3ds Max Animation :: Moving Cylinder Along Imported Object
Apr 10, 2012
I am trying to use it to do something for school. I imported a 3d object from a dwg file and there is a channel that curves along it cut into that. I want to move a cylinder in this channel. I cannot seem to find anything that will allow me to make a spline that mirrors the edge of the object or to constrain the cylinder to the object.
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Oct 29, 2013
I have a cylindrical tube that I need to animate moving 180 degrees around a central axis remote from the cylinder. I also want to create a circular motion locally for the cylindrical tube as it follows the 180 degree arc.I planned on creating the 180 degree rotation first and then the local circular motion second.
When I created the first motion I tried to use an object (another cylinder) as the transform centre for the rotation. As soon as I click on "Auto-key" the "Use transform centre" option is greyed out. I therefore moved the cylindrical tubes own pivot to the required position for centre of rotation. After I created the 180 degree rotation I moved the pivot back so that I could create the local rotation. At this point I find that the original motion has now changed to suit the new pivot point.
how I can get the "Use transform centre" option to work in this instance?
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Jul 9, 2013
I imported a character model that I downloaded off of the internet into maya, and I have run into a snag as I'm rigging, skin binding, etc. The model has a main body, but its armor is actually separate geometry. My problem is that the shoulder pads and leg armor are mirrored, so that when one moves, the other one does as well, which is a big problem when I want to animate the model. Is there a simple way to split the pieces up so that they are not mirroring each other? My guess is that they were originally created that way so that each side didn't have to be individually worked on.
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Jun 24, 2011
I used an example to represent a more complex animation that I am working on. Basically I have a block moving in vertex space because it is morphing.A proboolean cut has been applied to the block with a diamond shaped object, so that as the block morphs through space, it is being cut by the boolean operand (diamond shape object).
However, I want to achieve an outcome that when the object moves through the boolean cutting operand, whatever geometry that has been cut, stays cut and removed. So in a way, the boolean cut operand object acts as a "geometry eraser". Obvioulsy I would like to be able to control this behaviour too (soft selection, animating boolean cutting operand).
Is this achievable? Or do I have to look at another set of tools/modifiers?
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Nov 28, 2010
So I'm trying to rig this arm to bend, but with more "bow" than "bend", if you get what i mean..
I thought I could create an IK handle, but at the moment it bends only at 1 joint. I would like it to bend further up the arm,in an arc shape.
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Aug 27, 2010
how to create a skeleton for just a simple cylinder. I use the joint tool and create the joint in the end, in the middle, in the other end. I use the smooth bind to bind the skin with the skeleton, and then ik handle tool selecting the both end joints. But when i move the ik handle the object will not bend even though the skeleton is bending. I can only point the cylinder in the direction i want it.
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Nov 3, 2012
I am modeling a (simplified) human brain. I have used paint effects to draw its surface and afterwards I converted them to polygons ( Actually I used this tutorial URL.... ). Is there a possible way to convert these tube - like polygons to rectungular shapes? I want in a future step to make an animation where the brains topology transforms to walls and corridors.
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Feb 22, 2012
Got a bit of a puzzle here, trying to animate a cylinder deforming along a path. Fairly standard stuff. Got the path deform fine, but now I need any of the vertices that enter this one area to be deleted. Volume select with a mesh object doesn't seem to work, as it will only select the vertices where the cylinder is before the path deform object. Is there any sort of work around/way to collapse the animation of the path deform? I know I could do snapshot if I only wanted one frame of it, but the cylinder moves along the path over 1500 frames.
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Nov 5, 2011
I'm new to the animation aspect of 3Ds Max and I have a running cycle that is stationary but would like to figure out how to get it to move forward? I didn't use Footsteps in the Motion Panel to have a base to work with and modify it. What are my options? I have the weekend off from work to mess with it and if I have to do the hard part of moving the biped forward myself, I'll do so. Would I be able to create Footsteps and attach them to my biped with the animation I have? Or is there a system, option, etc. that I should set up in the beginning before animating that would allow me to move the feet and the rest would follow using the biped?
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Sep 23, 2011
I'm trying to rig a telescopic cylinder, with 4 cylinders to a another object to retract and open the telescopic cylinder when I rotate the object.
