3ds Max Animation :: MassFX Scale After Save
Mar 25, 2013
I'm using MassFx in 2013 64bit. When I apply any rigid body modifier to an object it looks fine but after I save and reload the .max file the scale & position of the rigid body is wrong. This seems random, I've tried switching to CM and Meters etc, nothing seems to fix it.
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Sep 23, 2012
I have 3ds Max 2012 and I am trying to do a simulation with mass fx. I am trying to do a simulation where a minecraft character (dynamic object) is walking and then gets hit with a small box (kinematic object) causing him to blow backward into his seperate pieces. My problem i encounter during this is I cant run the simulation unless the parts of the Character are a dynamic body but when i bake the dynamic body it just erases all the keyframes i already had on the minecraft character.
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Dec 19, 2012
if I have a rig and an object which is skinned to it, what is the best way to enlarge a bone so that certain vertices on my mesh will look inflated or deflated?
I tried to some tricks with the Xform modifier: wiring it's Gizmo controller to a slider UI control so that I could increase and decrease its size without actually scaling it, but this doesn't have any affect on the mesh. I then tried creating morph targets for the bones so that I could again increase and decrease their size without scaling them, but it didn't affect the mesh either.
It seems that the only way to get the mesh to localy increase or decrease in size is to scale parts of your rig, but that's something I always try to avoid.
3ds Max 2013 64-bit Student Version
nVidia GeForce GTX 560
Windows 7 64-bit
Intel i7
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Apr 1, 2008
wants me to create a Scale Animation in PhotoShop MX 2004 (I have PhotoShop CS3 and Windows XP OS) the annoying thing is that I cant not find Numeric In Transform (by going to edit) all I have is: Scale, Rotate, Skew, Distort, Perspective and Warp, is there anyway I could get an add-on or a Plug-In?
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Apr 17, 2012
I'm trying to scale a spring (which is actually a renderable spline). I want it's scalable boundaries to be controlled by two other animated objects.
I thought a simple FFD modifier with a linked xform modifier to the control points would work, but unfortunately it won't let me link control points.
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Mar 8, 2011
I have the situation in the attachment photo.
I want simply scale the root of the hand skeleton, but if i use "scale" it scales also the cildren...
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Jul 23, 2012
I'm new to Video Studio and new to the forum after downloading the trial of X5. Want to know how to move and scale a graphic such as a jpeg across the screen along an animation path - iE; I have a picture of an object that starts at one point in the top left hand corner which I can animate to grow bigger and move to the bottom of the screen.
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Feb 3, 2012
I have several art assets that I have already rigged, skinned, and animated. Unfortunately, the objects have to be re-sized.
There isn't a simple way to simply scale the rigg to match the new size, because then the transforms are incorrect, and the scale on the bones are no longer at 100%. Normally it wouldn't matter, but these objects need to go into a game engine, so it has to be at 100%
No, simply re-sizing the rigg and hoping to just 'reset scale' will not work either.
Save/Load animation will inherit the pivot points of the original animation and paste them onto the re-sized objects, so that does not work either.
Is there a way to transfer a rigg and save it's animation when an object gets re-sized? I'd figure that Autodesk would have made some kind of feature for this scenario, since in game production things will inevitably be scaled at some point.
It's easy to scale everything to it's new size... the problem is... how do I reset it's transforms without the rigg going bonkers?
How do I take the original animations and re-apply them to the newly scaled down version?
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Oct 5, 2011
Say I have a series of keys, and I want to add exactly 1 or 2 spaces in between each key. is there a way to do that? rather than selecting chunks at a time and spacing them apart... like +=2 will move all the selected keys over 2 spaces all together. maybe theres a code that moves them with an offset?
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Mar 27, 2013
One long, thin plane linked at 90 degrees to a rotating cylinder to roll the plane up.Cylinder is kinematic, plane is mCloth with a single strip of verts connected to cylinder which rotates.
MassFX works. Bake all produces keyframes as a masterpoint controller on the mCloth modifier, BUT not as standard max keyframes in the planes transform controller...making it pretty unusable.Sometimes, bake all will end with an "unknown exception". After that, Max transforms are unstable - Moving an object with mouse is unpredictable until a restart.
