3ds Max :: Massfx - How To Combine Objects For One RB Simulation

Jun 15, 2011

i have some problems combining multiple meshes in one rigid body simulation. What i want to achieve is a button containing a metalplate, a plastic body and a needle 200x multiplied and each of them should be treated as a single massfx object. This bunch should simply fall on a plane ending with accurate, physically correkt positions. My way was using all parts with a physical mesh constrained (RB constraint) to each other part as childs. This works well with one whole button, but copying shows some strange beahviour of the constraints - and doing 200 pieces manually is not the way i want ;-)

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3ds Max Animation :: MassFX Simulation With Moving Objects?

Sep 23, 2012

I have 3ds Max 2012 and I am trying to do a simulation with mass fx. I am trying to do a simulation where a minecraft character (dynamic object) is walking and then gets hit with a small box (kinematic object) causing him to blow backward into his seperate pieces. My problem i encounter during this is I cant run the simulation unless the parts of the Character are a dynamic body but when i bake the dynamic body it just erases all the keyframes i already had on the minecraft character.

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3ds Max :: MassFX Explodes Every Simulation

Oct 30, 2011

No matter what settings I use MassFX seems to explode all of my pieces/particles as if they are under extreme tension just prior to running the simulation.

I have a facade of a bulding broken up into about 1000 pieces. It's real scale and 135' tall. All I want is for the pieces to just fall to the ground. But, no matter what I do at about frame 3 the whole thing just explodes. I've tweaked so many settings that I'm completely lost and can't seem to solve the problem. The default settings are the worst. I've set the 'Damping/Linear' up higher and increased the 'Collision Overlap' but still can't seem to figure what controls this tension or pressure that it appears is in the parts before the simulation starts.

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3ds Max :: Collapse Baked MassFX Simulation To Regular Position / Rotation?

May 5, 2013

Baked MassFX objects are a headache to animate by hand. I'd like to collapse all the baked animation to regular pos/rot keys. Is that possible?

Right now, I'm cloning objects reseting their position/rotation controllers and linking them to original MassFX objects, just so I could animate pos/rot by hand. I just need a very simple animation before MassFX baked simulation takes place, but the way it currently works makes linking and animation these objects next to impossible.

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3ds Max :: Why Are MassFX Objects Falling Through Floor

May 6, 2011

I've set up a bunch of dynamic rigid bodies & a static rigid bodies for my floor. Why are some of them stopping at the floor & others are falling right through it?

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Corel PHOTO-PAINT X6 :: Why Combine Objects Together Cut Bottom Side Of Combined Objects

Nov 27, 2012

Why combine objects together cut bottom side of combined objects?

system configuration:

Win 7 Pro 64bit, Intel i5-2500, 8 GB RAM, 128 SSD SAMSUNG + 2TB on hard drives.

corel version:

X6 VERSION: 16.4.0.1280

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AutoCAD Inventor :: Thinning Of Cylindrical Objects After Simulation

Nov 26, 2013

Is it possible to show the deformed nature of a shaft  after loading along its axis and simulation of the part. If you take as an example a rod of Plasticine and stretch it you will see the center section thinning,the same laws apply to a rod of steel during stretching,why is it that this is not shown during the

simulation of the part,is it mesh settings or something that is not built into the analysis. When one applies loadings to sheet metal the deformation is clearly shown.

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Maya Animation :: Combine And Uncombine Objects?

Aug 7, 2012

I made a Robotic arm whose function was to pick a dropper from a beaker and pour the droplets in another beaker from the dropper and then place the dropper back into the first beaker.

I used combine to attach the dropper with the robotic arm; everything worked well but when i placed the dropper back into the first beaker and rotated the arm back to its original position all the groupped objects got scattered ...

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Corel PHOTO-PAINT X6 :: Combine All Objects Together In Group?

Dec 5, 2012

combine all objects together in group (you are selecting group and then use combine objects together)

should make:

1. Group with one combined object.

2. One combined object with group name. 

In my opinion after such operation as result should be one object not group.

Is it useful to have group after or you prefer object like me?

system configuration:

Win 7 Pro 64bit, Intel i5-2500, 8 GB RAM, 128 SSD SAMSUNG + 2TB on hard drives.

corel version:

X6 VERSION: 16.4.0.1280

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3ds Max :: Easy Way To Combine Objects Created Using Array Tool?

