3ds Max :: NURBS Surface Converted To Editable Poly
Jul 10, 2012
I found to model a joystick. I have created a spline mesh, and applied a Surface modifier. The next step is to convert it to an Editable Poly. Fine, no sweat there. The thing is, when i do that, Max creates a ton more vertices; so many that its blatant over kill. My Surface mesh contains only 214 verts, but after conversion, i have over 6000.
Im guessing its adding some kind of smoothing somewhere...? After conversion, the tutorial has no more verts than it did before conversion, and it looks pretty much the same.
Conversion does not add extra vertices?
Intel I7 3.8Ghz, 8GB DDR3, SSD, nVidia 460, Windows 7 Ultimate x64
3DS Max 2011 Hotfix 4 x64
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Feb 13, 2013
A simple editable mesh object, a piece of terrain, which has standard texture on it an no modifiers, just some UV's on channel 1.
Whenever I add "edit poly" modifier or convert it to editable poly, additional geometry will be created. Statistics show that only vertex count of the selected object goes up about 6x but no additional faces are generated. This not the case when check on a sub-object level, there are lot of additional faces created. I've never seen this happen, jumping between edit poly and edit mesh has been easy without any errors like this.
I've tried the same model with 2013 as well - same results. Also tried collapsing the object, removing uv-mapping, different materials, attaching the mesh to empty box, etc, garbage collection, exporting it to obj and importing - even then same thing happens.
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May 12, 2012
Is there a way to recall a editable poly set and or a uvw map? It seems like I have to always re select them if if i want to modify a map.
Here is what I dont get, I have a box converted to an editable poly. With all of the polygons (faces) selected on one side, I assign a uvw map and successfully assign a map.
So I proceed to the top of the box and repeat the process and what? The entire cube takes on my "assign material to select" and I only have the top faces selected. What the heck is going on here. This is happening in 2013 and also 2012.
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Apr 24, 2011
I have a diamond model I built (editable poly) and it is sitting on a pillow I made (garment maker, cloth- also editable poly) Ok so there has got to be an easy way to make the diamond sink into the pillow. I have been playing around with conform space modifier for hours now and I can make basic shapes change but it will not effect my ed polies and also I dont know if this is working the way I imagined anyway.
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Jul 17, 2011
I made a staircase rail made out of splines etc...
Converted the object to edit poly and duplicated + attached all the piece.
So I have this one object that is really long and this is the rail of the whole staircase.
Now I created a spline and once I select the object and add a Path Deform, the object isn't rotating correctly along the spline. At the beginning of the spline its @ 90 degrees and further down it starts to spin.
How do I make it so it's always 90 degrees to the ground?
Pic included
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Oct 11, 2013
My friend created a flyer for me in photoshop and sent it to me as a JPEG. I converted to a PSD in my Photoshop Elements 10, but I cannot edit anything in it?
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Jul 14, 2012
I don't know how to add segment in editable poly.
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Jul 17, 2012
After performing a cut, how to create a polygon from resulting edges? Take a look at the this clip for details: [URL].......
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Aug 19, 2011
For an example if I create a sphere, add a turbosmooth with 4 itterations and collapse it to an editable poly again. Then when I try to manipulate the mesh by draging vertices with or without soft selection or paint deformation I get around 10X faster performance with direct3d (roughly 40-50 fps compared to nitrous 4-5 fps).
I know that nitrous is slow with pflow and animation but I did not expect it to have such poor performance with modelling?!
I have the same effect on both of my workstations. Laptop with core2 quad extreme, 12 gig ram, quadro fx3700m, win7 x64. Dells latest graphics driver. Stationary computer with Xeon quadcore, 14 gig ram, geforce 285 gtx card and win xp 64. Latest nvidia driver.
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Oct 17, 2013
I cant solve this problem with edge selection tool, my task is to create an oil barrel and when I select the barrel with edge selection tool then press setting button next to connect there is that triangle pattern in between two lines that I don't want, how do I get rid of it?
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Jan 29, 2013
I've been working on a tyre for a while. Now i need to model the side wall with some text on it. Because the tyre has to be printed in 3d i need this text as polygons in the model (not in a texture). So what is the best way to get a 3d text on my poly? It's very important to get an valid editable poly (from each vertice start 4 edges / an edge don't has 1 face on on side and 2 on the other ...).
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Jun 19, 2011
Is there a way to conform an object (with a thickness) to an editable poly surface, like you can with patch deform to a patch surface ? I know you can use the compound object 'conform', but that does not give the result I'm looking for.
I was hoping that is was possible to simply convert an editable poly surface to a patch surface, but then I just get "illegal surface" when I pick the deform surface.
Patch deform is great, but almost worthless if I can't use it for editable poly objects...
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Feb 2, 2012
When you use the cut tool on an editable poly, and cut from one vert, across the polygon, to another vert, you often get an extra vertex. URL....Some other way of cutting? It seems like this bug has been in there forever.
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Oct 7, 2011
How can i make this chair part nurbs or poly modeling?