Repeatable on both Windows XP and Windows 7 - Max 2013 32 and 64
Other features of MASSFX work eg standard rigid bodies etc - seems to relate only to clothOtherwise, any way of rolling up a cloth ribbon that is FIXED at both ends on to a cylinder, I may offer a prize!
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Oct 30, 2011
No matter what settings I use MassFX seems to explode all of my pieces/particles as if they are under extreme tension just prior to running the simulation.
I have a facade of a bulding broken up into about 1000 pieces. It's real scale and 135' tall. All I want is for the pieces to just fall to the ground. But, no matter what I do at about frame 3 the whole thing just explodes. I've tweaked so many settings that I'm completely lost and can't seem to solve the problem. The default settings are the worst. I've set the 'Damping/Linear' up higher and increased the 'Collision Overlap' but still can't seem to figure what controls this tension or pressure that it appears is in the parts before the simulation starts.
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Jun 15, 2011
i have some problems combining multiple meshes in one rigid body simulation. What i want to achieve is a button containing a metalplate, a plastic body and a needle 200x multiplied and each of them should be treated as a single massfx object. This bunch should simply fall on a plane ending with accurate, physically correkt positions. My way was using all parts with a physical mesh constrained (RB constraint) to each other part as childs. This works well with one whole button, but copying shows some strange beahviour of the constraints - and doing 200 pieces manually is not the way i want ;-)
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Jul 31, 2011
I am working on a file (see attached) where I am trying to show a machine spewing out a stream of diamonds. (It is supposed to be a carbon purifier for the air, using nanotech to break the Co2, release oxygen and make diamonds as a waste product) Anyway I can get it to work to the point where i want the diamonds to now pile up on the ground. I have tried to get massFX to make the diamond particles interact with the ground plane but have had no luck so far.
I have tried to put the rigid body on the Super Spray and also on the diamond model?
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May 6, 2011
I've set up a bunch of dynamic rigid bodies & a static rigid bodies for my floor. Why are some of them stopping at the floor & others are falling right through it?
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Apr 18, 2013
Is there any way to do collision deform with massfx cloth like you could in reactor? Like in this tutorial: [URL].........
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May 8, 2012
I get a warning when I open another max scene on another machine here at work, it says:
"The MassFX authored in this file was created with a newer version of the plugins. Forward compatibility is not supported so things might not behave properly."
I am currently using PhysX for Max version: 2.7.1.0202.1800 and PhysX System Software 9.11.0621.
Third party plugins installed for Max being used in the scene are: Rayfire 1.57.10; Orbaz Particle Flow Box #2 ver. 1.07 and #3 ver. 1.53. I've gotten this warning in scenes saved from another PC, opened in another, and not even using any PhysX or PhysX capable plugins.
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Jul 25, 2011
Tried the "Bake All" option in MassFX?Its seems to make the keyframes on the objects but the "Controller" weights are still set to zero.Which means the baking doesn't do anything. So you have to selection your objects and on both Rotation & Position turn them all to 100.
I just installed 3dsmax 2012 so its a fresh install on windowsXP64bit.
I just made a script to deal with it but if this is how it was released to the public that's pretty crappy.
max2010-2012 windows xp64bit
nvidia QuadroFX
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Apr 21, 2012
If you have two balloons falling down on each other, can mCloth interact with the balloons or can the balloons only react to a item like a rigid block?
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Aug 22, 2011
lately i am often experiencing a problem, where at the opening of scene, a message pops up saying "The 3ds Max file is made of old PhysX plugin. Do you want to convert to current version?" If i click yes, then max freezes, and even after 10 minutes remains frozen, so i have to terminate the process. If i click no, then this annoying message pops up everytime i open my file. I just cannot track down the reference to PhysX plugin in my scene. I can't find it. Is there any efficient way to search & destroy scene connection with PhysX plugin. It's like a plague slowly spreading across my scenes as i merge objects between them.
Core i7 870 @3,2Ghz
16GB RAM
GeForce GTX460
3ds Max 2012 SP2
OCZ Vertex 2 SSD
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Jul 15, 2011
It looks like my FG map is tiling. I have a 12 frame animation for a flash file. The camera doesn't move, but 2 objects in the scene do move. It seemed to start when I tryed to save a FG map for the animation.