Nov 23, 2012

I'm creating a roof in Max, I have made a shingle and applied the array tool to cover the area, now I want to apply a boolean on the entire roof to make a hole on it, however, I think It's necessary to join all the shingles into a single poly in order to allow the boolean operation. They are in a group at the moment and how to join the shingles other than converting them all to poly, making a selectable list and attaching the list to a shingle.

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CorelDRAW Graphics Suite X5 :: Unable To Combine Trim Weld Objects?

Dec 17, 2012

unable to combine, trim, weld objects

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AutoCAD Inventor :: Using IV Simulation FEA Results As Loads In A New Simulation

Nov 29, 2011

IV 2011.

I have an assembly with a FEA simulation result.  I can run a report and get the reaction forces and moments at each constraint.  I would like to run a new simulation with different constraints and use the reaction results from the first simulation as loads in the second one.

Currently I do this by running a report on the 1st simulation to get a table of the reaction results.  I then manually add those forces to the 2nd simulation.  This takes time to type and the forces must be edited each time I re-run the 1st simulation.

Is there a way to use parameters to automate this?

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3ds Max :: MassFX Cloth Won't Bake

Mar 27, 2013

One long, thin plane linked at 90 degrees to a rotating cylinder to roll the plane up.Cylinder is kinematic, plane is mCloth with a single strip of verts connected to cylinder which rotates.

MassFX works. Bake all produces keyframes as a masterpoint controller on the mCloth modifier, BUT not as standard max keyframes in the planes transform controller...making it pretty unusable.Sometimes, bake all will end with an "unknown exception". After that, Max transforms are unstable - Moving an object with mouse is unpredictable until a restart.

Repeatable on both Windows XP and Windows 7 - Max 2013 32 and 64

Other features of MASSFX work eg standard rigid bodies etc - seems to relate only to clothOtherwise, any way of rolling up a cloth ribbon that is FIXED at both ends on to a cylinder, I may offer a prize!

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3ds Max :: Using MassFX With Super Spray Particles

Jul 31, 2011

I am working on a file (see attached) where I am trying to show a machine spewing out a stream of diamonds. (It is supposed to be a carbon purifier for the air, using nanotech to break the Co2, release oxygen and make diamonds as a waste product) Anyway I can get it to work to the point where i want the diamonds to now pile up on the ground. I have tried to get massFX to make the diamond particles interact with the ground plane but have had no luck so far.

I have tried to put the rigid body on the Super Spray and also on the diamond model?

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3ds Max :: Massfx Cloth Collision Deform

Apr 18, 2013

Is there any way to do collision deform with massfx cloth like you could in reactor? Like in this tutorial: [URL].........

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3ds Max :: MassFX Warning With Scenes Using PhysX

May 8, 2012

I get a warning when I open another max scene on another machine here at work, it says:

"The MassFX authored in this file was created with a newer version of the plugins. Forward compatibility is not supported so things might not behave properly."

I am currently using PhysX for Max version: 2.7.1.0202.1800 and PhysX System Software 9.11.0621.

Third party plugins installed for Max being used in the scene are: Rayfire 1.57.10; Orbaz Particle Flow Box #2 ver. 1.07 and #3 ver. 1.53. I've gotten this warning in scenes saved from another PC, opened in another, and not even using any PhysX or PhysX capable plugins.

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3ds Max Animation :: MassFX Scale After Save

Mar 25, 2013

I'm using MassFx in 2013 64bit. When I apply any rigid body modifier to an object it looks fine but after I save and reload the .max file the scale & position of the rigid body is wrong. This seems random, I've tried switching to CM and Meters etc, nothing seems to fix it.

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3ds Max :: MassFX Bake Option Broken?

Jul 25, 2011

Tried the "Bake All" option in MassFX?Its seems to make the keyframes on the objects but the "Controller" weights are still set to zero.Which means the baking doesn't do anything. So you have to selection your objects and on both Rotation & Position turn them all to 100.

I just installed 3dsmax 2012 so its a fresh install on windowsXP64bit.

I just made a script to deal with it but if this is how it was released to the public that's pretty crappy.

max2010-2012 windows xp64bit
nvidia QuadroFX

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3ds Max :: Can New MassFx MCloth Interact With Falling Balloons

Apr 21, 2012

If you have two balloons falling down on each other, can mCloth interact with the balloons or can the balloons only react to a item like a rigid block?

