3ds Max Animation :: Animate Moving 180 Degrees Around Central Axis Remote From Cylinder

Oct 29, 2013

I have a cylindrical tube that I need to animate moving 180 degrees around a central axis remote from the cylinder.  I also want to create a circular motion locally for the cylindrical tube as it follows the 180 degree arc.I planned on creating the 180 degree rotation first and then the local circular motion second.
 
When I created the first motion I tried to use an object (another cylinder) as the transform centre for the rotation.  As soon as I click on "Auto-key" the "Use transform centre" option is greyed out.  I therefore moved the cylindrical tubes own pivot to the required position for centre of rotation.  After I created the 180 degree rotation I moved the pivot back so that I could create the local rotation.  At this point I find that the original motion has now changed to suit the new pivot point.
 
how I can get the "Use transform centre" option to work in this instance?

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