Maya :: Motion Trail Timing Beads?
Apr 10, 2011maya 2012 is not showing the timing beads of motion trail.. how could i see the timing beads..
View 3 Repliesmaya 2012 is not showing the timing beads of motion trail.. how could i see the timing beads..
View 3 RepliesI just installed the demo version of maya 2012 / 32 bits to test the new editable motion trail that's what I waited for, but I couldn't manipulate the in and out tangents for a specific key they seem to be frozen can't move them.
View 2 Replies View RelatedUsually in the previous versions of maya I used the timewarp in conjunction to motiontrail for retiming my animations. In maya 2012 seems no longer work.
When I apply the motion trail to my object that has changed with timeWarp, the keyframes are displayed by Motiontrail as if there was the timewarp.
In the old motionTrail there was also a chance to see every single frame of animation with a number, not only keyframes.
Trying to find the closest thing to 3dsmax trajectory, I'm using a motion trail. Once deleted the specific controller it was used for becomes very very slugish, with over 20 sec to respond.
I tried deleteing all the connections in hypershade and using the delete command but nothing works.
Can I somehow smooth create editable motion trail curve? And why it is often that undo not working correctly, it is not updating in viewport and also if I left click and check show in and out tangent's they are not showing.
Maya 2012 SP1 WIN 7
where I can configure a HTD timing drive with a 3mm pitch, 140 tooth, 9mm wide timing belt using a 34 tooth pulley to a 48 tooth pulley.
I have the pulleys, I am just trying to get the timing belt. I don't think the drive belt tool has this style belt in it. I am running IV2011.
I have two models that are identical other than the faces. However, when I apply a blendshape, in addition to morphing between the two faces, motion is created in the legs of the target. These are FBX files exported from MB 2011 into Maya 2011.
View 1 Replies View RelatedIf I create a facial GUI in maya , is there a way to add motion capture to that? What's the best way to do something like this?
View 1 Replies View RelatedI've got a Locator attached to a Curve with a Motion Path - the Motion Path is animated so the Locator moves nicely along the Curve. I now want to swap the original Curve with a new one and have the Locator follow it instead.
Is there a way to simply switch curves and tell the Motion Path to use a new Curve while keeping the animated keys in the Motion Path node?
I've tried playing around with the connection editor but cant manage to connect the new Curve to the Motion Path nodes "geometryPath"
I'm currently working on a advertisement for a client and I need to creat a kind of ribbon to wrap around like a present. I thought what would be best would be making the ribbon and then using a motion path add it on but also I would add a gravity field to the ribbon so to moved more like a ribbon.
Also with the motion path I have made them and connected my ribbon and for some reason it doesn't move until the last frame and just snaps to that position?
To create an animation similar to the one shown in the page 225, in the tutorial, I created a curve but I am not too sure that was the correct way to create it.
1. Selected the Surfaces Menu.
2. In the font view, using the CV Curve Tool, created the first half.
3. Using Duplicate in the Edit Menu, I created the other half.
4. In the Edit Curves Menu, selected Attach Curves and connected two curves.
5. I, then selected the Animation Menu and created an object to be used as an aircraft and followed the same steps shown in the tutorial and it worked nicely.
I am trying to attach an object to a motion path but when i do the object goes to the beginning of the path but when i move the time slider nothing happens and when i move the object it isn't attached to the path.
View 8 Replies View RelatedI'm trying to model a cable. I do it with cylinder and EP Curve. I want to set an object motion and Object Flow Path.
I fallow also tutorial but still getting weird result.
My cylinder doesnt fallow the curve along. See attached img.
I set my motion object to normal...also the axis are set so the cylinder moves along curve on time slider good. But when I set Flow Path (latice) the object fallows the curve just with other end.
There is no motion in my meshes when using set key or auto key.
So lets say I have a cube and set a keyframe at 1 and move it a little to the right and set a keyframe at 13, between 1 and 13 there's no motion from 1 to 13, just it jumping straight to 13. I hope that makes sense, I've tired going to Animate setkey options and checked current manipulator handle, didn't worked.
a few things involving cameras. My assignment was to use our plane that we modeled with poly's and animate it on a motion path(used cv curve tool) and have a camera above it follow it. Now I got that down perfect.
