3ds Max :: Collapse Baked MassFX Simulation To Regular Position / Rotation?

May 5, 2013

Baked MassFX objects are a headache to animate by hand. I'd like to collapse all the baked animation to regular pos/rot keys. Is that possible?

Right now, I'm cloning objects reseting their position/rotation controllers and linking them to original MassFX objects, just so I could animate pos/rot by hand. I just need a very simple animation before MassFX baked simulation takes place, but the way it currently works makes linking and animation these objects next to impossible.

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3ds Max :: MassFX Explodes Every Simulation

Oct 30, 2011

No matter what settings I use MassFX seems to explode all of my pieces/particles as if they are under extreme tension just prior to running the simulation.

I have a facade of a bulding broken up into about 1000 pieces. It's real scale and 135' tall. All I want is for the pieces to just fall to the ground. But, no matter what I do at about frame 3 the whole thing just explodes. I've tweaked so many settings that I'm completely lost and can't seem to solve the problem. The default settings are the worst. I've set the 'Damping/Linear' up higher and increased the 'Collision Overlap' but still can't seem to figure what controls this tension or pressure that it appears is in the parts before the simulation starts.

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Jun 15, 2011

i have some problems combining multiple meshes in one rigid body simulation. What i want to achieve is a button containing a metalplate, a plastic body and a needle 200x multiplied and each of them should be treated as a single massfx object. This bunch should simply fall on a plane ending with accurate, physically correkt positions. My way was using all parts with a physical mesh constrained (RB constraint) to each other part as childs. This works well with one whole button, but copying shows some strange beahviour of the constraints - and doing 200 pieces manually is not the way i want ;-)

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Sep 23, 2012

I have 3ds Max 2012 and I am trying to do a simulation with mass fx. I am trying to do a simulation where a minecraft character (dynamic object) is walking and then gets hit with a small box (kinematic object) causing him to blow backward into his seperate pieces. My problem i encounter during this is I cant run the simulation unless the parts of the Character are a dynamic body but when i bake the dynamic body it just erases all the keyframes i already had on the minecraft character.

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AutoCAD Inventor :: One Way Rotation Simulation

Jan 23, 2013

How to create or how to set a one way rotation joint as a one way bearing will work on real life, is this possible?

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3ds Max :: Create Position / Rotation Keys For Cylinder?

May 11, 2013

Suppose I have a scene with an animated sphere and a static cylinder linked to the said sphere. Is there a way I can create position/rotiation keys for the cylinder?

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GIMP :: Layer Properties - What Is The Rotation And X / Y Position

Jun 30, 2013

Is there a way to find out the position of a layer after you move it from the starting point of 0,0 and 0 rotation?

I'm trying to line-up two images and the bottom layer is the reference image so I move the top layer in the x,y direction and rotate the layer until it looks good. But instead of saving I want the new x,y location along with the rotation number to enter into an Imagemagik bash script.

I'm using GIMP 2.6.11, but will update to 2.8 if necessary.

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GIMP :: Layer Properties - What Is The Rotation And Xy Position

Jun 30, 2013

Is there a way to find out the position of a layer after you move it from the starting point of 0,0 and 0 rotation?

I'm trying to line-up two images and the bottom layer is the reference image so I move the top layer in the x,y direction and rotate the layer until it looks good. But instead of saving I want the new x,y location along with the rotation number to enter into an Imagemagik bash script.

I'm using GIMP 2.6.11, but will update to 2.8 if necessary.

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AutoCAD Visual LISP / AutoLISP :: Find Position XYZ And Rotation XYZ Of Each Entity?

Jul 13, 2011

finding each objects Position XYZ and Rotation XYZ using LISP.  It looks like position is a pretty easy one but rotation data is a bit elusive.  

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Maya Animation :: Convert Baked Mocap Keys To Spline Curves?

Oct 9, 2011

I have a skeleton with baked motion capture keys on every frame. I'm wondering if there is a method to convert these baked keys to curves, so it will be possible to start cleaning up the animation. I'm fairly new to dealing with mocap. Perhaps there is a method for achieving this in Motion Builder rather than Maya, that I'm not aware of?

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AutoCAD Inventor :: Using IV Simulation FEA Results As Loads In A New Simulation

Nov 29, 2011

IV 2011.

I have an assembly with a FEA simulation result.  I can run a report and get the reaction forces and moments at each constraint.  I would like to run a new simulation with different constraints and use the reaction results from the first simulation as loads in the second one.

Currently I do this by running a report on the 1st simulation to get a table of the reaction results.  I then manually add those forces to the 2nd simulation.  This takes time to type and the forces must be edited each time I re-run the 1st simulation.

Is there a way to use parameters to automate this?

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Maya Animation :: Control Curves Rotation Axis Coinciding With Joint Rotation?

Jul 15, 2011

When setting up a simple FK control curve on say the wrist for example, many times the control curve isn't exactly perpendicular to the local rotation axis of the joint movement, so when we position the control curve to be perpendicular to the joint - it has a rotational value added, but the rotational handles are lines up with the rotational handles of the joint that we want to move.

