3ds Max Modeling :: Rotating Object Around Free Axis?
Jan 12, 2014I wanted to know how to rotate an object on a free axis (a line that I create - by two points).
In the image i pointed out the line/axis...
I wanted to know how to rotate an object on a free axis (a line that I create - by two points).
In the image i pointed out the line/axis...
I need to animate an object rotating around an axis, and moving away from the axis simultaneously.
View 1 Replies View RelatedIs it possible to rotate an object along the Y axis as opposed to just rotating in a 2D circle? I know it is possible to simulate 3D rotation, but that takes some tricky maneuvering in some cases. I was wondering if it isn't just a case of holding down a combination of Cntrl & Alt or Shift and dragging a selection point.
I have seen a video where a graphic is created - video is in high speed to show the various steps involved in creating the artwork and there is a section where it looks like the artist/designer rotates a rectangle so that the top left corner appears to be moving "out" of the screen and the right corner towards the "back" of the screen. It doesn't appear to be just a skewing of the object, but in fact it looks like it's in 3D.
can I snap an object/vertex/edge to another object straight in one axis?
I'm coming from Rhino 3d, where this is possible by holding the shift key.
3ds Max 2012 SP2
i7 2600
16GB RAM
Geforce 560ti OC
I'm rigging a shoulder pad to a biped and I'd like it to only rotate on one axis. Google hasn't been that useful, and I hope I don't need scripting for this kind of minor thing. I'm rather new to 3Ds Max Design but I'm learning fast and liking it so far!
I've attached what I want to effectively accomplish. I'm looking for a way to lock the z-axis of the object with the upper arm's z-axis.
EDIT: Reduced picture size.
Is there any way to disable the little x and y axis thing that appears when Free Transform/Warping etc? It just gets in the way.
Adobe Photoshop Version: 13.0.1 (13.0.1 20120808.r.519 2012/08/08:21:00:00) x64Operating System: Windows NTVersion: 6.2 System architecture: Intel CPU Family:6, Model:13, Stepping:7 with MMX, SSE Integer, SSE FP, SSE2, SSE3, SSE4.1, SSE4.2, HyperThreadingPhysical processor count: 6Logical processor count: 12Processor speed: 3500 MHzBuilt-in memory: 16325 MBFree memory: 10453 MBMemory available to Photoshop: 14662 MBMemory used by Photoshop: 63 %Image tile size: 128KImage cache levels: 4OpenGL Drawing: Enabled.OpenGL Drawing Mode: AdvancedOpenGL Allow Normal Mode:
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I frequently rotate my drawings around the Z axis however when trying to do this in 2013 it only appears to let me rotate at 0,0,0 rather than clicking on 2 points in the drawing to reference the angle at which I wish to rotate to........ Im not sure if this function has changed completely or is there something I need to set to still allow me to do this?
View 9 Replies View RelatedI'm lost moving axis,and i can't use rotating and scale options.
View 1 Replies View RelatedI want to know after rigging why should i orient joint in the attribute editor using the channel "joint orientation". Because i can easily fix the rotational axis after rotating the bone and freezing transformation.
View 2 Replies View RelatedI cant seem to adjust the z axis after an edge extrude, here is a video: URL....
View 1 Replies View Related1. In both AutoCAD and Sketchup you can rotate objects relative to the objects existing angle. In AutoCAD, for instance, you can start the Rotate command and select the object, enter the rotation base point, and then enter a reference point (such as the opposite end of the line). Sketchup's rotation command operates in much the same way.
2. Finally, is there a way to save a custom rotated view, so I can return to it on demand like the default views (top, left, right, back, bottom)? As you can probably guess I am working on building design that has some non-orthogonal lines and I am just looking for some workflow tips for modeling non-orthogonal components in 3ds Max.
I am trying to rotate 30 degrees along an axis.
In Rhino, it is simply using Rotate3D -> pick your axis of rotation -> type degrees -> enter
In Max, how do I pick an axis rather than world XYZ?
I'll upload pictures for details
Using 2010. I'm trying to move an edge on the Z axis, but for some reason it refuses to go that way--nothing happens when I try dragging it down, and dragging it up causes it to go forward on the Y axis. This happened when I pressed something wrong on my keyboard I think. Resetting, restarting the program, etc doesn't work.
A few questions:
- How do I fix this?
- How did this even happen? When I Google ways to lock vertices/edges/etc, people are saying it can't be done.
I have a problem. Randomly today, the usual controls for moving, scaling and rotating are gone, instead there are just red lines for the X, Y and Z axis. How can I get the other ones back?
View 2 Replies View RelatedI'm trying to find a way to have an object's rotation axis match it's parent's. In Softimage, this can be done with Freeze Rotation Transform (or some similarly named command), and it will reorient the pivot axis to the parent's. Trying to find Maya equivalent.
It's not important that it match it's parents transform. If there is a way to have an object match any other object's rotation axis, yet maintain vertex positions in world space, that's just as good.
I was watching a tutorial on digital tutors and they Revolved a CV Curve to make a tire, and I want to know how to extend a curve along an axis instead of revolve it.I painted in the Right viewer to show what I want to achieve.
