I am trying to constrain a point on a sketch to the intersection of an axis with my sketch plane... and I'm having some trouble. I can't select the axis when I select the "Project Cut Edges" and the "Project Geometry" is of no use because the axis is not normal to my sketch plane.
I'm trying to cut holes normal to my sketch plane on a curved surface using points projected from an overhead sketch.
i try to make an animation. I create a cylinder and i want to rotate it by longitudinal axis. i click 'components', select the cylinder and after i click 'position' to select the axis that axis system appears in the right side of the cylinder not in the middle. If i continue whit this settings the cylinder will rotate by a circle not by his longitudinal axis. How can i move that axis sistem in the middle of the cylinder? I can drag it but can't place it exactly in the middle.
How to make a new work plane rotated at an angle to another plane and passing through the axis of a cylinder, or one of the main axes.On the plane commands, in V2013, i don't find an option for plane at an angle
Is there any way I can extract the rotation of a block relative to the yz axis and xy axis. I can extract the insertion point and xy rotation but not the yz and xz.
I'm rigging a shoulder pad to a biped and I'd like it to only rotate on one axis. Google hasn't been that useful, and I hope I don't need scripting for this kind of minor thing. I'm rather new to 3Ds Max Design but I'm learning fast and liking it so far!
I've attached what I want to effectively accomplish. I'm looking for a way to lock the z-axis of the object with the upper arm's z-axis.
Can you extend axis or planes in assembleys? I have a laser and I want to extend the axis of it to show the path it takes. I can extend it by clicking and dragging the end in the part, but not the assembly... is there a workaround?
Attached are two parts and an iFeature that I keep in the "Punch" folder and use as a punch. It is common that clearance holes need to turn into slots and vice versa. The centerpoint is the perfect locator for both. The problem is I have not found a good way to place an iFeature slot on a centerpoint as easy as I do an iPunch. This means I have to convert the part to sheet metal and then back again.
Is there an easy way to place a slot, or a similar slot like this with an iFeature? ie as easy as the Hole Feature or iPunch Feature?
The other thing I do is add an axis and plane thought the center points to aid in constraining. If I remember correctly it was not possible to include work geometry in an iFeature (at least with version 10)
I very often find that I would like to create a work plane defined by an axis and a point such that the plane is spanned by the point and the axis. But the only possible way seems to be to create a plane through the point and perpendicular to the axis.
As a background....I am coming off of 10+ years using Catia (that's the software the company used) and have moved to a company that uses Inventor instead. I have used inventor for the past year.
In the past (Catia) it seemed pretty intuitive to create the vertical and horizontal during the creation of the sketch in such a way that would reflect the way you would want it defined as a view in a drawing. As well as controlling the preferred screen view (vertical +’ve to the top of the screen and horizontal +’ve to the right of the screen)
As per a previous post....I have tried the "Edit Coordinate System" but find it difficult to control the Vertical and Horizontal axis independent of each other.......
I understand that "functionally" there is no issue...but it becomes quite disorienting in a complex model when going to edit a sketch and the model spins around, showing the sketch in an orientation that doesn't relate to the models features, or "sketch related" features.
It becomes especially difficult/confusing when modifying/checking other peoples models as well.
I just wanted to support the need for this functionality. In the end it just enhances the flexibility of the software and maintain some amount of definable company standard work procedures for modelling.
Maybe it hasn't been included in the software because of proprietary reasons? I would hope there is a reason.....it seems like there are people out there who would utilize it.
How does Inventor decide how to orient the axis for a new sketch? Sometimes, when I create a sketch on a face of a feature, the sketch sometimes rotates to an odd angle (Untitled.png). I can create a sketch on a different, parallel surface and the sketch doesn't go to odd angles. Why does Inventor do this?
How do I edit the orientation? I've attached the part that I'm having the issue in. When I try to create a sketch on the face of the loft, the x/y does things I don't understand.
I have this assembly shown in the pic. below. I'm trying to create a point or axis in the blue corner points (to attaches something later on) but it just won't let me choose it for some reason. I know that it's possible to to do that (almost sure I already done this trivial thing in inventor.)
Any reason it's not letting me choose the sketch points/line to in order to create points or axis(s)?
i a'm using Inventor routed 2011 and am having a issue with a revolve. I created an axis with a sketch in the part. Than i created a plane that does not pass through that axis. i sketch on that plane than try to revolve using the axis. it gives me an error. what i have is a arm3+"w x 28"l that is pivoting in the in the center and about 9" from the end it tapers out .5". The bottom is the cutting edge that i need to revolve onto a weldment for matching to keep a tight seal.
