AutoCAD Inventor :: Attach Axis System To Cylinder Axis
Mar 25, 2013
i try to make an animation. I create a cylinder and i want to rotate it by longitudinal axis. i click 'components', select the cylinder and after i click 'position' to select the axis that axis system appears in the right side of the cylinder not in the middle. If i continue whit this settings the cylinder will rotate by a circle not by his longitudinal axis. How can i move that axis sistem in the middle of the cylinder? I can drag it but can't place it exactly in the middle.
How to make a new work plane rotated at an angle to another plane and passing through the axis of a cylinder, or one of the main axes.On the plane commands, in V2013, i don't find an option for plane at an angle
Is there any way I can extract the rotation of a block relative to the yz axis and xy axis. I can extract the insertion point and xy rotation but not the yz and xz.
I have a cylindrical tube that I need to animate moving 180 degrees around a central axis remote from the cylinder. I also want to create a circular motion locally for the cylindrical tube as it follows the 180 degree arc.I planned on creating the 180 degree rotation first and then the local circular motion second.
When I created the first motion I tried to use an object (another cylinder) as the transform centre for the rotation. As soon as I click on "Auto-key" the "Use transform centre" option is greyed out. I therefore moved the cylindrical tubes own pivot to the required position for centre of rotation. After I created the 180 degree rotation I moved the pivot back so that I could create the local rotation. At this point I find that the original motion has now changed to suit the new pivot point.
how I can get the "Use transform centre" option to work in this instance?
I'm rigging a shoulder pad to a biped and I'd like it to only rotate on one axis. Google hasn't been that useful, and I hope I don't need scripting for this kind of minor thing. I'm rather new to 3Ds Max Design but I'm learning fast and liking it so far!
I've attached what I want to effectively accomplish. I'm looking for a way to lock the z-axis of the object with the upper arm's z-axis.
I've created a mech robot and now I want to create a rig for it. But the problem is, that none of the joints are 'ball and socket joints'. So the joints can only rotate in one dimension, like a typical mechanical joint. My first solution was simply locking two out of three rotation axis for the bones and this works fine for FK animation. For IK animation however, it doesn't work. The locks are simply ignored.Is there any way to lock a rotation axis for an IK bone system?
I have a part and I need to scale it in the Z-axis only. It is impossible for me to rework the base geometry directly.
I have made some attempts to figure out how to do this on my own but all have failed:Thicken/OffsetCopy Object + Move Bodies + Combine (wouldn’t let me create a solid with Copy Object)Rectangular Pattern + Combine (works but not the desired result. adds a constant offset to the part, not % based, humongous model size)Derived component (uniform scaling only, prefer to modify the original file for file structure reasons)
I'm trying to animate a 6-axis robot in Inventor 2012 Pro, which moves to about 10 different locations. I'm using parameters to drive the constraints to position the wrist, and I have several different positional representations with unsuppressed / modified constraints. When I try to animate between the positional reps in IV Studio, the parts just snap into place instead of interpolating between each location. Also, I have to manually enter the timing for each step, instead of just entering the max angular velocity of each joint.
Would it be easier to create the animation in dynamic simulation using a spatial joint at the wrist? I'd like for the positions to still be modifiable through the parameters.
As a background....I am coming off of 10+ years using Catia (that's the software the company used) and have moved to a company that uses Inventor instead. I have used inventor for the past year.
In the past (Catia) it seemed pretty intuitive to create the vertical and horizontal during the creation of the sketch in such a way that would reflect the way you would want it defined as a view in a drawing. As well as controlling the preferred screen view (vertical +’ve to the top of the screen and horizontal +’ve to the right of the screen)
As per a previous post....I have tried the "Edit Coordinate System" but find it difficult to control the Vertical and Horizontal axis independent of each other.......
I understand that "functionally" there is no issue...but it becomes quite disorienting in a complex model when going to edit a sketch and the model spins around, showing the sketch in an orientation that doesn't relate to the models features, or "sketch related" features.