View 2 Replies View RelatedNone of the axis point and direction is not showing. Perhaps I may have clicked some shortcut to turned it off or something?
I am attaching my screenshot. I'm using Maya 2014 and Macbook pro Retina with OSX 10.8
I am currently following the getting started guide for Maya 2011 and I have come to a portion where it is required to use the Extrude tool to extend a part of the helmet.(page 100 : Polygonal Modeling / Lesson 1 / Extruding polygon components)
Everything is fine up to this instruction 5 Click the large circle that surrounds the manipulator to display the rotate manipulators and then drag the green circular manipulator to rotate the angle of the extrusion to match the angle in the reference sketch (see image) and then drag the arrow manipulator a second time to extrude a second section of mesh.
The actual problem: On my scene, when I click the circle that surrounds the manipulator, the 3 axis' rotate handles appear,but they disappear as soon as I release the mouse button (It is the same behavior if I move and if I do *not* move the mouse before releasing).
I have read that this feature was removed(??) in 2011. How to do it in 2012?
Use Axis Constraints is ON in the Grid and Snap Settings but when i hoover over the vertex the snap goes away and a small circle shows up. When i click the vertex and drag it the axis constraints are turned off. I use the vertex snap all the time.
Is it possible to automatically project the x-axis, z-axis or z-axis onto the sketch plane?
I.e. every time you open a new sketch the corresponding lateral and vertical axis will be projected onto the sketch.
Take a sphere, transform it in both location and rotation. Now you want to make it's new transform and rotation zeroed out so so that it still rotates around it's local axis but all its base values are zero. If you just freeze transforms, it puts everything to zero around the world axis not the local axis. This is not what I want. I want to be zeroed around the local axis.
Win 7 Pro 64Bit
i7 980 Extreme 3.33Ghz
24Gb Ram
NVidia Quadro K5000
I'm trying to get use to it.But I just have the problem that somehow the axis are all very small.
Like the axis when I want to move, rotate, scale,... sth.
And the size stays, no matter if I dolly, therefore it's sometimes difficult to click the right axis.
how do I scale a group of polygons in their local axis? I have seen people doing this fine in Maya.
I have attached an image that explain this clearly. It's a simple cylinder, extruded and when I scale the extruded polygons in local x axis, they get scaled in crazy different axes.
My rotate tool in maya seems to be "locked" i can't freely rotate whenever i left click hold the center and it only rotates where my viewport is looking at so if im at the X axis I can't rotate the Z axis. Tried setting my preferences to default and nothing. I've also set my rotate tool to default.
Whenever I move my camera say to the Z axis the Z handle gets selected and same when I move the camera to the X axis.
Is it possible to change the display size of the local rotation axis?
I'm trying to visually align the local rotation axis for joints with geometry that isn't always world axis aligned. I've searched on different forums as well as searches on "topeka" (google ), and I've come up with nothing so far.
For a client I photographed a bottle of wine (in a white tent with a couple of softboxes, got a nice photograph). Now the client want the bottle free standing without background for easy use on his website etc. How can I do that using CS4 or do I need other software. I tried to use the magnetic lasso but I'm not satisfied.
View 8 Replies View RelatedI am trying to "skew" an object. I use the Free Transform tool, then click and hold on a handle, then hold down Control, and drag the handle where I want it. This works fine. BUT the second I let go of either the mouse or the Control button, it pops back to its original location/shape. How do I make the transformation "stick"? I'm sure I'm being really dense and missing something very simple.
View 9 Replies View RelatedI have several objects in a circular array. I want them to pivot on the y axis only so the Z faces toward the camera. How do I do this without the other axis (X,Z) rotating as well. The look at constraint wants to pivot on all three axis.
View 3 Replies View RelatedI pasted a vector object into PS CS6 (13.0.1 x32) today directly from Illustrator CS6 (16.0.1 x32), and selected "Paste as Smart Object" (Windows XP Pro SP3).
I then tried to warp the pasted object using the Free Transform tool by dragging one of the corner handles with CTRL held down (Windows).
This usually warpsdistorts the object, but instead, this launched a skew operation.
If I paste as Shape Layer or as Pixels then apply Free Transform, <Ctrl + corner handle drag> performs a warpdistort operation. Also, if I rasterise the pasted AI object, and then convert to a Smart Object I can warpdistort.
Is it not possible to paste an Illustrator vector in as a Smart Object, and then warpdistort it directly using this technique?
I'm rotating my object using the hotkey combo alt-middle mouse button to view my object as I work. The problem is that the object is not rotating at the gizmo. It makes my workflow turn into a workless flow because it is rotating at the object origin instead.
I'm fairly new to Max and not completely comfortable with all the tools yet.
3D Studio Max 2010 Perpetual
3D Studio Max 2011 Educational 36 Month
Also, I have the same problem with both versions of Max. Obviously some setting that I'm not aware of...
Is there a way to drag an object so that it strictly follows only the X or Y axis?
View 1 Replies View Related