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May 5, 2013
Baked MassFX objects are a headache to animate by hand. I'd like to collapse all the baked animation to regular pos/rot keys. Is that possible?
Right now, I'm cloning objects reseting their position/rotation controllers and linking them to original MassFX objects, just so I could animate pos/rot by hand. I just need a very simple animation before MassFX baked simulation takes place, but the way it currently works makes linking and animation these objects next to impossible.
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Sep 21, 2008
I have photoshop cs2:)
I did a lot of animation in p7 when I had it but then my company upgraded my photoshop to cs2.
I have looked at EVERY freakin tutorial under the sun and it tells me to save it as a .gif file under the SAVE FOR WEB part. I have tried that. I have tried saving it in ImageReady like I did in p7. I have tried EVERYTHING but for some reason, it won't save my animation. It flattens it and saves only the first slide of it.
I have missed a good 3 deadlines because of it and I seriously get a migraine from trying to figure this out...
Maybe its just one little thing I missed or a button or SOMETHING. Its only on my work computer. I don't have cs2 at home I only have p7 but I can't take my work home any more.
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Sep 14, 2013
When I try to export my gif the only options are help, export, and cancel. There is no box that says 'save as animation'. I've checked GIMP 2libgimp2.0plug-ins for file-gif-save and file-gif-load and they are both there. I've reinstalled gimp as well.
I'm using windows 7 and gimp 2.8.6
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Jan 27, 2013
in Photoshop Extended (CS6), when I set a custom measurement scale and save/close the file, the scale information is not retained after the file is reopenend. I have experimented with both .psd and .tif files. I used to be able to do this in CS3 without any trouble!
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Jun 24, 2013
Is there a way to save an idw sheet to FULL SCALE dwg drg, so that all the views are full scale and also maintain all dimensions and annotations in one uniform scale?
I need to do this for the flat patterns that go to the steel mill to get laser cut, and they want all the pertinent info accompanying the view/part-profile.
IV 2010 Suite
Digital Storm PC:
EVGA & Intel components
Win 7 Pro 64 bit
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Mar 1, 2012
My content management system will only allow jpgs for this particular section of my site that I'm working in. I have PS CS5 Extended and I already created my animation (basically just a slideshow) and now I need to save it as a .jpg.I tried doing Save for web and devices, selecting GIF as the format and then changing it to a jpg extension. This preserves the animation and also gives it the file type that I need. However the gif image quality is awful.
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Aug 7, 2012
How do I save a psd (CS 4) animation file for the web?
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Aug 21, 2005
I've opened up a file to which i produced the other night. Through scaling down a jpeg image to a suitable size to be used as an avatar on a website, i've made 51 frames. Now before i used to save any animations via 'Save Optimized As...' then select the .gif option. The problem is, when i now go to save my file as an animation, it does not give me the option to save as .gif . The choices i have are something like .jpg / .htm or both. Also, before the save file dialog box pops up i have a message stating something along the lines of 'jpegs etc etc are not compatible with animations' or something? I've never seen this message before and have also created animated .gif files from a jpeg file in the past...
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Jan 3, 2014
I have some experience using GIMP but I have just completed my first animation for my wedding invitation.
I have used GAP and am happy with the Playback and am ready to export to gif - something I have successfully done before in smaller images.
However, when I export to/save as gif, only the frame I have open at the time is exporting, not the whole animation. I have tried this on my two different systems - using GIMP 2.8.6 on Windows and 2.8.12 (I think) on Ubuntu but I am still stuck.
I'm not sure what information is relevant but I believe my frames are named correctly (000001.xcf - 000268.xcf) and as I said, the playback is working exactly as I want it to. Just not the gif!
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Nov 7, 2012
In the Picture u see a spline (with and witouht render-mesh). I want to animate the deformation of the Spline/Vertices, without assigning each vertex to a keyframe.
First i thought i can do this via the Morpher-Modificator, but the animation happening there was not the one i was looking for.
Is there a chance to rig/save the Vertex-Coordinates to a Manipulator. So i can easily go from Shape1 over Shape2 to Shape3?
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Apr 3, 2012
Is there a way to export all frames of an animation at once as a sequence of gif files? (rather than going to file-->save for each frame)
A related question: is there a way to select multiple objects on different frames for easy editing?
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