3ds Max :: Create Position / Rotation Keys For Cylinder?
May 11, 2013
Suppose I have a scene with an animated sphere and a static cylinder linked to the said sphere. Is there a way I can create position/rotiation keys for the cylinder?
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Aug 28, 2012
I am having trouble with setting rotation to other then linear for the IK Controls, the FKs work fine. Is this some limitation, or option that I am missing ? Also, the keys are displayed as diamonds instead of the usual squares, so I guess there is some lock which I cannot find.
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Jun 30, 2013
Is there a way to find out the position of a layer after you move it from the starting point of 0,0 and 0 rotation?
I'm trying to line-up two images and the bottom layer is the reference image so I move the top layer in the x,y direction and rotate the layer until it looks good. But instead of saving I want the new x,y location along with the rotation number to enter into an Imagemagik bash script.
I'm using GIMP 2.6.11, but will update to 2.8 if necessary.
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Jun 30, 2013
Is there a way to find out the position of a layer after you move it from the starting point of 0,0 and 0 rotation?
I'm trying to line-up two images and the bottom layer is the reference image so I move the top layer in the x,y direction and rotate the layer until it looks good. But instead of saving I want the new x,y location along with the rotation number to enter into an Imagemagik bash script.
I'm using GIMP 2.6.11, but will update to 2.8 if necessary.
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May 5, 2013
Baked MassFX objects are a headache to animate by hand. I'd like to collapse all the baked animation to regular pos/rot keys. Is that possible?
Right now, I'm cloning objects reseting their position/rotation controllers and linking them to original MassFX objects, just so I could animate pos/rot by hand. I just need a very simple animation before MassFX baked simulation takes place, but the way it currently works makes linking and animation these objects next to impossible.
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Jul 13, 2011
finding each objects Position XYZ and Rotation XYZ using LISP. It looks like position is a pretty easy one but rotation data is a bit elusive.
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Aug 27, 2010
how to create a skeleton for just a simple cylinder. I use the joint tool and create the joint in the end, in the middle, in the other end. I use the smooth bind to bind the skin with the skeleton, and then ik handle tool selecting the both end joints. But when i move the ik handle the object will not bend even though the skeleton is bending. I can only point the cylinder in the direction i want it.
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Nov 11, 2012
In inventor 2013 I want to extrude a horizontal circle on surface of a bigger vertical hollow cylinder. but what i did it enters into cylinder, and i only want to extrude it on external surface.
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Oct 19, 2013
I'm trying to create a telescopic cylinder motion in Inventor, making the cylinders move together.
Like in this video: [URL]
Is this possible without using inventor studio? I can't figure out what constraint or joint to use.
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May 27, 2009
I want to creat a hollow cylinder. But I need to be able to unfold it to have a layout of the cylinder. So that when this DWG goes to the floor the technicans knows how much he/she will need from the sheet to roll the cylinder.
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Apr 6, 2012
I'm having difficulty trying to create what could be described as a diamond pattern inside a cylinder. How to achieve this.
Please see picture for an idea of the pattern.
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Jan 29, 2013
I created a cylinder with a hole through the center and need to add holes through the face into the center hole and I can't figure out how.
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Jun 18, 2012
I am have a problem. How do you create a cylinder with a flat end on one side and on the other side have it at a 45 degree angle.
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Nov 29, 2011
How to unfold a or create a flat pattern out of a shelled cylinder with front faces on both ends?
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Sep 30, 2008
I'm running a legit version of Photoshop CS2 on Windows XP. I've had a number of basic functions not work ever since I first installed, such as the Ctrl +/- not working, the [ and ] brush size adjustment funtion not working, the nudge facility of the arrow keys in Move Tool mode not working, and in Text Tool mode, the arrow keys do not move the cursor, but instead create spurious charachters like &'%# etc.
