3ds Max Animation :: Hot Coke In Rectangular Pit - Glow Coverage
Jun 14, 2013
I have an animation with some hot coke in a rectangular pit. I have a few Lens effect Glows on various objects such as the facing wall and the coke. As the animation moves across the pit the glows sort of centre on the visible part of the object and fade out towards the edges. This means that as the camera moves there is always a part of each object at any given point that appears not to have glow. Is this a limitation with Lens effect Glow that we just have to live with, or is there an alternative method?
I am modeling a (simplified) human brain. I have used paint effects to draw its surface and afterwards I converted them to polygons ( Actually I used this tutorial URL.... ). Is there a possible way to convert these tube - like polygons to rectungular shapes? I want in a future step to make an animation where the brains topology transforms to walls and corridors.
I'm looking for a way to get a percent coverage figure for each C M Y and K so I can more closely determine print costs when printed to a CMYK printer where yeilds are given for 5% coverage. I'd like to find a way to take a corel document and determine that when printed this page is approximately 25% black coverage, 4% cyan coverage, 6% magenta coverage, and 2% yellow coverage for example.
I have the requirement to calculate total ink converage of embeded raster object in EPS. Is there any way to get min and max value to ink used in raster image.
I am wondering if I can find out, how much a color covers a document in illustrator (vectorized document). Do you know a way? I need to now it in percentage. Is there any way or plugin, script etc.
I've done this a number of times and have seen excellent results and after a few times running through it I can do it in my sleep. I also feel that this is the least damaging to my image and keeps the file from changing visually too much.
1. First, open the offending image and save as so that you have an original file to go back to if you have to. Here is my example image. I am being informed by the publication I am sending it to that my ink limit should be under 300. But when I check my image with the eyedropper set to "Total Ink" I am seeing 320-350 in many areas.
2. With this new file open, duplicate the file so that you now have two images open. In the "copy" select the black channel and duplicate that channel within the file. In most cases, your high total ink areas will be found in the "darkest" parts of your images. By duplicating the black channel, I will be using this as a selection mask.
3. Now on the "copy" image, you want to choose Edit > Convert to Profile. Here you will choose Custom CMYK and in the next dialog box change the Total Ink Limit to the desired amount, in this case 300.
4. After this conversion, use your eyedropper and check the Total Ink in the areas that previously you discovered was too high. You will now see much lower numbers, and actually the numbers may have gone too far and you'll see that your converted image looks very different from your original image. But, not to worry, the following steps will solve that.
5. In the "copy" image, with the CMYK channels active, select all pixels.
6. Go to your other, "original" image you have open and Select > Load Selection. Choose the "black copy" channel from your "copy" image and also choose invert. This will load a selection mask in your image of just the "darkest" parts of your image.
7. Now with this selection active, you want to Edit > Paste Into. You are now pasting into the selection your converted image, but it will be only affecting the darkest parts of your image. The result will also create a new layer and layer mask. If you turn off the view of your bottom layer, you can see what you have actually pasted into your image.
8. Now what I do is use my eyedropper to check the Total Ink with the top layer turned on and then off. I then use the Opacity slider on the top layer to get my image so that the Total Ink meets my desired 300 level. Once it's where I want, I flatten my image and then all is done. Your "copy" image you can just close and no save.
I need to be able to measure the square inches of a printed area in which hew will be using specialty inks. We want to get a descent cost estimate, how to measure the square inches of a specific element of a design, in Photoshop or any of the other adobe programs?
As the heading says - my Map 3d 2011 rearranges object data fields upon import. If I open the coverage in ArcMAP they are in one order (the correct order), and importing to Map mixes that order up. I have around 125 object data fields for each of 2700 objects. Even if the capability existed in Map, rearranging back to the proper order "by hand" is not an option. Is there a setting or something I overlooked that will tell Map to import the data fields in the same order that they are in before the import?
C3D 2012 on 64bit Win 7 all up to date Dell Precision 7core 8GB RAM NVIDIA Quadro FX 1800M LDT/C3D user since release 12
I have to show paint coverage/masking areas on certain parts, and to obtain the look I am after, I thought about using the split command and changing the face colors as necessary to show this. I have never used this command before, and was wondering what the pro's and con's are to using it, and also if this is even the best way to go about this?
