Maya Modeling :: Move Camera To Z Axis - Z Handle Gets Selected

Dec 20, 2013

My rotate tool in maya seems to be "locked" i can't freely rotate whenever i left click hold the center and it only rotates where my viewport is looking at so if im at the X axis I can't rotate the Z axis. Tried setting my preferences to default and nothing. I've also set my rotate tool to default.
 
Whenever I move my camera say to the Z axis the Z handle gets selected and same when I move the camera to the X axis.

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Maya Modeling :: Control Vertex - Unable To Stop Camera Being Selected?

Jul 7, 2012

Whenever I try to select a Curve to select 'Control Vertex' I get the options for the Camera instead, the only work around I have is to Hide the Camera which also switches off the image planes, then select the curve and select 'Control Vertex, and then re-enable the image planes.

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Maya :: Make Windows By Extruding Selected Subdivisions Inward Using Z Axis

Jun 4, 2013

Currently, I'm trying to get through the following lesson: [URL]........

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Here's a few screenshots to better show what im saying:

Wireframe mode: As you'll see, the window recesses appear just fine in wireframe

Shaded: When shaded though, this is what I get

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3ds Max Modeling :: Move And Snap Vertex Along Axis

Aug 16, 2011

I have read that this feature was removed(??) in 2011. How to do it in 2012?

Use Axis Constraints is ON in the Grid and Snap Settings but when i hoover over the vertex the snap goes away and a small circle shows up. When i click the vertex and drag it the axis constraints are turned off. I use the vertex snap all the time.

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Feb 28, 2013

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Maya Modeling :: Extend CV Curve Along Axis?

Mar 9, 2011

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Maya Modeling :: Axis Direction Is Not Showing?

Jun 6, 2013

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I am attaching my screenshot. I'm using Maya 2014 and Macbook pro Retina with OSX 10.8

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Maya Modeling :: Cannot Select Axis Rotation

Aug 30, 2011

I am currently following the getting started guide for Maya 2011 and I have come to a portion where it is required to use the Extrude tool to extend a part of the helmet.(page 100 : Polygonal Modeling / Lesson 1 / Extruding polygon components)

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Maya Modeling :: How To Freeze Transformations To Local Axis

Oct 6, 2011

Take a sphere, transform it in both location and rotation. Now you want to make it's new transform and rotation zeroed out so so that it still rotates around it's local axis but all its base values are zero. If you just freeze transforms, it puts everything to zero around the world axis not the local axis. This is not what I want. I want to be zeroed around the local axis.

Win 7 Pro 64Bit
i7 980 Extreme 3.33Ghz
24Gb Ram
NVidia Quadro K5000

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Like the axis when I want to move, rotate, scale,... sth.

And the size stays, no matter if I dolly, therefore it's sometimes difficult to click the right axis.

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Maya Modeling :: Move / Scale Entire Item - Objects Move Separately

Dec 9, 2012

So a friend created a model using zbrush and exported several different *.OBJ files. I imported those to maya and added shaders. They all fit correctly together when imported.

some of those obj files required me to do a mesh->combine. so now it appears that not every item has the same reference point so that when I move or scale the entire item, some of the objects move seperately. I think it is only the ones I had to combine.

I tried freeze transformations, but when doing that, some of the objects lost their scale settings and still didnt move together as one unit.

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Maya Modeling :: Change Display Size Of Local Rotation Axis

Apr 1, 2010

Is it possible to change the display size of the local rotation axis?

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Maya Modeling :: Display Normal For Selected Face?

Jun 5, 2011

I know that we can select a model to show all of it's normals but is there a way to just show the normal from selected faces ?

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Maya Modeling :: How To Hide Selected Poly Faces

Apr 5, 2012

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Maya Modeling :: Don't Highlight Edges Of Selected Geometry?

Jan 6, 2014

So, in max there is a way to turn this off.  So that when you select an object the edges are not visible.  That way, when you select and object and have a look at it, you do not have to be distracted by the wire frame.

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Is there a way to have multiple vertices selected at multiple positions (heights) in the z axis and enter a value of 0 and have all of them jump to 0 in the z axis? Seems like a no brainer to me, but can find a way to do it.

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Jan 30, 2013

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Maya Modeling :: Unable To Rotate Camera

Nov 17, 2012

I am in perspective view, but when I try to rotate the camera, my mouse turns into a "No" sign (Circle with a cross).

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Maya Modeling :: Camera Setting For Big Model?

Oct 10, 2012

i made a plane of 100m by 50m but it is not completely visible in pres view. I there any camera setting?

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Maya Modeling :: How To Move The Edges

Jun 5, 2011

I'm creating a face, but what I want is to have whatever happens on the right to happen on the left, instead of clicking each point to move the edges. I tried just cutting the face in half and duplicating, but I don't know how to flip second copy.

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Maya Modeling :: Cannot Move Only 1 Face

Jun 17, 2012

I'm sure I have accidently set some mode that does this, but when I select a face and do a move function, the entire object moves instead of just that 1 face.

The entire object turns yellow when selected, or yellow/red depending on the size/shape.

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Maya Modeling :: Selecting With Camera Based Selection?

Jun 7, 2011

I am using Maya 2012. I am doing a tutorial for Maya 2011. It is directing me to do some selecting and transformation to my mesh using camera based selection. The tutorial says:

1. double click the selection tool icon in the toolbox. the tool settings editor appears.

2. In the common selection options selection underneath marquee, turn on camera based selection.

3. Right mouse click the mesh and select vertex from the marking menu. The vertices appear on the mesh.

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I selected the “turn on camera based selection” in the selection icon toolbox settings editor. But I can’t select the veritces using a left mouse click bounding box or by selecting the vertices individually. The vertices just won’t highlight or select. If I want to select I have to turn off the camera based selection.

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Maya Modeling :: Cannot Select Vertices That Are Farther From The Camera

Mar 29, 2011

I am working in meters.

I can not seem to select vertices that are "farther" from the camera.

If I scale the object down - I can start selecting multiple verts again.

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Maya Modeling :: Invisible Object For Single Camera?

Jul 17, 2011

While modeling I always take ref planes for modeling and texture projection.But while modeling I am facing a problem.

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Now I can easily put the object in layer or isolate etc but turning them on or off is a real pain in a** while modeling.

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Maya Modeling :: How To Move Pivot Point On Mac

Aug 20, 2013

We are just trying out Maya on the OSX Platform.
 
In the tutorial that we are going through, we are asked to select 2 curves, center the pivot point, and then hit the 'Insert' key to allow us to move the pivot point, and then holding down the 'C' key we should be able to move the pivot point along the curve.
 
Looking around we found that if you hit the 'fn + left arrow' keys you are meant to get the same as using the 'insert' key on the PC, but this is not right, and also when you try to hold down the 'C' key it does not allow the pivot point to be constrained to the curve.
 
So where is the 'Insert' key on the Mac?

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Maya Modeling :: Can't Move A Reference Image

Aug 10, 2013

when i use my move tool n select my reference image the image don't move but the i think camera or shape of image moves , i want to move my reference image.

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Maya Modeling :: How To Move Pivot Point

Jun 26, 2013

How I can move pivot that camera rotate around?

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Maya Modeling :: Can't Move Objects Within Outline

Feb 6, 2011

I'm having this issue where when I select an object in the outline and want to move it say, to another group or reorder the objects, it changes my mouse to circle with a line through it and won't me do anything.

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