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Jan 16, 2014
I create a model use lib3ds ,and import into 3dsmax2010 ,when I convert the model to poly ,the model was flattened .
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Dec 1, 2013
Is there a way to make an editable mesh or poly somewhat transparent when a material is applied? Think of the material being a thin cloth such as nylon. You can't see directly through it, but it isn't like a thick material such as jeans etc. I also want to make this object deform like a balloon inflating, so I don't know if that will cause issues with transparency.
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May 21, 2011
When ever i do that i get an unexpected number of edges on an object.
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May 5, 2011
Is there a way to extract the WHITE edges of this Editable Poly as Spline Shapes? Then I could use the Surface modifier to convert it to a Patch object.
I know there is a "Create Shape From Selection" button on in the Editable Poly dialog. But this gives me the ORANGE lines from the control cage, not the smooth lines on the subdivided object.
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Sep 24, 2013
How to fill an isoparm or cap a NURBS Surface? I have a simple NURBS surface, All I am trying to do is reate anotehr surface using the end isopalm.
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Nov 14, 2011
I've been modelling in Maya for less than a day so go easy on me!
I'm in the process of making a traffic light and have got a bit stuck on the shade around the light.
I first made a profile curve and revolved it to get a kind of cup shape. The profile curve double backs on itself so the revolve is not completely flat.
Next I projected a curve onto the side of the revolve to get the wavy shape of the light shade, and trimmed the excess off.
Now I have my lovely traffic light shape, but the ends where the revolve was trimmed are not attached. (Because I double backed the profile curve)
Is there any way I can close up this gap?
(I've attached some screenshots).
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Feb 25, 2013
best way to convert a hard surface high poly model to a low poly model for use in a game engine like Unity. I know this model looks rather low poly already but there internal parts that bring this model up to about 220,000 polys. Is the best solution to remodel as low poly? Would retopo be more effecient? What about using zbrush?
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Feb 21, 2013
Trying to us SURFPATCH to create a surface from a closed 3d poly (with SP1.1 applied)
The 3D poly on the left worked correctly, but when trying SURFPATCH on the right (axe head shape) the resulting surface id rectangular - why? looks like I will need to revert to EDGESURF - for now
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Mar 18, 2012
My model is ready for the rigging. But my model is a little heavy in poly-count. I can rig it now but at the time of animation i know it will be a problem while animating it. It will lag while moving its controls. I have seen people animating with low mesh and while rendering they use high mesh. Do, i have to create a low poly version of my model?. If yes, Then i have to paint weight twice. low poly one and the high poly one.
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Dec 30, 2012
I use Canon 60D and normally shoot in mRAW. I am considering a move to DNG conversion so I did some test conversions and was amazed to find that, far from reducing the size of my mRAW files, it increased them by about 60%. I repeated the exercise with RAW files and found that this did reduce the size of the files by over 10%. In fact, i ended up with the crazy situation where the DNG files converted from mRAW were much bigger than those converted from RAW.
Below are some sample sizes based on Medium previews, Embed fast load data - YES, Embed original RAW file - NO, Compatibility Camera Raw 7.1 and later
Before : mRAW 17Mb mRAW 12Mb
After: DNG 28.5Mb DNG 21Mb
Before: RAW 23Mb RAW 22Mb
After: DNG 20Mb DNG 19Mb
If I went for Full Preview, the DNG sizes rose by about 2 Mb
why the mRAW conversion is so inefficient?
I am still not entirely sure whether to adopt DNG but, if i do, it looks like I certainly won't be using mRAW as the source.
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Aug 14, 2012
Is it me or is there no good information on how to use nurbs modeling in 3dsmax? Am trying to fing a video that explains the tools and how they work but i cant seem to find anything, and maybe because i aint looking in the right place?
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Jun 21, 2011
I have a dual monitor with max 2011 and after i have created a nurbs curve i go to modify, select the curve then try to active the nurbs toolbox, doesnt matter how many times i click it hasnt appeared. i have reduced the screens to one to see if it had gone off somewhere but it still wasnt displaying. I have a quadro fx 580 and have updated to the latest drivers, I have also updated max.
if it has disappeared of the screen into the area outside my screen (done that before) is there a way of bringing it back to the screen area, top left.
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Nov 28, 2011
I need to extract a curve off a nurbs object. I do it all the time in maya, but can't figure it out in max....
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Jun 9, 2011
I have created a NURBS rope with Surfaces>Extrude. I choose NURBS so that I could get nice UVs on the rope automatically, but they are actually all stretched out (see attached shot). Is there a setting in the Extrude process that could get more uniform UVs?
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May 9, 2013
how to create a NURBS circle in AutoCAD?
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Nov 6, 2013
I want to ask, Can I get CV Coordinates for Nurbs Surfaces ? How can I get ?
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Mar 31, 2012
i have an issue that i want to separate my yellow solid with nurbs surface (light green). the yellow solid is my walkway which has to follow the terrain (nurbs). easier way to split these two?
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