Maya Modeling :: Letter Always Facing Camera?
Jan 30, 2013
I'm making a video for my geometry class where I will be making a cube with it's corners labeled. I would like to move the camera around during the video, but I also want the letters to always face the camera.
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Nov 17, 2012
I am in perspective view, but when I try to rotate the camera, my mouse turns into a "No" sign (Circle with a cross).
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Oct 10, 2012
i made a plane of 100m by 50m but it is not completely visible in pres view. I there any camera setting?
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Jun 7, 2011
I am using Maya 2012. I am doing a tutorial for Maya 2011. It is directing me to do some selecting and transformation to my mesh using camera based selection. The tutorial says:
1. double click the selection tool icon in the toolbox. the tool settings editor appears.
2. In the common selection options selection underneath marquee, turn on camera based selection.
3. Right mouse click the mesh and select vertex from the marking menu. The vertices appear on the mesh.
4. While looking at the front of the mesh, select the vertices that need to me moved by holding the left mouse button at one corner dragging a marquee selection over them. the vertices should be selected.
I selected the “turn on camera based selection” in the selection icon toolbox settings editor. But I can’t select the veritces using a left mouse click bounding box or by selecting the vertices individually. The vertices just won’t highlight or select. If I want to select I have to turn off the camera based selection.
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Mar 29, 2011
I am working in meters.
I can not seem to select vertices that are "farther" from the camera.
If I scale the object down - I can start selecting multiple verts again.
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Jul 17, 2011
While modeling I always take ref planes for modeling and texture projection.But while modeling I am facing a problem.
Let me tell the backdrop first I am modeling a female face from 5 image planes for which I have assigned 5 separate cams.
Now 4 of them r working fine but on of the image is coming in the way of the fifth cam.
Now I can easily put the object in layer or isolate etc but turning them on or off is a real pain in a** while modeling.
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Sep 5, 2012
I must have hit something on the keyboard by inadvertence, and now the perspective camera is shown in all views.
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Dec 20, 2013
My rotate tool in maya seems to be "locked" i can't freely rotate whenever i left click hold the center and it only rotates where my viewport is looking at so if im at the X axis I can't rotate the Z axis. Tried setting my preferences to default and nothing. I've also set my rotate tool to default.
Whenever I move my camera say to the Z axis the Z handle gets selected and same when I move the camera to the X axis.
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Jul 7, 2012
Whenever I try to select a Curve to select 'Control Vertex' I get the options for the Camera instead, the only work around I have is to Hide the Camera which also switches off the image planes, then select the curve and select 'Control Vertex, and then re-enable the image planes.
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Feb 28, 2013
I want to rotate three objects along a circular orbit, horizontally. But I want the objects always facing camera. I added the three objects to my comp, added a circle shape layer and rotated it to lay horizontally, then placed each object along the circle shape, rotating it slightly for each new object, then parenting each object to the circle once it was in the right place. From there, I added a camera and a null, parented the circle shape to the null, and set keyframes to rotate the null along the Y rotation.
The result is that the objects indeed rotate along the circular orbit, as I want, but they TURN as they rotate, which is not what I want. I've tried applying "Auto Orient...Orient Toward Camera" and "Orient Along Path", neither of which work. I've applied this to the null, the circle shape, and the objects. They all still turn.
Here's a screen for some context: Using CS5, but have a trial of CS6 if that's useful
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Sep 19, 2012
Trying to get an 8x10 print from a digital camera photo on a letter size paper. Reguardless of what we do, the print job only comes up to 8x6.5. How do we get an 8x10???
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Oct 14, 2011
I have a problem when I am modeling my character or rather the character from the animation academy. I have created an NURBS sphere and I want to adjust it to the arm, so I go to the component mode add some isosparms and then it happens!!! I can´t move any vertexes... but in the object mode I can move the hole object.
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Jun 26, 2013
I have a project with many different blocks of text, and colors changing from letter to letter within words.
How do I identify what any given color is?
When I click on a letter, it shows me a visual block of the color, but doesn't tell me what the corresponding color number is.
Problem being, if I see one letter and want to take its color to use it elsewhere, I have no way of knowing what that color is.
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Apr 19, 2013
I have a bunch of curves that is going to drive nhair. However I'd like to use the "soft modification tool" to do further adjustments to the curves. But I'd want to pin the root of the curves so it doesn't fly off the head when I use soft modification. Is there any way I can lock or pin the root CV of the curve? (its a cubic nurbs curve)
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Feb 23, 2012
I'd like to know how can I remove perspective view from a camera!
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Jan 17, 2012
I need to mirror a camera (it's a camera with aim). I can't move my geometry or mirror that, so I need to figure out if I can mirror the camera instead . Right now the aim is in the center of my object, and the camera is looking at the object from a front left 3/4 view.
I need it to be looking at the front right 3/4 view. I've tried scaling with a -1 but that didn't flip it, as it normally does the geometry.
