3ds Max Animation :: MassFX Simulation With Moving Objects?

Sep 23, 2012

I have 3ds Max 2012 and I am trying to do a simulation with mass fx. I am trying to do a simulation where a minecraft character (dynamic object) is walking and then gets hit with a small box (kinematic object) causing him to blow backward into his seperate pieces. My problem i encounter during this is I cant run the simulation unless the parts of the Character are a dynamic body but when i bake the dynamic body it just erases all the keyframes i already had on the minecraft character.

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3ds Max :: Massfx - How To Combine Objects For One RB Simulation

Jun 15, 2011

i have some problems combining multiple meshes in one rigid body simulation. What i want to achieve is a button containing a metalplate, a plastic body and a needle 200x multiplied and each of them should be treated as a single massfx object. This bunch should simply fall on a plane ending with accurate, physically correkt positions. My way was using all parts with a physical mesh constrained (RB constraint) to each other part as childs. This works well with one whole button, but copying shows some strange beahviour of the constraints - and doing 200 pieces manually is not the way i want ;-)

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3ds Max :: MassFX Explodes Every Simulation

Oct 30, 2011

No matter what settings I use MassFX seems to explode all of my pieces/particles as if they are under extreme tension just prior to running the simulation.

I have a facade of a bulding broken up into about 1000 pieces. It's real scale and 135' tall. All I want is for the pieces to just fall to the ground. But, no matter what I do at about frame 3 the whole thing just explodes. I've tweaked so many settings that I'm completely lost and can't seem to solve the problem. The default settings are the worst. I've set the 'Damping/Linear' up higher and increased the 'Collision Overlap' but still can't seem to figure what controls this tension or pressure that it appears is in the parts before the simulation starts.

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3ds Max :: Collapse Baked MassFX Simulation To Regular Position / Rotation?

May 5, 2013

Baked MassFX objects are a headache to animate by hand. I'd like to collapse all the baked animation to regular pos/rot keys. Is that possible?

Right now, I'm cloning objects reseting their position/rotation controllers and linking them to original MassFX objects, just so I could animate pos/rot by hand. I just need a very simple animation before MassFX baked simulation takes place, but the way it currently works makes linking and animation these objects next to impossible.

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3ds Max Animation :: Using Volume Select To Randomize Moving Objects?

Oct 25, 2012

Trying to figure out the best way to control the random movement of objects..

Imagine a row of 10 spheres, positioned right beside each other in one long orderly chain. I want to make these spheres move about randomly in space. A perfect way is to use a position and rotation noise controller on each one with a separate seed. Great no problem.

But I would like to animate the noise of the spheres as if I had a volume select over all of them together, so that all the spheres would not move and stay still until I animate or move the gizmo box of the volume select. So as the gizmo box leaves the sphere, the noise controllers would be activated.

I could place a soft selection to the volume select so that it would be a smooth transition between noise and calm.

Now I understand volume select only control vertices and noise controllers control the object in space so I dont think they would work with each other but IS there some other method that I am missing that I can use to achieve this result??

Win7 Pro 64bit
I7 3680 6 core 12MB cache w Corsair H80 liquid cooling
ASUS P9X79
32 GB DDR3
NVidia Quadro 5000
3TB WD

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3ds Max Animation :: MassFX Scale After Save

Mar 25, 2013

I'm using MassFx in 2013 64bit. When I apply any rigid body modifier to an object it looks fine but after I save and reload the .max file the scale & position of the rigid body is wrong. This seems random, I've tried switching to CM and Meters etc, nothing seems to fix it.

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3ds Max :: Why Are MassFX Objects Falling Through Floor

May 6, 2011

I've set up a bunch of dynamic rigid bodies & a static rigid bodies for my floor. Why are some of them stopping at the floor & others are falling right through it?

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Maya Animation :: Bake Simulation And Preserve Animations Layers?

May 20, 2012

I send to Maya Animation build by MotionBuilder via HumanIK.This animation have 2 layers.Since this animations is driven by IK and is intended to be used in our game engine, I use Bake Simulation Command to generate keys on the bones. (work fine)But I loose my layers precision and the BaseLayer contains the merging animation.how to generate bone keys and still preserve anim layers ?

