AutoCAD Inventor :: Extrude A Horizontal Small Cylinder Across A Vertical Big Cylinder
Nov 11, 2012
In inventor 2013 I want to extrude a horizontal circle on surface of a bigger vertical hollow cylinder. but what i did it enters into cylinder, and i only want to extrude it on external surface.
Im just starting to get my head around VBA in AutoCad. I have managed to write a code that creates a 2D truss in polylines by coordinates I have arranged in an Excel file. Now I need to extrude each member into a cylinder. Well Im not really that smart yet, having some hard time with choosing path and region.
I need to emboss ( cut in ) some grooves into a cylinder, but in such a way, so that they won't get narrower. What do you think would be the best way to do that?
I have made a sheet metal cylinder with a rip. I am trying to create a seam on this rip as is done in [URL] ....... about half way through.
I have tried to go through the same steps, but I can not select the inside of the rip to built hems and flanges on. I also tried to make the cylinder by sketching 350 degrees of the cylinder instead of creating a rip, This had the same problem.
Why I can't select these edges or how I can work around it?
How can I create a rib that touches a plane and the end of a cylinder? Inventor will not do it since the thickness of the rib does not touch the cylinder (see attachment).
I am trying to CAD a model rocket I just made so I can test the aerodynamics of it. I have all of the individual parts made in inventor, but I am having trouble getting the fins on the rocket.
How can I constrain the fins (which have a flat face) to the outside of the cylindrical rocket tube? The photo shows the fin and the face (the narrow and long face) that I am trying to constrain to the tube.
I have a telescoping cylinder that someone else modeled. It has an extended and retracted positional rep. I want to make it free moving so that is will move in and out inside another assembly. I can get it to move freely and stop at it's extents using contact sets. My problem is that when you jump from a retracted position to an extended position the center rod "escapes" from the housing.
I am currently working on a project in school about hydraulic systems, so i would like to learn how to make a functional hydraulic cylinder. I have seen a few examples on youtube, but none of which explain how its done.
I am trying to Drill a series of holes on a cylinder. I cannot find out how to start the sketch on this surface so that i can drill on the rounded part of the cylinder.
I have attached a zip file of the engine assembly and its components, I couldn't attach one component because it's too big so I hope everything will still work without it, I'm hoping to show gas flow starting at the injector, into the cylinder, through the dumbell valve on the piston and out the bottom of the cylinder, if there is any way to do it in autodesk I'm willing to try as I just don't have a good enough grasp of 3dsMax yet.
How to make a Mitered Elbow from a cylinder this is driven by our Manufacture they would like to roll a sheet of metal and have a stitch cut within the rolled sheet so they can then just cut the additional amount of material between the stitches to get two identical mitered elbows from one piece of rolled sheet metal. Please see the attached doc. to see what I'm trying to do.
Inventor Professional 2011 Vault Professional 2011 Windows 7 64-bit Intel(R) Xeon(R) W3530 @ 2.80GHz processor NVIDIA Quadro FX 3800 graphics card, 15G RAM
I'm currently modeling a propeller and i want to fillet the base of the blade to the hub but the way i have it will only let me fillet it towards the patched surface on top of the cylinder, what can I do?
I would also like to have the fillet be a large radii on the center and be small at the leading/trailing edges.I just tried posting it but the file I have available now is bigger than the limit and I cant compress it to 1.5 mb, while I get acces to the file on monday:
The blade is comprised of 2 lofted surfaces and patched surfaces to join them and make a closed loop, one of the patched surfaces ''hugs'' the cilinder outer surface (hub), when I try to fillet the it tries to smooth from the lofted surfaces to the patched surface, making the arc to the other side i want it to.
Working on a simple cylinder with a coil runing around the outside of it. For some reason the mesh does not handel the geometry correctlly - can figure our why - any thoguths ? Attaced are pics from the meshing and the model.
I want to creat a hollow cylinder. But I need to be able to unfold it to have a layout of the cylinder. So that when this DWG goes to the floor the technicans knows how much he/she will need from the sheet to roll the cylinder.
I am trying to make a toilet paper roller; standard white ones with the spring inside [URL] .
I need to cut the bottom of the cylinder at a 45 degree angle from the center to wall so if the roller was standing, it would be at an angle of 45 degrees to.
I have attatched what I have so far.
I am having trouble with the slicing. I am not sure how to chop the whole cylnder at an angle.
Also how do I remove the yellow lines and the white line with the measurement .1280 (you'll understand when you open the file)
I am trying to make a cut on a 12" D cylinder at a 45 degree angle and i am having a little trouble. I have projected the shape onto the curve and sketched it. Now to finish the cut do i need to scuplt that path or how do I go about doing this.
I provided a screen print to try and and explain it a little batter. The half moon looking sketch is what i am tring to cut out of the cylinder. i have already projected the surface lines on the cylinder, but get stuck at this point
I am trying to adapt the length of a rod to join two nodes. The error message reads: The new constraint conflicts with existing assembly constraints.
A simple 3-part example is attached.
The middle part should adapt to connect the two cylinders. The middle part is flagged adaptive in both the assembly and the part. The adaptive dimension is not constrained.
I have a cantilevered arm that must rotate from 0 to 90 degrees. I would like to lift this arm with a hydraulic cylinder. How do I (using Dynamic Simulation in Inventor 2010) graph the actual load that the cylinder is under for each degree of rotation of the arm. I can use the spring/damper/jack joint (using negative values, reverse of a jack) and apply a load and graph this but the load is constantly increasing. In the scenario of lifting this arm the load will actually decrease at some point of rotation. I would like to see the true loads throughout its rotation.