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Jul 8, 2013
I've just installed GIMP to see if it can replace Photoshop for me. But I experience some weird troubles. When I try to use the text tool I can't type anything because all the keys acts as shortcut keys. Aren't these supposed to be overridden when using things like the text tool? I also have the same problems with dialog boxes. The tab key is used to hide toolbars, but when I open dialog boxes I would rather want to use tab to jump from one input box to another. Plus I couldn't enter numbers because the number keys was shortcuts for zoom level.I guess I'm just doing this all wrong? I'm on OSX Maverick.
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Dec 1, 2012
How would I create a Point Table that would allow me to have Point#, Type, Size in individual columns when I have decription keys that area like this;
GUM 6 to be a 6" GUM.
Is there any way to have the data for the Type in one colum and the size in another?
C3D12
C3D12-13
Win7x64 6gb
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May 4, 2011
I have these problems.
1. when I creat a new object he stays at position 0,0,0 and I only can move when I transform in some editable.
2.this happend when I try to construct bones TOO, and I can create whitohou the zeros point, when I click the bones are creating in same point in viewport.
I all ready try to press x, see the snap toogle, dont like to be an Axis constrain, try to restar to default config.
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Jan 31, 2009
Anyway, my quest is to create an action in CS3 that will position and size text (eg. center) as a watermark in any size image. Currently I am creating a copyright symbol, then a text layer and then another text layer and either grouping them in the action or merging them down as created to be in one layer. This works fine as long as I run the action on another file of the same size but when it comes across a different size file the components are all over the place and differently sized.
I gotta admit I don't know a lot about text though. Just thought someone may be able to help me with this one so thanks to all who contribute.
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Nov 24, 2012
I'm a bit lost on why AE is doing this.
I create a null object and make it a 3d layer. I rotate it 90 degrees on the Y axis and then start rotation the X, and Z axis and they do the exact same thing. whats the deal?
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Jul 15, 2011
When setting up a simple FK control curve on say the wrist for example, many times the control curve isn't exactly perpendicular to the local rotation axis of the joint movement, so when we position the control curve to be perpendicular to the joint - it has a rotational value added, but the rotational handles are lines up with the rotational handles of the joint that we want to move.
Freeze Transformations: then the control curves rotational handle go back to being skewed (out of alignment with the joints)
We want to Freeze transformations before constraining the curve, but we'd really to keep those rotations control handles to remain aligned with the joints rotational handles. This will make it an exact control when animating - grab the rotational handle of the curve, rotate it, and the joint will move exactly in the proper direction.
how to get the rotational handle of any control curve to run perpendicular to the shape after freezing transformations?
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Jul 27, 2012
I am making a template file having title block with fields. I use this template for creating layouts and sheets using Sheet Set Manager and the fields will be updated from the data of SSM. Now i would like to add a dynamic north block to my template. The block could be rotated (i have this block in file itself) and rotation angle could be inserted. Now how can i add a custom field to SSM so that i could set a rotation angle for the project and thus every new layout or sheet created using the template has the north block rotated with the angle mentioned in SSM.
Here is the file...........
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Jan 13, 2014
To summarize: It seems that compounding a path resets the rotation of the gradient to it's original degree of rotation.
Detailed version:
1. Create a shape.
2. Add a gradient fill. Note it's degree of rotation. Let's say it's set at 10°.
3. Now rotate the shape by any means (transform or rotate tool). Note the gradient degree of rotation has shifted the same amount as the shape was rotated (if it was rotated 50°, the gradient will show at 60°).
4. Make it a compound path.
5. Instantly the gradient shifts back to it's original degree of rotation of 10°.
It appears that when rotating a shape with a gradient, the rotation of the gradient is locked to the rotation of the shape. But when making it a compound shape it releases that lock and "remembers" it's original state. But that is only true as soon as you make it a compound path, but if you no go ahead and rotate it just a bit using the cursor (as opposed to selecting transform > rotate), the gradient will switch back to how you would expect it to rotate in the first place...
Workaround would be to make it a compound path before rotating the shape at all.