It becomes especially difficult/confusing when modifying/checking other peoples models as well.
I just wanted to support the need for this functionality. In the end it just enhances the flexibility of the software and maintain some amount of definable company standard work procedures for modelling.
Maybe it hasn't been included in the software because of proprietary reasons? I would hope there is a reason.....it seems like there are people out there who would utilize it.
I would like to create a curved surface from a flat part. I have designed the 3d part on the XY plane and would like to have it curved as if placed on a sphere.
I have attached a picture of what I want to achieve. The part is curved in both the X-axis and Y-axis. Unfortunately I cannot attach the part file due to proprietary rights.
At first I used the Bend Part feature and created a bend on both sides on one axis.This was done by sketching a line in the center of the part, which is symmetric in the x-axis and using Bend->Sides. Then I sketched another line which is symmetric in the y-axis and this intersects with the first line used for bending. I have found that I cannot create a second bend using this new line.
How does Inventor decide how to orient the axis for a new sketch? Sometimes, when I create a sketch on a face of a feature, the sketch sometimes rotates to an odd angle (Untitled.png). I can create a sketch on a different, parallel surface and the sketch doesn't go to odd angles. Why does Inventor do this?
How do I edit the orientation? I've attached the part that I'm having the issue in. When I try to create a sketch on the face of the loft, the x/y does things I don't understand.
In previous versions when you hovered over an invisible axis in the browser you could see the whole line in the model. Now you just get the end points displaying as yellow circles and it can be quite difficult to see where the line is. What's the point of this change? Is there a way to get the old behaviour back?
I use INV 2013 (Premium product and not ultimate). I am not used to creating complex surfaces. I have come across a situation, where I need extend the edge of the part as shown. (Like a press tool form die and form punch surface. In other words, 3d part edge is the parting line of mould and extend around for the die surface.
I am working on 2 Axis Robot dynamic Simulation. It is suppose to lift weight up by 22" travel horizontally and bring down 22". My input is positions (I noted down angles at four corners for both arms and used them in Input Imposed Motion.) In the simulaiton run, movement is not in a straight line. It kinda moves in a curve. How can I get it perfectly straight.
I need to be able to extract all "X" and "Y" axis points from a "spline" created in a 2D "sketch" and display them in the "Debug" window (for test only).
I have this assembly shown in the pic. below. I'm trying to create a point or axis in the blue corner points (to attaches something later on) but it just won't let me choose it for some reason. I know that it's possible to to do that (almost sure I already done this trivial thing in inventor.)
Any reason it's not letting me choose the sketch points/line to in order to create points or axis(s)?
How do you create a new Workplane from a Defualt Plane and rotate it along a default Axis?I am new to API and trying to create workplanes and rotate them along a Axis.
Im trying to use "AddByPlaneAndOffset" is this the right method?
i a'm using Inventor routed 2011 and am having a issue with a revolve. I created an axis with a sketch in the part. Than i created a plane that does not pass through that axis. i sketch on that plane than try to revolve using the axis. it gives me an error. what i have is a arm3+"w x 28"l that is pivoting in the in the center and about 9" from the end it tapers out .5". The bottom is the cutting edge that i need to revolve onto a weldment for matching to keep a tight seal.
Can you extend axis or planes in assembleys? I have a laser and I want to extend the axis of it to show the path it takes. I can extend it by clicking and dragging the end in the part, but not the assembly... is there a workaround?
I am trying to constrin a washer to a curved pipe. How do I create an axis along the curved pipe so the washer can constrain and move along the cruved axis?
In my sketch I want to move a smaller circle that is within a circle along the Z-axis. I've put the image below to avoid confusion. I am using Inventor 2012.
My part is at an arbitrary angle relative to one of the planes and i cannot align the view in a drawing to be horizontal.I try to make a view, in the part file, in which the model will be horizontal, but there isn't any precise input for views.
I used the Look At tool to look at one face and all i need now is to rotate the view 90 degrees round one axis, but when i touch the line of the compass in the Constrained Orbit command the view jumps back to some position.