3ds Max :: Why Are MassFX Objects Falling Through Floor
May 6, 2011I've set up a bunch of dynamic rigid bodies & a static rigid bodies for my floor. Why are some of them stopping at the floor & others are falling right through it?
View 5 RepliesI've set up a bunch of dynamic rigid bodies & a static rigid bodies for my floor. Why are some of them stopping at the floor & others are falling right through it?
View 5 RepliesIf you have two balloons falling down on each other, can mCloth interact with the balloons or can the balloons only react to a item like a rigid block?
View 1 Replies View Relatedi have some problems combining multiple meshes in one rigid body simulation. What i want to achieve is a button containing a metalplate, a plastic body and a needle 200x multiplied and each of them should be treated as a single massfx object. This bunch should simply fall on a plane ending with accurate, physically correkt positions. My way was using all parts with a physical mesh constrained (RB constraint) to each other part as childs. This works well with one whole button, but copying shows some strange beahviour of the constraints - and doing 200 pieces manually is not the way i want ;-)
View 1 Replies View RelatedI have 3ds Max 2012 and I am trying to do a simulation with mass fx. I am trying to do a simulation where a minecraft character (dynamic object) is walking and then gets hit with a small box (kinematic object) causing him to blow backward into his seperate pieces. My problem i encounter during this is I cant run the simulation unless the parts of the Character are a dynamic body but when i bake the dynamic body it just erases all the keyframes i already had on the minecraft character.
View 1 Replies View RelatedAm getting warning "None of the created elements are visible in Floor Plan: 00 GF View. You may want to check the active view, its Parameters, and Visibility settings, as well as any Plan Regions and their settings". Phase settings are correct, no hidden elements etc. Cannot add anything by create similar, build panel. Its Revit 2013 - I have been getting a lot of cannot continue crashes but is this a forthcoming fix issue?
View 2 Replies View RelatedHow to solve this problem of 'Flattening a large 3d model (hospital ground floor) to a 2d floor plan drawing'. The 3d model was made in Rhino and I saved it as a .dwg file because Rhino kept crashing with the command 'make 2d' (file too large maybe :/).
I don't know AutoCAD 3d so now, I'm trying to just change the line layers and eventually plot it all, but sometimes when I save the progress.... AutoCAD will delete sections of my work sometimes :/
I am trying to figure out how to see the first floor in a five floor building. This model is a 3D Cad file imported into Revit. I need to look inside the building and place equipment on the first floor.
View 3 Replies View RelatedOne long, thin plane linked at 90 degrees to a rotating cylinder to roll the plane up.Cylinder is kinematic, plane is mCloth with a single strip of verts connected to cylinder which rotates.
MassFX works. Bake all produces keyframes as a masterpoint controller on the mCloth modifier, BUT not as standard max keyframes in the planes transform controller...making it pretty unusable.Sometimes, bake all will end with an "unknown exception". After that, Max transforms are unstable - Moving an object with mouse is unpredictable until a restart.
Repeatable on both Windows XP and Windows 7 - Max 2013 32 and 64
Other features of MASSFX work eg standard rigid bodies etc - seems to relate only to clothOtherwise, any way of rolling up a cloth ribbon that is FIXED at both ends on to a cylinder, I may offer a prize!
No matter what settings I use MassFX seems to explode all of my pieces/particles as if they are under extreme tension just prior to running the simulation.
I have a facade of a bulding broken up into about 1000 pieces. It's real scale and 135' tall. All I want is for the pieces to just fall to the ground. But, no matter what I do at about frame 3 the whole thing just explodes. I've tweaked so many settings that I'm completely lost and can't seem to solve the problem. The default settings are the worst. I've set the 'Damping/Linear' up higher and increased the 'Collision Overlap' but still can't seem to figure what controls this tension or pressure that it appears is in the parts before the simulation starts.
I am working on a file (see attached) where I am trying to show a machine spewing out a stream of diamonds. (It is supposed to be a carbon purifier for the air, using nanotech to break the Co2, release oxygen and make diamonds as a waste product) Anyway I can get it to work to the point where i want the diamonds to now pile up on the ground. I have tried to get massFX to make the diamond particles interact with the ground plane but have had no luck so far.
I have tried to put the rigid body on the Super Spray and also on the diamond model?
Is there any way to do collision deform with massfx cloth like you could in reactor? Like in this tutorial: [URL].........
View 2 Replies View RelatedI get a warning when I open another max scene on another machine here at work, it says:
"The MassFX authored in this file was created with a newer version of the plugins. Forward compatibility is not supported so things might not behave properly."
I am currently using PhysX for Max version: 2.7.1.0202.1800 and PhysX System Software 9.11.0621.
Third party plugins installed for Max being used in the scene are: Rayfire 1.57.10; Orbaz Particle Flow Box #2 ver. 1.07 and #3 ver. 1.53. I've gotten this warning in scenes saved from another PC, opened in another, and not even using any PhysX or PhysX capable plugins.
I'm using MassFx in 2013 64bit. When I apply any rigid body modifier to an object it looks fine but after I save and reload the .max file the scale & position of the rigid body is wrong. This seems random, I've tried switching to CM and Meters etc, nothing seems to fix it.
View 1 Replies View RelatedTried the "Bake All" option in MassFX?Its seems to make the keyframes on the objects but the "Controller" weights are still set to zero.Which means the baking doesn't do anything. So you have to selection your objects and on both Rotation & Position turn them all to 100.
I just installed 3dsmax 2012 so its a fresh install on windowsXP64bit.
