3ds Max :: NURBS Surface Converted To Editable Poly

Jul 10, 2012

I found to model a joystick. I have created a spline mesh, and applied a Surface modifier. The next step is to convert it to an Editable Poly. Fine, no sweat there. The thing is, when i do that, Max creates a ton more vertices; so many that its blatant over kill. My Surface mesh contains only 214 verts, but after conversion, i have over 6000.

Im guessing its adding some kind of smoothing somewhere...? After conversion, the tutorial has no more verts than it did before conversion, and it looks pretty much the same.

Conversion does not add extra vertices?

Intel I7 3.8Ghz, 8GB DDR3, SSD, nVidia 460, Windows 7 Ultimate x64
3DS Max 2011 Hotfix 4 x64

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3ds Max :: Converting Editable Mesh To Editable Poly Creates Extra Geometry?

Feb 13, 2013

A simple editable mesh object, a piece of terrain, which has standard texture on it an no modifiers, just some UV's on channel 1.

Whenever I add "edit poly" modifier or convert it to editable poly, additional geometry will be created. Statistics show that only vertex count of the selected object goes up about 6x but no additional faces are generated. This not the case when check on a sub-object level, there are lot of additional faces created. I've never seen this happen, jumping between edit poly and edit mesh has been easy without any errors like this.

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May 12, 2012

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Apr 24, 2011

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Jul 17, 2011

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Pic included

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Oct 11, 2013

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Jan 29, 2013

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3ds Max :: Editable Poly - Cut Tool - Extra Vertices

Feb 2, 2012

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May 21, 2011

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I've been modelling in Maya for less than a day so go easy on me!

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(I've attached some screenshots).

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Jun 21, 2011

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Nov 28, 2011

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Mar 31, 2012

i have an issue that i want to separate my yellow solid with nurbs surface (light green). the yellow solid is my walkway which has to follow the terrain (nurbs). easier way to split these two?

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