AutoCAD Inventor :: Work Plane Rotated At Angle To Another Plane And Passing Through Axis Of Cylinder
Jul 13, 2013
How to make a new work plane rotated at an angle to another plane and passing through the axis of a cylinder, or one of the main axes.On the plane commands, in V2013, i don't find an option for plane at an angle
I keep running into a situation where I would like to be able to create an edge or a work axis at the intersection of a work plane and the surface of the part. I figured out a work around if the surface is flat, but I haven't figured out a work around for a curved surface.
How do I create work axis where work plane intersects curved surface?
Or put another way: How do I project intersection of work plane and curved surface onto the work plane in a 2D sketch?
I need to be able to draw a 2D sketch on the work plane, but get a perfectly matching projected line onto the work plane, from the curved surface, at the intersection of the curved surface and the work plane.
The attached jpg shows the intersection in question. I circled it.
I very often find that I would like to create a work plane defined by an axis and a point such that the plane is spanned by the point and the axis. But the only possible way seems to be to create a plane through the point and perpendicular to the axis.
Can you extend axis or planes in assembleys? I have a laser and I want to extend the axis of it to show the path it takes. I can extend it by clicking and dragging the end in the part, but not the assembly... is there a workaround?
Attached are two parts and an iFeature that I keep in the "Punch" folder and use as a punch. It is common that clearance holes need to turn into slots and vice versa. The centerpoint is the perfect locator for both. The problem is I have not found a good way to place an iFeature slot on a centerpoint as easy as I do an iPunch. This means I have to convert the part to sheet metal and then back again.
Is there an easy way to place a slot, or a similar slot like this with an iFeature? ie as easy as the Hole Feature or iPunch Feature?
The other thing I do is add an axis and plane thought the center points to aid in constraining. If I remember correctly it was not possible to include work geometry in an iFeature (at least with version 10)
I am trying to constrain a point on a sketch to the intersection of an axis with my sketch plane... and I'm having some trouble. I can't select the axis when I select the "Project Cut Edges" and the "Project Geometry" is of no use because the axis is not normal to my sketch plane.
I'm trying to cut holes normal to my sketch plane on a curved surface using points projected from an overhead sketch.
I am trying to create two plane's one after the other like it is done in this video tutorial.
[URL]........
My problem begins with me only having 1 point on the part to pick for my 3 point plane command. In the video there is no bit where you are supposed to create a point but I'm thinking I wont be able to duplicate without doing something like that.
I use AddByNormalToCurve method to create a work plane in a sketch 3D. Is it possible to make new workplane object to be consumed by the parent Sketch3D (Workplane.Consumed = True) as it is possible in UI in Edit mode ?
My sample code in IV 2008:
Public Sub WorkPlane_Test() 'reference to the transient geometry Dim oTG As TransientGeometry Set oTG = ThisApplication.TransientGeometry 'reference to the component definition [code]........
I have a part file with work plane on it (visibility option is checked). When I put it on assembly file, the work plane is disappeared.The part file is on attachment.
I having a stroke or something. I could swear I have used a work plane for a termination plane before in a Bolted Connection. Tried it just now and can't pick the work plane.
Inventor Pro 2013 (PDS Ultimate) Vault Pro 2013 Windows 7 64 Xeon 2.4 Ghz 12GB
Is there a way to turn off visibility on work planes using ilogic? Also, is there a way to change an extrusion type from an assymetrical extrusion to a one direction extrusion using ilogic?
How to create a work plane that is perpendicular to a surface? I'm trying to do this so that I can "split" the object into two separate entities where the plane is.
Now, I want to look into the assembly Constraints and want to get the origin Work plane of the component. So, I now, it's the entity One of a specific Constraint I also now.
What I get is a Face Proxy (the EntityOne gives back a FaceProxy). But how can I get the Workplane, the Proxy Element once was created?
I can get the Surface Body the Work plane was created on, but I don't get the name of the Workplane. My target is, to get the name of the work plane.
Is there a method to add a work plane to a curved surface ? I need a construction plane adding to a curved surface to allow a sketch to to added to this plane, not sure if this is possible but the problem I have is adding a series of sketches to a curved surface to then extrude-cut for window openings.
Autodesk Inventor Professional 2013 SP2 64-Bit Edition Windows 7 HP Z400, Intel Xeon W3550 3.07GHz 12.0GB RAM, ATI FirePro V4800 (FireGL)
If you edit a section view sketch you can project model edges in the sketch and use them to constrain the section view line. However I cannot seem to project an included workplane to the sketch. For a particular application I really need to use a workplane because the model is actually a dummy that gets replaced by a vb macro. So any projected model edges will loose their reference.
I found out that I could use a sketch in the model to create the section view. In a model sketch it is possible to project work planes, so this looks like a good solution. However I do prefer the flexibility that you have when you use a drawing sketch.
How to use a work plane to constrain a section view, other then the model sketch method explained above.
I have an assembly that was generated by Pro/E. It opens fine, but there are roughly 1000+ planes that are all visible. Is there a way to easily shut these all off whithout having to do it in each part?
I have a vertically rectangular frame with internal frame elements at two separate levels based off offset work planes.
The lowest internal plane is offset up from the XZ plane and the highest internal plane is offset up from that lower plane. In hindsight I should have based that second plane also off of XZ, or off the height extents plane at the top of the rectangular box.
So that top third section of the box CAN be sized with a little math, but if I change the lower 2/3 of the rectangle it's going to want to follow that lowest internal plane (which I can tweak again to get what I want)...is there a way to just change the source of that higher internal planes source plane? Like switching it to XZ or the height extents?
In Inventor 2013 the work and origin plane back color is missing or transparent on one of my workstations. The borders are present. Planes funtion normally.
I have tried different color schemes and have have edited the registry <workplanebackcolor> value , to no avail.
Is there a work around to extruding a profile that is not parallel to the plane on the path. Im new to revit and want to create a component the way I did in AutoCAD when I could just Extrude a closed poly with a path and it did not care it it was perpendicular to the path.
How to create a work plane, say, in the middle of solid while editing, to use the extend and contract commands using IV2014? I'd like to avoid using Fusion as an option if possible. This should really be an easy thing to pull off as many STLs are now available for 3D printing but simply need a quick stretch here and there to print accurately.
I`m using Inventor 2012.When i select a new sketch from the New file drop down selection box ( new sketch picture) the XY plane is a different view to when i select a new sketch from the Part selection box (new sketch 1).
How can i make a default work plane when opening a new sketch?I would like to have the work plane identical to the new sketch picture when ever i open a new sketch file
I am now trying to model a fuselage for an RC plane and am trying to copy a spline from one work plane to a new one and link them together so that if I edit one, it is reflected in the other. Copying and then pasting into the new plane doesn't link the two splines together.
I have a cube and I want to create a section plane that goes trough the middle of 3 edges that have a common point. After this I should be able to erase the smaller solid and keep the bigger one. If needed I will attach an image to be better understood.