Freeze Transformations: then the control curves rotational handle go back to being skewed (out of alignment with the joints)

We want to Freeze transformations before constraining the curve, but we'd really to keep those rotations control handles to remain aligned with the joints rotational handles. This will make it an exact control when animating - grab the rotational handle of the curve, rotate it, and the joint will move exactly in the proper direction.

how to get the rotational handle of any control curve to run perpendicular to the shape after freezing transformations?

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AutoCad :: North Arrow Rotation In Title Block With Rotation Property Editable In SSM

Jul 27, 2012

I am making a template file having title block with fields. I use this template for creating layouts and sheets using Sheet Set Manager and the fields will be updated from the data of SSM. Now i would like to add a dynamic north block to my template. The block could be rotated (i have this block in file itself) and rotation angle could be inserted. Now how can i add a custom field to SSM so that i could set a rotation angle for the project and thus every new layout or sheet created using the template has the north block rotated with the angle mentioned in SSM.

Here is the file...........

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Illustrator :: Path Resets Rotation Of Gradient To Its Original Degree Of Rotation

Jan 13, 2014

To summarize: It seems that compounding a path resets the rotation of the gradient to it's original degree of rotation.
 
Detailed version:

1. Create a shape.
2. Add a gradient fill. Note it's degree of rotation. Let's say it's set at 10°.
3. Now rotate the shape by any means (transform or rotate tool). Note the gradient degree of rotation has shifted the same amount as the shape was rotated (if it was rotated 50°, the gradient will show at 60°).
4. Make it a compound path.
5. Instantly the gradient shifts back to it's original degree of rotation of 10°.
 
It appears that when rotating a shape with a gradient, the rotation of the gradient is locked to the rotation of the shape. But when making it a compound shape it releases that lock and "remembers" it's original state. But that is only true as soon as you make it a compound path, but if you no go ahead and rotate it just a bit using the cursor (as opposed to selecting transform > rotate), the gradient will switch back to how you would expect it to rotate in the first place...
 
Workaround would be to make it a compound path before rotating the shape at all.

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AutoCad :: Rotation Of Drawings In Viewport Without Model Rotation

Sep 21, 2011

I want to rotate a drawing in my paper space, but without rotating it in model space. So that I still can work on it easily in model space.

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3ds Max :: MassFX Cloth Won't Bake

Mar 27, 2013

One long, thin plane linked at 90 degrees to a rotating cylinder to roll the plane up.Cylinder is kinematic, plane is mCloth with a single strip of verts connected to cylinder which rotates.

MassFX works. Bake all produces keyframes as a masterpoint controller on the mCloth modifier, BUT not as standard max keyframes in the planes transform controller...making it pretty unusable.Sometimes, bake all will end with an "unknown exception". After that, Max transforms are unstable - Moving an object with mouse is unpredictable until a restart.

Repeatable on both Windows XP and Windows 7 - Max 2013 32 and 64

Other features of MASSFX work eg standard rigid bodies etc - seems to relate only to clothOtherwise, any way of rolling up a cloth ribbon that is FIXED at both ends on to a cylinder, I may offer a prize!

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3ds Max :: Using MassFX With Super Spray Particles

Jul 31, 2011

I am working on a file (see attached) where I am trying to show a machine spewing out a stream of diamonds. (It is supposed to be a carbon purifier for the air, using nanotech to break the Co2, release oxygen and make diamonds as a waste product) Anyway I can get it to work to the point where i want the diamonds to now pile up on the ground. I have tried to get massFX to make the diamond particles interact with the ground plane but have had no luck so far.

I have tried to put the rigid body on the Super Spray and also on the diamond model?

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3ds Max :: Why Are MassFX Objects Falling Through Floor

May 6, 2011

I've set up a bunch of dynamic rigid bodies & a static rigid bodies for my floor. Why are some of them stopping at the floor & others are falling right through it?

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3ds Max :: Massfx Cloth Collision Deform

Apr 18, 2013

Is there any way to do collision deform with massfx cloth like you could in reactor? Like in this tutorial: [URL].........

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3ds Max :: MassFX Warning With Scenes Using PhysX

May 8, 2012

I get a warning when I open another max scene on another machine here at work, it says:

"The MassFX authored in this file was created with a newer version of the plugins. Forward compatibility is not supported so things might not behave properly."

I am currently using PhysX for Max version: 2.7.1.0202.1800 and PhysX System Software 9.11.0621.

Third party plugins installed for Max being used in the scene are: Rayfire 1.57.10; Orbaz Particle Flow Box #2 ver. 1.07 and #3 ver. 1.53. I've gotten this warning in scenes saved from another PC, opened in another, and not even using any PhysX or PhysX capable plugins.

