I am designing a vertical axis wind turbine just for some practice (just started using Inventor) and everything was going smoothly until I tried to "animate" it spinning. First, I set up a work plane that goes through the center of the structure, and then I clicked angle constraint "explicit reference vector." After watching several youtube videos, I figured that I should click on the work plane, click on another reference point, and then click another point that would be orthogonal to those two (right?). Well after I choose the first point, Inventor will only allow me to choose the center axis as the second option (which I think should be the third option).
I'm rigging a shoulder pad to a biped and I'd like it to only rotate on one axis. Google hasn't been that useful, and I hope I don't need scripting for this kind of minor thing. I'm rather new to 3Ds Max Design but I'm learning fast and liking it so far!
I've attached what I want to effectively accomplish. I'm looking for a way to lock the z-axis of the object with the upper arm's z-axis.
i try to make an animation. I create a cylinder and i want to rotate it by longitudinal axis. i click 'components', select the cylinder and after i click 'position' to select the axis that axis system appears in the right side of the cylinder not in the middle. If i continue whit this settings the cylinder will rotate by a circle not by his longitudinal axis. How can i move that axis sistem in the middle of the cylinder? I can drag it but can't place it exactly in the middle.
I have a width. I want to move an object along the x-axis, with this width. No problem. But when the UCS is rotated, it still moves the object along the original x-axis.
How do I move the object along the x-axis of the rotated UCS?
Movement along the z-axis will always be 0 (2D only).
I have several objects in a circular array. I want them to pivot on the y axis only so the Z faces toward the camera. How do I do this without the other axis (X,Z) rotating as well. The look at constraint wants to pivot on all three axis.
I'm doing a simple transform action. I want to move an object to a value on the Y axis. First of all, after recording the action, and setting the Y value to 64 px, the action is recorded as 64 pt, not px. This happens regardless of my 'Units' setting. Second, it ADDS the value to the current Y value, instead of just setting the new value, rendering the action useless.
Am I doing something wrong? I don't see a way to specify an absolute value vs a relative one. Is it just a limitation of Actions in Illustrator?
I have an assembly which has components mated to a radial surface, I need to locate the center of a round slot against an axis, I have X Y coordinates, how can I constrain that part to those X Y coordinates?
Maybe I've just been doing it wrong for the last 5 years, but the Angle constraint is obnoxiously unpredictable. When I constrain a part in an assembly with an angle constraint from the assembly origin plane (or anything else), Inventor always has two solutions; a positive and negative.
Is there something I'm missing here, or is just a design flaw we have to live with?
Is there any way I can extract the rotation of a block relative to the yz axis and xy axis. I can extract the insertion point and xy rotation but not the yz and xz.
Is it possible to rotate an object along the Y axis as opposed to just rotating in a 2D circle? I know it is possible to simulate 3D rotation, but that takes some tricky maneuvering in some cases. I was wondering if it isn't just a case of holding down a combination of Cntrl & Alt or Shift and dragging a selection point.
I have seen a video where a graphic is created - video is in high speed to show the various steps involved in creating the artwork and there is a section where it looks like the artist/designer rotates a rectangle so that the top left corner appears to be moving "out" of the screen and the right corner towards the "back" of the screen. It doesn't appear to be just a skewing of the object, but in fact it looks like it's in 3D.
I am busy working on rigging a character ( See attachment) to the best of my abilities and am running into some issues:
I have made a nurbs curve object which I intend to use as a controller in my rig, I have however modeled my character with his arms in a 45 degree angle so I snapped this particular object to the wrist and aligned it with the geometry...here comes the fun part , because it is a controller I wanted to have a clean channelbox zo I froze transformations which neatly sets every channel to 0, it also snaps the local axis to a world pivot orientation....
I went in componentmode pressed the question mark thingy and thought it was working..but it still alters the values in the channelbox.
I basically want the same rotation axes editing capabilities as I have with joints, I will try fiddling with that next, but I can't believe that this can't be solved any simpler.
I am trying to place a tubes cylindrical surface to another tubes cylindrical surface using add constraint. How do I specify which side of the target surface to apply the constraint ?
I have a question regarding a transitional constraint between a pin and a surface within an adaptive assembly.
I would like the pin and the surface to be transitional only when the two parts "interfere" with each other.
At the moment with the example attached part A is remaining tangent to part B, restricting the necessary movement of part B to function properly in the mechanism.
In simplified terms I need part B to be able to break free of the "transitional constraint" of part A under certain movement conditions within the mechanism.
I have noticed what I consider a bug in AI2009. When trying to delete a coincident constraint using the show constraint command, it is impossible to do so. All other constraints I can delete while I am in the "show constraints" dialog box, but not coincident constraints. As soon as I get out of the "Show constraints" command, the yellow dots are still showing and I can then hover over them and they highlight so I can delete them. Is this how it was intended or should I be able to delete them like the others while still in the "show constraints" command?
Is there a way to expand the constraint window so that I can see my entire parameter formula? In the image below, my equation is cut off in the "offset" window. Or am I supposed to be inputting the parameters in some other manner?
I'm having a really difficult time maintaining my parameters when making changes to the part I've made in the attachment. The control parameters for this part are:
-100 mm distance between 15mm circles -1 of the 15 mm holes -30 mm hole
I am new to inventor but I would also like to be able to set up my constraints correctly. I'm also not sure if my sketches are ideal for this part either. I usually get an error concerning my fillets from the base to the center support beam when I try to change the 100 to 75.
I've assembled a bolt and a slide block that is constrained to a base plate and am able to put everything in motion. I have the slide block constrained to slide the distance of the base plate and when I reach the end the bolt continues to rotate when, if this was a real part, should stop. How can I get this bolt to stop once the slide block reaches its ending constraint?
How do you constrain an object to the origin once the origin constraint has been deleted. I'm not really sure how it became unconstrained in the first place. When I try to constrain the drawing using the coincident constraint it won't allow me to select the origin.