See the attachments.
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Jul 11, 2012
After importing folders into LR, are there any issues with going into those folders and moving out .png, .gif, .pdf and other files that LR does not import?
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May 29, 2012
How we can WRAP a 3D object around a cylinder in either Autocad or Inventor!!!!
For instance, how we can wrap a 3d tree/leaf around a cylinder (see the attachment).
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Jun 21, 2013
We have imported an AutoCAD 3D model into Inventor and the process generates many individual Inventor parts which are placed in a new Inventor assembly. The parts are all unconstrained in the assembly but spacially positioned relative to each other as they were in the AutoCAD file.
We want to create a new, empty, assembly and place the individual parts one by one into the new assembly constraining them appropriately as we go. This way we can develop a more logical set of sub-assemblies and have the parts more intelligently connected.
So to the point of my question, at last!. Each individual part, generated from the import, contains just a single body. There is no sketch or any features. The part's origin is at the point of the original AutoCAD model's origin. All of the imported parts will have the same origin point. We want to move the part's single body in space to align with the part's origin point and planes. This way when we re-build the assembly we can use each part's origin planes when constraining the part.
There doesn't appear to be any way of constraining or 'snapping' a part's body in space to the origin planes.
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Apr 20, 2013
i've managed to fill my mack up with images as i imported all my photos to the MAC HDD rather than an external HDD,,,school boy error : (but i am new to lightroom) as there's 30,000+ is there a way of moving them with out having to reload them to the new HDD? i only found out my mistake when the computer was running on 1% memory.
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Sep 13, 2012
I've never worked with 3D effect before (not even in the earlier versions), until now when I finally need it. I've therefore searched the Internet and the Adobe Forums in order to get to know how to wrap a text/image around a glass bottle in Photoshop CS6. I've found several answers and tutorials, but none of them regards CS6 or they are simply too primitive, whereby the effect is too fake. But when I try follow the instructions in the explanations/tutorials I've found so far for earlier versions of Photoshop (especially regarding 3D effects), I can't find the right buttons, commands, etc. - I can't make it work. how to do wrap a text/image around a bottle/cylinder/object in Photoshop CS6?
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Oct 23, 2012
MH.dwg
I'm trying to slice the grey cylinder object in the attached drawing with a curved network surface. Rather than slice around the path of the surface it seems to have just taken a planar slicing plane between the 2 vertical edges of the network surface.
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Nov 11, 2012
In inventor 2013 I want to extrude a horizontal circle on surface of a bigger vertical hollow cylinder. but what i did it enters into cylinder, and i only want to extrude it on external surface.
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Nov 17, 2013
I'am having an Image in Revit but don't have the Image separately but I need it. How can I get that from Revit. I've tried Export-Image&Animation-Image but the view only get exported.
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Jan 25, 2014
I just finished an animation in Flash and imported the JPEG sequence and the audio WAV into premiere. For some reason the audio wont sync up to the animation and I cant figure out why. Everything should be set correctly. The audio was originally created in after effects and even when I imported the JPEGs into the audio file in after effects it still wouldn't sync.
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Nov 14, 2011
Is there a way to remove object from an animated layer? Or better yet disable animated layers on an object altogether?
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Oct 1, 2012
When i import the skinned mesh from Maya (v2013) to Unity (v3.3) in FBX format, it becomes dark - the object is lighten only in the middle (by the directional light).There is no problem like this, when i import the same mesh, but not skinned to the joints.I tried all options of skinning (Smooth Bind, Rigid Bind), all settings of export to FBX,- no change.
The meshes are imported to Unity differently: in the the skinned mesh object, the mesh component is attached to the main joint object,and in the not-skinned mesh object - to the mesh object.
The dark mesh can be lighten with several directional lights, but then it's colors are uneven and they flicker when the object animates.
