Maya Modeling :: Rotation Axis To Parent

Feb 28, 2013

I'm trying to find a way to have an object's rotation axis match it's parent's. In Softimage, this can be done with Freeze Rotation Transform (or some similarly named command), and it will reorient the pivot axis to the parent's. Trying to find Maya equivalent.

It's not important that it match it's parents transform. If there is a way to have an object match any other object's rotation axis, yet maintain vertex positions in world space, that's just as good.

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Maya Modeling :: Cannot Select Axis Rotation

Aug 30, 2011

I am currently following the getting started guide for Maya 2011 and I have come to a portion where it is required to use the Extrude tool to extend a part of the helmet.(page 100 : Polygonal Modeling / Lesson 1 / Extruding polygon components)

Everything is fine up to this instruction 5 Click the large circle that surrounds the manipulator to display the rotate manipulators and then drag the green circular manipulator to rotate the angle of the extrusion to match the angle in the reference sketch (see image) and then drag the arrow manipulator a second time to extrude a second section of mesh.

The actual problem: On my scene, when I click the circle that surrounds the manipulator, the 3 axis' rotate handles appear,but they disappear as soon as I release the mouse button (It is the same behavior if I move and if I do *not* move the mouse before releasing).

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Maya Modeling :: Change Display Size Of Local Rotation Axis

Apr 1, 2010

Is it possible to change the display size of the local rotation axis?

I'm trying to visually align the local rotation axis for joints with geometry that isn't always world axis aligned. I've searched on different forums as well as searches on "topeka" (google ), and I've come up with nothing so far.

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Maya Animation :: Control Curves Rotation Axis Coinciding With Joint Rotation?

Jul 15, 2011

When setting up a simple FK control curve on say the wrist for example, many times the control curve isn't exactly perpendicular to the local rotation axis of the joint movement, so when we position the control curve to be perpendicular to the joint - it has a rotational value added, but the rotational handles are lines up with the rotational handles of the joint that we want to move.

Freeze Transformations: then the control curves rotational handle go back to being skewed (out of alignment with the joints)

We want to Freeze transformations before constraining the curve, but we'd really to keep those rotations control handles to remain aligned with the joints rotational handles. This will make it an exact control when animating - grab the rotational handle of the curve, rotate it, and the joint will move exactly in the proper direction.

how to get the rotational handle of any control curve to run perpendicular to the shape after freezing transformations?

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Maya Animation :: Local Rotation Axis Display?

May 31, 2013

For some reason some of the joints in my character rig are displaying their local rotation axis and I am unable to turn them off. The usual Display>Transform Display>Local Rotation Axis doesn't do it. This doesn't apply to all joints, just some. This is very frustrating as it causes real clutter when rigging.

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Maya :: Rotation Axis Locked In Perspective View?

Apr 23, 2011

I've been using maya since 8.5 and there's a notorius bug that will probably be never addressed by maya developers. I just upgraded to 2012 and am getting this again: // Warning: Could not find an appropriate startup camera: side. A substitute will be used.

And i took all the preventive actions: window size and position are not saved with file, i always go back to four view before saving, etc. Still no joy.

In fact the side camera is not missing, it's right there and fully functional. What happens as a consequence of this error is that one of the rotation axes in perspective view are locked, i can't rotate my scene around the Y axis.

It doesn't work either if i export my object and import it back into a fresh scene. Axis remains locked. I'm losing my scenes that i've put insane amount of work into. No hope to restore them.

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Maya Animation :: Setting Rotation Axis Of Object?

Jan 1, 2011

I am busy working on rigging a character ( See attachment) to the best of my abilities and am running into some issues:

I have made a nurbs curve object which I intend to use as a controller in my rig, I have however modeled my character with his arms in a 45 degree angle so I snapped this particular object to the wrist and aligned it with the geometry...here comes the fun part , because it is a controller I wanted to have a clean channelbox zo I froze transformations which neatly sets every channel to 0, it also snaps the local axis to a world pivot orientation....

I went in componentmode pressed the question mark thingy and thought it was working..but it still alters the values in the channelbox.

I basically want the same rotation axes editing capabilities as I have with joints, I will try fiddling with that next, but I can't believe that this can't be solved any simpler.

See the image in the attachment

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Maya Animation :: How To Adjust Rotation Axis Of A Joint

Oct 18, 2010

how do you adjust the rotation axis of a joint. Attached is what am talking about.

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Maya Animation :: 2011 - Adjusting Local Rotation Axis Individually?