In my sketch I want to move a smaller circle that is within a circle along the Z-axis. I've put the image below to avoid confusion. I am using Inventor 2012.
I am creating a part that consists of a series of intermediate Lofts. The various Loft termination profiles are sketched on a series of stacked planes, most of which are parallel to one another. I have a Work Axis (oriented at an angle off of true vertical) that penetrates all of these sketch planes, essentially forming a "central axis" for my part. Most, but not all, of my sketch planes are normal (perpendicular) to that axis.
I want to use my "central axis" as a reference point in each of my sketches, i.e., the point where the axis intersects the sketch plane. I am having a minor difficulty.
When I project my central axis into a sketch whose plane is normal (perpendicular) to the axis, Inventor displays a reference point where the axis penetrates the plane and I can dimension my sketch geometry relative to that point. Conversely, no such point is displayed when I project the axis into a sketch plane that is NOT normal to the axis.
Is this correct behavior? To have a dimension able point on my "non-normal" sketch planes, must I create explicit Work Points to mark the intersection between my Axis and such planes, and then project those points into the related sketches?
I am using projected and sketched geometry (2D sketches) in assembly space to create lines/ points that I intend to use to define planes and axes. The problem I have is that nearly all the geometry I create (lines and points in 2D sketches) is not "selectable" when I try to create planes or axes. I cannot even put a work points "on top of" my sketch points. Why are my sketches not usable in the assembly space? Since the components in my model are just two extruded rings I don't have any linear edges I can select to make this work/ define planes.
I just installed a student version of Inventor Pro on my comptuer. I have used this and several other similar software packages before. My problem: when I open a new part file, it takes me to a gray screen. No coordinate axes, view cube, nothing. When I click "Create 2D Sketch," still nothing. Same gray screen. If I draw a line, it doesn't show anything.
I've gone to View -> Object Visibility, and everything seems to be checked off as it should be. I've also clicked User Interface, and it shows the View Cube among other things as being selected.
The software didn't prompt me for an activation key, not sure if that may be relevant to the problem?
I keep running into a situation where I would like to be able to create an edge or a work axis at the intersection of a work plane and the surface of the part. I figured out a work around if the surface is flat, but I haven't figured out a work around for a curved surface.
How do I create work axis where work plane intersects curved surface?
Or put another way: How do I project intersection of work plane and curved surface onto the work plane in a 2D sketch?
I need to be able to draw a 2D sketch on the work plane, but get a perfectly matching projected line onto the work plane, from the curved surface, at the intersection of the curved surface and the work plane.
The attached jpg shows the intersection in question. I circled it.
Struggling with an Educational version of 3ds Max 2013, and all of a sudden I can't seem to draw a vertical line (or shape) up the z axis in the perspective view -- I seem to be locked to the x/y plane and am loosing my mind...
I have a part and I need to scale it in the Z-axis only. It is impossible for me to rework the base geometry directly.
I have made some attempts to figure out how to do this on my own but all have failed:Thicken/OffsetCopy Object + Move Bodies + Combine (wouldn’t let me create a solid with Copy Object)Rectangular Pattern + Combine (works but not the desired result. adds a constant offset to the part, not % based, humongous model size)Derived component (uniform scaling only, prefer to modify the original file for file structure reasons)
I'm trying to animate a 6-axis robot in Inventor 2012 Pro, which moves to about 10 different locations. I'm using parameters to drive the constraints to position the wrist, and I have several different positional representations with unsuppressed / modified constraints. When I try to animate between the positional reps in IV Studio, the parts just snap into place instead of interpolating between each location. Also, I have to manually enter the timing for each step, instead of just entering the max angular velocity of each joint.
Would it be easier to create the animation in dynamic simulation using a spatial joint at the wrist? I'd like for the positions to still be modifiable through the parameters.
I would like to create a curved surface from a flat part. I have designed the 3d part on the XY plane and would like to have it curved as if placed on a sphere.
I have attached a picture of what I want to achieve. The part is curved in both the X-axis and Y-axis. Unfortunately I cannot attach the part file due to proprietary rights.
At first I used the Bend Part feature and created a bend on both sides on one axis.This was done by sketching a line in the center of the part, which is symmetric in the x-axis and using Bend->Sides. Then I sketched another line which is symmetric in the y-axis and this intersects with the first line used for bending. I have found that I cannot create a second bend using this new line.