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May 17, 2011
I am trying to move my camera from an angle shot, to a side field with no FOV. I can't use 0 FOV because iray won't render it properly. So I animation the FOV from 45 to 2. The problem is that I have to move the camera so far away from the object to make the shot fill the camera with an FOV of 2. My camera appears to move way out and then zoom in again on the object. It's not actually doing this, but the combination of the FOV animation and the distance the camera moves is making it appear to move far away, then zoom in again. Is there some trick for animation FOV?
my specs are this quad processors, 8 Gb RAM, windows xp64bit, 3ds max 2011
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Mar 12, 2011
I am currently working on a project with a mech, I have the leg modeled and partially rigged as seen in the picture below. My issue is that when I move the leg the cables (I'm mostly concerned with the ones in the front) don't deform with the mesh of the leg, like it's resting on top of the leg. I know why the cable isn't going with the leg mesh thats obvious, but I can't get it to go with the mesh.
I've tried reactor, and I haven't even been able to get the cables to come up in the preview window, I tried using a soft body for the cable and rigid for the leg. Another issue I was having though is I was wondering if it was possible to use something other than reactor so the cable moves with the leg in the view port, just like bones moving other parts in real time.
So to try achieving this is actually went and created a bone system for one of the cables and tried applying a skin modifier to the mesh, I feel like this would work great, except I haven't figured out what to attach the bones, or mesh to.
The first picture is the leg in a neutral stance, the second is showing the leg moving and the cable just sitting there. The one I'm particular about is the one in the front with the "U" dip at the bottom.
I'm running 3ds Max 2011 x64
Intel Core i7 CPU 960 @ 3.20GHz
Windows 7 Ultimate 64 bit
ATI Radeon 5900 Series
3DS Max 2013
Maya 2013
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Jul 14, 2011
I've got a car that's been imported from Alias. Its been tessellated via showcase. I'm trying to UV map it as I need to apply some camouflage and it's not going so well. I get an extremely complex UV layout in the UV editor based on the original NURBS patch layout from Alias, needless to say its not very useable.
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Feb 5, 2013
I'm editing an animation that I have, but when I drag it in to the Layer Menu, it appears on the left side of the screen, off the stage. Is there a way to select all layers, and move them all at one time?
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Sep 23, 2012
I have 3ds Max 2012 and I am trying to do a simulation with mass fx. I am trying to do a simulation where a minecraft character (dynamic object) is walking and then gets hit with a small box (kinematic object) causing him to blow backward into his seperate pieces. My problem i encounter during this is I cant run the simulation unless the parts of the Character are a dynamic body but when i bake the dynamic body it just erases all the keyframes i already had on the minecraft character.
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Nov 28, 2013
My animation timeline and moving gizmo is gone.
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Dec 22, 2011
I'm working on a project where I need to animate some dots exactly the same way as the attached youtube video.
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Dec 23, 2013
I rigged a model and everything was working fine. I then started going into the blocking phase of some animation I was going to do with it. After a review it was requested that I put some extra bit of rigging on the model. We basically wanted to have the ability to grab both eyes with a controller and pull them around positionally and have the bit of skin they cover follow along with the eyes. So I dropped in some bpones where the eyes are, made the controller bits, linked everything up, so far so good. My problem comes when I try to skin the mesh to the new bones I just dropped in. The verts I have selected, even when given a weight of .1 seem to shoot forward in space. They dont seem to be respecting the bones current position that they are being weighted to.
I fear this may have something to do with the fact that I have animation in this scene which I know isnt ideal but were doing a series of xreffing so our master rig file also contains our master animation data. Seperate files are saved out as backups but as far as working files, yeah, its all in there. So could this be whats causing my verts to jump forward in space when I am skinning a bone that they currently are at its position? Or perhaps some errant transform? In the image I have selected the two rings beneath his eyes and given them a weight of .1. As you can see the verts are shooting out in front of the mesh when they should be staying in place at the eye bone I am trying to skin them to.
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Sep 2, 2013
I would like to know how can put planar surface to solid object which surface is curved like cylinder for example. When start draw from first point rectangle of planar surface follow x cordinate not that solid object. How to do that simply?
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Aug 4, 2013
I've tried to import a dwg file that was created by someone else but I'm having a hard time editing it. I can scale it and move it and things like that, but if i wish to change the height. I tried scaling it, but it messes up the object. The object I am trying to shorten is a measuring rack on this site [URL].......
I can't change the objects height. Perhaps it's because it's a block reference or something. I've tried editing the block itself, but i have no luck in trying to edit the height. I cant splice it either.
I've attached the file im trying to change the height of.
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