3ds Max :: Remove All PhysX (MassFX) References From Scene
Aug 22, 2011
lately i am often experiencing a problem, where at the opening of scene, a message pops up saying "The 3ds Max file is made of old PhysX plugin. Do you want to convert to current version?" If i click yes, then max freezes, and even after 10 minutes remains frozen, so i have to terminate the process. If i click no, then this annoying message pops up everytime i open my file. I just cannot track down the reference to PhysX plugin in my scene. I can't find it. Is there any efficient way to search & destroy scene connection with PhysX plugin. It's like a plague slowly spreading across my scenes as i merge objects between them.
Core i7 870 @3,2Ghz
16GB RAM
GeForce GTX460
3ds Max 2012 SP2
OCZ Vertex 2 SSD
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May 8, 2012
I get a warning when I open another max scene on another machine here at work, it says:
"The MassFX authored in this file was created with a newer version of the plugins. Forward compatibility is not supported so things might not behave properly."
I am currently using PhysX for Max version: 2.7.1.0202.1800 and PhysX System Software 9.11.0621.
Third party plugins installed for Max being used in the scene are: Rayfire 1.57.10; Orbaz Particle Flow Box #2 ver. 1.07 and #3 ver. 1.53. I've gotten this warning in scenes saved from another PC, opened in another, and not even using any PhysX or PhysX capable plugins.
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May 16, 2013
What is a good way to merge references back into a scene to upload to render farm?
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Feb 14, 2012
So we are wanting to send on a model to a customer. I have used pack and go with the following settings:
Copy to Single Path
Model Files Only
When I try and open the newly created files, it gives a bunch of error messages looking for FEA files, as well as missing some OLE links, which is good as I don't want to send on any FEA information with the model, but is there a way to strip that out completely from the model without having to go through each individual file and deleting all of the simulations?
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Sep 20, 2012
So I made a shop drawing of an assembly, which is very complex and took a great deal of time to complete. It has 3 sheets and a bunch of different views and information already on the drawing.
Now the thing is I took the assembly and made it an iassembly; but I did this in another file so I wouldnt screw up all the work I did before. Now I realize that I dont have the links to the shop drawing that I wish I did.
how to link the shop drawing to the new iassembly model?
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Jul 1, 2011
I can't seem to be able to stop the physx toolbar from opening on startup. I've tried deleting it and resaving the maxstartui file with no luck.
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Jul 2, 2011
I've experienced a major issue with baking rigid body simulations in PhysX for Maya 2012 64-bit Hotfix 2. I'm running Windows 7 Pro 64-bit.
The simulation runs fine in the viewport, even in Viewport 2.0. The animation is a classic 10-pin bowling shot. When I try to bake, the whole thing goes haywire. Pins lean over and start dancing insanely. Not a desirable outcome.
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Mar 13, 2011
When i press play on physx toolbar everything is simulating fine, from start to end.Problem is when i want to bake physics simulation to keyframes.
3dsmax freezes and whole process is taking a lot of time, about 8 hours.
Simulation without baking is taking only 20min.
3dsmax file before baking process have 20MB and file after baking have 9GB
Is there other, more efficient way to bake physics dynamics or to simulate physics Maybe using particles with physics? particle toolbox #2 ?
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Jun 2, 2011
I have Maya 2012 Creation Suite x64 on Windows7, and just installed Hotfix 2.
PhysX has now disappeared, no plugin reference or shelf.
I've tried loading physx.mll manually, but reports missing procedures.
Also tried setting MAYA_PLUGIN_PATH to the nVidia Maya plugin directory, no luck.
What am I missing, and what did Hotfix 2 do?
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Mar 27, 2013
One long, thin plane linked at 90 degrees to a rotating cylinder to roll the plane up.Cylinder is kinematic, plane is mCloth with a single strip of verts connected to cylinder which rotates.
