I want to creat a hollow cylinder. But I need to be able to unfold it to have a layout of the cylinder. So that when this DWG goes to the floor the technicans knows how much he/she will need from the sheet to roll the cylinder.
Attached is an assembly that I created. It includes a timing belt, 2 pulleys, 2 shafts, and some profile lugs that are attached to the belt with a false tooth.
1. why can't I constrain the profile lugs around the radius of the belt? Also, when I created the belt and put the holes in it, they disappeared because they ended up in the radius of the belt.
2. Is it possible to create a motion constraint to this model, so that it moves like a real belt?
In inventor 2013 I want to extrude a horizontal circle on surface of a bigger vertical hollow cylinder. but what i did it enters into cylinder, and i only want to extrude it on external surface.
Im working on a miniature train project of PLTW... I have completed the train and made a track for it... but i can't figure out how to create a drive/motion constraint that would make it go along the track.
(All the files are in a zip folder that is attached)
PS... if you go to this youtube video you can see what im trying to do: [URL].......
Suppose I have a scene with an animated sphere and a static cylinder linked to the said sphere. Is there a way I can create position/rotiation keys for the cylinder?
how to create a skeleton for just a simple cylinder. I use the joint tool and create the joint in the end, in the middle, in the other end. I use the smooth bind to bind the skin with the skeleton, and then ik handle tool selecting the both end joints. But when i move the ik handle the object will not bend even though the skeleton is bending. I can only point the cylinder in the direction i want it.
I need to emboss ( cut in ) some grooves into a cylinder, but in such a way, so that they won't get narrower. What do you think would be the best way to do that?
I have made a sheet metal cylinder with a rip. I am trying to create a seam on this rip as is done in [URL] ....... about half way through.
I have tried to go through the same steps, but I can not select the inside of the rip to built hems and flanges on. I also tried to make the cylinder by sketching 350 degrees of the cylinder instead of creating a rip, This had the same problem.
Why I can't select these edges or how I can work around it?
How can I create a rib that touches a plane and the end of a cylinder? Inventor will not do it since the thickness of the rib does not touch the cylinder (see attachment).
I am trying to CAD a model rocket I just made so I can test the aerodynamics of it. I have all of the individual parts made in inventor, but I am having trouble getting the fins on the rocket.
How can I constrain the fins (which have a flat face) to the outside of the cylindrical rocket tube? The photo shows the fin and the face (the narrow and long face) that I am trying to constrain to the tube.
I have a telescoping cylinder that someone else modeled. It has an extended and retracted positional rep. I want to make it free moving so that is will move in and out inside another assembly. I can get it to move freely and stop at it's extents using contact sets. My problem is that when you jump from a retracted position to an extended position the center rod "escapes" from the housing.
I am currently working on a project in school about hydraulic systems, so i would like to learn how to make a functional hydraulic cylinder. I have seen a few examples on youtube, but none of which explain how its done.
I am trying to Drill a series of holes on a cylinder. I cannot find out how to start the sketch on this surface so that i can drill on the rounded part of the cylinder.
I have attached a zip file of the engine assembly and its components, I couldn't attach one component because it's too big so I hope everything will still work without it, I'm hoping to show gas flow starting at the injector, into the cylinder, through the dumbell valve on the piston and out the bottom of the cylinder, if there is any way to do it in autodesk I'm willing to try as I just don't have a good enough grasp of 3dsMax yet.
To create an animation similar to the one shown in the page 225, in the tutorial, I created a curve but I am not too sure that was the correct way to create it.
1. Selected the Surfaces Menu.
2. In the font view, using the CV Curve Tool, created the first half.
3. Using Duplicate in the Edit Menu, I created the other half.
4. In the Edit Curves Menu, selected Attach Curves and connected two curves.
5. I, then selected the Animation Menu and created an object to be used as an aircraft and followed the same steps shown in the tutorial and it worked nicely.
Usually in the previous versions of maya I used the timewarp in conjunction to motiontrail for retiming my animations. In maya 2012 seems no longer work.
When I apply the motion trail to my object that has changed with timeWarp, the keyframes are displayed by Motiontrail as if there was the timewarp.
In the old motionTrail there was also a chance to see every single frame of animation with a number, not only keyframes.