Maya :: Create Editable Motion Trail And Timewarp?
Jun 21, 2011
Usually in the previous versions of maya I used the timewarp in conjunction to motiontrail for retiming my animations. In maya 2012 seems no longer work.
When I apply the motion trail to my object that has changed with timeWarp, the keyframes are displayed by Motiontrail as if there was the timewarp.
In the old motionTrail there was also a chance to see every single frame of animation with a number, not only keyframes.
Can I somehow smooth create editable motion trail curve? And why it is often that undo not working correctly, it is not updating in viewport and also if I left click and check show in and out tangent's they are not showing.
I just installed the demo version of maya 2012 / 32 bits to test the new editable motion trail that's what I waited for, but I couldn't manipulate the in and out tangents for a specific key they seem to be frozen can't move them.
Trying to find the closest thing to 3dsmax trajectory, I'm using a motion trail. Once deleted the specific controller it was used for becomes very very slugish, with over 20 sec to respond.
I tried deleteing all the connections in hypershade and using the delete command but nothing works.
To create an animation similar to the one shown in the page 225, in the tutorial, I created a curve but I am not too sure that was the correct way to create it.
1. Selected the Surfaces Menu.
2. In the font view, using the CV Curve Tool, created the first half.
3. Using Duplicate in the Edit Menu, I created the other half.
4. In the Edit Curves Menu, selected Attach Curves and connected two curves.
5. I, then selected the Animation Menu and created an object to be used as an aircraft and followed the same steps shown in the tutorial and it worked nicely.
i have been using the drivenTime node to create walkcycles that follow motion path curves where the out time is connected to some attribute via a unitToTimeCOnversion node.in previous version of Maya.
When i try to connect anything to the Out Time of new drivenTime node the connection never works, not even keyframes?
I need to create a 3D model of a segment of a jogging path/trail that has a drainage feature called a knick. I pasted a freehand drawing of what a knick looks like below this post. It's a semi-circular area that slopes to one side at a small angle on a trail that is otherwise flat. I need a model of a trail segment with two of these sloping indentations that is just a smooth, gray object- nothing fancy. I managed to create a simple 3D model for a second trail design that has a slope to one side throughout the trail- made a box with a tapered edge and rendered it gray.
Since to my eye a knick looks like a lemon wedge indented into the face of a box- that's what I've been working towards. Made a box, made a cylinder, moved the cylinder so half of its base sits on top of the box face on which I want the indentation, and then used pushpull and subtract to take out a shallow semi-circular cut off the top of the box (did two of these about 20 units apart on the same face).
Here is where I ran into my own limitations. I don't know how to taper the semicircular cut so that it actually slopes off the face to the edge and doesn't look like a clean cut depression. I need it to slope to the edge at a 2% angle. I've tried tapering many times, but I don't think I completely understand the concept of the tapering axis (or rather I know that I completely misunderstand it) because all I end up doing is tapering the various faces of the box and the knick cut stays the same. I also tried out all the tools on the ribbon that look like they can be used for filling in or smoothing edges, but without any luck. Or should I be approaching the process of making the knick from a completely different set of commands?
I have two models that are identical other than the faces. However, when I apply a blendshape, in addition to morphing between the two faces, motion is created in the legs of the target. These are FBX files exported from MB 2011 into Maya 2011.
I've got a Locator attached to a Curve with a Motion Path - the Motion Path is animated so the Locator moves nicely along the Curve. I now want to swap the original Curve with a new one and have the Locator follow it instead.
Is there a way to simply switch curves and tell the Motion Path to use a new Curve while keeping the animated keys in the Motion Path node?
I've tried playing around with the connection editor but cant manage to connect the new Curve to the Motion Path nodes "geometryPath"
I'm currently working on a advertisement for a client and I need to creat a kind of ribbon to wrap around like a present. I thought what would be best would be making the ribbon and then using a motion path add it on but also I would add a gravity field to the ribbon so to moved more like a ribbon.
Also with the motion path I have made them and connected my ribbon and for some reason it doesn't move until the last frame and just snaps to that position?
I am trying to attach an object to a motion path but when i do the object goes to the beginning of the path but when i move the time slider nothing happens and when i move the object it isn't attached to the path.
I'm trying to model a cable. I do it with cylinder and EP Curve. I want to set an object motion and Object Flow Path.
I fallow also tutorial but still getting weird result.
My cylinder doesnt fallow the curve along. See attached img.