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3ds Max Animation :: Create Simple Simulation Of Character That Walks At Constant Velocity

Jan 19, 2011

I am looking to create a simple simulation of a character that walks at a constant velocity. The catch is that I want this character to always walk away from their shadow. I am using MR Sun so the idea is to have the character always looking at and walking towards the sun no matter the time of day. The animation takes place only during the day so I'm not concerned about any problems that would occur at night.

For the initial test it may be simpler if I remove the character and just use a "stand in" object to work out the kinks. I'm not worried about trying to use footsteps because that sounds messy. Once I have the solution I can hopefully just drop in a biped with a looping .bip

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AutoCAD Inventor :: Thinning Of Cylindrical Objects After Simulation

Nov 26, 2013

Is it possible to show the deformed nature of a shaft  after loading along its axis and simulation of the part. If you take as an example a rod of Plasticine and stretch it you will see the center section thinning,the same laws apply to a rod of steel during stretching,why is it that this is not shown during the

simulation of the part,is it mesh settings or something that is not built into the analysis. When one applies loadings to sheet metal the deformation is clearly shown.

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3ds Max Animation :: Moving Running Animation Forward?

Nov 5, 2011

I'm new to the animation aspect of 3Ds Max and I have a running cycle that is stationary but would like to figure out how to get it to move forward? I didn't use Footsteps in the Motion Panel to have a base to work with and modify it. What are my options? I have the weekend off from work to mess with it and if I have to do the hard part of moving the biped forward myself, I'll do so. Would I be able to create Footsteps and attach them to my biped with the animation I have? Or is there a system, option, etc. that I should set up in the beginning before animating that would allow me to move the feet and the rest would follow using the biped?

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3ds Max Animation :: Attach Spilne To Objects For Animation?

May 18, 2011

I want to make a robot arm that bends in the middle and has a tube connected at the top and the bottem so it bends along with the arm.I don't want to use reactor I just want it to be constrained at the top and bottem and just move near the arm and the arm moves and bends.

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AutoCAD Inventor :: Using IV Simulation FEA Results As Loads In A New Simulation

Nov 29, 2011

IV 2011.

I have an assembly with a FEA simulation result.  I can run a report and get the reaction forces and moments at each constraint.  I would like to run a new simulation with different constraints and use the reaction results from the first simulation as loads in the second one.

Currently I do this by running a report on the 1st simulation to get a table of the reaction results.  I then manually add those forces to the 2nd simulation.  This takes time to type and the forces must be edited each time I re-run the 1st simulation.

Is there a way to use parameters to automate this?

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3ds Max Animation :: Moving Camera While Changing FOV

May 17, 2011

I am trying to move my camera from an angle shot, to a side field with no FOV. I can't use 0 FOV because iray won't render it properly. So I animation the FOV from 45 to 2. The problem is that I have to move the camera so far away from the object to make the shot fill the camera with an FOV of 2. My camera appears to move way out and then zoom in again on the object. It's not actually doing this, but the combination of the FOV animation and the distance the camera moves is making it appear to move far away, then zoom in again. Is there some trick for animation FOV?

my specs are this quad processors, 8 Gb RAM, windows xp64bit, 3ds max 2011

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3ds Max Animation :: Cable Moving With Leg Mesh

Mar 12, 2011

I am currently working on a project with a mech, I have the leg modeled and partially rigged as seen in the picture below. My issue is that when I move the leg the cables (I'm mostly concerned with the ones in the front) don't deform with the mesh of the leg, like it's resting on top of the leg. I know why the cable isn't going with the leg mesh thats obvious, but I can't get it to go with the mesh.

I've tried reactor, and I haven't even been able to get the cables to come up in the preview window, I tried using a soft body for the cable and rigid for the leg. Another issue I was having though is I was wondering if it was possible to use something other than reactor so the cable moves with the leg in the view port, just like bones moving other parts in real time.

