Maya Animation :: Morphing Cylinder Shape To Rectangular?
Nov 3, 2012
I am modeling a (simplified) human brain. I have used paint effects to draw its surface and afterwards I converted them to polygons ( Actually I used this tutorial URL.... ). Is there a possible way to convert these tube - like polygons to rectungular shapes? I want in a future step to make an animation where the brains topology transforms to walls and corridors.
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Dec 22, 2012
I'm familiar with blend shapes within a given model, but I'm wondering if there's some way to blend SEPARATE models so that one blends into another, perhaps by assigning points manually or something of the sort.
I study vertebrate development. I will be creating a bunch of 3D files based on confocal microscope data at different developmental time points, and I'd like to make a 3D model in Maya that blends these various models chronologically.
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Nov 28, 2010
So I'm trying to rig this arm to bend, but with more "bow" than "bend", if you get what i mean..
I thought I could create an IK handle, but at the moment it bends only at 1 joint. I would like it to bend further up the arm,in an arc shape.
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Aug 27, 2010
how to create a skeleton for just a simple cylinder. I use the joint tool and create the joint in the end, in the middle, in the other end. I use the smooth bind to bind the skin with the skeleton, and then ik handle tool selecting the both end joints. But when i move the ik handle the object will not bend even though the skeleton is bending. I can only point the cylinder in the direction i want it.
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Apr 8, 2011
I went through all this hard work of making a blend shape. and I forgot to name it properly.
can I rename it in the input channel?
I know I can just set it to 1, dupe, and add it again. but it would be nice to just quickly give it a name....
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Jul 10, 2011
So I was in the midst of making blend-shapes for an animated wizards staff, but one leaf wouldn't deform like the rest.
I know I selected the vertices properly when altering it, but every time I try to create a blend shape deformer I get the error "Error:// no deformable object selected.
Why it would be non-deformable?
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Sep 20, 2010
I have a scene with an object with multiple blend shape targets. I'm not using custom attributes to control these targets (since doing that makes the Blend Shape Editor nonfunctional). I'm just directly changing the value in the channel box's 'Input' section, under 'blendShape1'. By typing in the number directly, I can get it to work with any number I want, but if I try the Maya Cntrl-drag method to interactively change the number, I'm stuck between values of 0 and 1. Is there any way to change the min and max of these attributes? Its strange that I can type in whatever I want and it will work, but cntrl-dragging does not work that way.
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Jan 6, 2013
I'm rigging a character for use in Maya 2011, which I'm not all too familiar with - How would I link the blend shape states for 2 objects, so when I increase the value of one blend shape for one object, it increases the value for another blend shape for another object?
I have a blend shape for the mouth open position & I need the teeth & tongue open blends to match as the value increases.
In 3DS Max I'd use the reaction manager - is there something similar for Maya?
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Jul 30, 2013
I just installed CD on my daughter's computer and her shape tool only allows for a free form selection by following the cursor in a free form way. My install allows for a rectangular click-and-drag type of selection. I see no options for this tool Is her install bad?
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Oct 17, 2011
I am having trouble extruding(cutting) a shape into a cylinder. I want to cut the cylinder with a certain shape but I want to cut it tangent to the cylinder instead of just straight down through it like a front view.
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Dec 18, 2013
I'm attempting to follow instructions from a book to scale down part of a cylinder (as shown below). To quote the instructions directly:
[QUOTE]"Right-click the cylinder, and choose Face from the marking menu. Select the end faces, and scale them down a bit as in Figure 4.43 [ATTACHED]. This gives you the main part of the boiler."[/QUOTE]
I can't get it to scale down the way it is depicted in the photos. I tried selecting the faces and simply scaling, and I also tried selecting the faces and choosing "Extrude" first, and that did not work either.
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Apr 10, 2012
I am trying to use it to do something for school. I imported a 3d object from a dwg file and there is a channel that curves along it cut into that. I want to move a cylinder in this channel. I cannot seem to find anything that will allow me to make a spline that mirrors the edge of the object or to constrain the cylinder to the object.
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Oct 1, 2013
I'm looking for a way to automate/simplify the following task:
1. We have high-resolution photos of the HDTV section of brick and mortar TV stores with dozens of TVs on display. (imagine walking in to Best Buy and taking photos of the HDTV area). Each of the TV screens (the actual video content) has a perfect alpha channel mask in Photoshop.