I set my motion object to normal...also the axis are set so the cylinder moves along curve on time slider good. But when I set Flow Path (latice) the object fallows the curve just with other end.
There is no motion in my meshes when using set key or auto key.
So lets say I have a cube and set a keyframe at 1 and move it a little to the right and set a keyframe at 13, between 1 and 13 there's no motion from 1 to 13, just it jumping straight to 13. I hope that makes sense, I've tired going to Animate setkey options and checked current manipulator handle, didn't worked.
a few things involving cameras. My assignment was to use our plane that we modeled with poly's and animate it on a motion path(used cv curve tool) and have a camera above it follow it. Now I got that down perfect.
But what I don't have a clue on, is how do I attach a camera on the same motion path as the plane and have a camera angle right behind the spinning propeller? Like a cockpit view.
I was wondering if there is a way in maya 2013 to import like 20 takes at the same time, work on those 20 takes in one maya file and export them simultaneously just like motion builder and his "export all takes, save one take per file, use take name".
I'm asking this because i am thinking of switching to maya, but this motion builder native feature is just essential to me.
Any way to evenly distribute Locators on a motion path along a nurbs circle? Its for a mouth/lips rig. and I need it to be symmetrical with out manually inputting values.
Once i set up a motion path for my object to follow, it sets the object to follow it over the entire timeline. what if i just want to object to start later on? I want it to raise up, hover over to the path, and then be attached to it.
I need to create a cover for a proposal document. The cover needs to be a template that can be reusable for multiple clients. The catch, however, is that the cover would need to be editable by users without access to photoshop. I would love to be able to create the document in photoshop and then save it as an editable pdf. If that is even possible, what programs would I need to be able to do this? I have Photoshop 5.5 and Illustrator 10. Would any of the acrobat products help me?
I'm having trouble trying to export my Corel files to editables PDF.
I know that after export them as PDF, I have to open them on Adobe Acrobat and then set my editable text on the file to save with the correct settings.
But the questions are:
1- Do I have to export, save or publish to PDF from Corel?
2- after that, having the file opened on my Acrobat: how do I do to create the editable fields?
3- supposing I have everything ready (the file is ready to be saved as an editable pdf file); how do I save it (the settings and everything. So my client will be able to se my text, click on it and edit it easily and with the option to modify the font/color and size of the text on PDF READER).
create an editable text box? I have made a birtday card, in which i just want to replace the name every day. Currently, i am working on a layered xcf and then editing it manually and saving each individual card. I need something in which i can merge all the layers, scale it to the right size and still be able to edit the name quickly..?
Where is the timewarp button for the desktop? I'd like to select a clip and create a speed change for it...or do I have to drop a clip on the timeline and use a soft fx TW? Also, are there any TW capabilities in Action?
All of the tutorials I've found address how to create a stroke from a path, but that stroke is not editable. What I'd like to do is create a vector shape that is only a stroke, not a closed shape.
I have been working in AutoCAD for a number of years but up until now I have been working with already created tables and spreadsheets. I need to create a new one; however my boss is very against using Excel or the AutoCAD table and importing the information. What he would like to see is a screen that pops up with a number of lines of information that can be filled in. Then just creating a grid around it with lines. I feel like I have used something similar in the past but don’t know what it is called or how to create it.
A simple editable mesh object, a piece of terrain, which has standard texture on it an no modifiers, just some UV's on channel 1.
Whenever I add "edit poly" modifier or convert it to editable poly, additional geometry will be created. Statistics show that only vertex count of the selected object goes up about 6x but no additional faces are generated. This not the case when check on a sub-object level, there are lot of additional faces created. I've never seen this happen, jumping between edit poly and edit mesh has been easy without any errors like this.
I've tried the same model with 2013 as well - same results. Also tried collapsing the object, removing uv-mapping, different materials, attaching the mesh to empty box, etc, garbage collection, exporting it to obj and importing - even then same thing happens.
When i´m rendering out a video with still images (timelapse) i use Timewarp. I like to have Timewarp at 50%, but then i only get rendered half the images. If i have 500 images, only 250 gets rendered to the final QT-video. There must be a way to get all images in the video??
Attached is an assembly that I created. It includes a timing belt, 2 pulleys, 2 shafts, and some profile lugs that are attached to the belt with a false tooth.
1. why can't I constrain the profile lugs around the radius of the belt? Also, when I created the belt and put the holes in it, they disappeared because they ended up in the radius of the belt.
2. Is it possible to create a motion constraint to this model, so that it moves like a real belt?