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3ds Max Animation :: MassFX Scale After Save

Mar 25, 2013

I'm using MassFx in 2013 64bit. When I apply any rigid body modifier to an object it looks fine but after I save and reload the .max file the scale & position of the rigid body is wrong. This seems random, I've tried switching to CM and Meters etc, nothing seems to fix it.

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3ds Max :: MassFX Bake Option Broken?

Jul 25, 2011

Tried the "Bake All" option in MassFX?Its seems to make the keyframes on the objects but the "Controller" weights are still set to zero.Which means the baking doesn't do anything. So you have to selection your objects and on both Rotation & Position turn them all to 100.

I just installed 3dsmax 2012 so its a fresh install on windowsXP64bit.

I just made a script to deal with it but if this is how it was released to the public that's pretty crappy.

max2010-2012 windows xp64bit
nvidia QuadroFX

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AutoCad :: Rotation 1 Automatically Triggers Rotation 2?

May 15, 2007

I have a North Arrow that I would love to make into a dynamic block. I would like to be able to rotate the N that represents where the north direction is. But while rotating the N around the center of a circle I would like the letter itself to stay un-rotated. It seems simple, if I rotate the letter around the axis of a circle 90 deg, I would like the letter itself to rotate -90 deg on it's own axis. Of course this is easy to do manualy, but how do i do it so that rotation 1 automaticaly triggers rotation 2?

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Apr 21, 2012

If you have two balloons falling down on each other, can mCloth interact with the balloons or can the balloons only react to a item like a rigid block?

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3ds Max :: Remove All PhysX (MassFX) References From Scene

Aug 22, 2011

lately i am often experiencing a problem, where at the opening of scene, a message pops up saying "The 3ds Max file is made of old PhysX plugin. Do you want to convert to current version?" If i click yes, then max freezes, and even after 10 minutes remains frozen, so i have to terminate the process. If i click no, then this annoying message pops up everytime i open my file. I just cannot track down the reference to PhysX plugin in my scene. I can't find it. Is there any efficient way to search & destroy scene connection with PhysX plugin. It's like a plague slowly spreading across my scenes as i merge objects between them.

Core i7 870 @3,2Ghz
16GB RAM
GeForce GTX460
3ds Max 2012 SP2
OCZ Vertex 2 SSD

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AutoCAD 2010 :: Force Attribute Position To Remain Fixed In Drawing When Moving Block Position

Jul 12, 2013

Is it possible to setup a block so that an attribute position remaines fixed (absolute to drawing) when moving the block?

I've been playing around with creating a Coordinate Block by following these instructions: [URL] ........

What I would like is to be able to set the position of the Coordinate Label and Coordinate Object independently, so that if I move one in the drawing, it doesn't move the other.  I've looked into Dynamic Blocks, and the "Lock Position" parameter. I can move the attribute independently, but still everytime I move the block, the attribute moves too.

Our company uses a custom Sheet/Coordinate system to follow flyoffs across a drawing, and I'm trying to learn how to automate the process.  It's completely manually right now, so any changes to a drawing creates a lot of work renumbering these flyoffs.

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AutoCad :: Global Edit / Block Attributes Rotation BACK To Match Block Rotation

Dec 13, 2012

using AutoCAD 2009 (vanilla)

I got too smart for myself today in bringing an old drawing up to current standards...Everyone seems to want their block attributes to be zero - I have blocks where the attributes are best when they match the rotations of each blocks.

I have an old drawing that was rotated (as it should be) at approx 2deg.

I used a lisp routine to global edit all the blocks that needed to be at zero. BUT for some reason (and after hundreds of blocks were corrected), I noticed I now have two blocks that should NOT have been in the set have had their attributes rotated to zero....and the attributes should be at the same rotation as their block's rotation.

Because those two blocks have a fixed tic mark, I can click on the mark to see what the block rotation is, then rotate its attribute to that rotation, but I have hundreds of blocks! One-at-a-time sucks....

Any chance there is a GLOBAL way to edit an attribute rotation to match its own block's rotation?

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Jun 16, 2011

I'm trying to make a box collapse but everytime I run the simulation, instead of all the fragments falling downwards, some fragments explode upwards before falling. I have tried using both PhysX and Reaktor in RayFire with and without gravity force.

Max 2010-2011 (64)
Nvidia quadro 4000
W7

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AutoCAD Inventor :: Collapse To Definitions

Jul 30, 2013

what Collapse To Definitions does inside the iLogic Rules Editor.  I've read online how it works in applications such as Visual Studio but I don't see any difference in iLogic between it and the other outlining tools such as Toggle All Outlining.

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Photoshop :: How To Collapse Group Layers At Once

Oct 7, 2008

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Mar 2, 2011

Can I "collapse" displacements in Maya?I mean, in Max you can use a displacement modifier with a map applied, and you can see your displacement effect in viewport. Then, you can collapse this modifier and your geometry has now the displacement effect collapsed, is a new geometry with very nice detail.This is very usefull for example to use this geometry in Mudbox with a very nice base mesh.In Softimage you can do the same thing with a push deformer with your displacement map applied.

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