2. We have another layer with our new content for the TV screens.
3. We need to manipulate the new content to fit perfectly within the perfect masks of the TV screens.
4. Since it's always simulated still video content for HDTV screens, everything is always rectangular, so we don't need something to transform to organic shapes. Simply shapes with four straight sides.
Currently, we are using the Edit/Transform tools to do this. The problem is that it takes a very long time and isn't always perfect. Is there any way to automate this within Photoshop? If there is a plugin or add-on for Photoshop that will solve it, we'll be happy to purchase it.
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Nov 28, 2012
I like to crop a scan of newspaper article to a multi edge shape (or a big rectangular on the left next to a small one right bottom). Or I want to get ride of the left upper rectangular. How do I do that in CS6?
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Jun 14, 2013
I have an animation with some hot coke in a rectangular pit. I have a few Lens effect Glows on various objects such as the facing wall and the coke. As the animation moves across the pit the glows sort of centre on the visible part of the object and fade out towards the edges. This means that as the camera moves there is always a part of each object at any given point that appears not to have glow. Is this a limitation with Lens effect Glow that we just have to live with, or is there an alternative method?
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Feb 22, 2012
Got a bit of a puzzle here, trying to animate a cylinder deforming along a path. Fairly standard stuff. Got the path deform fine, but now I need any of the vertices that enter this one area to be deleted. Volume select with a mesh object doesn't seem to work, as it will only select the vertices where the cylinder is before the path deform object. Is there any sort of work around/way to collapse the animation of the path deform? I know I could do snapshot if I only wanted one frame of it, but the cylinder moves along the path over 1500 frames.
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Oct 29, 2013
I have a cylindrical tube that I need to animate moving 180 degrees around a central axis remote from the cylinder. I also want to create a circular motion locally for the cylindrical tube as it follows the 180 degree arc.I planned on creating the 180 degree rotation first and then the local circular motion second.
When I created the first motion I tried to use an object (another cylinder) as the transform centre for the rotation. As soon as I click on "Auto-key" the "Use transform centre" option is greyed out. I therefore moved the cylindrical tubes own pivot to the required position for centre of rotation. After I created the 180 degree rotation I moved the pivot back so that I could create the local rotation. At this point I find that the original motion has now changed to suit the new pivot point.
how I can get the "Use transform centre" option to work in this instance?
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Apr 29, 2013
I do not understand how to draw a polar array around a rectangular shape. If it were a rectagular dining table of any size how do I array the dining chairs around the table's shape. Alternatively what if I had a large square table and wanted to array 12 chairs with 3 chairs on on each side of the table ????? I get polar arrays around a circle or polygon but do not understand the rectangle concept ???
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Feb 17, 2011
I have rigged a character and made it into a character set in which i have locked the scaling attribute , I have then saved this file. I have then referenced this file and and have done a walk cycle animation and saved this file. I have then realised that I needed the scaling attribute when I have added other parts of my scene. Is there a way to unlock the scaling attribute in my walk cycle animation file or will i have to go back and change it in the rigged file, create a new character set and do the walk cycle animation again?
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Apr 18, 2013
My current scene has 10 animation layers for a character, and seeing every f-curve from all layers, although grey and locked, when I only need to see the f-curves in layer I'm working on is really cluttering the graph editor. My current work around is selecting my active layer in the Layer Editor every time I select a rig control. Simple enough, but a pretty inefficient way of working. I can't seem to find a setting that allows me to just see ONLY the fcurves in the active layer. I imagine some of you out there may have hundreds of animations for a single game character.
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Jan 20, 2011
I'm trying to animate a moving rope based on simulation data. I know how to import my motion data for individual objects.I've seen lots of tutorials where one uses simulations or soft bodies with IK in order to create a rope. how to use all these features and I want the rope to follow my coordinates exactly. I was hoping I could do something like the following:
1. create points in Maya which correspond to my data points
2. connect the points with a curve
3. loft a circle using the curve as a path in order to make a rope
4. move the points. due to History, the rope position is updated
Is there a way to do something like this in Maya? I've tried, and it looks like ep points do not have key-able channel data, so I can't create animations for them separately. I'm using .mov data file imports to generate x, y, and z motion keys for the points.