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Nov 26, 2012
Is there an option somewhere to stop Inventor automatically rotating the view when I create or edit a sketch?
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Sep 21, 2011
I want to rotate a drawing in my paper space, but without rotating it in model space. So that I still can work on it easily in model space.
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Mar 20, 2006
is there a way to make "hot" keys so you can get to a function with out navigating ......like flatten an image has none but hue/saturation has ctr-u
and selective color has none ...any tips tricks or insults...... just playin
i waste a lot of time navigating photoshop add those seconds up and you have another work day....
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Oct 19, 2011
I have a macro that I acquired somewhere (possibly these boards, can't remember now) for placing a parts list. I have modified it somewhat to change the location on the sheet where the list gets placed, as well as a sub that starts the autoballoon command afterward.
The macro is set up to place the parts list in the upper left corner, by adding the parts list width to the Mini Point of the border. This works perfectly well, except that we have two parts list styles, and they are differently sized.
What I would like to do is have the macro detect the parts list style, and change the offset value depending on which style it finds. I am an extreme novice with the API, who basically knows just enough to tweak sample code a bit, and have not been able to find anything close enough to use as an example.
How I should go about this, or even post some samples of something similar? Current code is shown below.
Public Sub CreatePartsList() On Error Resume Next ' Set a reference to the drawing document. ' This assumes a drawing document is active. Dim oDrawDoc As DrawingDocument Set oDrawDoc = ThisApplication.ActiveDocument 'Set a reference to the active sheet. Dim oSheet As Sheet Set oSheet = oDrawDoc.ActiveSheet ' Set a reference to the first drawing view on ' the sheet. This assumes the first drawing ' view on the sheet is not a draft view. Dim oDrawingView As DrawingView Set oDrawingView = [code].......
The macro does not have to set the parts list style - that is controlled by the drawing Standard. It just needs to detect what it is, and place the list accordingly.
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Oct 31, 2011
Is there a way to add elevation labels at any position on a feature line without having to create a surface?
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May 15, 2007
I have a North Arrow that I would love to make into a dynamic block. I would like to be able to rotate the N that represents where the north direction is. But while rotating the N around the center of a circle I would like the letter itself to stay un-rotated. It seems simple, if I rotate the letter around the axis of a circle 90 deg, I would like the letter itself to rotate -90 deg on it's own axis. Of course this is easy to do manualy, but how do i do it so that rotation 1 automaticaly triggers rotation 2?
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Jul 12, 2013
Is it possible to setup a block so that an attribute position remaines fixed (absolute to drawing) when moving the block?
I've been playing around with creating a Coordinate Block by following these instructions: [URL] ........
What I would like is to be able to set the position of the Coordinate Label and Coordinate Object independently, so that if I move one in the drawing, it doesn't move the other. I've looked into Dynamic Blocks, and the "Lock Position" parameter. I can move the attribute independently, but still everytime I move the block, the attribute moves too.
Our company uses a custom Sheet/Coordinate system to follow flyoffs across a drawing, and I'm trying to learn how to automate the process. It's completely manually right now, so any changes to a drawing creates a lot of work renumbering these flyoffs.
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Jan 17, 2014
I was hoping to create a JS script to move objects away from common center based upon their current position. I was thinking to use a single selected path item as the center based on its position x/y and width/height. Using this reference point the script would then move away all other path items from this center point based on a desired amount and with uniform increments given their current location from this center. I was thinking cos and sin would be my friend in this case, however they seem to have become my foe instead. ;-)
Does this sound doable? What am I missing, doing wrong, misinterpreting? Below is a non-working attempt, I can't seem to sort things out, perhaps I was close and missed it or maybe I am super way off and its more complex than I thought. However at this point I am confused across my various failed attempts this only being one of them.
// Example failed code, nonworking concept
var docID = app.activeDocument;
var s0 = docID.selection[0];
pID = docID.pathItems;
var xn, yn;
var stepNum = 20;
[Code]....
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