Maya Animation :: How To Create Motion Path Correctly
Jan 29, 2011
To create an animation similar to the one shown in the page 225, in the tutorial, I created a curve but I am not too sure that was the correct way to create it.
1. Selected the Surfaces Menu.
2. In the font view, using the CV Curve Tool, created the first half.
3. Using Duplicate in the Edit Menu, I created the other half.
4. In the Edit Curves Menu, selected Attach Curves and connected two curves.
5. I, then selected the Animation Menu and created an object to be used as an aircraft and followed the same steps shown in the tutorial and it worked nicely.
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Jul 19, 2011
i have been using the drivenTime node to create walkcycles that follow motion path curves where the out time is connected to some attribute via a unitToTimeCOnversion node.in previous version of Maya.
When i try to connect anything to the Out Time of new drivenTime node the connection never works, not even keyframes?
is there a fix or workaround for this?
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Jan 9, 2013
I've got a Locator attached to a Curve with a Motion Path - the Motion Path is animated so the Locator moves nicely along the Curve. I now want to swap the original Curve with a new one and have the Locator follow it instead.
Is there a way to simply switch curves and tell the Motion Path to use a new Curve while keeping the animated keys in the Motion Path node?
I've tried playing around with the connection editor but cant manage to connect the new Curve to the Motion Path nodes "geometryPath"
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Sep 9, 2013
I'm currently working on a advertisement for a client and I need to creat a kind of ribbon to wrap around like a present. I thought what would be best would be making the ribbon and then using a motion path add it on but also I would add a gravity field to the ribbon so to moved more like a ribbon.
Also with the motion path I have made them and connected my ribbon and for some reason it doesn't move until the last frame and just snaps to that position?
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May 13, 2009
I am trying to attach an object to a motion path but when i do the object goes to the beginning of the path but when i move the time slider nothing happens and when i move the object it isn't attached to the path.
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Oct 10, 2011
a few things involving cameras. My assignment was to use our plane that we modeled with poly's and animate it on a motion path(used cv curve tool) and have a camera above it follow it. Now I got that down perfect.
But what I don't have a clue on, is how do I attach a camera on the same motion path as the plane and have a camera angle right behind the spinning propeller? Like a cockpit view.
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Jun 11, 2012
Any way to evenly distribute Locators on a motion path along a nurbs circle? Its for a mouth/lips rig. and I need it to be symmetrical with out manually inputting values.
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Dec 13, 2013
I have an animate file that contains many animations and one motion path animation. All animation elements of the animate file are responsive with the exception of the motion path animation which is not for some reason. Why does the motion path animation not repsonsive even though it is L, T, W, H coordinates are set as percentages?
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Mar 10, 2011
I am doing some animations involving sine waves, and I can make an expression that controls the translation of an object such that it travels along the path of a sine wave, but I can't figure out how to dynamically create an editable sine wave curve.
Is there a way to have Maya generate a curve based upon the path that an object travels upon?
For instance I have a sphere that is moving along the X axis with time, and also moving up and down on the Z axis back and forth. I would like to make an editable curve object of this path of motion.
I can see in Maya 2012 we will have motion trails where we can see the actual path an object is moving along, and that we will be able to interact with this path to alter the animation, but what if we could take that path and make it an actual curve or NURBS object?
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Mar 6, 2012
translate facial motion capturing data (basically 2d point clouds) to blendshape weights. I finished rigging my character and wanted to drive my blendshapes by the relative position of my tracking data, e.g. distance between corners of the mouth drive the "wide" blendshape and so on...
Hope YOU know a solution for this, I believe blendshapes are THE way to create realism in tracked animation but I was not able to find ANY reference to something like that. I'd like it to be customizable and not to expensive, so the imagemetrics faceware service won't do for me
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Nov 29, 2010
Was wondering if there is a way of getting random camera movements? For example, i am doing a fly through of an earthquake scene and as the camera animates along the street it randomly shakes with the earthquake shocks.
I know I could animate it by hand but I wondered if there was a way (perhaps an expression) to make it more simple?
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Jun 14, 2012
I've made an animation in photoshop CS 5.1 with three layers that I want to export to Apple's application Motion in order to work on each layer individually. I can easily make a quicktime file, but I can't work on each layer this way. When I import the photoshop file I get the prompt "All Layers," which I choose, but there is no movement when I hit play on the timeline. Only one frame is displayed when there are a number of different frames, and animations.
I'm using an IMac with 8 gigs of ram and 3 external hard drives with a terabyte internal drive.
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Sep 29, 2010
I have two models that are identical other than the faces. However, when I apply a blendshape, in addition to morphing between the two faces, motion is created in the legs of the target. These are FBX files exported from MB 2011 into Maya 2011.
