one by one from left to right, so I can bypass this attribute handle code?

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