But what I don't have a clue on, is how do I attach a camera on the same motion path as the plane and have a camera angle right behind the spinning propeller? Like a cockpit view.
I was wondering if there is a way in maya 2013 to import like 20 takes at the same time, work on those 20 takes in one maya file and export them simultaneously just like motion builder and his "export all takes, save one take per file, use take name".
I'm asking this because i am thinking of switching to maya, but this motion builder native feature is just essential to me.
Any way to evenly distribute Locators on a motion path along a nurbs circle? Its for a mouth/lips rig. and I need it to be symmetrical with out manually inputting values.
View 2 Replies View RelatedOnce i set up a motion path for my object to follow, it sets the object to follow it over the entire timeline. what if i just want to object to start later on? I want it to raise up, hover over to the path, and then be attached to it.
View 2 Replies View Relatedi have been using the drivenTime node to create walkcycles that follow motion path curves where the out time is connected to some attribute via a unitToTimeCOnversion node.in previous version of Maya.
When i try to connect anything to the Out Time of new drivenTime node the connection never works, not even keyframes?
is there a fix or workaround for this?
I just tried the weldment in 2014 and welding bead looks plain, like a simple chamfer. Is there any way to make it looks more realistic like 2012?
View 7 Replies View Relatedtranslate facial motion capturing data (basically 2d point clouds) to blendshape weights. I finished rigging my character and wanted to drive my blendshapes by the relative position of my tracking data, e.g. distance between corners of the mouth drive the "wide" blendshape and so on...
Hope YOU know a solution for this, I believe blendshapes are THE way to create realism in tracked animation but I was not able to find ANY reference to something like that. I'd like it to be customizable and not to expensive, so the imagemetrics faceware service won't do for me
Was wondering if there is a way of getting random camera movements? For example, i am doing a fly through of an earthquake scene and as the camera animates along the street it randomly shakes with the earthquake shocks.
I know I could animate it by hand but I wondered if there was a way (perhaps an expression) to make it more simple?
I created a simple animated banner that appears to be timed correctly when viewing it i the animation timeline workspace, but when I go to save for web and preview it there, it I see the first layer lingering longer that it should. A few of the other layers are also not timed properly, so they start overlapping.
where I might first look to fix this? I am new to using CS4, but I thought I got the gist of how to use the animation tool.
How to change 2k in smoke Broadcast timing??
View 2 Replies View RelatedI'll be tweeking my gmask on frame 1. (Autokey is not select) then I move my gmask to frame 19, make an adjustment, and keframe from 1 to 19 is set. I just want to change the whole gmask? how to adjust the mask points globally? (something like the uber key in mocha) that way I can scrub thru my timeline, adjust my mask, and it changes the shape for the entire time, but does not add a keyframe?
also, I have my mask moving in. and points keyframes. I find that I need to move the animtion back 2 frames, how do you adjust the timing of keyframes in gmask?
I have about 20 models and I need to animate them where they all follow the first one, similar to the After Effects "Repeater" function.. Think 'chorus line' or 'kaleidescope'.. Is there a script or plugin that will automate this? Anything the first one does, the others follow, but with possible timing delays or offsets..
View 2 Replies View RelatedI was wanting to make my own animation from scratch. I've always heard though that Photoshop didn't have good timing, so I was wondering how I could use AE for the timing.
View 3 Replies View RelatedWhy doesn't Selecting clips in the "Timing" view in CFX reveal which clip it is the Schematic? I realize there is a very small corresponding number, but a nice yellow surround would be nice.
View 4 Replies View Relatedi installed cs4 trail photoshop but when i double click it doesn't open to photoshop it goes to folder,using windows xp.all files are in c drive.
View 2 Replies View RelatedKeep downloading CC installer and it downloads then says Downloading Creative Cloud Desktop in barely enough time to read. No app, no desktop, no application. Does the same thing for trying to download photoshop as well
View 2 Replies View RelatedDo I have permission to do this? Trying to change copyright date in Footer.
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