3ds Max :: Create Polygon After Cut In Editable Poly
Jul 17, 2012After performing a cut, how to create a polygon from resulting edges? Take a look at the this clip for details: [URL].......
View 5 RepliesAfter performing a cut, how to create a polygon from resulting edges? Take a look at the this clip for details: [URL].......
View 5 RepliesA simple editable mesh object, a piece of terrain, which has standard texture on it an no modifiers, just some UV's on channel 1.
Whenever I add "edit poly" modifier or convert it to editable poly, additional geometry will be created. Statistics show that only vertex count of the selected object goes up about 6x but no additional faces are generated. This not the case when check on a sub-object level, there are lot of additional faces created. I've never seen this happen, jumping between edit poly and edit mesh has been easy without any errors like this.
I've tried the same model with 2013 as well - same results. Also tried collapsing the object, removing uv-mapping, different materials, attaching the mesh to empty box, etc, garbage collection, exporting it to obj and importing - even then same thing happens.
Is there a way to recall a editable poly set and or a uvw map? It seems like I have to always re select them if if i want to modify a map.
Here is what I dont get, I have a box converted to an editable poly. With all of the polygons (faces) selected on one side, I assign a uvw map and successfully assign a map.
So I proceed to the top of the box and repeat the process and what? The entire cube takes on my "assign material to select" and I only have the top faces selected. What the heck is going on here. This is happening in 2013 and also 2012.
I have a diamond model I built (editable poly) and it is sitting on a pillow I made (garment maker, cloth- also editable poly) Ok so there has got to be an easy way to make the diamond sink into the pillow. I have been playing around with conform space modifier for hours now and I can make basic shapes change but it will not effect my ed polies and also I dont know if this is working the way I imagined anyway.
View 1 Replies View RelatedI don't know how to add segment in editable poly.
View 2 Replies View RelatedFor an example if I create a sphere, add a turbosmooth with 4 itterations and collapse it to an editable poly again. Then when I try to manipulate the mesh by draging vertices with or without soft selection or paint deformation I get around 10X faster performance with direct3d (roughly 40-50 fps compared to nitrous 4-5 fps).
I know that nitrous is slow with pflow and animation but I did not expect it to have such poor performance with modelling?!
I have the same effect on both of my workstations. Laptop with core2 quad extreme, 12 gig ram, quadro fx3700m, win7 x64. Dells latest graphics driver. Stationary computer with Xeon quadcore, 14 gig ram, geforce 285 gtx card and win xp 64. Latest nvidia driver.
I cant solve this problem with edge selection tool, my task is to create an oil barrel and when I select the barrel with edge selection tool then press setting button next to connect there is that triangle pattern in between two lines that I don't want, how do I get rid of it?
View 7 Replies View RelatedI've been working on a tyre for a while. Now i need to model the side wall with some text on it. Because the tyre has to be printed in 3d i need this text as polygons in the model (not in a texture). So what is the best way to get a 3d text on my poly? It's very important to get an valid editable poly (from each vertice start 4 edges / an edge don't has 1 face on on side and 2 on the other ...).
View 3 Replies View RelatedIs there a way to conform an object (with a thickness) to an editable poly surface, like you can with patch deform to a patch surface ? I know you can use the compound object 'conform', but that does not give the result I'm looking for.
I was hoping that is was possible to simply convert an editable poly surface to a patch surface, but then I just get "illegal surface" when I pick the deform surface.
Patch deform is great, but almost worthless if I can't use it for editable poly objects...
I found to model a joystick. I have created a spline mesh, and applied a Surface modifier. The next step is to convert it to an Editable Poly. Fine, no sweat there. The thing is, when i do that, Max creates a ton more vertices; so many that its blatant over kill. My Surface mesh contains only 214 verts, but after conversion, i have over 6000.
Im guessing its adding some kind of smoothing somewhere...? After conversion, the tutorial has no more verts than it did before conversion, and it looks pretty much the same.
Conversion does not add extra vertices?
Intel I7 3.8Ghz, 8GB DDR3, SSD, nVidia 460, Windows 7 Ultimate x64
3DS Max 2011 Hotfix 4 x64
When you use the cut tool on an editable poly, and cut from one vert, across the polygon, to another vert, you often get an extra vertex. URL....Some other way of cutting? It seems like this bug has been in there forever.
View 7 Replies View RelatedI create a model use lib3ds ,and import into 3dsmax2010 ,when I convert the model to poly ,the model was flattened .
View 2 Replies View RelatedIs there a way to make an editable mesh or poly somewhat transparent when a material is applied? Think of the material being a thin cloth such as nylon. You can't see directly through it, but it isn't like a thick material such as jeans etc. I also want to make this object deform like a balloon inflating, so I don't know if that will cause issues with transparency.
View 3 Replies View RelatedWhen ever i do that i get an unexpected number of edges on an object.
View 1 Replies View RelatedI have simple meshes with vertex paint, color and alpha.The problem is when I collapse the modificators and get simple edit poly and then select some faces or whole mesh (select element) then settings from 'polygon: vertex colors' overwrite my painting! is in English language word 'color'? Dictionary from firefox say 'no' but in 3ds max there is 'color' slot.
View 7 Replies View RelatedIs there a way to extract the WHITE edges of this Editable Poly as Spline Shapes? Then I could use the Surface modifier to convert it to a Patch object.