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Jan 8, 2014
I wish to create a testing surface for simulation from a DSM height data (under a college assignment). I downloaded a height data from [URL]........ in a .dwg file format and want to import in on maya and create a surface out of it.
I am using maya 2013 on windows OS.
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Aug 21, 2012
[URL]........
This is my model. Simple.
Now the only thing I want to do is to cut out this:
[URL]........
I used the Extrude tool just for visualization. The problem is, working with booleans apparently doesn't work for such objects, it works for freshly created clean polygons, but not for this one, when I try to use "Boolean difference" both objects disappear.
Extruding doesn't work because the faces are still there and I cannot delete them for whatever reason:
[URL].........
My cursor is pointing on the little face, but both are being highlighted. Making a hole through the the "Make a hole" function doesn't work because it only deletes faces as it seems.
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Jul 16, 2013
i have been having problems with maya where i can't select individual faces vertices or anythign other than the entire model
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Nov 27, 2011
My model loses lambert on only certain faces every so often. Might be related to clicking on camera or trying to extrude certain edges. I want to delete the camera but this happens to the model every time i touch the camera. I can't reapply the lambert by pressing 6 or assigning new material. if you know what's happening.
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Feb 20, 2011
I am looking for the same function in Maya that I use alot in 3DS. In 3DS, you can "Merge" (import) models from another scene (file) into your current one. It allows you to pick a single model from the imported scene to be imported into the current scene.
I know Maya has the import function but it seems to import all the objects. I just want to import a particular model.
Is this possible in maya?
3DS Max 6 to 2009, Maya 2010
NVIDIA Quadro 1700, Quad Core 2.67GHz, 4Gb RAM
[URL]....
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Apr 11, 2013
Here is what I've tried so far in creating the pupil of the eyeball:
1. Right click - select isoparm - attempt to select.
2. Right click - select Surface Point - attempt to select.
3. Left clicking
4. Holding shift (and other keys) - attempt to select
5. Right clicking
6. Middle clicking
7. Marqueeing
When I right click - select surface point, I get something that looks like a selection, but it also has an isoparm dotted line.... when I attempt to DETACH I get an error.
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Nov 20, 2012
I am attempting to import 3d models from a software called Daz studio into Maya. The models enter motionbuilder and 3ds Max with no problem. When I import them into Maya they come in as wireframe. I have been unable to take the wireframe off of the model. The file format I am using is FBX. wHEN I RENDER an image of the model i am able to see it in it's realistic form-but when i attempt to see it in the viewport it is wireframe.
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Jul 24, 2011
Say I have a car engine that I created. to make it easier on myself I made it out of a bunch of separate pieces. then at the end I combined them into one. somewhere down the line I'll want to animate the pieces separately, but until then I dont want all that inner geometry rendering because it takes up unnecessary render time. is there a function in maya where I can delete all invisible mesh geometry? so then any faces inside the outermost shell will be deleted.
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Aug 2, 2013
In earlier version thats work just fine, but in 2013 i cant convert selections,...
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Dec 22, 2011
I'm new to Maya, and also new to 3d modeling/animation programs. how can i learn Maya 2011? there are not very good learning paths to find on the internet.
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Sep 29, 2013
Im a maya user since 3 or 4 months. Distance between tool for rigging which i cant find in maya 2013.
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Dec 13, 2012
How to craete feathers in maya 2012? Or any good plugin for it for win. 7 x32 bit Maya 2012 ?
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Nov 30, 2011
I'm having trouble with shading objects I imported from SolidWorks using SimLab's plug-in. My problem is two-fold:
First, the polygons appear to have bizarre twists and bends in them, but there are no corresponding edges to create these deformations. Also, Maya thinks all the faces are planar. I tried cleaning up the objects and it yielded no results. These weird twists appear in both the work space and when rendered. I have tried deleting overlapping edges, but it didn't work.
Second, when I try to apply a bump map to my objects, they don't work. I tried using a noise and a fractal bump map and neither appear on the rendered image. However, the Brownian bump map works. I have tried creating other objects in the scene and the noise and fractal bump maps work just fine on those, just not on my imported geometry. I figured out a brute-force method to make the bump maps work - I delete a polygon and use the append tool to create a new polygon - but I have over 110,000 polygons on this thing.
I'm working on an 8-core MacPro running Windows 7 64bit with 32 GB RAM and two GeForce 9500GT video cards.
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Jun 5, 2011
I'm creating a face, but what I want is to have whatever happens on the right to happen on the left, instead of clicking each point to move the edges. I tried just cutting the face in half and duplicating, but I don't know how to flip second copy.
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Sep 1, 2011
there suppose to be a an options that should appear when i want to create something. For example: If i want to create a polygonal primitives cylinder, according to the tutorial an option window should appear where i can change the attributes, but it does not appear for me. I have to change the attributes from the channel box. I have already unchecked the Interactive Creation option as it says. I tried resetting MAYA, but no luck.
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