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3ds Max :: Remove All PhysX (MassFX) References From Scene

Aug 22, 2011

lately i am often experiencing a problem, where at the opening of scene, a message pops up saying "The 3ds Max file is made of old PhysX plugin. Do you want to convert to current version?" If i click yes, then max freezes, and even after 10 minutes remains frozen, so i have to terminate the process. If i click no, then this annoying message pops up everytime i open my file. I just cannot track down the reference to PhysX plugin in my scene. I can't find it. Is there any efficient way to search & destroy scene connection with PhysX plugin. It's like a plague slowly spreading across my scenes as i merge objects between them.

Core i7 870 @3,2Ghz
16GB RAM
GeForce GTX460
3ds Max 2012 SP2
OCZ Vertex 2 SSD

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3ds Max :: Spill Simulation Without Plugin

Jun 25, 2012

I'm new to 3ds max, and I was wondering if there was a way to do a spill simulation without a plugin. I've figured out how to do a fluid simulation , tutorial [URL].........

But how do I get the water to stick to the ground. I can't seem to use RealFlow becuase I am on inventor 2013 and that plugin doesn't work for the newer model.

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3ds Max :: Plugin To Make CFD Simulation

Apr 12, 2011

I wonder if there is any plugin/software that makes it possible to do some CFD simulation on my 3dsmax object?

I consider it as an additional part of my current object I'm designing, but I'm no engineer and I've got no possibility to use a real wind tunnel.

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3ds Max :: Fluid Simulation For Fountains?

Apr 18, 2012

What is a good 3rd party application that can produce good fountain simulations? There are a variety of conditions, not just the kind that shoot straight up, but that flow in sheets and synchronize etc.

I have the need for right away and little time to deal with much of a learning curve. I've looked at Real Flow but too expensive, with a complex price scale.

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AutoCAD Inventor :: FEA Simulation Area

Dec 11, 2013

I've created a successful FEA simulation in Inventor 2014 and obtained results. But I want to see the highest stress in a defined area that is smaller than the entire part (I have some stress concentrations that are throwing off my 'max'). Is there a way to probe an area instead of just a point? I'm tired of creating a dozen probes to find the 'local max'.

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Photoshop :: Start Filter Simulation

Dec 20, 2008

I was wondering whether there is a Photoshop filter that can simulate a star filter attached to a camera lens. I like the effect of that kind filter.

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AutoCAD Inventor :: One Way Rotation Simulation

Jan 23, 2013

How to create or how to set a one way rotation joint as a one way bearing will work on real life, is this possible?

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Revit :: BIM Simulation Software Fuzor

Nov 27, 2013

Fuzor? The features are extremely amazing.  I have already tired it for one week due to I am Fuzor's beta tester. The real time simulation are really excellent and I have already tired it for one week.  I found that I can't use Revit without Fuzor haha. If you want to know more detail, check the website URL..... It may have more detail and I heard this software “Fuzor” will publish in AU.

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3ds Max :: Wind Tunnel / Turbulence Simulation?

Jun 16, 2011

What would be the best way to create a wind tunnel model that you can then put different shapes into to see how aerodynamic they are and look at the friction and turbulence?

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AutoCAD Inventor :: Simulation Results In API?

Apr 30, 2012

I'm developing a program which runs several simulations and obtains the results automatically.

I'm using the dynamic simulation API created in Inventor 2013. For that I use the GetResultValues(ByRef values() as Double) method of the class DSResult. 

I used the method inside the VBA of inventor and worked well. But when I wrote the program in Visual Basic Express 2010, the method doesn't return anything.

I share an excerpt of the

Dim odoc As AssemblyDocument
odoc=invApp.Documents.Open(testPath, True)
Dim dsman As Inventor.SimulationManager = odoc.ComponentDefinition.SimulationManager
Dim dssim As Inventor.DynamicSimulation = dsman.DynamicSimulations.Item(1)
Dim oJoints As Inventor.DSJoints = dssim.DSJoints
oJoint = oJoints.Item(1)

[code]....

The method GetResultValues(values) should modify 'values' to a time,value vector.

It works well inside Inventor, but doesn't in the program in VB, although it runs the simulations and does everything else right.

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AutoCAD Inventor :: How To Use Dynamic Simulation For Nut And Bolt

Oct 5, 2013

How to use dynamic simulation, i am creating a bench vise and woud like to animate it going in and out how would i do that?

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AutoCAD Inventor :: Suppressing Features In Simulation

Sep 29, 2011

when in simulation, if you suppress a feature is it totally taken out of the simulations workings?

I.e. if I was working on a project like some weighing scales and I had a load of objects on the scales and I then suppressed some of the objects, will the scales rise up a little to counteract the reduced weight?

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