I know there is a "Create Shape From Selection" button on in the Editable Poly dialog. But this gives me the ORANGE lines from the control cage, not the smooth lines on the subdivided object.
I need to create a cover for a proposal document. The cover needs to be a template that can be reusable for multiple clients. The catch, however, is that the cover would need to be editable by users without access to photoshop. I would love to be able to create the document in photoshop and then save it as an editable pdf. If that is even possible, what programs would I need to be able to do this? I have Photoshop 5.5 and Illustrator 10. Would any of the acrobat products help me?
View 5 Replies View RelatedI have an ai file containing a U.S. map with each state on its own layer and path. I need to be able to create the poly coords for each state for use in an image map.
Is this possible and how?
I'm having trouble trying to export my Corel files to editables PDF.
I know that after export them as PDF, I have to open them on Adobe Acrobat and then set my editable text on the file to save with the correct settings.
But the questions are:
1- Do I have to export, save or publish to PDF from Corel?
2- after that, having the file opened on my Acrobat: how do I do to create the editable fields?
3- supposing I have everything ready (the file is ready to be saved as an editable pdf file); how do I save it (the settings and everything. So my client will be able to se my text, click on it and edit it easily and with the option to modify the font/color and size of the text on PDF READER).
create an editable text box? I have made a birtday card, in which i just want to replace the name every day. Currently, i am working on a layered xcf and then editing it manually and saving each individual card. I need something in which i can merge all the layers, scale it to the right size and still be able to edit the name quickly..?
View 1 Replies View RelatedMy model is ready for the rigging. But my model is a little heavy in poly-count. I can rig it now but at the time of animation i know it will be a problem while animating it. It will lag while moving its controls. I have seen people animating with low mesh and while rendering they use high mesh. Do, i have to create a low poly version of my model?. If yes, Then i have to paint weight twice. low poly one and the high poly one.
View 2 Replies View RelatedAll of the tutorials I've found address how to create a stroke from a path, but that stroke is not editable. What I'd like to do is create a vector shape that is only a stroke, not a closed shape.
View 6 Replies View RelatedHow can i create vector stroke? I'm Using Photoshop CS5.
View 2 Replies View RelatedI have been working in AutoCAD for a number of years but up until now I have been working with already created tables and spreadsheets. I need to create a new one; however my boss is very against using Excel or the AutoCAD table and importing the information. What he would like to see is a screen that pops up with a number of lines of information that can be filled in. Then just creating a grid around it with lines. I feel like I have used something similar in the past but don’t know what it is called or how to create it.
View 2 Replies View Relatedfor a long time i want to know this.
i want to create edges/vertex inside a polygon and i want to know how to connect edges/vertex to each other..
i don't know how to do this.
whan i click on the create button in the Edit Poly panel and then try to create edge so it is not create it Inside the polygon..
I'm looking to create this polygon grid, I'm unsure how I'd do this and then fill it to get the same logo as the M3? URL....
View 17 Replies View RelatedI created a very simple two poly object and then deleted my construction history and now I cannot seem to create a new polygon in the scene unless I turn off interactive creation.
If I choose create>sphere etc the little sign that says drag on grid appears but when I do nothing happens. I made a new scene and did the same thing and I don't have the same problem so Im not sure why in this particular scene.
Usually in the previous versions of maya I used the timewarp in conjunction to motiontrail for retiming my animations. In maya 2012 seems no longer work.
When I apply the motion trail to my object that has changed with timeWarp, the keyframes are displayed by Motiontrail as if there was the timewarp.
In the old motionTrail there was also a chance to see every single frame of animation with a number, not only keyframes.
I am struggling in using the Polygon Tool to create a Hexagon, for some reason the only type of polygon that is preset is the star which I can create with as many sides that I want. But I don't want to do a star, I want to create a 5 sided polygone, or even 6 sided polygon, I basically want to create a hexagon!
But initially I managed to get a hexagon, for some reason I can't get it to do it anymore!
Can someone tell me where I can set which type of polygon i want to create?
I am using photoshop CS.
I used to use lightwave. With lightwave I could select vertices and then press the "P" key to create a polygon from the selected verts.Now, with max I have found the "create" feature. When using an editable poly, in poly select mode, I select the "create" button and this allows me to do 2 things:
1 - I can create a poly out of nothing by clicking empty space
2 - all verts from existing objects become visible and I select the verts I want to create a new poly.
These seem like really cool tools, if it wasn't for one small detail..With "#2" if I engage the create button, and select a vert - I can no longer rotate around the object and look at it from different angles (by pressing alt+center mouse) UNTIL AFTER I have created the new polygon.
This small detail is kind of annoying because with certain intricate models, I may need to move it around to get to the next vert in line. The only way for it to work, it to make sure I can clearly see ALL verts needed for the new poly with no other geometry or objects obscuring them before starting the create button.
Is it not possible to simply go into "vert selection mode" select a collection of verts (in doing so, be able to rotate around the object between making the selections) and then after I have made my selections simply click a button or key to create a new polygon from the selection?
I'm trying to use the Create Polygon tool. My problem is that when I click to create a polygon I don't see anything. I can keep clicking and clicking to create points, which it apparently IS creating, but I don't see anything until I switch through one of the View types (wire frame, shaded, etc.).
I know I'm supposed to see the verts the second I click but that's not what I'm getting, it's more like I need to just go through the motions of blindly creating my shape, change views, and then edit the resulting verts and edges later.