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Dec 11, 2010
I have an assignment for a class where part of the final project is detailing the construction of a mold for a part. The animation that I would like to do would show the build up of the part in a 3D printer layer by layer. The closest method of animating this that I can think of is unfortunately backwards.
As I would have the part and a camera facing up from the bottom of the part and would have a plane that would recede upwards in the y direction. This would reveal the part as the plane translates in the y direction.
This might be okay, but the problem is that I would like to show this from a camera on top facing down instead of a camera on bottom facing up. How I can create the look of a part being built up in this additive method?
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Sep 3, 2012
Is it possible to alter the Fence Shape of a detailed view from circular to rectangular after the view has been created?
Autodesk Inventor 2013-64Bit Edition
Intel Xeon W3520 @ 2.67GHz
Win 7 Pro
6.7 System Rating
NVIDIA Quadro FX 1800
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Oct 10, 2012
I am trying to add an expression to the standard Mudbox car to make the wheels turn when the vehicle moves in both the X & Z dimension. I have found many scripts that let me do this in a single dimension. I have found some others that claim to work for both dimensions, but at certain angles the wheels turn in the wrong direction.
My work flow is as follows:
1 - Export car from Mudbox to Maya
2 - Separate the wheels & center pivot all items
3 - Add NurbsCurves to create a rig
4 - Parenting the elements of the car
5 - Add an expression based on this web post [URL].......
6 - Test the animation
It works great when translating the car in the Z axis, but when the car is rotated 95 degrees in the Y axis the wheel will only go backwards no matter which direction the car is moved.
I have attached an MB (Maya 2013) so you can see the
problem.mudboxcar_maya_2plusexpression.mb.zip
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Mar 6, 2012
translate facial motion capturing data (basically 2d point clouds) to blendshape weights. I finished rigging my character and wanted to drive my blendshapes by the relative position of my tracking data, e.g. distance between corners of the mouth drive the "wide" blendshape and so on...
Hope YOU know a solution for this, I believe blendshapes are THE way to create realism in tracked animation but I was not able to find ANY reference to something like that. I'd like it to be customizable and not to expensive, so the imagemetrics faceware service won't do for me
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Apr 3, 2011
How come baking some part of animation in graph editor deletes everything before and after the part i bake and how can i bake that part while leaving the rest untouched?
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Oct 23, 2012
I have a character with animation. Another character is the same(same bones, meshes), but with no animation, 100 times larger in size and I resize the head to make the head looks slimmer. They are saved in different fbx files and I imported them into mb scenes. I select the root bone and "select hierarchy", the export options is shown below. Then select in the same way in the larger character's scene, the importer options is shown below. THE PROBLEM is: after I import the atom, the character becomes shrinked to the same size as the former one and the ratio of head becomes the same as the former one too.
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Dec 22, 2010
For some scenes we have a chain which is wrapped around several cogs, just like a bicycle. In this scenario we need the chain links to follow the path and retain their relationship to each other.
In other scenes we have a chain which follows along a changing path. Imagine this if you can: A heavy weight has a chain attached which goes vertically up, over a pulley and down the other side where it is attached to a lorry. The lorry drives off pulling the weight upwards. This is my challenge!
Should I individually constrain the links using a Pin constraint and use dynamics completely to keep the chain taught?
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Nov 29, 2010
Was wondering if there is a way of getting random camera movements? For example, i am doing a fly through of an earthquake scene and as the camera animates along the street it randomly shakes with the earthquake shocks.
I know I could animate it by hand but I wondered if there was a way (perhaps an expression) to make it more simple?
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Jan 20, 2011
I have made a 3d Spectrum analyser , its made of rectangular boxes 16 rows and 16 boxes in each row.
So i have made my cam from Bottom Left corner to Top Right over 96 Frames.
What i need to do, is make some of the blocks disappear and re appear as the cam pans across.
In sketchup i did it by HIDEING the component (block), make new scene, then un hide it..
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Dec 29, 2010
I want to key frame animate something to go in a straight line but it seems to start out slowly, speed up, and then slow down again at the end. Is there a way to make it so the object moves the same speed throughout?
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