MassFX works. Bake all produces keyframes as a masterpoint controller on the mCloth modifier, BUT not as standard max keyframes in the planes transform controller...making it pretty unusable.Sometimes, bake all will end with an "unknown exception". After that, Max transforms are unstable - Moving an object with mouse is unpredictable until a restart.
Repeatable on both Windows XP and Windows 7 - Max 2013 32 and 64
Other features of MASSFX work eg standard rigid bodies etc - seems to relate only to clothOtherwise, any way of rolling up a cloth ribbon that is FIXED at both ends on to a cylinder, I may offer a prize!
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Oct 30, 2011
No matter what settings I use MassFX seems to explode all of my pieces/particles as if they are under extreme tension just prior to running the simulation.
I have a facade of a bulding broken up into about 1000 pieces. It's real scale and 135' tall. All I want is for the pieces to just fall to the ground. But, no matter what I do at about frame 3 the whole thing just explodes. I've tweaked so many settings that I'm completely lost and can't seem to solve the problem. The default settings are the worst. I've set the 'Damping/Linear' up higher and increased the 'Collision Overlap' but still can't seem to figure what controls this tension or pressure that it appears is in the parts before the simulation starts.
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Jun 15, 2011
i have some problems combining multiple meshes in one rigid body simulation. What i want to achieve is a button containing a metalplate, a plastic body and a needle 200x multiplied and each of them should be treated as a single massfx object. This bunch should simply fall on a plane ending with accurate, physically correkt positions. My way was using all parts with a physical mesh constrained (RB constraint) to each other part as childs. This works well with one whole button, but copying shows some strange beahviour of the constraints - and doing 200 pieces manually is not the way i want ;-)
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Jul 31, 2011
I am working on a file (see attached) where I am trying to show a machine spewing out a stream of diamonds. (It is supposed to be a carbon purifier for the air, using nanotech to break the Co2, release oxygen and make diamonds as a waste product) Anyway I can get it to work to the point where i want the diamonds to now pile up on the ground. I have tried to get massFX to make the diamond particles interact with the ground plane but have had no luck so far.
I have tried to put the rigid body on the Super Spray and also on the diamond model?
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May 6, 2011
I've set up a bunch of dynamic rigid bodies & a static rigid bodies for my floor. Why are some of them stopping at the floor & others are falling right through it?
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Apr 18, 2013
Is there any way to do collision deform with massfx cloth like you could in reactor? Like in this tutorial: [URL].........
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Mar 25, 2013
I'm using MassFx in 2013 64bit. When I apply any rigid body modifier to an object it looks fine but after I save and reload the .max file the scale & position of the rigid body is wrong. This seems random, I've tried switching to CM and Meters etc, nothing seems to fix it.
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Jul 25, 2011
Tried the "Bake All" option in MassFX?Its seems to make the keyframes on the objects but the "Controller" weights are still set to zero.Which means the baking doesn't do anything. So you have to selection your objects and on both Rotation & Position turn them all to 100.
I just installed 3dsmax 2012 so its a fresh install on windowsXP64bit.
I just made a script to deal with it but if this is how it was released to the public that's pretty crappy.
max2010-2012 windows xp64bit
nvidia QuadroFX
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Apr 21, 2012
If you have two balloons falling down on each other, can mCloth interact with the balloons or can the balloons only react to a item like a rigid block?
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Sep 23, 2012
I have 3ds Max 2012 and I am trying to do a simulation with mass fx. I am trying to do a simulation where a minecraft character (dynamic object) is walking and then gets hit with a small box (kinematic object) causing him to blow backward into his seperate pieces. My problem i encounter during this is I cant run the simulation unless the parts of the Character are a dynamic body but when i bake the dynamic body it just erases all the keyframes i already had on the minecraft character.
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May 5, 2013
Baked MassFX objects are a headache to animate by hand. I'd like to collapse all the baked animation to regular pos/rot keys. Is that possible?