Oct 1, 2010

So perhaps I'm missing something blindingly obvious, but in previous versions of Maya, I've been able to simply hit F8 and check the '?' icon to be able to go in and individually rotate Local Rotation Axis to be the way I want.

For some reason I cannot find how to do this now in 2011? I've only been able to do them using the auto-tool.

Looking for the steps I need to take to be able to manipulate the local rotation axis individually as I have in the past now?

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Maya Modeling :: How To Fix Rotation Tool

Oct 9, 2012

I just downloaded Maya 2012. The rotation tool only rotates an object on the y axis. For some reason, when I grab the X or Z axis, it will still only rotate on the Y axis. How do I fix this?

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Maya Modeling :: Extend CV Curve Along Axis?

Mar 9, 2011

I was watching a tutorial on digital tutors and they Revolved a CV Curve to make a tire, and I want to know how to extend a curve along an axis instead of revolve it.I painted in the Right viewer to show what I want to achieve.

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Maya Modeling :: Axis Direction Is Not Showing?

Jun 6, 2013

None of the axis point and direction is not showing. Perhaps I may have clicked some shortcut to turned it off or something?

I am attaching my screenshot. I'm using Maya 2014 and Macbook pro Retina with OSX 10.8

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Maya Modeling :: How To Zero Out Pivot Point Rotation

Jul 29, 2012

I am puzzled about how to zero out rotation my object's pivot point when I rotate said pivot point using the "insert" key (on a pc). Furthermore, any subsequent object I make after that has its pivot point off just like the first object when I rotate its pivot point. In fact, even when I start a whole new scene, the pivot point rotation of any object is off just like the first time I rotated the first object's pivot point in a previous scene.

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Maya Modeling :: Construction Plane For Rotation?

Sep 29, 2013

In the "move" tool options, you can set the move manipulator to snap to a plane or to three points; is there an equivalent for rotations? Ultimately I'd like to select three points to establish a construction plane, then have an orthographic camera based on those three points. This way you can make a complex rotation based on some real coordinates. I think the old "Design Studio" used to have this function - you can take a polygon face, snap the plane right to it, and all your movements and rotations are exactly relative to that face.

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Maya Modeling :: How To Freeze Transformations To Local Axis

Oct 6, 2011

Take a sphere, transform it in both location and rotation. Now you want to make it's new transform and rotation zeroed out so so that it still rotates around it's local axis but all its base values are zero. If you just freeze transforms, it puts everything to zero around the world axis not the local axis. This is not what I want. I want to be zeroed around the local axis.

Win 7 Pro 64Bit
i7 980 Extreme 3.33Ghz
24Gb Ram
NVidia Quadro K5000

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Maya Modeling :: Size Of Manipulating Axis Are Very Small

Aug 19, 2013

I'm trying to get use to it.But I just have the problem that somehow the axis are all very small.

Like the axis when I want to move, rotate, scale,... sth.

And the size stays, no matter if I dolly, therefore it's sometimes difficult to click the right axis.

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Maya Modeling :: Move Camera To Z Axis - Z Handle Gets Selected

Dec 20, 2013

My rotate tool in maya seems to be "locked" i can't freely rotate whenever i left click hold the center and it only rotates where my viewport is looking at so if im at the X axis I can't rotate the Z axis. Tried setting my preferences to default and nothing. I've also set my rotate tool to default.
 
Whenever I move my camera say to the Z axis the Z handle gets selected and same when I move the camera to the X axis.

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AutoCad :: Extract Rotation Of Block Relative To Yz Axis And Xy Axis

Oct 7, 2013

Is there any way I can extract the rotation of a block relative to the yz axis and xy axis. I can extract the insertion point and xy rotation but not the yz and xz.

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Photoshop :: Rotation On X And Y Axis

Oct 25, 2012

is there a way to rotate a layer in photoshop on the x and y axis like after effects? can you explain me how can i rotate the layer or an image like in AE?

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Photoshop :: How To Add Key Frames To 3D Rotation Z Axis

Aug 4, 2013

how do you add keyframes to 3D Rotation Z Axis on the Ps timeline?

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3ds Max Animation :: Lock Rotation Axis For IK Bone System?

Aug 23, 2013

I've created a mech robot and now I want to create a rig for it. But the problem is, that none of the joints are 'ball and socket joints'. So the joints can only rotate in one dimension, like a typical mechanical joint. My first solution was simply locking two out of three rotation axis for the bones and this works fine for FK animation. For IK animation however, it doesn't work. The locks are simply ignored.Is there any way to lock a rotation axis for an IK bone system?