So to try achieving this is actually went and created a bone system for one of the cables and tried applying a skin modifier to the mesh, I feel like this would work great, except I haven't figured out what to attach the bones, or mesh to.

The first picture is the leg in a neutral stance, the second is showing the leg moving and the cable just sitting there. The one I'm particular about is the one in the front with the "U" dip at the bottom.

I'm running 3ds Max 2011 x64

Intel Core i7 CPU 960 @ 3.20GHz
Windows 7 Ultimate 64 bit
ATI Radeon 5900 Series
3DS Max 2013
Maya 2013

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Xara :: Moving All Layers At One Time In Animation?

Feb 5, 2013

I'm editing an animation that I have, but when I drag it in to the Layer Menu, it appears on the left side of the screen, off the stage. Is there a way to select all layers, and move them all at one time?

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3ds Max Animation :: Moving Cylinder Along Imported Object

Apr 10, 2012

I am trying to use it to do something for school. I imported a 3d object from a dwg file and there is a channel that curves along it cut into that. I want to move a cylinder in this channel. I cannot seem to find anything that will allow me to make a spline that mirrors the edge of the object or to constrain the cylinder to the object.

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3ds Max :: Animation Timeline And Moving Gizmo Disappear

Nov 28, 2013

My animation timeline and moving gizmo is gone.

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3ds Max Animation :: How To Animate Simple Moving Dots

Dec 22, 2011

I'm working on a project where I need to animate some dots exactly the same way as the attached youtube video.

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3ds Max Animation :: Skinning - Vertices Moving Out Of Place

Dec 23, 2013

I rigged a model and everything was working fine. I then started going into the blocking phase of some animation I was going to do with it. After a review it was requested that I put some extra bit of rigging on the model. We basically wanted to have the ability to grab both eyes with a controller and pull them around positionally and have the bit of skin they cover follow along with the eyes. So I dropped in some bpones where the eyes are, made the controller bits, linked everything up, so far so good. My problem comes when I try to skin the mesh to the new bones I just dropped in. The verts I have selected, even when given a weight of .1 seem to shoot forward in space. They dont seem to be respecting the bones current position that they are being weighted to.

I fear this may have something to do with the fact that I have animation in this scene which I know isnt ideal but were doing a series of xreffing so our master rig file also contains our master animation data. Seperate files are saved out as backups but as far as working files, yeah, its all in there. So could this be whats causing my verts to jump forward in space when I am skinning a bone that they currently are at its position? Or perhaps some errant transform? In the image I have selected the two rings beneath his eyes and given them a weight of .1. As you can see the verts are shooting out in front of the mesh when they should be staying in place at the eye bone I am trying to skin them to.

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3ds Max Animation :: Moving Object Through Vertex Space And Into Boolean

Jun 24, 2011

I used an example to represent a more complex animation that I am working on. Basically I have a block moving in vertex space because it is morphing.A proboolean cut has been applied to the block with a diamond shaped object, so that as the block morphs through space, it is being cut by the boolean operand (diamond shape object).

However, I want to achieve an outcome that when the object moves through the boolean cutting operand, whatever geometry that has been cut, stays cut and removed. So in a way, the boolean cut operand object acts as a "geometry eraser". Obvioulsy I would like to be able to control this behaviour too (soft selection, animating boolean cutting operand).

Is this achievable? Or do I have to look at another set of tools/modifiers?

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AutoCAD LT :: Cannot See Objects While Moving

Aug 30, 2013

I recently started a trial for a program called PDF2CAD, the test file I converted worked fine. Everything is selectable and editable. When I move something it does show up while moving/copying. However, when I make additions to the drawing, text for example, and try to move/copy it it does not show up while moving.

PDF2CAD converted the PDF to a DXF format, which I then saved as a DWG.

DRAGMODE - Auto

DRAGP1 - 5000

DRAGP2 - 10

HIGHLIGHT - 1

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3ds Max :: Moving Objects In Viewport

May 31, 2011

I'm working on this massive architecture scene and i'm trying to move some rather small braided steel cable in the scene when i go to move it the objects moves in rather big increments instead of small ones. I check to see if snaps was on and its not, on what i can do to can more precision over my placement of these cables.