I'm created a photo of an alien boy being beamed down to someone's house in a cone of bright white light from a flying saucer, and I tried to use the "layer style" to create the glowing light effect in this cone of bright light - but somehow I'm not getting the "glow" effect that I got before. I'm stumped as to what I'm doing wrong/not doing right to produce the glow effect. In other words, the outer/inner glow effect no longer works. Can anyone please help me?
I'm interested in how to get that "glow" that I see often in portraits. Is this a type of blur? Here are two examples of what I am speaking of. The second photo is a lingere photo in case you would prefer not to view it. The first is a headshot.
i have some logos that i'm working with and i want to see if i can add a "glow" around the logo using corel draw x5 or photo paint? is this possible, if so how would i do this
I am learning to use Photoshop and doing well(ish) I thought, but am totally frustrated with this probably very simple process that I cannot get.
I have one word that I need to give the effect of a neon glow.
So far I have:
1. Filter 2. Artistic 3. Neon Glow 4. Now, when the Neon Glow (100%) window comes up, I cannot get anything to change or do a thing? Please give me some direction from here.
My word is there, should it be selected? If so whith which tool? etc.
I have a picture I was asked to make for someone and there are 2 images that I would like to have a gold glow coming from, as if there were a light behind it. It'll be on a black background and there's nothing really fancy about it at all, though if I see anything that'd fit in, I might add it ;-)
I'm guessing that I'll need to place sumthing gold behind the image and add some sort of effect to the border, but I'm not really sure what that'd be.
trying to apply a diffuse glow, but the resulting effect comes out all grey/blue. I've tried the effect on multiple different image types (jpg, nef, etc.) and the results are always the same. I know what diffuse glow is supposed to look like.. and this ain't it!
I was editing on a different windows machine and I applied the diffuse glow. It worked fine. 10 minutes later, I tried to apply the filter again to the same image (started over), and again it gave me the ugly gray/blue look.
I want to put an outer glow round the policeman. I've been trying but I must be missing one important step. I can get a glow or shadow rounf the whole square frame ...... but I want it just around the figure.
I've tried uploading the image here .... but it keeps tellin me that my photo (which is only 45kb) and is called McFadden.jpg is not a valid file type. The photo is a plain white background with an image cut out of a policeman on it. I want to put the glow around the policeman.
I'm trying to create a triangle with an inner glow. However there's a catch, I want the inside of the triangle to be transparent. The idea is that I want to be able to save this as a png and then place it on top of any background to get a triangle with an inner glow filled with the same color as the background. My problem is that no matter what I do I can't get an inner glow without a background.
I'm trying to make a thin outline around my text. I read that outer glow is the feature to use but I cant seem to make it work. Is outer glow the way to make outlines or is there a different way?
I'm try to add a Diffuse Glow filter to an image and it's not working as expected. When I increase the Glow Amount slider, the high lights in the image turn BLACK, shouldn't they get brighter? This happens with all images JEPG's, TIFF's and PSD's with layers or not. I'm running PS7 on a PC. What am I missing? Thanks in advance for your help!
It seems my 'diffuse glow' filter option has somehow inverted itself and now read everything as black. I have tried to eveything, even re-installing the program to reverse the mistake, but to no avail.
I want is to be able to Add some text to this logo.."CHAT!" at the end of SwankPets and add an outer glow to this text. However, the "layer style" option is always grayed out. I tried doing it on a separte file and then copy and pasting, but the Paste option gets grayed out too!
if I apply the Neon Glow filter to a picture with a background, for example: red text on a black background, I get a really neat looking glowing effect around the edge of each letter. But when I try it on the same text on a transparent background, it doesn't work. Is there any way to get the letters to have a slight glow on transparent? My goal was to create glowing text labels to be transparent .gifs for the menu on my website.
I am using 2012 and rendering with Mentalray. Any procedure that would allow one to create the atmospheric glow that is present in photos of the Earth from space. Usually the glow is just seen on the horizon line. If I tried to create a volume light out of an omni, it would tend to wash out the globe. any links to a more photo-realistic unwrapped Earth textures than those that I was able to Google up.