3ds Max Modeling :: Move Pivot On Bottom
Dec 29, 2013Is there an easy way to move the pivot on most bottom, most top, most left, most right center bottom, center top, center left, center right of the object ?
View 1 RepliesIs there an easy way to move the pivot on most bottom, most top, most left, most right center bottom, center top, center left, center right of the object ?
View 1 RepliesWe are just trying out Maya on the OSX Platform.
In the tutorial that we are going through, we are asked to select 2 curves, center the pivot point, and then hit the 'Insert' key to allow us to move the pivot point, and then holding down the 'C' key we should be able to move the pivot point along the curve.
Looking around we found that if you hit the 'fn + left arrow' keys you are meant to get the same as using the 'insert' key on the PC, but this is not right, and also when you try to hold down the 'C' key it does not allow the pivot point to be constrained to the curve.
So where is the 'Insert' key on the Mac?
How I can move pivot that camera rotate around?
View 6 Replies View RelatedOn one machine, we can´t move the pivot point of an object. On another machine it´s no problem.
View 7 Replies View RelatedI am puzzled about how to zero out rotation my object's pivot point when I rotate said pivot point using the "insert" key (on a pc). Furthermore, any subsequent object I make after that has its pivot point off just like the first object when I rotate its pivot point. In fact, even when I start a whole new scene, the pivot point rotation of any object is off just like the first time I rotated the first object's pivot point in a previous scene.
View 2 Replies View RelatedI've been using Maya for over a year and I've starting seeing some weird error. In edit mode, I select a couple of verts. I can transform, rotate, and scale the verts relative to the selection's center. However, recently whenever I want to scale my selected verts the scaling origin goes to the center of the object instead of the selection. This becomes somewhat irritating since it doesn't give the expected results. I've included a few pictures demonstrating my problem.
View 6 Replies View Relatedi was trying to model a character in Maya and somehow messed up the pivot. The handle stretch beyond the horizon in the scale and move tool, and for the rotate one i can't see the circle no matter how far i zoom out.
View 1 Replies View RelatedI played around with the pivot, and I came to this rotate option, I roated abit only to realise I CANT undo this action.
How can I reset my pivot tool completely? because I can't undo anything, and it will always be not accurate now. always.
i am searching a script to align the pivot of a multiples objects (objets are 1 triangle polygon) to their normal. After that a way to offset on multiple objects pivot, a predefined value in the Y axis in local.
View 2 Replies View RelatedSo a friend created a model using zbrush and exported several different *.OBJ files. I imported those to maya and added shaders. They all fit correctly together when imported.
some of those obj files required me to do a mesh->combine. so now it appears that not every item has the same reference point so that when I move or scale the entire item, some of the objects move seperately. I think it is only the ones I had to combine.
I tried freeze transformations, but when doing that, some of the objects lost their scale settings and still didnt move together as one unit.
I cannot move any layers as it only moves the bottom square.
View 4 Replies View RelatedHave used all sorts of queries but can't seem to locate how to:
Move the tool options from being displayed on the bottom of my workspace to the top (like a bar across the top).
I can't seem to find anything to "drag" it or move it.
Move the tool options from being displayed on the bottom of my workspace to the top (like a bar across the top).
I can't seem to find anything to "drag" it or move it.
Win 7 Elements 11
We have a title block wherein the Location attribute is normally a single line, but occasionally is two or more lines. Within the title block this attribute is surrounded by lines, left, right, top, bottom.
We would like the bottom line to move down when the user adds additional lines to the attribute.
I would like to move two different vertex, from different mesh, at the same place. I thought maybe I could put a guide or a landmark to the position I want the vertexes to be. I can't find anything about guides in 3ds max
View 2 Replies View RelatedI'm creating a face, but what I want is to have whatever happens on the right to happen on the left, instead of clicking each point to move the edges. I tried just cutting the face in half and duplicating, but I don't know how to flip second copy.
View 2 Replies View RelatedIs it possible to move an object as a modifier allowing me to switch on or off?
View 2 Replies View RelatedI am using 3ds max 9. I want to move multiple selected polys to center using select and move but i don know how.
View 4 Replies View RelatedI'm sure I have accidently set some mode that does this, but when I select a face and do a move function, the entire object moves instead of just that 1 face.
The entire object turns yellow when selected, or yellow/red depending on the size/shape.
I am having a problem with my create and move tools. It has just started happening that every time I create an object it automatically is created at the origin. I am unable to move any of the objects i am creating from this position. I can rotate them and scale them but just cant move them. I have checked everything i can think of, they aren't locked or on a locked layer. I converted them to an editable mesh and could move them like this but the gizmo remains stuck at the origin.
Probably something really simple, just never came across it before.
when i use my move tool n select my reference image the image don't move but the i think camera or shape of image moves , i want to move my reference image.
View 2 Replies View RelatedI have read that this feature was removed(??) in 2011. How to do it in 2012?
Use Axis Constraints is ON in the Grid and Snap Settings but when i hoover over the vertex the snap goes away and a small circle shows up. When i click the vertex and drag it the axis constraints are turned off. I use the vertex snap all the time.
I'm having this issue where when I select an object in the outline and want to move it say, to another group or reorder the objects, it changes my mouse to circle with a line through it and won't me do anything.
View 3 Replies View RelatedThe move handles can be selected independently but when the snaps toggle is on the selection is locked to the center box handle. Rotate and scale gizmos are uneffected.
View 9 Replies View RelatedHaving an issue with joining two vertices that are so close to each other, it isn't funny!! I just need to join 2 sets and I can move on to the next portion. Why these aren't joining?
See attached pic.new_bitmap_image_3.zip
so in the texture editor. as far as i know we can only move the verts around (with F12). we can select edges, to see where they relate on the mesh, but we can't move them. is there any way to move edges of the layout??
View 3 Replies View RelatedSo, when in object mode, I can manually input numbers to translate, rotate, and scale an object - either in the channel box, or in the attribute editor.
But what about subobjects (components) like verts, faces, and edges?
Sure I can move em around with the manipulator, but where can I manually enter in precise numbers?
I have a series of sheets, each with two viewports to show two plan views of a long road alignment. I arranged them to read bottom to top, as it goes up stationing, as we do with cross section sheets, but have been told by an outside reviewer that the sheets are confusing and should read top down.
How would you arrange them?
I am trying to model the following simple structure:
I made this example by creating a new polygonal cylinder, rotating the top edges that are to the right of the x-axis and repositioning the affected vertices afterwards, but doing it that way just doesnt feel right, it seems too unclean to me.
I would like the affected vertices to only move on a given axis when rotating the edges, so I dont need to reposition them after the rotate operation. I tried to illustrate what I mean in the following screenshot:
The edges I want to rotate are marked in red, the vertices that are supposed to only move on the y-axis are marked in green. The arrows indicate the desired movement.
Is this way of rotating an edge possible with the rotate tool or something?
My rotate tool in maya seems to be "locked" i can't freely rotate whenever i left click hold the center and it only rotates where my viewport is looking at so if im at the X axis I can't rotate the Z axis. Tried setting my preferences to default and nothing. I've also set my rotate tool to default.
Whenever I move my camera say to the Z axis the Z handle gets selected and same when I move the camera to the X axis.
I know there is a way to change the size of the arrows, I already did it and made them bigger and I forget how to make them small again...
View 1 Replies View Related