Right now, I'm cloning objects reseting their position/rotation controllers and linking them to original MassFX objects, just so I could animate pos/rot by hand. I just need a very simple animation before MassFX baked simulation takes place, but the way it currently works makes linking and animation these objects next to impossible.
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Dec 31, 2013
[URL] How-to-programmatically-find-all-references-xref-dwg-jpg-pdf-OLE/m... I have a jpg file that I needed to apply some transparency to and saved it as a png file. I now want to delete the jpg file from the folder but it's being referenced in several drawings, and I don't know which ones. Is there a way to reverse the function of Reference Manager (perhaps with a different app), ie find all the drawing files that reference my jpg file
Intel i7 3.33Ghz, 16Gb RAM
Nvidia Quadro 2000D
C3D 2012 SP4, holding off on C3D 2014
Win 7-64
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Nov 29, 2011
I am not too bothered which version of AutoCAD it is, but I have access to 2011.
Where can I get the proper and detailed documentation.I reference acdbmg, acmgd as well as Autodesk.AutoCAD.Interop.
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Jul 21, 2011
I needed to use an xref so loaded up the external references box to view all available xrefs. Since i did this i cant get rid of the xref box. Its there whenever i load cad up, load a new drawing and when switching clean screen on and off. Ive tried the close button in the top corner but it still returns.
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Jul 23, 2012
How to use External references?? i have worked in autocad but i dont know how to use this command, i have to do about 250 drawings of External references.
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Jun 19, 2013
I want to load the external references in the drawing, how to implement this program?
I returned to the drawing path and the way I want to load it using the insertion point.The code error is probably somewhere not understand where.
[CommandMethod("TDMSXREF", CommandFlags.Session)]
publicvoid TDMSXREF()
{
Document doc = Application.DocumentManager.MdiActiveDocument;
Database db = doc.Database;
Editor ed = doc.Editor;
[code].....
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Aug 15, 2013
I have a recurring problem that I can't seem to figure out. I have my existing grade TIN surface as a data shortcut into my roadway design file, but it sometimes will not update when opening the drawing. The surface profile will not display until the surface is manually synced. Any labels that are associated with that surface (or other object) will just display the ??? because it can't seem to connect to the data. After a manual sync it seems to come back.
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Jul 24, 2006
how to find the pantone reference of a colour in either Adobe Illustrator CS2 or Photoshop CS2.
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Nov 13, 2012
Is there a way to localize all external material references? For instants I created a framing square with the proper materials assigned. When merged with another file it looses its bit map image placement so have to re-fit every thing again.
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Feb 9, 2012
I was able to take the attributes from block references in independent .dwg files and and bring them across to a new drawing via import. At this point, there are a few attributes that I would like to be able to add to each block reference once it's created. I've designed a GUI where users can input data, and this input (string data) I'd like to add to the block reference as a tag and a corresponding value.
The basics I understand are to create an attribute reference object. Set the properties / parameters for this object (tag and value (originally as a string) and them append the attribute to the block reference. What i don't know how to do is to actually create the new tags and values in the code so that they can later be appended. I'm in C# and so far i've got this:
foreach (ObjectId id in blockBtr)
{
if (id.ObjectClass == RXClass.GetClass(typeof(AttributeDefinition)))
{
[Code]....
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Mar 2, 2012
Whenever I use "attachimage" within a drawing, I specify relative path. I would assume that if I open the file on another computer, AutoCAD would be able to find the image as long as it is in the same folder as the DWG file. This is never the case. I always get an error message stating that the reference is missing and it asks if I want to update its location. What good is specifying a relative path then? I'm using AutoCAD 2010.
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Mar 1, 2012
I have recently configured various borders for our Inventor software and have now turned to AutoCAD to do the same.
Within Inventor you can specify grid references around the border. eg A-F along the top and 1-5 on the vertical. Can this be done with AutoCAD 2011????
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