Custom Core i7 at 3.99 GHz, 8 gb ram, Nvidia Quadro FX 3800

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3ds Max :: Moving Objects From One Center?

Apr 14, 2011

I just started on the roof of the round house I'm working on. I use spacing tool to copy shingles around but now I'm thinking is there an easier way. This takes time. Can you think of any? I was always missing one "tool" in MAX and I think there probably is one. You know when you select many objects and use scale to scale them all (using one center, not each owns), and the objects move as if they are pieces of explosion or implosion (towards or away a centre). But also, they change size of course. Is there a tool or a way to just MOVE the objects this way? Away or towards each other but not scale them?

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AutoCad :: Objects Keep Moving

Jun 13, 2012

I used to set precision to 3 decimal places which is in millimeters in my case. That is enough for the building industry. Recently, I found out a co worker worked on my drawing while I was on vacation. Something seem out of place, so I set the precision to 8 decimal places and noticed everything is off by a bit. In general, 0.00000002 isn't going to affect the project, but it just bugs me a lot. I spent hours lining everything up perfectly, just to find out most objects shifted again by a tiny bit after 2 days.I tested out a few lines by fixing them in the block editor and saving it. But everything I reedit them, they shifted again.I asked the co-worker if he remember what he did, but couldn't come up with a solution.

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3ds Max Animation :: Automatically Moving Time Slider / Adding Keys

Apr 25, 2012

How to make so that when you move any object in scene(3ds max), your time slider is moving, for example to 3 keys and creates the keys.

If its an script option, Give me some code for example of doing something like that, using functions of slider, so i can logically came to solution in this hard stuff(will take time i guess).

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Maya Animation :: Spine Moving Twice As Fast As Clusters From Spline?

Oct 6, 2012

I am working on a rig right now and I'm trying to do the Isner Spine from the Body Language Advanced 3D Rigging Book.

I did the Spline IK with the spine and I have everything stretching fine but when I made the CVs into clusters and parented them to the controls, when I got to translate the rig, whether I use the Root CTRL, Main CTRL, or whatever, the spine translates twice as fast as everything else. The clusters and everything in the lower body moves normal and everything about the head is moving normal..

I know in other situations with curves you have delete history but I can't delete history on the joints and I can't come up with any solution. I can attach a file.. not all the controls are done right now and I haven't reparented the wings correctly so just ignore that.

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Maya Animation :: Unwanted Texture Moving On Character When Animated

Sep 18, 2010

For certain and obvious reasons i need to delete history, problem is since i never deleted it, certain problems occur, like the very binding of my character to the skeleton is undoed, is there a way out of this mess, i just want the texture to stop moving when animation starts.

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AutoCad 3D :: Objects Moving Away From Grips

Apr 16, 2013

So I am working on a very large project (AutoCAD Architecture 2012) and when I rotate my view, some of the 3D objects will randomly fly out into space. The strange thing is that the grips for the object are still where the object needs to be.

Below should be a picture to explain what I'm talking about.

Grip error.jpg

Is this a bug? Is there a fix? Is this user error?

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AutoCad 2D :: Moving Objects From One Layer To Another?

Apr 26, 2013

I am using Autocad 11. I am working on some 12 year old drawings for a railroad museum. They are a mess. They look like they were done be an old pencil guy. Lots of views all over the drawing space rather than using layers to his advantage.

I am watching all the tutorials that i can find. There are Blocks on wrong layers.

I want to move a group of lines (part of the stuff on one layer) onto a new layer that i have created. Is it as simple as cut and paste? How do I prevent them moving during the process?

I tried making their layer current, then selecting the items, then cutting the items. Then i made the new layer that I wanted them on Current, then pasted them. I has to very carefully line them back up, and they are still on the original layer.

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Paint.NET :: Moving Objects On The Canvas

May 16, 2011

I notice that, for example with the the text creator, you can move the text around the canvas before it "freezes up" so to speak

How can I move text, or an object, around after this happens

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