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Paint.NET :: Animation For PPT Presentation - Rotation On Vertical Axis

Apr 23, 2011

I am in the process of doing an animation for a PPT presentation. I have several series of images like the one attached which represents a card with some holes in it flat (if you like) on the desktop. I'd like to rotate the image 30 degrees about its vertical axis giving the (isometric) impression that it faces to the right (or left). Is there a functionality in Paint.NET which can achieve this?

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Illustrator :: How To Reset Default Axis On New Documents To 0º Of Rotation

Jun 8, 2013

It seems as though the axes in my Illustrator CS4 installation are rotated. Whenever I create a new  object, the new object is rotated about -5.2º. When constraining the rotation of objects, the rotation is never square to the document edge. How do I fix this?

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Maya Animation :: Child Does Not Transform With Parent

Apr 15, 2012

My problem:There is the parent node (Base) and the child nodes (arm1, arm2, ...). When one of the children (arm1) is picked up all the lower parts in the hierarchy (arm2,arm3) moves, rotates... with their parent (arm1). But if Base is selected and rotated, the child nodes will stay where they are.

I tried to set and unset the "inherit transform" box, but this seem to take no effect.Everything behaved well until i added the point constraint, although i did it as told in the tutorial.

Maya Help >> Learning Resources > Tutorials > Getting Started with Maya > Animation > Lesson 5: Inverse kinematics

What am I doing wrong or where can i change the Settings that set the hindrance?

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Illustrator :: X & Y Axis On Tablet Inverted In 270° Screen Rotation (CS5)

May 18, 2010

I'm trying to use Illustrator CS5 (as well as Photoshop CS5) on my Lenovo X61 Tablet (running Windows 7 32 bit) in 270° screen rotation (I think this is called secondary portrait mode in windows?), but my X and Y cursor positions are inverted. This means if my stylus is on the left half of the screen, my cursor will be on the right side, the same distance away from the right border as my stylus is from the left. Likewise if my stylus is somewhere in the top half of the screen, the cursor will be somewhere in the bottom half of the screen, the same distance from the bottom border as the stylus is from the top. The only time the cursor and stylus positions match is in the dead center of the screen.
 
The stylus is working properly in other applications in this screen rotation, including InDesign CS5 (the only other Adobe product I've tried with this), just not in Illustrator or Photoshop.

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Maya Animation :: Parent Constraint Not Working Properly For Hand Writing

Feb 26, 2014

I am trying to get the hand to write with a pencil. I pose the hand and fingers holding the pencil and constrain (parent constraint with offset) the pencil to the hand's wrist controller and freeze the pencil's translation attributes. When moving the wrist controller creating key frames or translating in the UI, the pencil does not follow the hand/fingers. There seems to be an offset with the pencil that get worse the farther I translate or rotate the wrist controller. I tried doing the same with just the fingers and getting the same result.

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Maya Modeling :: Character Modeling From Animation Academy

Oct 14, 2011

I have a problem when I am modeling my character or rather the character from the animation academy. I have created an NURBS sphere and I want to adjust it to the arm, so I go to the component mode add some isosparms and then it happens!!! I can´t move any vertexes... but in the object mode I can move the hole object.

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3ds Max Modeling :: Can't Adjust Axis?

Feb 16, 2012

I cant seem to adjust the z axis after an edge extrude, here is a video: URL....

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3ds Max Modeling :: How To Rotate 30 Degrees Along An Axis

Feb 24, 2012

I am trying to rotate 30 degrees along an axis.

In Rhino, it is simply using Rotate3D -> pick your axis of rotation -> type degrees -> enter

In Max, how do I pick an axis rather than world XYZ?

I'll upload pictures for details

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3ds Max Modeling :: Edge Is Locked On Axis

Oct 25, 2013

Using 2010. I'm trying to move an edge on the Z axis, but for some reason it refuses to go that way--nothing happens when I try dragging it down, and dragging it up causes it to go forward on the Y axis. This happened when I pressed something wrong on my keyboard I think. Resetting, restarting the program, etc doesn't work.
 
A few questions:

- How do I fix this?
- How did this even happen? When I Google ways to lock vertices/edges/etc, people are saying it can't be done.

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3ds Max Modeling :: Rotating Object Around Free Axis?

Jan 12, 2014

I wanted to know how to rotate an object on a free axis (a line that I create - by two points).
 
In the image i pointed out the line/axis... 

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