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Oct 29, 2012
If I create a facial GUI in maya , is there a way to add motion capture to that? What's the best way to do something like this?
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Oct 6, 2011
I'm trying to model a cable. I do it with cylinder and EP Curve. I want to set an object motion and Object Flow Path.
I fallow also tutorial but still getting weird result.
My cylinder doesnt fallow the curve along. See attached img.
I set my motion object to normal...also the axis are set so the cylinder moves along curve on time slider good. But when I set Flow Path (latice) the object fallows the curve just with other end.
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Apr 20, 2012
There is no motion in my meshes when using set key or auto key.
So lets say I have a cube and set a keyframe at 1 and move it a little to the right and set a keyframe at 13, between 1 and 13 there's no motion from 1 to 13, just it jumping straight to 13. I hope that makes sense, I've tired going to Animate setkey options and checked current manipulator handle, didn't worked.
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Feb 13, 2010
Trying to find the closest thing to 3dsmax trajectory, I'm using a motion trail. Once deleted the specific controller it was used for becomes very very slugish, with over 20 sec to respond.
I tried deleteing all the connections in hypershade and using the delete command but nothing works.
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Apr 29, 2013
I've created a motion path animation. In preview everything works well, I then go to create a AVI/WMV file and it builds the video without any problem. When you view the video it always stops in the same place (about 6 seconds in) but the video keeps running for the full duration of 30seconds.
I've tried this several times with different settings but always the same outcome.
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Feb 13, 2013
I was wondering if there is a way in maya 2013 to import like 20 takes at the same time, work on those 20 takes in one maya file and export them simultaneously just like motion builder and his "export all takes, save one take per file, use take name".
I'm asking this because i am thinking of switching to maya, but this motion builder native feature is just essential to me.
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Apr 9, 2011
Once i set up a motion path for my object to follow, it sets the object to follow it over the entire timeline. what if i just want to object to start later on? I want it to raise up, hover over to the path, and then be attached to it.
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Sep 21, 2011
how to record a clip while I'm moving any of my 3d solid draw.
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Jun 21, 2011
Usually in the previous versions of maya I used the timewarp in conjunction to motiontrail for retiming my animations. In maya 2012 seems no longer work.
When I apply the motion trail to my object that has changed with timeWarp, the keyframes are displayed by Motiontrail as if there was the timewarp.
In the old motionTrail there was also a chance to see every single frame of animation with a number, not only keyframes.
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Oct 8, 2011
Can I somehow smooth create editable motion trail curve? And why it is often that undo not working correctly, it is not updating in viewport and also if I left click and check show in and out tangent's they are not showing.
Maya 2012 SP1 WIN 7
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Dec 3, 2012
Is there a way to "render every Nth Frame" with a value of 0.5 oder 0.25 ?
To create a slow motion of the complete sequence without to use rescale time?
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Dec 15, 2012
When I assign an object to a path using the default setting the object sits nicely on the first point of the cv curve in the path. And moves fine going in one direction but as it goes around a corner it is offset from the curve but continues along with this new offset until the end.
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Nov 23, 2010
I'm new to Maya 2011 and simply put, I need to know the basics of animating a camera around a scene, along a path, slowing down and speeding up, how to move the point of interest, that type of thing.
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Nov 23, 2010
how to create a vacuum sucking animation?
What I need to do is suck little strands of something I made into/thru a hollow a needle.
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Feb 1, 2012
I tried it by cycling U-value through graph editor, but not getting cycle.
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Sep 16, 2013
I have a mocap cycle cleaned up and read to cycle, with and without translation, the cycle with translation is perfect because it avoids the sliding feet probelm.
Is there a way to give this cycle a path to follow so it can walk along this path and take curves and those things?
I'm looking around the net, but I don't seem to be able to find anything, the only thing i was able to think of is the path contraint, but, if i'm right, it won't respect the cycle translation, and i can use it without translation but it will be hard to avoid the sliding feet problem.
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Sep 14, 2010
I've been getting my hands on a few models from different games (Such as the Spy from 'Team Fortress 2', and Mario from 'Super Smash Brothers Brawl') lately, all of which are already weighted properly... So I can simply apply IK's and begin animating in a matter of minutes...
However, I can't set up any of them with a HIK rig (To use with Motion Capture..).. I keep getting an "Invalid skeleton or no skeleton. Can't create new rig." error when trying to Create the HIK Rig (I can Characterize the skeleton with no problem though). I know that the mesh is binded already to the skeleton using skin clusters..
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Jan 29, 2013
What is the best workflow to create vehicle animation path for Civil View extension, when these path segments are not exported from Civil 3D, for example in intersections like in the picture of a simple case I attached. Do you create arcs in AutoCAD and then import them in scene, project them to road region surface and connect them to split corridor base lines, or you draw them directly in 3ds Max 2013?
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