I just made a script to deal with it but if this is how it was released to the public that's pretty crappy.
max2010-2012 windows xp64bit
nvidia QuadroFX
lately i am often experiencing a problem, where at the opening of scene, a message pops up saying "The 3ds Max file is made of old PhysX plugin. Do you want to convert to current version?" If i click yes, then max freezes, and even after 10 minutes remains frozen, so i have to terminate the process. If i click no, then this annoying message pops up everytime i open my file. I just cannot track down the reference to PhysX plugin in my scene. I can't find it. Is there any efficient way to search & destroy scene connection with PhysX plugin. It's like a plague slowly spreading across my scenes as i merge objects between them.
Core i7 870 @3,2Ghz
16GB RAM
GeForce GTX460
3ds Max 2012 SP2
OCZ Vertex 2 SSD
I know how to crop pics to get rid of unwanted image, but how do you straighten up buildings which are 'leaning' over? I've got some pics of tall buildings and want to s-t-r-e-t-c-h the tops of them so that they look vertical cos they look a bit strange at the moment.
View 1 Replies View RelatedI was wondering how to make an effect of falling money on my banner that I have.
View 7 Replies View RelatedI work on an image, be it a photo or a little icon or banner and get the colours looking just the way I like but when I go to upload it on another forum or on facebook, the colours all look as though they've been drained or faded away.
View 3 Replies View RelatedBaked MassFX objects are a headache to animate by hand. I'd like to collapse all the baked animation to regular pos/rot keys. Is that possible?
Right now, I'm cloning objects reseting their position/rotation controllers and linking them to original MassFX objects, just so I could animate pos/rot by hand. I just need a very simple animation before MassFX baked simulation takes place, but the way it currently works makes linking and animation these objects next to impossible.
I can create basic animations and use layers to some degree. I'm using GIMP 2.6. I want to create falling snow on a small picture I've already created.
View 4 Replies View RelatedI have a track that uses gravity to pull a ball along it. I have gravity entered in my simuation but I cannot get the ball to move. How can I give the ball the ability to move in each direction.
View 6 Replies View RelatedConsider a photo with the buildings are falling over backwards for the obvious reason. In Photoshop CS2 one could select Crop, click the “Perspective” box, then drag the top corners independent form one another to align them with some vertical lines in the photo. If there is no vertical line near the edge, one could temporarily drag the side of the crop tool to a vertical line before using the top corner to slant the vertical side of the crop tool to follow a vertical line in the photo. Then drag the two vertical sides of the crop tool back so that their bottom corners coincide with the bottom of the photo, double click, and your building has vertical sides. How can I do this in Elements 12?
View 2 Replies View RelatedI've been using Xsplit to record games while I play. I recorded a ~2 hour video and toward the beginning of the video it seems to be pretty a-okay but later in the video when I play it in premier pro, the audio starts falling out of sync.When I play the original raw video the audio and video are both on time.
I read somewhere that the reason why the audio was out of sync was because xsplit uses a "variable framerate".
Not sure if this is true or not, but regardless, I tried exporting numerous times and the audio STILL falls out of whack. I looked on xsplit and there was a setting that i could enable to force constant frame rate..
I'd like to make an animation on which one can simply see snow falling down. I know this is easy to do with the CC Snow Effect. But what I didn't find an answer to is: I want to make the snow stay on the ground so that in the end the ground is covered by snow.
View 3 Replies View RelatedSo I've recorded some footage on GoPro Cameras at 1080p at 29.97 fps. The audio is 48000Hz.
I've recorded audio using Two Zoom h4ns simultaneously. One is at 44100 Hz at 16 Bits and the other is at 44100 Hz at 24 bits.
Now I've tried both a 24fps sequence and a 30 fps sequence, but neither of Zoom recordings match the video, they start off in synch (because i synch them) and then fall out of synch (obviously).
Is it that they fact that they were recorded at different Hz or fps/bits affect it? Is there any way to fix it that wouldn't destroy the footage aesthetically?
I came across an amazing Inventor animation on YT. Its a ball that rolls down the ramp, falls into/thru a hole and realistically moves objects it touches. How is that done?
How is that possible to achieve that effect of free falling/gravitation?
i want to know how to make a realistic single water droplet falling from the sky
View 1 Replies View RelatedI'm having a hard time illustrating two things: (1) grass (2) falling snow.
View 7 Replies View RelatedIs it possible to get written instruction on moving falling snow for pse 9 / mac.
View 4 Replies View RelatedI have managed to make a flake in Edge to flash randomly after following a tutorial on lynda.com
My javascript knowledge is fairly limited but I used the following code on a trigger inside the flake symbol I made:
var randomFrame = Math.floor(Math.random()*5000);
var maxWidth = $('#Stage').width();
var randomX = Math.floor(Math.random()*maxWidth);
var randomY = Math.floor(Math.random()*300);
sym.play(randomFrame);
var myName = sym.getSymbolElement();
$(myName).css({'position':'absolute','top':randomY+'px','left':randomX +'px'});
This all works as a randomly appearing flake which doesn't look like snowfall. How to make the symbol float down from the top of the stage and repeated lots of times to look like snowfall?
How to set the “height” of each floor?
I’m wondering how to set the height of each floor in the Revit to adjust the “height” of the wall accordingly?
Software: AutoCAD 2014, AutoCAD C3D, AutoCAD M3D, Revit
Windows 7 (Ultimate 64 bits),
Firefox 20.0,
Kaspersky 2013.